46 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
local curTemplate
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local curTags = {}
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local activePlayers = {}
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local function detectUpdates()
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    SetTimeout(500, detectUpdates)
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    local template = GetConvar('playerNames_template', '[{{id}}] {{name}}')
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    if curTemplate ~= template then
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        setNameTemplate(-1, template)
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        curTemplate = template
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    end
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    template = GetConvar('playerNames_svTemplate', '[{{id}}] {{name}}')
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    for v, _ in pairs(activePlayers) do
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        local newTag = formatPlayerNameTag(v, template)
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        if newTag ~= curTags[v] then
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            setName(v, newTag)
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            curTags[v] = newTag
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        end
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    end
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    for i, tag in pairs(curTags) do
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        if not activePlayers[i] then
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            curTags[i] = nil -- in case curTags doesnt get cleared when the player left, clear it now.
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        end
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    end
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end
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AddEventHandler('playerDropped', function()
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    curTags[source] = nil
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    activePlayers[source] = nil
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end)
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RegisterNetEvent('playernames:init')
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AddEventHandler('playernames:init', function()
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    reconfigure(source)
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    activePlayers[source] = true
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end)
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detectUpdates()
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