forked from Simnation/Main
38 lines
1.6 KiB
Lua
38 lines
1.6 KiB
Lua
Config = {}
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Config.UpdateCooldown = 500 -- (default: 500ms) This is the time when every loop will update (dialogues, markers, utilityNet rendering)
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-- Used for utility net dynamic update based on workload/number of entities, this is the timeout of a single loop in performance-saving mode
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Config.UtilityNetDynamicUpdate = 3000
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Config.EmitterTriggerForSyncedVariable = true -- (default: false) Active the emitter for synced variables, can be a problem in the side of security since it could be abused by modders to pretend to be in a marker!
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Config.CleanDBOnServerStart = { --[BETA] (We recommend that you make a backup of your database before testing this feature!)
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enabled = false,
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log = true,
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table_to_optimize = {
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"datastore_data",
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"addon_account_data",
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"owned_vehicles",
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"phone_messages",
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"phone_calls",
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"users",
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"user_documents",
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"user_inventory",
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"trunk_inventory",
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},
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clean_table = { -- SEE THE CODE BEFORE USE THIS
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user_inventory = true,
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addon_account_data = true,
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trunk_inventory = true,
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datastore_data = true,
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user_accounts = true,
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phone_calls = true
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},
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clean_users_table = { -- Remove from the users table the person that have the money and the bank equal to the start (simply delete the people that join and 5 second later leave, help removing from the users table the people that will never enter your server again)
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enabled = false,
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start_money = 1000,
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start_bank = 20000,
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start_job = "unemployed"
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}
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}
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