1594 lines
		
	
	
	
		
			61 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			1594 lines
		
	
	
	
		
			61 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
local QBCore = exports['qb-core']:GetCoreObject()
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local stationVehicles = {}
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local stationBlips = {}
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function DebugPrint(type, message)
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    if Config.Debug then
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        if type == "error" then
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            print("^1[TAXI STATIONS DEBUG]^7 " .. message)
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        elseif type == "warning" then
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            print("^3[TAXI STATIONS DEBUG]^7 " .. message)
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        else -- success/info
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            print("^2[TAXI STATIONS DEBUG]^7 " .. message)
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        end
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    end
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end
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local QBCore = exports['qb-core']:GetCoreObject()
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local stationVehicles = {}
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DebugPrint("^2[TAXI STATIONS DEBUG]^7 Stations script loaded")
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-- Taxi Stationen initialisieren
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CreateThread(function()
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    Wait(5000) -- Längere Wartezeit, um sicherzustellen, dass alle Ressourcen geladen sind
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    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Initializing taxi stations...")
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    InitializeTaxiStations()
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    -- Regelmäßige Überprüfung und Wiederherstellung der Stationen
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    CreateThread(function()
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        while true do
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            Wait(60000) -- Alle 60 Sekunden prüfen
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            CheckAndRestoreStationVehicles()
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        end
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    end)
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end)
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function InitializeTaxiStations()
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    DebugPrint("^2[TAXI STATIONS DEBUG]^7 InitializeTaxiStations started")
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    if not Config.TaxiStations then
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        DebugPrint("^1[TAXI STATIONS DEBUG]^7 Config.TaxiStations not found!")
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        return
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    end
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    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Found " .. #Config.TaxiStations .. " stations")
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    -- Zuerst alle bestehenden Fahrzeuge und Blips entfernen
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    CleanupExistingStations()
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    -- Dann neue erstellen
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    for stationId, station in pairs(Config.TaxiStations) do
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        DebugPrint("^2[TAXI STATIONS DEBUG]^7 Processing station " .. stationId .. ": " .. station.name)
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        -- Blip für Station erstellen
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        local blip = AddBlipForCoord(station.blipCoords.x, station.blipCoords.y, station.blipCoords.z)
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        SetBlipSprite(blip, 198)
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        SetBlipColour(blip, 5)
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        SetBlipScale(blip, 0.8)
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        SetBlipAsShortRange(blip, true)
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        BeginTextCommandSetBlipName("STRING")
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        AddTextComponentString(station.name)
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        EndTextCommandSetBlipName(blip)
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        stationBlips[stationId] = blip
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        DebugPrint("^2[TAXI STATIONS DEBUG]^7 Blip created for station " .. stationId)
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        -- Fahrzeuge an Station spawnen
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        stationVehicles[stationId] = {}
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        -- Verzögertes Spawnen der Fahrzeuge, um Ressourcenkonflikte zu vermeiden
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        CreateThread(function()
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            for vehicleId, vehicleData in pairs(station.vehicles) do
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                -- Kleine Verzögerung zwischen jedem Fahrzeug
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                Wait(500)
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                DebugPrint("^2[TAXI STATIONS DEBUG]^7 Spawning vehicle " .. vehicleId .. " (" .. vehicleData.model .. ") at station " .. stationId)
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                SpawnStationVehicle(stationId, vehicleId, vehicleData)
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            end
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        end)
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    end
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    DebugPrint("^2[TAXI STATIONS DEBUG]^7 All stations initialization started")
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end
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function CleanupExistingStations()
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    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Cleaning up existing stations...")
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    -- Alle bestehenden Fahrzeuge löschen
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    for stationId, vehicles in pairs(stationVehicles) do
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        for vehicleId, vehicleInfo in pairs(vehicles) do
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            if vehicleInfo.entity and DoesEntityExist(vehicleInfo.entity) then
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                exports['qb-target']:RemoveTargetEntity(vehicleInfo.entity)
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                DeleteEntity(vehicleInfo.entity)
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            end
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            if vehicleInfo.driver and DoesEntityExist(vehicleInfo.driver) then
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                DeleteEntity(vehicleInfo.driver)
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            end
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        end
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    end
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    -- Alle Blips entfernen
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    for _, blip in pairs(stationBlips) do
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        RemoveBlip(blip)
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    end
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    -- Variablen zurücksetzen
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    stationVehicles = {}
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    stationBlips = {}
