620 lines
		
	
	
	
		
			23 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			620 lines
		
	
	
	
		
			23 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
---
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--- @author Dylan MALANDAIN
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--- @version 2.0.0
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--- @since 2020
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---
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--- RageUI Is Advanced UI Libs in LUA for make beautiful interface like RockStar GAME.
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---
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---
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--- Commercial Info.
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--- Any use for commercial purposes is strictly prohibited and will be punished.
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---
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--- @see RageUI
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---
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print("^4RageUI - https://github.com/iTexZoz/RageUI - OpenSource Advanced UI Api^0")
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function math.round(num, numDecimalPlaces)
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    return tonumber(string.format("%." .. (numDecimalPlaces or 0) .. "f", num))
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end
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function string.starts(String, Start)
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    return string.sub(String, 1, string.len(Start)) == Start
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end
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---@class RageUIMenus
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RageUI.Menus = setmetatable({}, RageUI.Menus)
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---@type table
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---@return boolean
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RageUI.Menus.__call = function()
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    return true
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end
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---@type table
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RageUI.Menus.__index = RageUI.Menus
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---@type table
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RageUI.CurrentMenu = nil
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---@type table
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RageUI.NextMenu = nil
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---@type number
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RageUI.Options = 0
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---@type number
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RageUI.ItemOffset = 0
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---@type number
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RageUI.StatisticPanelCount = 0
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---@class UISize
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RageUI.UI = {
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    Current = "NativeUI",
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    Style = {
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        RageUI = {
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            Width = 0
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        },
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        NativeUI = {
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            Width = 0
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        }
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    }
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}
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---@class Settings
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RageUI.Settings = {
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    Debug = false,
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    Controls = {
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        Up = {
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            Enabled = true,
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            Active = false,
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            Pressed = false,
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            Keys = {
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                { 0, 172 },
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                { 1, 172 },
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                { 2, 172 },
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                { 0, 241 },
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                { 1, 241 },
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                { 2, 241 },
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            },
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        },
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        Down = {
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            Enabled = true,
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            Active = false,
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            Pressed = false,
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            Keys = {
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                { 0, 173 },
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                { 1, 173 },
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                { 2, 173 },
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                { 0, 242 },
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                { 1, 242 },
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                { 2, 242 },
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            },
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        },
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        Left = {
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            Enabled = true,
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            Active = false,
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            Pressed = false,
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            Keys = {
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                { 0, 174 },
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                { 1, 174 },
