46 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| EXTERNAL_EVENTS_NAMES = {
 | |
|     ["esx:getSharedObject"] = nil, -- This is nil because it will be found automatically, change it to your one ONLY in the case it can't be found
 | |
| }
 | |
| 
 | |
| INTERACTION_POINTS_REFRESH = 1000
 | |
| 
 | |
| --[[
 | |
|     You can edit this function if you want to add second jobs or anything like that (editing this function is down to you)
 | |
|     If you edit this, you WILL have also to edit the function in sv_integrations.lua file
 | |
| ]]
 | |
| function isAllowedForJobs(allowedJobs)
 | |
|     if(not allowedJobs) then return true end
 | |
| 
 | |
|     local playerJob = Framework.getPlayerJob()
 | |
| 
 | |
|     if(allowedJobs[playerJob] == true) then
 | |
|         return true
 | |
|     elseif(allowedJobs[playerJob]) then
 | |
|         local playerJobGrade = tostring( Framework.getPlayerJobGrade() )
 | |
| 
 | |
|         return allowedJobs[playerJob] and allowedJobs[playerJob][playerJobGrade]
 | |
|     else
 | |
|         return false
 | |
|     end
 | |
| end
 | |
| 
 | |
| -- Key to interact (for example with plants). Default is E (38)
 | |
| KEY_TO_INTERACT = 38
 | |
| 
 | |
| -- Key to burn the plant. Default is G (47)
 | |
| KEY_TO_BURN = 47
 | |
| 
 | |
| -- Enable or disable the smoke effect when burning plants
 | |
| BURN_PLANTS_SMOKE_EFFECT = true
 | |
| 
 | |
| -- How many seconds the blip for police alerts will remain in the map
 | |
| BLIP_TIME_AFTER_POLICE_ALERT = 120
 | |
| 
 | |
| 
 | |
| --[[
 | |
|     Default progressbar color (must be a hex code). Examples:
 | |
|     "#0fffef" - Light blue
 | |
|     "#ff0f0f" - Red
 | |
|     "#0f0fff" - Blue
 | |
| ]]
 | |
| DEFAULT_PROGRESSBAR_COLOR = "#47ff33"
 | 
