335 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			335 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
exports('GetDiamondPenthouseObject', function()
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    return DiamondPenthouse
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end)
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-- Penthouse: 976.636 70.295 115.164
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DiamondPenthouse = {
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    interiorId = 274689,
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    Ipl = {
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        Interior = {
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            ipl = "vw_casino_penthouse",
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            Load = function()
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                EnableIpl(DiamondPenthouse.Ipl.Interior.ipl, true)
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                SetIplPropState(DiamondPenthouse.interiorId, "Set_Pent_Tint_Shell", true, true)
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            end,
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            Remove = function()
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                EnableIpl(DiamondPenthouse.Ipl.Interior.ipl, false)
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            end
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        }
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    },
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    Colors = {
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        default = 0,
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        sharp = 1,
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        vibrant = 2,
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        timeless = 3
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    },
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    Interior = {
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        Walls = {
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            SetColor = function(color, refresh)
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                SetInteriorEntitySetColor(DiamondPenthouse.interiorId, "Set_Pent_Tint_Shell", color)
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                if refresh then
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                    RefreshInterior(DiamondPenthouse.interiorId)
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                end
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            end
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        },
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        Pattern = {
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            pattern01 = "Set_Pent_Pattern_01",
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            pattern02 = "Set_Pent_Pattern_02",
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            pattern03 = "Set_Pent_Pattern_03",
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            pattern04 = "Set_Pent_Pattern_04",
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            pattern05 = "Set_Pent_Pattern_05",
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            pattern06 = "Set_Pent_Pattern_06",
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            pattern07 = "Set_Pent_Pattern_07",
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            pattern08 = "Set_Pent_Pattern_08",
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            pattern09 = "Set_Pent_Pattern_09",
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            Set = function(pattern, refresh)
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                DiamondPenthouse.Interior.Pattern.Clear(false)
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                SetIplPropState(DiamondPenthouse.interiorId, pattern, true, refresh)
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            end,
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            Clear = function(refresh)
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                for key, value in pairs(DiamondPenthouse.Interior.Pattern) do
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                    if type(value) == "string" then
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                        SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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                    end
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                end
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            end,
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            SetColor = function(pattern, color, refresh)
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                SetInteriorEntitySetColor(DiamondPenthouse.interiorId, pattern, color)
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                if refresh then
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                    RefreshInterior(DiamondPenthouse.interiorId)
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                end
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            end
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        },
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        SpaBar = {
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            open = "Set_Pent_Spa_Bar_Open",
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            closed = "Set_Pent_Spa_Bar_Closed",
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            Set = function(state, refresh)
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                DiamondPenthouse.Interior.SpaBar.Clear(false)
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                SetIplPropState(DiamondPenthouse.interiorId, state, true, refresh)
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            end,
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            Clear = function(refresh)
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                for key, value in pairs(DiamondPenthouse.Interior.SpaBar) do
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                    if type(value) == "string" then
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                        SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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                    end
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                end
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            end
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        },
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        MediaBar = {
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            open = "Set_Pent_Media_Bar_Open",
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            closed = "Set_Pent_Media_Bar_Closed",
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            Set = function(state, refresh)
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                DiamondPenthouse.Interior.MediaBar.Clear(false)
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                SetIplPropState(DiamondPenthouse.interiorId, state, true, refresh)
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            end,
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            Clear = function(refresh)
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                for key, value in pairs(DiamondPenthouse.Interior.MediaBar) do
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                    if type(value) == "string" then
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                        SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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                    end
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                end
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            end
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        },
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        Dealer = {
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            open = "Set_Pent_Dealer",
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            closed = "Set_Pent_NoDealer",
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            Set = function(state, refresh)
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                DiamondPenthouse.Interior.Dealer.Clear(false)
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                SetIplPropState(DiamondPenthouse.interiorId, state, true, refresh)
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            end,
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            Clear = function(refresh)
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                for key, value in pairs(DiamondPenthouse.Interior.Dealer) do
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                    if type(value) == "string" then
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                        SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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                    end
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                end
