186 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			186 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| ---
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| --- Generated by EmmyLua(https://github.com/EmmyLua)
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| --- Created by Dylan Malandain.
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| --- DateTime: 21/11/2019 01:33
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| ---
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| 
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| ---@type table
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| local SettingsButton = {
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|     Rectangle = { Y = 0, Width = 431, Height = 38 },
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|     Text = { X = 8, Y = 3, Scale = 0.33 },
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|     LeftBadge = { Y = -2, Width = 40, Height = 40 },
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|     RightBadge = { X = 385, Y = -2, Width = 40, Height = 40 },
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|     RightText = { X = 420, Y = 4, Scale = 0.35 },
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|     SelectedSprite = { Dictionary = "commonmenu", Texture = "gradient_nav", Y = 0, Width = 431, Height = 38 },
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| }
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| 
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| ---@type table
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| local SettingsSlider = {
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|     Background = { X = 250, Y = 14.5, Width = 150, Height = 9 },
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|     Slider = { X = 250, Y = 14.5, Width = 150, Height = 9 },
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|     LeftArrow = { Dictionary = "commonmenutu", Texture = "arrowleft", X = 235, Y = 11.5, Width = 15, Height = 15 },
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|     RightArrow = { Dictionary = "commonmenutu", Texture = "arrowright", X = 400, Y = 11.5, Width = 15, Height = 15 },
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| }
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| 
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| ---Slider
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| ---@param Label string
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| ---@param ProgressStart number
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| ---@param ProgressMax number
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| ---@param Description string
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| ---@param Enabled boolean
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| ---@param Callback function
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| function RageUI.SliderProgress(Label, ProgressStart, ProgressMax, Description, Style, Enabled, Actions)
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| 
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|     ---@type table
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|     local CurrentMenu = RageUI.CurrentMenu;
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|     local Audio = RageUI.Settings.Audio
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| 
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|     if CurrentMenu ~= nil then
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|         if CurrentMenu() then
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| 
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|             local Items = {}
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|             for i = 1, ProgressMax do
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|                 table.insert(Items, i)
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|             end
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|             ---@type number
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|             local Option = RageUI.Options + 1
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| 
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|             if CurrentMenu.Pagination.Minimum <= Option and CurrentMenu.Pagination.Maximum >= Option then
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| 
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|                 ---@type number
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|                 local Selected = CurrentMenu.Index == Option
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| 
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|                 ---@type boolean
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|                 local LeftArrowHovered, RightArrowHovered = false, false
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| 
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|                 RageUI.ItemsSafeZone(CurrentMenu)
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| 
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|                 local Hovered = false;
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|                 local LeftBadgeOffset = ((Style.LeftBadge == RageUI.BadgeStyle.None or Style.LeftBadge == nil) and 0 or 27)
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|                 local RightBadgeOffset = ((Style.RightBadge == RageUI.BadgeStyle.None or Style.RightBadge == nil) and 0 or 32)
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|                 local RightOffset = 0
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|                 ---@type boolean
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|                 if CurrentMenu.EnableMouse == true and (CurrentMenu.CursorStyle == 0) or (CurrentMenu.CursorStyle == 1) then
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|                     Hovered = RageUI.ItemsMouseBounds(CurrentMenu, Selected, Option, SettingsButton);
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|                 end
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| 
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|                 if Selected then
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|                     RenderSprite(SettingsButton.SelectedSprite.Dictionary, SettingsButton.SelectedSprite.Texture, CurrentMenu.X, CurrentMenu.Y + SettingsButton.SelectedSprite.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsButton.SelectedSprite.Width + CurrentMenu.WidthOffset, SettingsButton.SelectedSprite.Height)
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|                     LeftArrowHovered = RageUI.IsMouseInBounds(CurrentMenu.X + SettingsSlider.LeftArrow.X + CurrentMenu.SafeZoneSize.X + CurrentMenu.WidthOffset, CurrentMenu.Y + SettingsSlider.LeftArrow.Y + CurrentMenu.SafeZoneSize.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsSlider.LeftArrow.Width, SettingsSlider.LeftArrow.Height)
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|                     RightArrowHovered = RageUI.IsMouseInBounds(CurrentMenu.X + SettingsSlider.RightArrow.X + CurrentMenu.SafeZoneSize.X + CurrentMenu.WidthOffset, CurrentMenu.Y + SettingsSlider.RightArrow.Y + CurrentMenu.SafeZoneSize.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsSlider.RightArrow.Width, SettingsSlider.RightArrow.Height)
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|                 end
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|                 if Enabled == true or Enabled == nil then
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|                     if Selected then