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    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Cleanup completed")
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end
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function SpawnStationVehicle(stationId, vehicleId, vehicleData)
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    DebugPrint("^2[TAXI STATIONS DEBUG]^7 SpawnStationVehicle: " .. stationId .. "/" .. vehicleId)
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    -- Prüfen ob bereits ein Fahrzeug für diese Position existiert
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    if stationVehicles[stationId] and stationVehicles[stationId][vehicleId] and 
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       stationVehicles[stationId][vehicleId].entity and 
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       DoesEntityExist(stationVehicles[stationId][vehicleId].entity) then
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        DebugPrint("^3[TAXI STATIONS DEBUG]^7 Vehicle already exists for this position, removing it first")
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        exports['qb-target']:RemoveTargetEntity(stationVehicles[stationId][vehicleId].entity)
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        DeleteEntity(stationVehicles[stationId][vehicleId].entity)
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    end
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    -- Prüfen ob die Position frei ist
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    local clearArea = true
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    local vehicles = GetGamePool('CVehicle')
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    for _, vehicle in ipairs(vehicles) do
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        local vehCoords = GetEntityCoords(vehicle)
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        if #(vector3(vehicleData.coords.x, vehicleData.coords.y, vehicleData.coords.z) - vehCoords) < 3.0 then
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            clearArea = false
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            DebugPrint("^3[TAXI STATIONS DEBUG]^7 Position blocked by another vehicle, will retry later")
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            -- Nach 30 Sekunden erneut versuchen
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            SetTimeout(30000, function()
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                SpawnStationVehicle(stationId, vehicleId, vehicleData)
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            end)
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            return
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        end
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    end
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    CreateThread(function()
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        local vehicleHash = GetHashKey(vehicleData.model)
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        DebugPrint("^2[TAXI STATIONS DEBUG]^7 Vehicle hash: " .. vehicleHash)
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        RequestModel(vehicleHash)
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        local timeout = GetGameTimer() + 10000
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        while not HasModelLoaded(vehicleHash) and GetGameTimer() < timeout do
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            DebugPrint("^3[TAXI STATIONS DEBUG]^7 Waiting for model " .. vehicleData.model .. " to load...")
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            Wait(100)
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        end
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        if not HasModelLoaded(vehicleHash) then
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            DebugPrint("^1[TAXI STATIONS DEBUG]^7 Failed to load model: " .. vehicleData.model)
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            -- Nach 30 Sekunden erneut versuchen
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            SetTimeout(30000, function()
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                SpawnStationVehicle(stationId, vehicleId, vehicleData)
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            end)
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            return
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        end
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        local vehicle = CreateVehicle(
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            vehicleHash, 
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            vehicleData.coords.x, 
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            vehicleData.coords.y, 
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            vehicleData.coords.z, 
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            vehicleData.coords.w, 
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            false, 
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            false
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        )
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        if not DoesEntityExist(vehicle) then
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            DebugPrint("^1[TAXI STATIONS DEBUG]^7 Failed to create vehicle!")
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            -- Nach 30 Sekunden erneut versuchen
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            SetTimeout(30000, function()
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                SpawnStationVehicle(stationId, vehicleId, vehicleData)
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            end)
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            return
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        end
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        DebugPrint("^2[TAXI STATIONS DEBUG]^7 Vehicle created: " .. vehicle)
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        -- Fahrzeug konfigurieren
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        SetEntityAsMissionEntity(vehicle, true, true)
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        SetVehicleOnGroundProperly(vehicle)
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        SetVehicleDoorsLocked(vehicle, 2) -- Locked
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        SetVehicleEngineOn(vehicle, false, true, false)
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        -- Verbesserte Persistenz
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        SetEntityInvincible(vehicle, true)
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        SetVehicleCanBeVisiblyDamaged(vehicle, false)
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        SetEntityProofs(vehicle, true, true, true, true, true, true, true, true)
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        SetVehicleExplodesOnHighExplosionDamage(vehicle, false)
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        SetVehicleHasBeenOwnedByPlayer(vehicle, true)
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        SetVehicleIsConsideredByPlayer(vehicle, true)
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        -- Fahrzeug-Info speichern
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        if not stationVehicles[stationId] then
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            stationVehicles[stationId] = {}
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        end
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        stationVehicles[stationId][vehicleId] = {
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            entity = vehicle,
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            data = vehicleData,
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            occupied = false
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        }
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        DebugPrint("^2[TAXI STATIONS DEBUG]^7 Adding qb-target for vehicle " .. vehicle)
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        -- qb-target für Fahrzeug hinzufügen
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        exports['qb-target']:AddTargetEntity(vehicle, {
