229 lines
		
	
	
		
			No EOL
		
	
	
		
			8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			229 lines
		
	
	
		
			No EOL
		
	
	
		
			8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| insideMenu = nil
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| local Throwables = {}
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| local Drops = {}
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| local DropInteracts = {}
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| local PlacingProp
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| 
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| function OptionsMenu()
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|     if insideMenu then return end
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|     insideMenu = true
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|     local options = {
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|         {
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|             title = _L("give_item"),
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|             description = _L("give_item_desc"),
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|             onSelect = function()
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|                 insideMenu = nil
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|                 local players = GetPlayersInArea()
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|                 local players_list = {}
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|                 for i=1, #players do
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|                     local id = GetPlayerServerId(players[i])
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|                     players_list[#players_list + 1] = {label = _L("give_dialog_player", GetPlayerName(players[i]), id), value = id}
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|                 end
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|                 if #players_list < 1 then return ShowNotification(_L("nobody_near")) end
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|                 local input = lib.inputDialog(_L("give_item"), {
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|                     {type = 'select', label = _L("give_dialog_player_title"), default = players_list[1].value, required = true, options = players_list},
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|                     {type = 'slider', label = _L("give_dialog_portion"), default = 1, required = true, min = 1, max = ItemData.uses },
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|                 }) 
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|                 if not input then return end
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|                 local target = input[1]
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|                 local amount = input[2]
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|                 TriggerServerEvent("pickle_consumables:giveItem", target, amount)
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|             end
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|         },
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|         {
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|             title = _L("place_item"),
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|             description = _L("place_item_desc"),
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|             onSelect = function()
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|                 insideMenu = nil
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|                 local item = EquippedItem
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|                 RemoveItem()
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|                 PlaceProp(Config.Items[item].prop.model, function(coords)
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|                     TriggerServerEvent("pickle_consumables:drop:createDrop", vector3(coords.x, coords.y, coords.z + 1.04))
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|                 end)
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|             end
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|         },
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|         {
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|             title = _L("throw_item"),
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|             description = _L("throw_item_desc"),
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|             onSelect = function()
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|                 insideMenu = nil
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|                 ThrowItem()
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|             end
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|         },
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|         {
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|             title = _L("cancel_action"),
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|             description = _L("cancel_action_desc"),
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|             onSelect = function()
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|                 insideMenu = nil
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|             end
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|         },
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|     } 
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| 
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|     if #options < 1 or not EquippedItem then 
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|         insideMenu = nil
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|         return 
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|     end
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| 
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|     lib.registerContext({
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|         id = 'pickle_consumables_options',
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|         title = _L("pickle_consumables_options"),
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|         options = options,
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|         onExit = function() 
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|             insideMenu = nil
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|         end
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|     })
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|     lib.showContext('pickle_consumables_options')
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| end
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| 
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| -- Throwing
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| 
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| function GetDirectionFromRotation(rotation)
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|     local dm = (math.pi / 180)
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|     return vector3(-math.sin(dm * rotation.z) * math.abs(math.cos(dm * rotation.x)), math.cos(dm * rotation.z) * math.abs(math.cos(dm * rotation.x)), math.sin(dm * rotation.x))
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| end
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| 
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| function PerformPhysics(entity, action)
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|     local power = 1.0 * Config.Options.throwing.power
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|     FreezeEntityPosition(entity, false)
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|     local rot = GetGameplayCamRot(2)
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|     local dir = GetDirectionFromRotation(rot)
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|     SetEntityHeading(entity, rot.z + 90.0)
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|     if not action or action == "throw" then 
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|         SetEntityVelocity(entity, dir.x * power, dir.y * power, dir.z * power)
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|     else
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|         SetEntityVelocity(entity, dir.x * power, dir.y * power, (dir.z * 1.75) * power)
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|     end
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| end
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| 
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| function CreateThrowable(model, attach)
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|     local ped = PlayerPedId()
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|     local heading = GetEntityHeading(ped)
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|     local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 1.0, 0.5)
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|     local prop = CreateProp(model, coords.x, coords.y, coords.z, true, true, true)
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|     if not prop then return end
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|     if attach then 
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|         local off, rot = vector3(0.05, 0.0, -0.085), vector3(90.0, 90.0, 0.0)
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|         AttachEntityToEntity(prop, ped, GetPedBoneIndex(ped, 28422), off.x, off.y, off.z, rot.x, rot.y, rot.z, false, false, false, true, 2, true)
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|     else 
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|         local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 1.0, -0.9)
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|         SetEntityCoords(prop, coords.x, coords.y, coords.z)
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|     end
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|     return prop
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| end