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                { 2, 174 },
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            },
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        },
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        Right = {
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            Enabled = true,
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            Pressed = false,
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            Active = false,
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            Keys = {
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                { 0, 175 },
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                { 1, 175 },
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                { 2, 175 },
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            },
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        },
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        SliderLeft = {
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            Enabled = true,
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            Active = false,
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            Pressed = false,
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            Keys = {
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                { 0, 174 },
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                { 1, 174 },
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                { 2, 174 },
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            },
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        },
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        SliderRight = {
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            Enabled = true,
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            Pressed = false,
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            Active = false,
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            Keys = {
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                { 0, 175 },
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                { 1, 175 },
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                { 2, 175 },
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            },
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        },
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        Select = {
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            Enabled = true,
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            Pressed = false,
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            Active = false,
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            Keys = {
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                { 0, 201 },
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                { 1, 201 },
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                { 2, 201 },
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            },
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        },
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        Back = {
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            Enabled = true,
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            Active = false,
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            Pressed = false,
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            Keys = {
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                { 0, 177 },
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                { 1, 177 },
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                { 2, 177 },
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                { 0, 199 },
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                { 1, 199 },
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                { 2, 199 },
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            },
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        },
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        Click = {
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            Enabled = true,
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            Active = false,
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            Pressed = false,
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            Keys = {
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                { 0, 24 },
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            },
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        },
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        Enabled = {
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            Controller = {
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                { 0, 2 }, -- Look Up and Down
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                { 0, 1 }, -- Look Left and Right
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                { 0, 25 }, -- Aim
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                { 0, 24 }, -- Attack
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            },
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            Keyboard = {
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                { 0, 201 }, -- Select
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                { 0, 195 }, -- X axis
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                { 0, 196 }, -- Y axis
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                { 0, 187 }, -- Down
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                { 0, 188 }, -- Up
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                { 0, 189 }, -- Left
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                { 0, 190 }, -- Right
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                { 0, 202 }, -- Back
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                { 0, 217 }, -- Select
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                { 0, 242 }, -- Scroll down
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                { 0, 241 }, -- Scroll up
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                { 0, 239 }, -- Cursor X
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                { 0, 240 }, -- Cursor Y
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                { 0, 31 }, -- Move Up and Down