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            options = {
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                {
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                    type = "client",
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                    event = "taxi:enterStationVehicle",
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                    icon = "fas fa-taxi",
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                    label = "Taxi nehmen ($" .. vehicleData.pricePerKm .. "/km)",
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                    stationId = stationId,
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                    vehicleId = vehicleId
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                }
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            },
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            distance = 3.0
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        })
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        DebugPrint("^2[TAXI STATIONS DEBUG]^7 qb-target added for vehicle " .. vehicle)
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        SetModelAsNoLongerNeeded(vehicleHash)
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    end)
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end
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function CheckAndRestoreStationVehicles()
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    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Checking station vehicles...")
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    local restoredCount = 0
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    for stationId, station in pairs(Config.TaxiStations) do
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        if not stationVehicles[stationId] then
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            stationVehicles[stationId] = {}
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        end
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        for vehicleId, vehicleData in pairs(station.vehicles) do
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            local shouldSpawn = false
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            -- Prüfen ob das Fahrzeug existiert
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            if not stationVehicles[stationId][vehicleId] then
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                DebugPrint("^3[TAXI STATIONS DEBUG]^7 Vehicle data missing for station " .. stationId .. ", vehicle " .. vehicleId)
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                shouldSpawn = true
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            elseif not stationVehicles[stationId][vehicleId].entity then
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                DebugPrint("^3[TAXI STATIONS DEBUG]^7 Vehicle entity missing for station " .. stationId .. ", vehicle " .. vehicleId)
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                shouldSpawn = true
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            elseif not DoesEntityExist(stationVehicles[stationId][vehicleId].entity) then
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                DebugPrint("^3[TAXI STATIONS DEBUG]^7 Vehicle entity doesn't exist for station " .. stationId .. ", vehicle " .. vehicleId)
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                shouldSpawn = true
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            elseif stationVehicles[stationId][vehicleId].occupied then
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                -- Fahrzeug ist besetzt, nicht neu spawnen
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                DebugPrint("^2[TAXI STATIONS DEBUG]^7 Vehicle at station " .. stationId .. ", vehicle " .. vehicleId .. " is occupied")
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                shouldSpawn = false
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            end
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            if shouldSpawn then
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                DebugPrint("^2[TAXI STATIONS DEBUG]^7 Respawning vehicle at station " .. stationId .. ", vehicle " .. vehicleId)
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                SpawnStationVehicle(stationId, vehicleId, vehicleData)
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                restoredCount = restoredCount + 1
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                -- Kleine Verzögerung zwischen Spawns
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                Wait(500)
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            end
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        end
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    end
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    if restoredCount > 0 then
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        DebugPrint("^2[TAXI STATIONS DEBUG]^7 Restored " .. restoredCount .. " station vehicles")
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    else
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        DebugPrint("^2[TAXI STATIONS DEBUG]^7 All station vehicles are present")
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    end
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end
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-- Fortgeschrittenes Taxi-Fahrer-Verhaltenssystem
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function InitializeTaxiDriverAI(driver, vehicle)
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    if not driver or not DoesEntityExist(driver) then return end
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    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Initializing advanced taxi driver AI")
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    -- Fahrer-Persönlichkeit und Fähigkeiten zufällig festlegen
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    local driverData = {
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        personality = {
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            patience = math.random(7, 10) / 10,           -- 0.7-1.0: Wie geduldig ist der Fahrer
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            caution = math.random(6, 10) / 10,            -- 0.6-1.0: Wie vorsichtig fährt er
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            speedPreference = math.random(15, 25),        -- 15-25: Bevorzugte Geschwindigkeit
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            trafficRuleCompliance = math.random(8, 10)/10 -- 0.8-1.0: Wie genau hält er Verkehrsregeln ein
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        },
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        state = {
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            stuckCounter = 0,
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            lastStuckRecovery = 0,
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            lastRouteRecalculation = 0,
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            currentBehavior = "normal", -- normal, cautious, stuck, recovery
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            lastSpeedCheck = 0,
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            speedHistory = {},
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            lastPositions = {},
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            trafficLightWaitStart = 0,
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            isWaitingAtTrafficLight = false
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        },
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        settings = {
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            maxStuckCounter = math.random(15, 25),        -- Wie lange warten bis Befreiungsversuch
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            stuckThreshold = 0.5,                         -- Bewegungsschwelle für Steckenbleiben
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            checkInterval = 2000,                         -- Überprüfungsintervall in ms
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            positionHistorySize = 5,                      -- Anzahl der zu speichernden Positionen
