234 lines
		
	
	
		
			No EOL
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			234 lines
		
	
	
		
			No EOL
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
module 'shared/debug'
 | 
						|
module 'shared/resource'
 | 
						|
module 'shared/table'
 | 
						|
module 'shared/player'
 | 
						|
 | 
						|
QBX = nil
 | 
						|
Version = resource.version(Bridge.FrameworkName)
 | 
						|
 | 
						|
if not rawget(_G, "lib") then include('ox_lib', 'init') end
 | 
						|
include(Bridge.FrameworkName, 'modules/playerdata')
 | 
						|
include(Bridge.FrameworkName, 'modules/lib')
 | 
						|
 | 
						|
Bridge.Debug('Framework', 'QBox', Version)
 | 
						|
 | 
						|
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:OnPlayerLoaded', function()
 | 
						|
    pcall(Framework.OnPlayerLoaded, source)
 | 
						|
end)
 | 
						|
 | 
						|
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:OnPlayerUnload', function()
 | 
						|
    pcall(Framework.OnPlayerUnload, source)
 | 
						|
end)
 | 
						|
 | 
						|
AddEventHandler('playerDropped', function()
 | 
						|
    local src = source
 | 
						|
    TriggerClientEvent('QBX:Player:Dropped', src)
 | 
						|
    pcall(Framework.OnPlayerUnload, src)
 | 
						|
end)
 | 
						|
 | 
						|
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:OnJobUpdate', function()
 | 
						|
    pcall(Framework.OnJobUpdate, source)
 | 
						|
end)
 | 
						|
 | 
						|
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:SetDuty', function()
 | 
						|
    pcall(Framework.OnJobDutyUpdate, source)
 | 
						|
end)
 | 
						|
 | 
						|
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:OnGangUpdate', function()
 | 
						|
    pcall(Framework.OnGangUpdate, source)
 | 
						|
end)
 | 
						|
 | 
						|
local function UnpackCallback(arguments, i)
 | 
						|
    if not arguments then return end
 | 
						|
    local index = i or 1
 | 
						|
 | 
						|
    if index <= #arguments then
 | 
						|
        return arguments[index], UnpackCallback(arguments, index + 1)
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
Framework.CreateCallback = function(name, cb)
 | 
						|
    lib.callback.register(name, function(source, ...)
 | 
						|
        local p = promise.new()
 | 
						|
        cb(source, function(...) p:resolve({...}) end, ...)
 | 
						|
        return UnpackCallback(Citizen.Await(p))
 | 
						|
    end)
 | 
						|
end
 | 
						|
 | 
						|
Framework.TriggerCallback = function(source, name, cb, ...)
 | 
						|
    lib.callback(name, source, cb, ...)
 | 
						|
end
 | 
						|
 | 
						|
Framework.CreateUseableItem = function(name, cb)
 | 
						|
    exports[Bridge.FrameworkName]:CreateUseableItem(name, function(source, data)
 | 
						|
        cb(source, data.name, { weight = data.weight, count = data.amount, slot = data.slot, name = data.name, metadata = data.info or data.metadata or {}, label = data.label })
 | 
						|
    end)
 | 
						|
end
 | 
						|
 | 
						|
Framework.GetPlayer = function(source)
 | 
						|
    local src = source
 | 
						|
    local Player = exports[Bridge.FrameworkName]:GetPlayer(src)
 | 
						|
    if not Player then return nil end
 | 
						|
    local self = table.deepclone(Framework.Player)
 | 
						|
    self.source = Player.PlayerData.source
 | 
						|
    self.Identifier = Player.PlayerData.citizenid
 | 
						|
    self.Name = Player.PlayerData.name
 | 
						|
    self.Firstname = Player.PlayerData.charinfo.firstname
 | 
						|
    self.Lastname = Player.PlayerData.charinfo.lastname
 | 
						|
    self.DateOfBirth = Player.PlayerData.charinfo.birthdate or '00-00-0000'