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                { 0, 30 }, -- Move Left and Right
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                { 0, 21 }, -- Sprint
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                { 0, 22 }, -- Jump
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                { 0, 23 }, -- Enter
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                { 0, 75 }, -- Exit Vehicle
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                { 0, 71 }, -- Accelerate Vehicle
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                { 0, 72 }, -- Vehicle Brake
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                { 0, 59 }, -- Move Vehicle Left and Right
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                { 0, 89 }, -- Fly Yaw Left
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                { 0, 9 }, -- Fly Left and Right
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                { 0, 8 }, -- Fly Up and Down
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                { 0, 90 }, -- Fly Yaw Right
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                { 0, 76 }, -- Vehicle Handbrake
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            },
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        },
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    },
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    Audio = {
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        Id = nil,
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        Use = "NativeUI",
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        RageUI = {
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            UpDown = {
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                audioName = "HUD_FREEMODE_SOUNDSET",
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                audioRef = "NAV_UP_DOWN",
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            },
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            LeftRight = {
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                audioName = "HUD_FRONTEND_DEFAULT_SOUNDSET",
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                audioRef = "NAV_LEFT_RIGHT",
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            },
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            Select = {
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                audioName = "HUD_FRONTEND_DEFAULT_SOUNDSET",
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                audioRef = "SELECT",
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            },
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            Back = {
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                audioName = "HUD_FRONTEND_DEFAULT_SOUNDSET",
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                audioRef = "BACK",
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            },
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            Error = {
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                audioName = "HUD_FRONTEND_DEFAULT_SOUNDSET",
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                audioRef = "ERROR",
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            },
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            Slider = {
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                audioName = "HUD_FRONTEND_DEFAULT_SOUNDSET",
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                audioRef = "CONTINUOUS_SLIDER",
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                Id = nil
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            },
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        },
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        NativeUI = {
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            UpDown = {
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                audioName = "HUD_FRONTEND_DEFAULT_SOUNDSET",
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                audioRef = "NAV_UP_DOWN",
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            },
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            LeftRight = {
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                audioName = "HUD_FRONTEND_DEFAULT_SOUNDSET",
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                audioRef = "NAV_LEFT_RIGHT",
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            },
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            Select = {
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                audioName = "HUD_FRONTEND_DEFAULT_SOUNDSET",
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                audioRef = "SELECT",
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            },
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            Back = {
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                audioName = "HUD_FRONTEND_DEFAULT_SOUNDSET",
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                audioRef = "BACK",
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            },
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            Error = {
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                audioName = "HUD_FRONTEND_DEFAULT_SOUNDSET",
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                audioRef = "ERROR",
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            },
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            Slider = {
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                audioName = "HUD_FRONTEND_DEFAULT_SOUNDSET",
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                audioRef = "CONTINUOUS_SLIDER",
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                Id = nil
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            },
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        }
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    },
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    Items = {
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        Title = {
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            Background = { Width = 431, Height = 107 },
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            Text = { X = 215, Y = 20, Scale = 1.15 },
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        },
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        Subtitle = {