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            minRecoveryInterval = 25000,                  -- Min. Zeit zwischen Befreiungsversuchen
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            minRouteRecalcInterval = 30000,               -- Min. Zeit zwischen Routenneuberechnungen
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            trafficLightMaxWait = 45000                   -- Max. Wartezeit an Ampeln
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        }
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    }
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    -- Fahrer-Verhalten basierend auf Persönlichkeit einstellen
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    SetDriverAbility(driver, driverData.personality.caution)
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    SetDriverAggressiveness(driver, 1.0 - driverData.personality.caution)
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    -- Fahrer-Daten im Entity speichern
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    Entity(vehicle).state.driverData = driverData
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    -- Fahrer-Verhalten-Thread starten
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    CreateThread(function()
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        local lastPos = GetEntityCoords(vehicle)
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        local lastCheck = GetGameTimer()
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        while DoesEntityExist(vehicle) and DoesEntityExist(driver) do
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            Wait(driverData.settings.checkInterval)
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            local currentTime = GetGameTimer()
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            local timeDelta = currentTime - lastCheck
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            lastCheck = currentTime
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            -- Aktuelle Position und Geschwindigkeit
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            local currentPos = GetEntityCoords(vehicle)
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            local speed = GetEntitySpeed(vehicle)
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            local distanceMoved = #(lastPos - currentPos)
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            -- Position für Historie speichern
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            table.insert(driverData.state.lastPositions, 1, currentPos)
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            if #driverData.state.lastPositions > driverData.settings.positionHistorySize then
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                table.remove(driverData.state.lastPositions)
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            end
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            -- Geschwindigkeit für Historie speichern
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            table.insert(driverData.state.speedHistory, 1, speed)
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            if #driverData.state.speedHistory > 5 then
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                table.remove(driverData.state.speedHistory)
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            end
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            -- Durchschnittsgeschwindigkeit berechnen
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            local avgSpeed = 0
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            for _, s in ipairs(driverData.state.speedHistory) do
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                avgSpeed = avgSpeed + s
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            end
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            avgSpeed = avgSpeed / #driverData.state.speedHistory
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            -- Ampel-Erkennung
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            local isAtTrafficLight = IsVehicleStoppedAtTrafficLights(vehicle)
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            -- Ampel-Wartezustand aktualisieren
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            if isAtTrafficLight and not driverData.state.isWaitingAtTrafficLight then
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                -- Gerade an Ampel angekommen
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                driverData.state.isWaitingAtTrafficLight = true
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                driverData.state.trafficLightWaitStart = currentTime
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                DebugPrint("^3[TAXI STATIONS DEBUG]^7 Taxi waiting at traffic light")
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            elseif isAtTrafficLight and driverData.state.isWaitingAtTrafficLight then
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                -- Immer noch an Ampel
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                local waitTime = currentTime - driverData.state.trafficLightWaitStart
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                -- Wenn zu lange an Ampel, versuche weiterzufahren (Ampel könnte hängen)
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                if waitTime > driverData.settings.trafficLightMaxWait then
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                    DebugPrint("^3[TAXI STATIONS DEBUG]^7 Taxi waited too long at traffic light, trying to continue")
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                    -- Kurz vorwärts fahren um Ampel zu überwinden
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                    TaskVehicleTempAction(driver, vehicle, 1, 2000) -- Forward
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                    Wait(2000)
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                    -- Dann normale Fahrt fortsetzen
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                    TaxiDriverContinueRoute(driver, vehicle)
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                    driverData.state.isWaitingAtTrafficLight = false
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                end
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            elseif not isAtTrafficLight and driverData.state.isWaitingAtTrafficLight then
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                -- Ampel verlassen
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                driverData.state.isWaitingAtTrafficLight = false
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                DebugPrint("^2[TAXI STATIONS DEBUG]^7 Taxi continued after traffic light")
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            end
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            -- Steckenbleiben-Erkennung (nicht an Ampel und kaum Bewegung)
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            if not isAtTrafficLight and distanceMoved < driverData.settings.stuckThreshold and speed < 0.5 then
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                driverData.state.stuckCounter = driverData.state.stuckCounter + 1
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                -- Nur alle 5 Zähler-Erhöhungen loggen
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                if driverData.state.stuckCounter % 5 == 0 then
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                    DebugPrint("^3[TAXI STATIONS DEBUG]^7 Taxi might be stuck: " .. driverData.state.stuckCounter .. "/" .. driverData.settings.maxStuckCounter)
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                end
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                -- Wenn lange genug steckengeblieben und genug Zeit seit letztem Versuch
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						|
                if driverData.state.stuckCounter >= driverData.settings.maxStuckCounter and 
 | 
						|
                   (currentTime - driverData.state.lastStuckRecovery) > driverData.settings.minRecoveryInterval then
 | 
						|
                    