 | 
						|
    self.Gender = (Player.PlayerData.charinfo.gender == 0 and 'm' or 'f')
 | 
						|
    self.Job.Name = (Player.PlayerData.job.type == "leo" and "police" or Player.PlayerData.job.name)
 | 
						|
    self.Job.Label = Player.PlayerData.job.label
 | 
						|
    self.Job.Duty = Player.PlayerData.job.onduty
 | 
						|
    self.Job.Boss = Player.PlayerData.job.isboss
 | 
						|
    self.Job.Grade.Name = Player.PlayerData.job.grade.name
 | 
						|
    self.Job.Grade.Level = Player.PlayerData.job.grade.level
 | 
						|
    self.Gang.Name = Player.PlayerData.gang.name
 | 
						|
    self.Gang.Label = Player.PlayerData.gang.label
 | 
						|
    self.Gang.Boss = Player.PlayerData.gang.isboss
 | 
						|
    self.Gang.Grade.Name = Player.PlayerData.gang.grade.name
 | 
						|
    self.Gang.Grade.Level = Player.PlayerData.gang.grade.level
 | 
						|
    self.Metadata = Player.PlayerData.metadata
 | 
						|
 | 
						|
    self.SetJob = function(job, grade)
 | 
						|
        return Player.Functions.SetJob(job, grade)
 | 
						|
    end
 | 
						|
 | 
						|
    self.SetGang = function(gang, grade)
 | 
						|
        return Player.Functions.SetGang(gang, grade)
 | 
						|
    end
 | 
						|
 | 
						|
    self.AddMoney = function(type, amount)
 | 
						|
        return Player.Functions.AddMoney(type, amount)
 | 
						|
    end
 | 
						|
 | 
						|
    self.RemoveMoney = function(type, amount)
 | 
						|
        return Player.Functions.RemoveMoney(type, amount)
 | 
						|
    end
 | 
						|
 | 
						|
    self.GetMoney = function(type)
 | 
						|
        return Player.Functions.GetMoney(type)
 | 
						|
    end
 | 
						|
 | 
						|
    self.GetStatus = function(key)
 | 
						|
        return Framework.Round(Player.PlayerData.metadata[key], 0)
 | 
						|
    end
 | 
						|
 | 
						|
    self.SetStatus = function(key, value)
 | 
						|
        Player.Functions.SetMetaData(key, value)
 | 
						|
    end
 | 
						|
 | 
						|
    self.GetMetaData = function(key)
 | 
						|
        if not key then return Player.PlayerData.metadata end
 | 
						|
        return Player.Functions.GetMetaData(key)
 | 
						|
    end
 | 
						|
 | 
						|
    self.SetMetaData = function(key, value)
 | 
						|
        Player.Functions.SetMetaData(key, value)
 | 
						|
    end
 | 
						|
 | 
						|
    self.HasLicense = function(name)
 | 
						|
        return Player.PlayerData.metadata['licences'][name] or false
 | 
						|
    end
 | 
						|
 | 
						|
    self.GetLicenses = function()
 | 
						|
        return Player.PlayerData.metadata['licences']
 | 
						|
    end
 | 
						|
 | 
						|
    self.AddLicense = function(name)
 | 
						|
        local licences = Player.PlayerData.metadata['licences']
 | 
						|
        licences[name] = true
 | 
						|
        Player.Functions.SetMetaData("licences", licences)
 | 
						|
    end
 | 
						|
 | 
						|
    self.RemoveLicense = function(name)
 | 
						|
        local licences = Player.PlayerData.metadata['licences']
 | 
						|
        if licences[name] then
 | 
						|
            licences[name] = false
 | 
						|
            Player.Functions.SetMetaData("licences", licences)
 | 
						|
        end
 | 
						|
    end
 | 
						|
 | 
						|
    return self
 | 
						|
end
 | 
						|
 | 
						|
Framework.GetPlayerByIdentifier = function(identifier)
 | 
						|
    return Framework.GetPlayer(exports[Bridge.FrameworkName]:GetPlayerByCitizenId(identifier)?.PlayerData?.source)
 | 
						|
end
 | 
						|
 | 
						|
Framework.DoesJobExist = function(job, grade)
 | 
						|
    grade = tostring(grade)
 | 
						|