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            Background = { Width = 431, Height = 37 },
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            Text = { X = 8, Y = 3, Scale = 0.35 },
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            PreText = { X = 425, Y = 3, Scale = 0.35 },
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        },
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        Background = { Dictionary = "commonmenu", Texture = "gradient_bgd", Y = 0, Width = 431 },
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        Navigation = {
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            Rectangle = { Y = 4, Width = 431, Height = 18 },
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            Offset = 5,
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            Arrows = { Dictionary = "commonmenu", Texture = "shop_arrows_upanddown", X = 190, Y = 0, Width = 45, Height = 45 },
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        },
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        Description = {
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            Bar = { Y = 8, Width = 431, Height = 4 },
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            Background = { Dictionary = "commonmenu", Texture = "gradient_bgd", Y = 8, Width = 431, Height = 30 },
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            Text = { X = 8, Y = 10, Scale = 0.35 },
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        },
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    },
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    Panels = {
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        Grid = {
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            Background = { Dictionary = "commonmenu", Texture = "gradient_bgd", Y = 4, Width = 431, Height = 275 },
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            Grid = { Dictionary = "pause_menu_pages_char_mom_dad", Texture = "nose_grid", X = 115.5, Y = 47.5, Width = 200, Height = 200 },
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            Circle = { Dictionary = "mpinventory", Texture = "in_world_circle", X = 115.5, Y = 47.5, Width = 20, Height = 20 },
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            Text = {
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                Top = { X = 215.5, Y = 15, Scale = 0.35 },
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                Bottom = { X = 215.5, Y = 250, Scale = 0.35 },
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                Left = { X = 57.75, Y = 130, Scale = 0.35 },
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                Right = { X = 373.25, Y = 130, Scale = 0.35 },
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            },
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        },
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        Percentage = {
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            Background = { Dictionary = "commonmenu", Texture = "gradient_bgd", Y = 4, Width = 431, Height = 76 },
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            Bar = { X = 9, Y = 50, Width = 413, Height = 10 },
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            Text = {
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                Left = { X = 25, Y = 15, Scale = 0.35 },
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                Middle = { X = 215.5, Y = 15, Scale = 0.35 },
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                Right = { X = 398, Y = 15, Scale = 0.35 },
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            },
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        },
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    },
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}
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function RageUI.SetScaleformParams(scaleform, data)
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    data = data or {}
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    for k, v in pairs(data) do
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        PushScaleformMovieFunction(scaleform, v.name)
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        if v.param then
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            for _, par in pairs(v.param) do
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                if math.type(par) == "integer" then
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                    PushScaleformMovieFunctionParameterInt(par)
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                elseif type(par) == "boolean" then
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                    PushScaleformMovieFunctionParameterBool(par)
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                elseif math.type(par) == "float" then
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                    PushScaleformMovieFunctionParameterFloat(par)
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                elseif type(par) == "string" then
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                    PushScaleformMovieFunctionParameterString(par)
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                end
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            end
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        end
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        if v.func then
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            v.func()
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        end
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        PopScaleformMovieFunctionVoid()
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    end
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end
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function RageUI.IsMouseInBounds(X, Y, Width, Height)
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    local MX, MY = math.round(GetControlNormal(2, 239) * 1920) / 1920, math.round(GetControlNormal(2, 240) * 1080) / 1080
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    X, Y = X / 1920, Y / 1080
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    Width, Height = Width / 1920, Height / 1080
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    return (MX >= X and MX <= X + Width) and (MY > Y and MY < Y + Height)
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end
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function RageUI.GetSafeZoneBounds()
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    local SafeSize = GetSafeZoneSize()