 | 
						|
                    DebugPrint("^1[TAXI STATIONS DEBUG]^7 Taxi is stuck, attempting intelligent recovery")
 | 
						|
                    driverData.state.lastStuckRecovery = currentTime
 | 
						|
                    driverData.state.currentBehavior = "recovery"
 | 
						|
                    
 | 
						|
                    -- Intelligente Befreiung basierend auf Umgebung
 | 
						|
                    TaxiDriverIntelligentRecovery(driver, vehicle)
 | 
						|
                    
 | 
						|
                    -- Steckenbleiben-Zähler teilweise zurücksetzen
 | 
						|
                    driverData.state.stuckCounter = math.floor(driverData.settings.maxStuckCounter * 0.4)
 | 
						|
                end
 | 
						|
            else
 | 
						|
                -- Wenn sich das Fahrzeug bewegt oder an einer Ampel steht
 | 
						|
                if isAtTrafficLight then
 | 
						|
                    -- An Ampel: Zähler langsamer reduzieren
 | 
						|
                    driverData.state.stuckCounter = math.max(0, driverData.state.stuckCounter - 0.2)
 | 
						|
                else
 | 
						|
                    -- In Bewegung: Zähler reduzieren
 | 
						|
                    driverData.state.stuckCounter = math.max(0, driverData.state.stuckCounter - 1)
 | 
						|
                    
 | 
						|
                    -- Wenn Fahrzeug sich bewegt, aber sehr langsam über längere Zeit
 | 
						|
                    if avgSpeed < 2.0 and driverData.state.stuckCounter > driverData.settings.maxStuckCounter * 0.5 and
 | 
						|
                       (currentTime - driverData.state.lastRouteRecalculation) > driverData.settings.minRouteRecalcInterval then
 | 
						|
                        
 | 
						|
                        DebugPrint("^3[TAXI STATIONS DEBUG]^7 Taxi moving too slow, recalculating route")
 | 
						|
                        driverData.state.lastRouteRecalculation = currentTime
 | 
						|
                        
 | 
						|
                        -- Route neu berechnen
 | 
						|
                        TaxiDriverRecalculateRoute(driver, vehicle)
 | 
						|
                    end
 | 
						|
                end
 | 
						|
            end
 | 
						|
            
 | 
						|
            -- Verhalten basierend auf Umgebung anpassen
 | 
						|
            TaxiDriverAdaptBehavior(driver, vehicle, driverData)
 | 
						|
            
 | 
						|
            lastPos = currentPos
 | 
						|
        end
 | 
						|
    end)
 | 
						|
    
 | 
						|
    return driverData
 | 
						|
end
 | 
						|
 | 
						|
-- Intelligente Befreiung bei Steckenbleiben
 | 
						|
function TaxiDriverIntelligentRecovery(driver, vehicle)
 | 
						|
    if not DoesEntityExist(vehicle) or not DoesEntityExist(driver) then return end
 | 
						|
    
 | 
						|
    -- Aktuelle Position und Umgebung analysieren
 | 
						|
    local vehicleCoords = GetEntityCoords(vehicle)
 | 
						|
    local vehicleHeading = GetEntityHeading(vehicle)
 | 
						|
    local vehicleForwardVector = GetEntityForwardVector(vehicle)
 | 
						|
    
 | 
						|
    -- Prüfen ob Hindernisse vorne, hinten, links, rechts
 | 
						|
    local forwardClear = not IsPositionOccupied(
 | 
						|
        vehicleCoords.x + vehicleForwardVector.x * 4.0,
 | 
						|
        vehicleCoords.y + vehicleForwardVector.y * 4.0,
 | 
						|
        vehicleCoords.z,
 | 
						|
        1.0, false, true, false, false, false, 0, false
 | 
						|
    )
 | 
						|
    
 | 
						|
    local backwardClear = not IsPositionOccupied(
 | 
						|
        vehicleCoords.x - vehicleForwardVector.x * 4.0,
 | 
						|
        vehicleCoords.y - vehicleForwardVector.y * 4.0,
 | 
						|
        vehicleCoords.z,
 | 
						|
        1.0, false, true, false, false, false, 0, false
 | 
						|
    )
 | 
						|
    
 | 
						|
    -- Befreiungsstrategie basierend auf Umgebung
 | 
						|
    ClearPedTasks(driver)
 | 
						|
    
 | 
						|
    if backwardClear then
 | 
						|
        -- Rückwärts fahren wenn hinten frei
 | 
						|
        DebugPrint("^3[TAXI STATIONS DEBUG]^7 Recovery: Backing up")
 | 
						|
        TaskVehicleTempAction(driver, vehicle, 8, 2000) -- Reverse
 | 
						|
        Wait(2000)
 | 
						|
        
