forked from Simnation/Main
13 lines
378 B
Lua
13 lines
378 B
Lua
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
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client.onPlayerLoad(true)
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end)
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RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
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client.onPlayerLoad(false)
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end)
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-- Checks if the player is logged in based on local player state
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---@return boolean isLoggedIn
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function client.IsPlayerLoaded()
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return LocalPlayer.state.isLoggedIn
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end
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