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|                         if Style.RightLabel ~= nil and Style.RightLabel ~= "" then
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|                             RenderText(Style.RightLabel, CurrentMenu.X + SettingsButton.RightText.X - RightBadgeOffset + CurrentMenu.WidthOffset, CurrentMenu.Y + SettingsButton.RightText.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.RightText.Scale, 0, 0, 0, 255, 2)
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|                             RightOffset = MeasureStringWidth(Style.RightLabel, 0, 0.35)
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|                         end
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|                     else
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|                         if Style.RightLabel ~= nil and Style.RightLabel ~= "" then
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|                             RightOffset = MeasureStringWidth(Style.RightLabel, 0, 0.35)
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|                             RenderText(Style.RightLabel, CurrentMenu.X + SettingsButton.RightText.X - RightBadgeOffset + CurrentMenu.WidthOffset, CurrentMenu.Y + SettingsButton.RightText.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.RightText.Scale, 245, 245, 245, 255, 2)
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|                         end
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|                     end
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|                 end
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|                 RightOffset = RightOffset + RightBadgeOffset
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|                 if Enabled == true or Enabled == nil then
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|                     if Selected then
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|                         RenderText(Label, CurrentMenu.X + SettingsButton.Text.X + LeftBadgeOffset, CurrentMenu.Y + SettingsButton.Text.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.Text.Scale, 0, 0, 0, 255)
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| 
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|                         RenderSprite(SettingsSlider.LeftArrow.Dictionary, SettingsSlider.LeftArrow.Texture, CurrentMenu.X + SettingsSlider.LeftArrow.X + CurrentMenu.WidthOffset - RightOffset, CurrentMenu.Y + SettingsSlider.LeftArrow.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsSlider.LeftArrow.Width, SettingsSlider.LeftArrow.Height, 0, 0, 0, 0, 255)
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|                         RenderSprite(SettingsSlider.RightArrow.Dictionary, SettingsSlider.RightArrow.Texture, CurrentMenu.X + SettingsSlider.RightArrow.X + CurrentMenu.WidthOffset - RightOffset, CurrentMenu.Y + SettingsSlider.RightArrow.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsSlider.RightArrow.Width, SettingsSlider.RightArrow.Height, 0, 0, 0, 0, 255)
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|                     else
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|                         RenderText(Label, CurrentMenu.X + SettingsButton.Text.X + LeftBadgeOffset, CurrentMenu.Y + SettingsButton.Text.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.Text.Scale, 245, 245, 245, 255)
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|                     end
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|                 else
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|                     RenderText(Label, CurrentMenu.X + SettingsButton.Text.X + LeftBadgeOffset, CurrentMenu.Y + SettingsButton.Text.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.Text.Scale, 163, 159, 148, 255)
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| 
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|                     if Selected then
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|                         RenderSprite(SettingsSlider.LeftArrow.Dictionary, SettingsSlider.LeftArrow.Texture, CurrentMenu.X + SettingsSlider.LeftArrow.X + CurrentMenu.WidthOffset - RightOffset, CurrentMenu.Y + SettingsSlider.LeftArrow.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsSlider.LeftArrow.Width, SettingsSlider.LeftArrow.Height, 163, 159, 148, 255)
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|                         RenderSprite(SettingsSlider.RightArrow.Dictionary, SettingsSlider.RightArrow.Texture, CurrentMenu.X + SettingsSlider.RightArrow.X + CurrentMenu.WidthOffset - RightOffset, CurrentMenu.Y + SettingsSlider.RightArrow.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsSlider.RightArrow.Width, SettingsSlider.RightArrow.Height, 163, 159, 148, 255)
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|                     end
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|                 end
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| 
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|                 if type(Style) == "table" then
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|                     if Style.Enabled == true or Style.Enabled == nil then
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|                         if type(Style) == 'table' then
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|                             if Style.LeftBadge ~= nil then
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|                                 if Style.LeftBadge ~= RageUI.BadgeStyle.None then
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|                                     local BadgeData = Style.LeftBadge(Selected)
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| 
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|                                     RenderSprite(BadgeData.BadgeDictionary or "commonmenu", BadgeData.BadgeTexture or "", CurrentMenu.X, CurrentMenu.Y + SettingsButton.LeftBadge.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsButton.LeftBadge.Width, SettingsButton.LeftBadge.Height, 0, BadgeData.BadgeColour and BadgeData.BadgeColour.R or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.G or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.B or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.A or 255)
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|                                 end
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|                             end
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| 
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|                             if Style.RightBadge ~= nil then
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|                                 if Style.RightBadge ~= RageUI.BadgeStyle.None then
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|                                     local BadgeData = Style.RightBadge(Selected)
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| 
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|                                     RenderSprite(BadgeData.BadgeDictionary or "commonmenu", BadgeData.BadgeTexture or "", CurrentMenu.X + SettingsButton.RightBadge.X + CurrentMenu.WidthOffset, CurrentMenu.Y + SettingsButton.RightBadge.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsButton.RightBadge.Width, SettingsButton.RightBadge.Height, 0, BadgeData.BadgeColour and BadgeData.BadgeColour.R or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.G or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.B or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.A or 255)
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|                                 end