 | 
						|
        if forwardClear then
 | 
						|
            -- Wenn vorne auch frei, einfach weiterfahren
 | 
						|
            DebugPrint("^3[TAXI STATIONS DEBUG]^7 Recovery: Path clear, continuing")
 | 
						|
            TaxiDriverContinueRoute(driver, vehicle)
 | 
						|
        else
 | 
						|
            -- Sonst versuchen zu wenden
 | 
						|
            DebugPrint("^3[TAXI STATIONS DEBUG]^7 Recovery: Turning around")
 | 
						|
            TaskVehicleTempAction(driver, vehicle, 7, 2000) -- Turn left
 | 
						|
            Wait(1000)
 | 
						|
            TaskVehicleTempAction(driver, vehicle, 8, 1000) -- Reverse
 | 
						|
            Wait(1000)
 | 
						|
            TaskVehicleTempAction(driver, vehicle, 6, 2000) -- Turn right
 | 
						|
            Wait(1000)
 | 
						|
            TaxiDriverContinueRoute(driver, vehicle)
 | 
						|
        end
 | 
						|
    elseif forwardClear then
 | 
						|
        -- Wenn nur vorne frei, vorwärts fahren
 | 
						|
        DebugPrint("^3[TAXI STATIONS DEBUG]^7 Recovery: Moving forward")
 | 
						|
        TaskVehicleTempAction(driver, vehicle, 1, 2000) -- Forward
 | 
						|
        Wait(2000)
 | 
						|
        TaxiDriverContinueRoute(driver, vehicle)
 | 
						|
    else
 | 
						|
        -- Wenn komplett eingeklemmt, versuche zu rütteln
 | 
						|
        DebugPrint("^3[TAXI STATIONS DEBUG]^7 Recovery: Trying to wiggle free")
 | 
						|
        TaskVehicleTempAction(driver, vehicle, 7, 1000) -- Turn left
 | 
						|
        Wait(1000)
 | 
						|
        TaskVehicleTempAction(driver, vehicle, 8, 800) -- Reverse
 | 
						|
        Wait(800)
 | 
						|
        TaskVehicleTempAction(driver, vehicle, 6, 1000) -- Turn right
 | 
						|
        Wait(1000)
 | 
						|
        TaskVehicleTempAction(driver, vehicle, 1, 800) -- Forward
 | 
						|
        Wait(800)
 | 
						|
        TaxiDriverContinueRoute(driver, vehicle)
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
-- Route neu berechnen
 | 
						|
function TaxiDriverRecalculateRoute(driver, vehicle)
 | 
						|
    if not DoesEntityExist(vehicle) or not DoesEntityExist(driver) then return end
 | 
						|
    
 | 
						|
    -- Aktuelle Zielposition aus dem Fahrzeug-State ermitteln
 | 
						|
    -- Da wir die nicht direkt auslesen können, nehmen wir an, dass es das aktuelle Ziel ist
 | 
						|
    local destination = Entity(vehicle).state.currentDestination
 | 
						|
    
 | 
						|
    if destination then
 | 
						|
        -- Versuche einen alternativen Weg zu finden
 | 
						|
        DebugPrint("^3[TAXI STATIONS DEBUG]^7 Recalculating route to destination")
 | 
						|
        
 | 
						|
        -- Kurz anhalten
 | 
						|
        TaskVehicleTempAction(driver, vehicle, 27, 1000) -- Stop
 | 
						|
        Wait(1000)
 | 
						|
        
 | 
						|
        -- Neue Route mit leicht geändertem Fahrstil
 | 
						|
        local drivingStyle = 786603 -- Normal/Vorsichtig
 | 
						|
        TaskVehicleDriveToCoordLongrange(driver, vehicle, destination.x, destination.y, destination.z, 20.0, drivingStyle, 10.0)
 | 
						|
    else
 | 
						|
        -- Wenn kein Ziel bekannt, einfach weiterfahren
 | 
						|
        TaxiDriverContinueRoute(driver, vehicle)
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
-- Normale Fahrt fortsetzen
 | 
						|
function TaxiDriverContinueRoute(driver, vehicle)
 | 
						|
    if not DoesEntityExist(vehicle) or not DoesEntityExist(driver) then return end
 | 
						|
    
 | 
						|
    -- Ziel aus dem Fahrzeug-State holen
 | 
						|
    local destination = Entity(vehicle).state.currentDestination
 | 
						|
    