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    SafeSize = math.round(SafeSize, 2)
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    SafeSize = (SafeSize * 100) - 90
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    SafeSize = 10 - SafeSize
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    local W, H = 1920, 1080
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    return { X = math.round(SafeSize * ((W / H) * 5.4)), Y = math.round(SafeSize * 5.4) }
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end
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function RageUI.Visible(Menu, Value)
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    if Menu ~= nil and Menu() then
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        if Value == true or Value == false then
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            if Value then
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                if RageUI.CurrentMenu ~= nil then
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                    if RageUI.CurrentMenu.Closed ~= nil then
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                        RageUI.CurrentMenu.Closed()
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                    end
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                    RageUI.CurrentMenu.Open = not Value
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                    Menu:UpdateInstructionalButtons(Value);
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                    Menu:UpdateCursorStyle();
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                end
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                RageUI.CurrentMenu = Menu
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            else
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                RageUI.CurrentMenu = nil
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            end
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            Menu.Open = Value
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            RageUI.Options = 0
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            RageUI.ItemOffset = 0
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            RageUI.LastControl = false
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        else
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            return Menu.Open
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        end
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    end
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end
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function RageUI.CloseAll()
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    if RageUI.CurrentMenu ~= nil then
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        local parent = RageUI.CurrentMenu.Parent
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        while parent ~= nil do
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            parent.Index = 1
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            parent.Pagination.Minimum = 1
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            parent.Pagination.Maximum = parent.Pagination.Total
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            parent = parent.Parent
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        end
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        RageUI.CurrentMenu.Index = 1
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        RageUI.CurrentMenu.Pagination.Minimum = 1
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        RageUI.CurrentMenu.Pagination.Maximum = RageUI.CurrentMenu.Pagination.Total
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        RageUI.CurrentMenu.Open = false
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        RageUI.CurrentMenu = nil
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    end
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    RageUI.Options = 0
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    RageUI.ItemOffset = 0
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    ResetScriptGfxAlign()
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end
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function RageUI.Banner()
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    local CurrentMenu = RageUI.CurrentMenu
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    if CurrentMenu ~= nil then
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        if CurrentMenu() and (CurrentMenu.Display.Header) then
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            RageUI.ItemsSafeZone(CurrentMenu)
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            if CurrentMenu.Sprite.Dictionary then
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                RenderSprite(CurrentMenu.Sprite.Dictionary, CurrentMenu.Sprite.Texture, CurrentMenu.X, CurrentMenu.Y, RageUI.Settings.Items.Title.Background.Width + CurrentMenu.WidthOffset, RageUI.Settings.Items.Title.Background.Height, nil)
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            else
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                RenderRectangle(CurrentMenu.X, CurrentMenu.Y, RageUI.Settings.Items.Title.Background.Width + CurrentMenu.WidthOffset, RageUI.Settings.Items.Title.Background.Height, CurrentMenu.Rectangle.R, CurrentMenu.Rectangle.G, CurrentMenu.Rectangle.B, CurrentMenu.Rectangle.A)
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            end
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            if (CurrentMenu.Display.Glare) then
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                local ScaleformMovie = RequestScaleformMovie("MP_MENU_GLARE")
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                ---@type number
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                local Glarewidth = RageUI.Settings.Items.Title.Background.Width
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                ---@type number
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                local Glareheight = RageUI.Settings.Items.Title.Background.Height
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                ---@type number
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                local GlareX = CurrentMenu.X / 1920 + (CurrentMenu.SafeZoneSize.X / (64.399 - (CurrentMenu.WidthOffset * 0.065731)))
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                ---@type number
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                local GlareY = CurrentMenu.Y / 1080 + CurrentMenu.SafeZoneSize.Y / 33.195020746888
