72 lines
2.3 KiB
Lua
72 lines
2.3 KiB
Lua
function CreateQuests(source)
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if GetResourceState('qs-inventory') ~= 'started' then
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Debug('qs-inventory not started, skipping housing quest creation.')
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return
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end
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local quest1 = exports['qs-inventory']:createQuest(source, {
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name = 'buy_house',
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title = 'Home Sweet Home',
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description = 'Purchase your first house.',
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reward = 300,
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requiredLevel = 1
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})
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local quest2 = exports['qs-inventory']:createQuest(source, {
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name = 'install_home_upgrade',
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title = 'Upgrade Life',
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description = 'Install an upgrade in your home.',
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reward = 200,
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requiredLevel = 1
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})
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local quest3 = exports['qs-inventory']:createQuest(source, {
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name = 'give_house_keys',
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title = 'Sharing is Caring',
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description = 'Give a friend the keys to your house.',
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reward = 150,
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requiredLevel = 1
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})
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local quest4 = exports['qs-inventory']:createQuest(source, {
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name = 'buy_furniture',
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title = 'Decorator\'s Touch',
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description = 'Buy at least 10 pieces of furniture for your home.',
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reward = 250,
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requiredLevel = 2
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})
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local quest5 = exports['qs-inventory']:createQuest(source, {
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name = 'place_home_stash',
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title = 'Private Storage',
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description = 'Place a personal stash inside your house to store your items.',
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reward = 200,
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requiredLevel = 1
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})
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local quest6 = exports['qs-inventory']:createQuest(source, {
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name = 'place_home_wardrobe',
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title = 'Dressed for Success',
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description = 'Install a wardrobe in your home to manage your outfits.',
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reward = 200,
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requiredLevel = 1
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})
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local quest7 = exports['qs-inventory']:createQuest(source, {
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name = 'place_phone_charger',
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title = 'Power Up',
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description = 'Place a Smartphone PRO charger spot in your house.',
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reward = 200,
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requiredLevel = 1
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})
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Debug('Housing quests assigned to player:', source, {
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buy_house = quest1,
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install_home_upgrade = quest2,
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give_house_keys = quest3,
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buy_furniture = quest4,
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place_home_stash = quest5,
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place_home_wardrobe = quest6,
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place_phone_charger = quest7
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})
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end
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