 | 
						|
    if destination then
 | 
						|
        -- Zum Ziel fahren mit angepasster Fahrweise
 | 
						|
        local drivingStyle = 786603 -- Normal/Vorsichtig
 | 
						|
        TaskVehicleDriveToCoordLongrange(driver, vehicle, destination.x, destination.y, destination.z, 20.0, drivingStyle, 10.0)
 | 
						|
    else
 | 
						|
        -- Wenn kein Ziel bekannt, einfach geradeaus fahren
 | 
						|
        TaskVehicleDriveWander(driver, vehicle, 15.0, 786603)
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
-- Fahrverhalten an Umgebung anpassen
 | 
						|
function TaxiDriverAdaptBehavior(driver, vehicle, driverData)
 | 
						|
    if not DoesEntityExist(vehicle) or not DoesEntityExist(driver) then return end
 | 
						|
    
 | 
						|
    -- Aktuelle Geschwindigkeit und Position
 | 
						|
    local speed = GetEntitySpeed(vehicle)
 | 
						|
    local vehicleCoords = GetEntityCoords(vehicle)
 | 
						|
    
 | 
						|
    -- Verkehrsdichte in der Umgebung prüfen
 | 
						|
    local vehiclesNearby = 0
 | 
						|
    local vehicles = GetGamePool('CVehicle')
 | 
						|
    for _, otherVehicle in ipairs(vehicles) do
 | 
						|
        if otherVehicle ~= vehicle then
 | 
						|
            local otherCoords = GetEntityCoords(otherVehicle)
 | 
						|
            local distance = #(vehicleCoords - otherCoords)
 | 
						|
            if distance < 15.0 then
 | 
						|
                vehiclesNearby = vehiclesNearby + 1
 | 
						|
            end
 | 
						|
        end
 | 
						|
    end
 | 
						|
    
 | 
						|
    -- Verhalten basierend auf Verkehrsdichte anpassen
 | 
						|
    local targetSpeed = driverData.personality.speedPreference
 | 
						|
    
 | 
						|
    if vehiclesNearby > 5 then
 | 
						|
        -- Viel Verkehr: langsamer und vorsichtiger
 | 
						|
        targetSpeed = targetSpeed * 0.7
 | 
						|
        SetDriverAggressiveness(driver, 0.0)
 | 
						|
    elseif vehiclesNearby > 2 then
 | 
						|
        -- Moderater Verkehr: etwas langsamer
 | 
						|
        targetSpeed = targetSpeed * 0.85
 | 
						|
        SetDriverAggressiveness(driver, 0.1)
 | 
						|
    else
 | 
						|
        -- Wenig Verkehr: normale Geschwindigkeit
 | 
						|
        SetDriverAggressiveness(driver, 0.2)
 | 
						|
    end
 | 
						|
    
 | 
						|
    -- Geschwindigkeit anpassen wenn nötig
 | 
						|
    if math.abs(speed - targetSpeed) > 5.0 then
 | 
						|
        if speed < targetSpeed then
 | 
						|
            -- Beschleunigen
 | 
						|
            TaskVehicleTempAction(driver, vehicle, 23, 500) -- Gentle forward
 | 
						|
        else
 | 
						|
            -- Abbremsen
 | 
						|
            TaskVehicleTempAction(driver, vehicle, 24, 500) -- Gentle brake
 | 
						|
        end
 | 
						|
        
 | 
						|
        -- Nach der Anpassung normale Fahrt fortsetzen
 | 
						|
        Wait(500)
 | 
						|
        TaxiDriverContinueRoute(driver, vehicle)
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
-- Hilfsfunktion um Spieler-Sitz zu ermitteln
 | 
						|
function GetPlayerVehicleSeat(ped, vehicle)
 | 
						|
    if not IsPedInVehicle(ped, vehicle, false) then
 | 
						|
        return nil
 | 
						|
    end
 | 
						|
    
 | 
						|
    -- Alle möglichen Sitze prüfen
 | 
						|
    for seat = -1, 7 do -- -1 = Fahrer, 0 = Beifahrer, 1+ = Hintersitze
 | 
						|
        if GetPedInVehicleSeat(vehicle, seat) == ped then
 | 
						|
            return seat
 | 
						|
        end
 | 
						|
    end
 | 
						|
    
 | 
						|
    return nil
 | 
						|
end
 | 
						|
 | 
						|
-- Event für Einsteigen in Station-Taxi
 | 
						|
RegisterNetEvent('taxi:enterStationVehicle', function(data)
 | 
						|
    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Player trying to enter station vehicle")
 | 
						|
    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Data: " .. json.encode(data))
 | 
						|
    