    if job and grade then
 | 
						|
        if QBX.Shared.Jobs[job] and QBX.Shared.Jobs[job].grades[grade] then
 | 
						|
            return true
 | 
						|
        else
 | 
						|
            return false
 | 
						|
        end
 | 
						|
    end
 | 
						|
    return false
 | 
						|
end
 | 
						|
 | 
						|
Framework.DoesGangExist = function(gang, grade)
 | 
						|
    grade = tostring(grade)
 | 
						|
    if gang and grade then
 | 
						|
        if QBX.Shared.Gangs[gang] and QBX.Shared.Gangs[gang].grades[grade] then
 | 
						|
            return true
 | 
						|
        else
 | 
						|
            return false
 | 
						|
        end
 | 
						|
    end
 | 
						|
    return false
 | 
						|
end
 | 
						|
 | 
						|
Framework.RegisterSociety = function(name, type)
 | 
						|
    if type ~= 'job' and type ~= 'gang' then error('Society Type Must Be Job Or Gang', 0) return end
 | 
						|
    if type == 'job' then type = 'boss' end
 | 
						|
    local management_funds = Database.scalar('SELECT `job_name` FROM `management_funds` WHERE `job_name` = ?', { name })
 | 
						|
    if not management_funds then
 | 
						|
        Database.insert('INSERT INTO `management_funds` (`job_name`, `amount`, `type`) VALUES (?, ?, ?)', { name, 0, type })
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
Framework.SocietyGetMoney = function(name, type)
 | 
						|
    if type ~= 'job' and type ~= 'gang' then error('Society Type Must Be Job Or Gang', 0) return 0 end
 | 
						|
    return exports['Renewed-Banking']:getAccountMoney(name)
 | 
						|
end
 | 
						|
 | 
						|
Framework.SocietyAddMoney = function(name, type, amount)
 | 
						|
    if type ~= 'job' and type ~= 'gang' then error('Society Type Must Be Job Or Gang', 0) return false end
 | 
						|
    if amount < 0 or amount == 0 then return false end
 | 
						|
    return exports['Renewed-Banking']:addAccountMoney(name, amount)
 | 
						|
end
 | 
						|
 | 
						|
Framework.SocietyRemoveMoney = function(name, type, amount)
 | 
						|
    if type ~= 'job' and type ~= 'gang' then error('Society Type Must Be Job Or Gang', 0) return false end
 | 
						|
    return exports['Renewed-Banking']:removeAccountMoney(name, amount)
 | 
						|
end
 | 
						|
 | 
						|
Framework.Notify = function(source, message, type, length)
 | 
						|
    TriggerClientEvent('ox_lib:notify', source, { description = message, type = type, duration = length })
 | 
						|
end
 | 
						|
 | 
						|
Framework.IsPlayerDead = function(source)
 | 
						|
    local Player = exports[Bridge.FrameworkName]:GetPlayer(source)
 | 
						|
    return (Player.PlayerData.metadata['isdead'] or Player.PlayerData.metadata['inlaststand'])
 | 
						|
end
 | 
						|
 | 
						|
Framework.HasPermission = function(source, permission)
 | 
						|
    if type(permission) == "string" then
 | 
						|
        return IsPlayerAceAllowed(source, permission)
 | 
						|
    elseif type(permission) == "table" then
 | 
						|
        for _, perm in pairs(permission) do
 | 
						|
            if IsPlayerAceAllowed(source, perm) then
 | 
						|
                return true
 | 
						|
            end
 | 
						|
        end
 | 
						|
    end
 | 
						|
    return false
 | 
						|
end
 | 
						|
 | 
						|
Framework.CreateCallback(('%s:SpawnVehicle'):format(Bridge.Resource), function(source, cb, model, coords, warp)
 | 
						|
    local model = type(model) == "string" and joaat(model) or model
 | 
						|
    local netId = qbx.spawnVehicle({ model = model, spawnSource = coords, warp = warp and GetPlayerPed(source) or nil })
 | 
						|
    cb(netId)
 | 
						|
end) |