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                RageUI.SetScaleformParams(ScaleformMovie, {
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                    { name = "SET_DATA_SLOT", param = { GetGameplayCamRelativeHeading() } }
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                })
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                DrawScaleformMovie(ScaleformMovie, GlareX, GlareY, Glarewidth / 430, Glareheight / 100, 255, 255, 255, 255, 0)
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            end
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            RenderText(CurrentMenu.Title, CurrentMenu.X + RageUI.Settings.Items.Title.Text.X + (CurrentMenu.WidthOffset / 2), CurrentMenu.Y + RageUI.Settings.Items.Title.Text.Y, CurrentMenu.TitleFont, CurrentMenu.TitleScale, 255, 255, 255, 255, 1)
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            RageUI.ItemOffset = RageUI.ItemOffset + RageUI.Settings.Items.Title.Background.Height
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        end
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    end
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end
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function RageUI.Subtitle()
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    local CurrentMenu = RageUI.CurrentMenu
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    if CurrentMenu ~= nil then
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        if CurrentMenu() and (CurrentMenu.Display.Subtitle) then
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            RageUI.ItemsSafeZone(CurrentMenu)
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            if CurrentMenu.Subtitle ~= "" then
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                RenderRectangle(CurrentMenu.X, CurrentMenu.Y + RageUI.ItemOffset, RageUI.Settings.Items.Subtitle.Background.Width + CurrentMenu.WidthOffset, RageUI.Settings.Items.Subtitle.Background.Height + CurrentMenu.SubtitleHeight, 0, 0, 0, 255)
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                RenderText(CurrentMenu.Subtitle, CurrentMenu.X + RageUI.Settings.Items.Subtitle.Text.X, CurrentMenu.Y + RageUI.Settings.Items.Subtitle.Text.Y + RageUI.ItemOffset, 0, RageUI.Settings.Items.Subtitle.Text.Scale, 245, 245, 245, 255, nil, false, false, RageUI.Settings.Items.Subtitle.Background.Width + CurrentMenu.WidthOffset)
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                if CurrentMenu.Index > CurrentMenu.Options or CurrentMenu.Index < 0 then
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                    CurrentMenu.Index = 1
 | 
						|
                end
 | 
						|
                if (CurrentMenu ~= nil) then
 | 
						|
                    if (CurrentMenu.Index > CurrentMenu.Pagination.Total) then
 | 
						|
                        local offset = CurrentMenu.Index - CurrentMenu.Pagination.Total
 | 
						|
                        CurrentMenu.Pagination.Minimum = 1 + offset
 | 
						|
                        CurrentMenu.Pagination.Maximum = CurrentMenu.Pagination.Total + offset
 | 
						|
                    else
 | 
						|
                        CurrentMenu.Pagination.Minimum = 1
 | 
						|
                        CurrentMenu.Pagination.Maximum = CurrentMenu.Pagination.Total
 | 
						|
                    end
 | 
						|
                end
 | 
						|
                if CurrentMenu.PageCounter == nil then
 | 
						|
                    RenderText(CurrentMenu.PageCounterColour .. CurrentMenu.Index .. " / " .. CurrentMenu.Options, CurrentMenu.X + RageUI.Settings.Items.Subtitle.PreText.X + CurrentMenu.WidthOffset, CurrentMenu.Y + RageUI.Settings.Items.Subtitle.PreText.Y + RageUI.ItemOffset, 0, RageUI.Settings.Items.Subtitle.PreText.Scale, 245, 245, 245, 255, 2)
 | 
						|
                else
 | 
						|
                    RenderText(CurrentMenu.PageCounter, CurrentMenu.X + RageUI.Settings.Items.Subtitle.PreText.X + CurrentMenu.WidthOffset, CurrentMenu.Y + RageUI.Settings.Items.Subtitle.PreText.Y + RageUI.ItemOffset, 0, RageUI.Settings.Items.Subtitle.PreText.Scale, 245, 245, 245, 255, 2)
 | 
						|
                end
 | 
						|
                RageUI.ItemOffset = RageUI.ItemOffset + RageUI.Settings.Items.Subtitle.Background.Height
 | 
						|
            end
 | 
						|
        end
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
function RageUI.Background()
 | 
						|
    local CurrentMenu = RageUI.CurrentMenu;
 | 
						|
    if CurrentMenu ~= nil then
 | 
						|
        if CurrentMenu() and (CurrentMenu.Display.Background) then
 | 
						|
            RageUI.ItemsSafeZone(CurrentMenu)
 | 
						|
            SetScriptGfxDrawOrder(0)
 | 
						|
            RenderSprite(RageUI.Settings.Items.Background.Dictionary, RageUI.Settings.Items.Background.Texture, CurrentMenu.X, CurrentMenu.Y + RageUI.Settings.Items.Background.Y + CurrentMenu.SubtitleHeight, RageUI.Settings.Items.Background.Width + CurrentMenu.WidthOffset, RageUI.ItemOffset, 0, 0, 0, 0, 255)
 | 
						|
            SetScriptGfxDrawOrder(1)
 | 
						|
        end
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
function RageUI.Description()
 | 
						|
    local CurrentMenu = RageUI.CurrentMenu;
 | 
						|
    local Description = RageUI.Settings.Items.Description;
 | 
						|
    if CurrentMenu ~= nil and CurrentMenu.Description ~= nil then
 | 
						|
        if CurrentMenu() then
 | 
						|
            RageUI.ItemsSafeZone(CurrentMenu)
 | 
						|
            RenderRectangle(CurrentMenu.X, CurrentMenu.Y + Description.Bar.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, Description.Bar.Width + CurrentMenu.WidthOffset, Description.Bar.Height, 0, 0, 0, 255)
 | 
						|
            RenderSprite(Description.Background.Dictionary, Description.Background.Texture, CurrentMenu.X, CurrentMenu.Y + Description.Background.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, Description.Background.Width + CurrentMenu.WidthOffset, CurrentMenu.DescriptionHeight, 0, 0, 0, 255)
 | 
						|
            RenderText(CurrentMenu.Description, CurrentMenu.X + Description.Text.X, CurrentMenu.Y + Description.Text.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, Description.Text.Scale, 255, 255, 255, 255, nil, false, false, Description.Background.Width + CurrentMenu.WidthOffset - 8.0)
 | 
						|
            RageUI.ItemOffset = RageUI.ItemOffset + CurrentMenu.DescriptionHeight + Description.Bar.Y
 | 
						|
        end
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
function RageUI.Render()
 | 
						|
    local CurrentMenu = RageUI.CurrentMenu;
 | 
						|
    if CurrentMenu ~= nil then
 | 
						|
        if CurrentMenu() then
 | 
						|
            if CurrentMenu.Safezone then
 | 
						|