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| 
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| function ThrowItem()
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|     if not EquippedItem then return end
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|     local item = EquippedItem
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|     local ped = PlayerPedId()
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|     TriggerServerEvent("pickle_consumables:returnItem", true)
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|     RemoveItem()
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|     ClearPedTasksImmediately(ped)
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|     local prop = CreateThrowable(Config.Items[item].prop.model,true)
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|     CreateThread(function()
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|         PlayAnim(ped, "melee@thrown@streamed_core", "plyr_takedown_front", -8.0, 8.0, -1, 49)
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|         Wait(600)
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|         ClearPedTasks(ped)
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|     end)
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|     Wait(550)
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|     DetachEntity(prop, false, true)
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|     SetEntityCollision(prop, true, true)
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|     SetEntityRecordsCollisions(prop, true)
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|     TriggerServerEvent("pickle_consumables:throwing:throwObject", {net_id = ObjToNet(prop)})
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|     local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 0.0, 1.0)
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|     SetEntityCoords(prop, coords.x, coords.y, coords.z)
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|     SetEntityHeading(prop, GetEntityHeading(ped) + 90.0)
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|     PerformPhysics(prop)
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| end
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| 
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| RegisterNetEvent("pickle_consumables:throwing:setObjectData", function(throwID, data)
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|     Throwables[throwID] = data
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| end)
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| 
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| -- Drops
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| 
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| function GetDirectionCoords()
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|     local range = 1000.0
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| 	local coords = GetGameplayCamCoord()
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|     local rot = GetGameplayCamRot(2)
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|     local dir = GetDirectionFromRotation(rot)
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| 	local ecoords = vector3(coords.x + dir.x * range, coords.y + dir.y * range, coords.z + dir.z * range)
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|     local retval, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(StartShapeTestRay(coords.x, coords.y, coords.z, ecoords.x, ecoords.y, ecoords.z, -1, -1, 1))
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| 	return hit, endCoords, entityHit 
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| end
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| 
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| function PlaceProp(model, cb)
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|     if PlacingProp then return cb(nil, true) end 
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|     if not cb then return end
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|     PlacingProp = true
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|     local coords = GetEntityCoords(PlayerPedId())
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|     local heading = 0.0
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|     local prop = CreateObject(model, coords.x, coords.y, coords.z, false, true, false)
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|     FreezeEntityPosition(prop, true)
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|     SetEntityCollision(prop, false, false)
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|     CreateThread(function()
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|         while PlacingProp do
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|             ShowInteractText(_L("interact_place"))
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|             local hit, hitCoords, entity = GetDirectionCoords()
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|             if hit and hitCoords then 
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|                 coords = vector3(hitCoords.x, hitCoords.y, hitCoords.z + 0.04)
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|                 heading = GetGameplayCamRot(2).z
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|                 SetEntityCoords(prop, coords.x, coords.y, coords.z)
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|                 SetEntityRotation(prop, 0, 0, heading, 2)
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|                 if IsControlJustPressed(1, 51) then
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|                     PlacingProp = false
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|                 end
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|             end
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|             Wait(0) 
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|         end
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|         DeleteEntity(prop)
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|         if not cb then return end
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|         cb(coords, heading)
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|     end)
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| end
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| 
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| function RemoveDrop(dropID)
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|     Drops[dropID] = nil
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|     DeleteInteraction(DropInteracts[dropID])
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|     DropInteracts[dropID] = nil
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| end
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| 
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| RegisterNetEvent("pickle_consumables:drop:addDrop", function(dropID, data)
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|     RemoveDrop(dropID)
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|     Drops[dropID] = data
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|     DropInteracts[dropID] = CreateInteraction({
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|         label = _L("pickup_drop"),
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|         model = {modelType = "prop", hash = data.model, offset = vector3(0.0, 0.0, 0.0)},
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|         coords = data.coords,
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|         heading = data.heading
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|     }, function(selected)
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|         local ped = PlayerPedId()
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|         PlayAnim(ped, "random@domestic", "pickup_low", -8.0, 8.0, -1, 1, 1.0)
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|         Wait(1500)
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|         ClearPedTasks(ped)
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|         TriggerServerEvent("pickle_consumables:drop:collectDrop", dropID)
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|     end) 
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| end)
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| 
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| RegisterNetEvent("pickle_consumables:drop:removeDrop", function(dropID)
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|     RemoveDrop(dropID)
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| end)
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| 
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| RegisterNetEvent("pickle_consumables:updateUses", function(uses)
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|     if not ItemData then return end
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|     ItemData.uses = uses
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|     if uses < 1 then
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|         return RemoveItem()
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|     end
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|     local cfg = Config.Items[EquippedItem]
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|     SendNUIMessage({
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|         type = "displayApp",
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|         data = { quantity = uses, time = cfg.animation.time }
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|     })
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| end)
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| 
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| AddEventHandler("onResourceStop", function(name) 
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|     if (GetCurrentResourceName() ~= name) then return end
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|     for k,v in pairs(Throwables) do 
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|         DeleteEntity(NetToObj(v.net_id))
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|     end
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| end) | 
