Main/resources/[housing]/qs-housing/client/custom/garages/RxGarages.lua
2025-06-09 23:54:46 +02:00

48 lines
2 KiB
Lua

if Config.Garage ~= 'RxGarages' then
return
end
function TriggerHouseUpdateGarage() end
function StoreVehicle(UniqueHouseId)
exports['RxGarages']:ParkVehicle("House Garage ("..tostring(UniqueHouseId)..")", 'garage', 'car')
end
function OpenGarage(UniqueHouseId, coords)
exports['RxGarages']:OpenGarage("House Garage ("..tostring(UniqueHouseId)..")", 'garage', 'car', coords)
end
CreateThread(function()
while true do
Wait(0)
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
if CurrentHouse ~= nil and (CurrentHouseData.haskey or not Config.Houses[CurrentHouse].locked) and Config.Houses and Config.Houses[CurrentHouse] and Config.Houses[CurrentHouse].garage then
local garage = Config.Houses[CurrentHouse].garage
local dist = GetDistanceBetweenCoords(pos, garage.x, garage.y, garage.z, true)
if dist < 5.0 then
DrawMarker(20, garage.x, garage.y, garage.z + 0.3, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.15, 120, 10, 20, 155, false, false, false, 1, false, false, false)
if dist < 2.0 then
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
if vehicle and vehicle ~= 0 then
DrawText3D(garage.x, garage.y, garage.z + 0.3, 'GARAGE', 'open_garage1', 'E')
if IsControlJustPressed(0, Keys['E']) or IsDisabledControlJustPressed(0, Keys['E']) then
StoreVehicle(CurrentHouse)
end
else
DrawText3D(garage.x, garage.y, garage.z + 0.3, 'GARAGE', 'open_garage2', 'E')
if IsControlJustPressed(0, Keys['E']) or IsDisabledControlJustPressed(0, Keys['E']) then
OpenGarage(CurrentHouse, vector3(garage.x, garage.y, garage.z))
end
end
end
else
Wait(1000)
end
end
end
end)