                ResetScriptGfxAlign()
 | 
						|
            end
 | 
						|
 | 
						|
            if (CurrentMenu.Display.InstructionalButton) then
 | 
						|
                if not CurrentMenu.InitScaleform then
 | 
						|
                    CurrentMenu:UpdateInstructionalButtons(true)
 | 
						|
                    CurrentMenu.InitScaleform = true
 | 
						|
                end
 | 
						|
                DrawScaleformMovieFullscreen(CurrentMenu.InstructionalScaleform, 255, 255, 255, 255, 0)
 | 
						|
            end
 | 
						|
            CurrentMenu.Options = RageUI.Options
 | 
						|
            CurrentMenu.SafeZoneSize = nil
 | 
						|
            RageUI.Controls()
 | 
						|
            RageUI.Options = 0
 | 
						|
            RageUI.StatisticPanelCount = 0
 | 
						|
            RageUI.ItemOffset = 0
 | 
						|
            if CurrentMenu.Controls.Back.Enabled and CurrentMenu.Closable then
 | 
						|
                if CurrentMenu.Controls.Back.Pressed then
 | 
						|
                    CurrentMenu.Controls.Back.Pressed = false
 | 
						|
                    local Audio = RageUI.Settings.Audio
 | 
						|
                    RageUI.PlaySound(Audio[Audio.Use].Back.audioName, Audio[Audio.Use].Back.audioRef)
 | 
						|
 | 
						|
                    if CurrentMenu.Closed ~= nil then
 | 
						|
                        collectgarbage()
 | 
						|
                        CurrentMenu.Closed()
 | 
						|
                    end
 | 
						|
 | 
						|
                    if CurrentMenu.Parent ~= nil then
 | 
						|
                        if CurrentMenu.Parent() then
 | 
						|
                            RageUI.NextMenu = CurrentMenu.Parent
 | 
						|
                            CurrentMenu:UpdateCursorStyle()
 | 
						|
                        else
 | 
						|
                            RageUI.NextMenu = nil
 | 
						|
                            RageUI.Visible(CurrentMenu, false)
 | 
						|
                        end
 | 
						|
                    else
 | 
						|
                        RageUI.NextMenu = nil
 | 
						|
                        RageUI.Visible(CurrentMenu, false)
 | 
						|
                    end
 | 
						|
                end
 | 
						|
            end
 | 
						|
            if RageUI.NextMenu ~= nil then
 | 
						|
                if RageUI.NextMenu() then
 | 
						|
                    RageUI.Visible(CurrentMenu, false)
 | 
						|
                    RageUI.Visible(RageUI.NextMenu, true)
 | 
						|
                    CurrentMenu.Controls.Select.Active = false
 | 
						|
                    RageUI.NextMenu = nil
 | 
						|
                    RageUI.LastControl = false
 | 
						|
                end
 | 
						|
            end
 | 
						|
        end
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
function RageUI.ItemsDescription(CurrentMenu, Description, Selected)
 | 
						|
    ---@type table
 | 
						|
    if Description ~= "" or Description ~= nil then
 | 
						|
        local SettingsDescription = RageUI.Settings.Items.Description;
 | 
						|
        if Selected and CurrentMenu.Description ~= Description then
 | 
						|
            CurrentMenu.Description = Description or nil
 | 
						|
            ---@type number
 | 
						|
            local DescriptionLineCount = GetLineCount(CurrentMenu.Description, CurrentMenu.X + SettingsDescription.Text.X, CurrentMenu.Y + SettingsDescription.Text.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsDescription.Text.Scale, 255, 255, 255, 255, nil, false, false, SettingsDescription.Background.Width + (CurrentMenu.WidthOffset - 5.0))
 | 
						|
            if DescriptionLineCount > 1 then
 | 
						|
                CurrentMenu.DescriptionHeight = SettingsDescription.Background.Height * DescriptionLineCount
 | 
						|
            else
 | 
						|
                CurrentMenu.DescriptionHeight = SettingsDescription.Background.Height + 7
 | 
						|
            end
 | 
						|
        end
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
function RageUI.ItemsMouseBounds(CurrentMenu, Selected, Option, SettingsButton)
 | 
						|
    ---@type boolean
 | 
						|
    local Hovered = false
 | 
						|
    Hovered = RageUI.IsMouseInBounds(CurrentMenu.X + CurrentMenu.SafeZoneSize.X, CurrentMenu.Y + SettingsButton.Rectangle.Y + CurrentMenu.SafeZoneSize.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsButton.Rectangle.Width + CurrentMenu.WidthOffset, SettingsButton.Rectangle.Height)
 | 
						|
    if Hovered and not Selected then
 | 
						|
        RenderRectangle(CurrentMenu.X, CurrentMenu.Y + SettingsButton.Rectangle.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsButton.Rectangle.Width + CurrentMenu.WidthOffset, SettingsButton.Rectangle.Height, 255, 255, 255, 20)
 | 
						|
        if CurrentMenu.Controls.Click.Active then
 | 
						|
            CurrentMenu.Index = Option
 | 
						|
            local Audio = RageUI.Settings.Audio
 | 
						|
            RageUI.PlaySound(Audio[Audio.Use].Error.audioName, Audio[Audio.Use].Error.audioRef)
 | 
						|
        end
 | 
						|
    end
 | 
						|
    return Hovered;
 | 
						|
end
 | 
						|
 | 
						|
function RageUI.ItemsSafeZone(CurrentMenu)
 | 
						|
    if not CurrentMenu.SafeZoneSize then
 | 
						|
        CurrentMenu.SafeZoneSize = { X = 0, Y = 0 }
 | 
						|
        if CurrentMenu.Safezone then
 | 
						|
            CurrentMenu.SafeZoneSize = RageUI.GetSafeZoneBounds()
 | 
						|
            SetScriptGfxAlign(76, 84)
 | 
						|
            SetScriptGfxAlignParams(0, 0, 0, 0)
 | 
						|
        end
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
function RageUI.CurrentIsEqualTo(Current, To, Style, DefaultStyle)
 | 
						|
    return Current == To and Style or DefaultStyle or {};
 | 
						|
end
 | 
						|
 | 
						|
function RageUI.IsVisible(Menu, Items, Panels)
 | 
						|
    if (RageUI.Visible(Menu)) and (UpdateOnscreenKeyboard() ~= 0) and (UpdateOnscreenKeyboard() ~= 3) then
 | 
						|
        RageUI.Banner()
 | 
						|
        RageUI.Subtitle()
 | 
						|
        if (Items ~= nil) then
 | 
						|
            Items()
 | 
						|
        end
 | 
						|
        RageUI.Background();
 | 
						|
        RageUI.Navigation();
 | 
						|
        RageUI.Description();
 | 
						|
        if (Panels ~= nil) then
 | 
						|
            Panels()
 | 
						|
        end
 | 
						|
        RageUI.Render()
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
---SetStyleAudio
 | 
						|
---@param StyleAudio string
 | 
						|
---@return void
 | 
						|
---@public
 | 
						|
function RageUI.SetStyleAudio(StyleAudio)
 | 
						|
    RageUI.Settings.Audio.Use = StyleAudio or "RageUI"
 | 
						|
end
 | 
						|
 | 
						|
function RageUI.GetStyleAudio()
 | 
						|
    return RageUI.Settings.Audio.Use or "RageUI"
 | 
						|
end
 | 
						|
 |