55 lines
		
	
	
		
			No EOL
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			No EOL
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
--[[
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---------------------------------------------------
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LUXART VEHICLE CONTROL V3 (FOR FIVEM)
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---------------------------------------------------
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Coded by Lt.Caine
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ELS Clicks by Faction
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Additions by TrevorBarns
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---------------------------------------------------
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FILE: SIRENS.lua
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PURPOSE: Associate specific sirens with specific
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vehicles. Siren assignments. 
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---------------------------------------------------
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SIREN TONE TABLE: 
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	ID- Generic Name	(SIREN STRING)									[vehicles.awc name]
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	1 - Airhorn 		(SIRENS_AIRHORN)								[AIRHORN_EQD]
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	2 - Wail 			(RESIDENT_VEHICLES_SIREN_PA20A_WAIL)						[SIREN_PA20A_WAIL]
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	3 - Yelp 			(VEHICLES_HORNS_SIREN_2)						[SIREN_2]
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	4 - Priority 		(VEHICLES_HORNS_POLICE_WARNING)					[POLICE_WARNING]
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	5 - CustomA* 		(RESIDENT_VEHICLES_SIREN_WAIL_01)				[SIREN_WAIL_01]
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	6 - CustomB* 		(RESIDENT_VEHICLES_SIREN_WAIL_02)				[SIREN_WAIL_02]
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	7 - CustomC* 		(RESIDENT_VEHICLES_SIREN_WAIL_03)				[SIREN_WAIL_03]
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	8 - CustomD* 		(RESIDENT_VEHICLES_SIREN_QUICK_01)				[SIREN_QUICK_01]
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	9 - CustomE* 		(RESIDENT_VEHICLES_SIREN_QUICK_02)				[SIREN_QUICK_02]
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	10 - CustomF* 		(RESIDENT_VEHICLES_SIREN_QUICK_03)				[SIREN_QUICK_03]
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	11 - Powercall 		(VEHICLES_HORNS_AMBULANCE_WARNING)				[AMBULANCE_WARNING]
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	12 - FireHorn	 	(VEHICLES_HORNS_FIRETRUCK_WARNING)				[FIRE_TRUCK_HORN]
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	13 - Firesiren 		(RESIDENT_VEHICLES_SIREN_FIRETRUCK_WAIL_01)		[SIREN_FIRETRUCK_WAIL_01]
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	14 - Firesiren2 	(RESIDENT_VEHICLES_SIREN_FIRETRUCK_QUICK_01)	[SIREN_FIRETRUCK_QUICK_01]
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]]
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-- CHANGE SIREN NAMES, AUDIONAME, AUDIOREF
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SIRENS = {	
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	--[[1]]	  { Name = 'Airhorn', 		String = 'SIRENS_AIRHORN', 								Ref = 0 }, --1
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	--[[2]]	  { Name = 'Wail', 			String = 'VEHICLES_HORNS_SIREN_1', 						Ref = 0 }, --2
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	--[[3]]	  { Name = 'Yelp', 			String = 'VEHICLES_HORNS_SIREN_2', 						Ref = 0 }, --3
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	--[[4]]	  { Name = 'Priority', 		String = 'VEHICLES_HORNS_POLICE_WARNING', 				Ref = 0 }, --4
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	--[[5]]	  { Name = 'CustomA', 		String = 'RESIDENT_VEHICLES_SIREN_WAIL_01', 			Ref = 0 }, --5
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	--[[6]]	  { Name = 'CustomB', 		String = 'RESIDENT_VEHICLES_SIREN_WAIL_02', 			Ref = 0 }, --6
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	--[[7]]	  { Name = 'CustomC', 		String = 'RESIDENT_VEHICLES_SIREN_WAIL_03', 			Ref = 0 }, --7
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	--[[8]]	  { Name = 'CustomD', 		String = 'RESIDENT_VEHICLES_SIREN_QUICK_01', 			Ref = 0 }, --8
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	--[[9]]	  { Name = 'CustomE',		String = 'RESIDENT_VEHICLES_SIREN_QUICK_02',			Ref = 0 }, --9
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	--[[10]]  { Name = 'CustomF',		String = 'RESIDENT_VEHICLES_SIREN_QUICK_03', 			Ref = 0 }, --10
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	--[[11]]  { Name = 'Powercall', 	String = 'VEHICLES_HORNS_AMBULANCE_WARNING', 			Ref = 0 }, --11
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	--[[12]]  { Name = 'Fire Horn', 	String = 'VEHICLES_HORNS_FIRETRUCK_WARNING', 			Ref = 0 }, --12
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	--[[13]]  { Name = 'Fire Yelp', 	String = 'RESIDENT_VEHICLES_SIREN_FIRETRUCK_WAIL_01', 	Ref = 0 }, --13
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	--[[14]]  { Name = 'Fire Wail', 	String = 'RESIDENT_VEHICLES_SIREN_FIRETRUCK_QUICK_01', 	Ref = 0 }, --14
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}
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--ASSIGN SIRENS TO VEHICLES
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SIREN_ASSIGNMENTS = {
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	--['<gameName>'] = {tones},
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	['DEFAULT'] = { 1, 2, 3, 4, 5, 6, 7, 8 }, 
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	['FIRETRUK'] = { 12, 13, 14, 11 }, 
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	['AMBULAN'] = { 1, 2, 3, 4, 11 }, 
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	['LGUARD'] = { 1, 2, 3, 4, 11 },
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} |