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|                             end
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|                         end
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|                     else
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|                         ---@type table
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|                         local LeftBadge = RageUI.BadgeStyle.Lock
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| 
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|                         if LeftBadge ~= RageUI.BadgeStyle.None and LeftBadge ~= nil then
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|                             local BadgeData = LeftBadge(Selected)
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| 
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|                             RenderSprite(BadgeData.BadgeDictionary or "commonmenu", BadgeData.BadgeTexture or "", CurrentMenu.X, CurrentMenu.Y + SettingsButton.LeftBadge.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsButton.LeftBadge.Width, SettingsButton.LeftBadge.Height, 0, BadgeData.BadgeColour.R or 255, BadgeData.BadgeColour.G or 255, BadgeData.BadgeColour.B or 255, BadgeData.BadgeColour.A or 255)
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|                         end
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|                     end
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|                 else
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|                     error("UICheckBox Style is not a `table`")
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|                 end
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| 
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|                 if (type(Style.ProgressBackgroundColor) == "table") then
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|                     RenderRectangle(CurrentMenu.X + SettingsSlider.Background.X + CurrentMenu.WidthOffset - RightOffset, CurrentMenu.Y + SettingsSlider.Background.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsSlider.Background.Width, SettingsSlider.Background.Height, Style.ProgressBackgroundColor.R, Style.ProgressBackgroundColor.G, Style.ProgressBackgroundColor.B, Style.ProgressBackgroundColor.A)
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|                 else
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|                     error("Style ProgressBackgroundColor is not a table or undefined")
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|                 end
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| 
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|                 if (type(Style.ProgressColor) == "table") then
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|                     RenderRectangle(CurrentMenu.X + SettingsSlider.Slider.X + CurrentMenu.WidthOffset - RightOffset, CurrentMenu.Y + SettingsSlider.Slider.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, (((SettingsSlider.Slider.Width) / (#Items - 1)) * (ProgressStart - 1)), SettingsSlider.Slider.Height, Style.ProgressColor.R, Style.ProgressColor.G, Style.ProgressColor.B, Style.ProgressColor.A)
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|                 else
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|                     error("Style ProgressColor is not a table or undefined")
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|                 end
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| 
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|                 RageUI.ItemOffset = RageUI.ItemOffset + SettingsButton.Rectangle.Height
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| 
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|                 RageUI.ItemsDescription(CurrentMenu, Description, Selected);
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| 
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|                 if Selected and (CurrentMenu.Controls.Left.Active or (CurrentMenu.Controls.Click.Active and LeftArrowHovered)) and not (CurrentMenu.Controls.Right.Active or (CurrentMenu.Controls.Click.Active and RightArrowHovered)) then
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|                     ProgressStart = ProgressStart - 1
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|                     if ProgressStart < 1 then
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|                         ProgressStart = #Items
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|                     end
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|                     if (Actions.onSliderChange ~= nil) then
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|                         Actions.onSliderChange(ProgressStart);
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|                     end
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|                     RageUI.PlaySound(Audio[Audio.Use].LeftRight.audioName, Audio[Audio.Use].LeftRight.audioRef)
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|                 elseif Selected and (CurrentMenu.Controls.Right.Active or (CurrentMenu.Controls.Click.Active and RightArrowHovered)) and not (CurrentMenu.Controls.Left.Active or (CurrentMenu.Controls.Click.Active and LeftArrowHovered)) then
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|                     ProgressStart = ProgressStart + 1
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|                     if ProgressStart > #Items then
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|                         ProgressStart = 1
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|                     end
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|                     if (Actions.onSliderChange ~= nil) then
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|                         Actions.onSliderChange(ProgressStart);
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|                     end
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|                     RageUI.PlaySound(Audio[Audio.Use].LeftRight.audioName, Audio[Audio.Use].LeftRight.audioRef)
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|                 end
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| 
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|                 if Selected and (CurrentMenu.Controls.Select.Active or ((Hovered and CurrentMenu.Controls.Click.Active) and (not LeftArrowHovered and not RightArrowHovered))) then
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|                     if (Actions.onSelected ~= nil) then
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|                         Actions.onSelected(ProgressStart);
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|                     end
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|                     RageUI.PlaySound(Audio[Audio.Use].Select.audioName, Audio[Audio.Use].Select.audioRef)
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|                 end
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|             end
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| 
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|             RageUI.Options = RageUI.Options + 1
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|         end
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|     end
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| end
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| 
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| 
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