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            end
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        },
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        Arcade = {
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            none = "",
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            retro = "Set_Pent_Arcade_Retro",
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            modern = "Set_Pent_Arcade_Modern",
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            Set = function(arcade, refresh)
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                DiamondPenthouse.Interior.Arcade.Clear(false)
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                SetIplPropState(DiamondPenthouse.interiorId, arcade, true, refresh)
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            end,
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            Clear = function(refresh)
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                for key, value in pairs(DiamondPenthouse.Interior.Arcade) do
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                    if type(value) == "string" then
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                        SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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                    end
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                end
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            end
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        },
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        Clutter = {
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            bar = "Set_Pent_Bar_Clutter",
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            clutter01 = "Set_Pent_Clutter_01",
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            clutter02 = "Set_Pent_Clutter_02",
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            clutter03 = "Set_Pent_Clutter_03",
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            Set = function(clutter, refresh)
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                DiamondPenthouse.Interior.Clutter.Clear(false)
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                SetIplPropState(DiamondPenthouse.interiorId, clutter, true, refresh)
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            end,
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            Clear = function(refresh)
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                for key, value in pairs(DiamondPenthouse.Interior.Clutter) do
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                    if type(value) == "string" then
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                        SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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                    end
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                end
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            end
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        },
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        BarLight = {
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            none = "",
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            light0 = "set_pent_bar_light_0",
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            light1 = "set_pent_bar_light_01",
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            light2 = "set_pent_bar_light_02",
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            Set = function(light, refresh)
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                DiamondPenthouse.Interior.BarLight.Clear(false)
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                SetIplPropState(DiamondPenthouse.interiorId, light, true, refresh)
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            end,
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            Clear = function(refresh)
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                for key, value in pairs(DiamondPenthouse.Interior.BarLight) do
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                    if type(value) == "string" then
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                        SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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                    end
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                end
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            end
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        },
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        BarParty = {
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            none = "",
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            party0 = "set_pent_bar_party_0",
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            party1 = "set_pent_bar_party_1",
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            party2 = "set_pent_bar_party_2",
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            partyafter = "set_pent_bar_party_after",
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            Set = function(party, refresh)
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                DiamondPenthouse.Interior.BarParty.Clear(false)
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                SetIplPropState(DiamondPenthouse.interiorId, party, true, refresh)
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            end,
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            Clear = function(refresh)
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                for key, value in pairs(DiamondPenthouse.Interior.BarParty) do
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                    if type(value) == "string" then
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                        SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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                    end
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                end
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            end
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        },
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        Blockers = {
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            Guest = {
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                enabled = "Set_Pent_GUEST_BLOCKER",
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                disabled = "",
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                Set = function(blocker, refresh)
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                    DiamondPenthouse.Interior.Blockers.Guest.Clear(false)
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                    SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
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                end,
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                Clear = function(refresh)
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                    for key, value in pairs(DiamondPenthouse.Interior.Blockers.Guest) do
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                        if type(value) == "string" then
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                            SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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                        end
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                    end
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                end
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            },
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            Lounge = {
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                enabled = "Set_Pent_LOUNGE_BLOCKER",
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                disabled = "",
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                Set = function(blocker, refresh)
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                    DiamondPenthouse.Interior.Blockers.Lounge.Clear(false)
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                    SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
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                end,
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                Clear = function(refresh)
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                    for key, value in pairs(DiamondPenthouse.Interior.Blockers.Lounge) do
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                        if type(value) == "string" then
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                            SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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                        end
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                    end
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                end
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            },
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            Office = {
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                enabled = "Set_Pent_OFFICE_BLOCKER",
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                disabled = "",
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                Set = function(blocker, refresh)
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                    DiamondPenthouse.Interior.Blockers.Office.Clear(false)
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                    SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
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                end,
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                Clear = function(refresh)
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                    for key, value in pairs(DiamondPenthouse.Interior.Blockers.Office) do
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                        if type(value) == "string" then
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                            SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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                        end
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                    end
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                end
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            },
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            Cinema = {
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                enabled = "Set_Pent_CINE_BLOCKER",
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                disabled = "",
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                Set = function(blocker, refresh)
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                    DiamondPenthouse.Interior.Blockers.Cinema.Clear(false)
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                    SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
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                end,
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                Clear = function(refresh)
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                    for key, value in pairs(DiamondPenthouse.Interior.Blockers.Cinema) do
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                        if type(value) == "string" then
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                            SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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                        end
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                    end
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                end
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            },
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            Spa = {
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                enabled = "Set_Pent_SPA_BLOCKER",
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                disabled = "",
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                Set = function(blocker, refresh)
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                    DiamondPenthouse.Interior.Blockers.Spa.Clear(false)
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                    SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
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                end,
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                Clear = function(refresh)
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                    for key, value in pairs(DiamondPenthouse.Interior.Blockers.Spa) do
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                        if type(value) == "string" then
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                            SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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                        end
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                    end
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                end
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            },
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            Bar = {
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                enabled = "Set_Pent_BAR_BLOCKER",
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                disabled = "",
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                Set = function(blocker, refresh)
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                    DiamondPenthouse.Interior.Blockers.Bar.Clear(false)
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                    SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
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                end,
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                Clear = function(refresh)
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                    for key, value in pairs(DiamondPenthouse.Interior.Blockers.Bar) do
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                        if type(value) == "string" then
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                            SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
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                        end
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                    end
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                end
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            },
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            EnableAllBlockers = function()
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                DiamondPenthouse.Interior.Blockers.Bar.Set(DiamondPenthouse.Interior.Blockers.Bar.enabled)
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                DiamondPenthouse.Interior.Blockers.Guest.Set(DiamondPenthouse.Interior.Blockers.Guest.enabled)
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                DiamondPenthouse.Interior.Blockers.Spa.Set(DiamondPenthouse.Interior.Blockers.Spa.enabled)
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                DiamondPenthouse.Interior.Blockers.Cinema.Set(DiamondPenthouse.Interior.Blockers.Cinema.enabled)
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                DiamondPenthouse.Interior.Blockers.Lounge.Set(DiamondPenthouse.Interior.Blockers.Lounge.enabled)
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                DiamondPenthouse.Interior.Blockers.Office.Set(DiamondPenthouse.Interior.Blockers.Office.enabled)
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            end,
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            DisableAllBlockers = function()
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                DiamondPenthouse.Interior.Blockers.Bar.Set(DiamondPenthouse.Interior.Blockers.Bar.disabled)
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                DiamondPenthouse.Interior.Blockers.Guest.Set(DiamondPenthouse.Interior.Blockers.Guest.disabled)
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                DiamondPenthouse.Interior.Blockers.Spa.Set(DiamondPenthouse.Interior.Blockers.Spa.disabled)
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                DiamondPenthouse.Interior.Blockers.Cinema.Set(DiamondPenthouse.Interior.Blockers.Cinema.disabled)
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                DiamondPenthouse.Interior.Blockers.Lounge.Set(DiamondPenthouse.Interior.Blockers.Lounge.disabled)
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                DiamondPenthouse.Interior.Blockers.Office.Set(DiamondPenthouse.Interior.Blockers.Office.disabled)
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            end
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        }
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    },
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    LoadDefault = function()
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        local styleColor = DiamondPenthouse.Colors.sharp
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        local stylePattern = DiamondPenthouse.Interior.Pattern.pattern01
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        DiamondPenthouse.Ipl.Interior.Load()
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        DiamondPenthouse.Interior.Walls.SetColor(styleColor)
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        DiamondPenthouse.Interior.Pattern.Set(stylePattern)
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        DiamondPenthouse.Interior.Pattern.SetColor(stylePattern, styleColor)
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        DiamondPenthouse.Interior.SpaBar.Set(DiamondPenthouse.Interior.SpaBar.open)
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        DiamondPenthouse.Interior.MediaBar.Set(DiamondPenthouse.Interior.MediaBar.open)
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        DiamondPenthouse.Interior.Dealer.Set(DiamondPenthouse.Interior.Dealer.open)
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        RefreshInterior(DiamondPenthouse.interiorId)
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    end
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}
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