 | 
						|
    local stationId = data.stationId
 | 
						|
    local vehicleId = data.vehicleId
 | 
						|
    
 | 
						|
    if not stationVehicles[stationId] or not stationVehicles[stationId][vehicleId] then
 | 
						|
        DebugPrint("^1[TAXI STATIONS DEBUG]^7 Vehicle not found in data")
 | 
						|
        lib.notify({
 | 
						|
            title = 'Taxi Service',
 | 
						|
            description = 'Dieses Taxi ist nicht verfügbar',
 | 
						|
            type = 'error'
 | 
						|
        })
 | 
						|
        return
 | 
						|
    end
 | 
						|
    
 | 
						|
    local vehicleInfo = stationVehicles[stationId][vehicleId]
 | 
						|
    
 | 
						|
    if vehicleInfo.occupied then
 | 
						|
        DebugPrint("^1[TAXI STATIONS DEBUG]^7 Vehicle already occupied")
 | 
						|
        lib.notify({
 | 
						|
            title = 'Taxi Service',
 | 
						|
            description = 'Dieses Taxi ist bereits besetzt',
 | 
						|
            type = 'error'
 | 
						|
        })
 | 
						|
        return
 | 
						|
    end
 | 
						|
    
 | 
						|
    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Entering vehicle...")
 | 
						|
    
 | 
						|
    -- Spieler ins Fahrzeug setzen
 | 
						|
    local playerPed = PlayerPedId()
 | 
						|
    local vehicle = vehicleInfo.entity
 | 
						|
    
 | 
						|
    -- Türen entsperren
 | 
						|
    SetVehicleDoorsLocked(vehicle, 1)
 | 
						|
    -- Info-Text anzeigen während Fahrer geladen wird
 | 
						|
    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Showing driver loading text...")
 | 
						|
    lib.showTextUI('🚕 Warte an der Station - Fahrer wird geladen...', {
 | 
						|
        position = "top-center",
 | 
						|
        icon = 'taxi',
 | 
						|
        style = {
 | 
						|
            borderRadius = 10,
 | 
						|
            backgroundColor = '#48BB78',
 | 
						|
            color = 'white'
 | 
						|
        }
 | 
						|
    })
 | 
						|
    
 | 
						|
    -- Kurz warten damit der Text sichtbar wird
 | 
						|
    Wait(1000)
 | 
						|
    
 | 
						|
    -- Verschiedene Fahrer-Models versuchen
 | 
						|
    local driverModels = {
 | 
						|
        "A_C_Chimp", -- Taxi Driver (erste Wahl)
 | 
						|
        "a_m_y_business_01",   -- Business Male
 | 
						|
        "a_m_m_business_01",   -- Business Male 2
 | 
						|
        "mp_m_freemode_01",    -- Male Freemode
 | 
						|
        "a_m_y_downtown_01",   -- Downtown Male
 | 
						|
        "a_m_m_farmer_01",     -- Farmer
 | 
						|
        "a_m_y_hipster_01",    -- Hipster
 | 
						|
        "a_m_y_beach_01"       -- Beach Guy
 | 
						|
    }
 | 
						|
    
 | 
						|
    local driver = nil
 | 
						|
    local driverHash = nil
 | 
						|
    
 | 
						|
    for i, modelName in pairs(driverModels) do
 | 
						|
        DebugPrint("^2[TAXI STATIONS DEBUG]^7 Trying driver model " .. i .. ": " .. modelName)
 | 
						|
        driverHash = GetHashKey(modelName)
 | 
						|
        
 | 
						|
        -- Text während Model-Loading aktualisieren
 | 
						|
        lib.showTextUI('🚕 Lade Fahrer-Model (' .. i .. '/' .. #driverModels .. '): ' .. modelName .. '...', {
 | 
						|
            position = "top-center",
 | 
						|
            icon = 'taxi',
 | 
						|
            style = {
 | 
						|
                borderRadius = 10,
 | 
						|
                backgroundColor = '#48BB78',
 | 
						|
                color = 'white'
 | 
						|
            }
 | 
						|
        })
 | 
						|
        
 | 
						|
        RequestModel(driverHash)
 | 
						|
        local timeout = GetGameTimer() + 8000 -- Längere Wartezeit
 | 
						|
        local attempts = 0
 | 
						|
        
 | 
						|
        while not HasModelLoaded(driverHash) and GetGameTimer() < timeout do
 | 
						|
            attempts = attempts + 1
 | 
						|
            if attempts % 10 == 0 then
 | 
						|
                DebugPrint("^3[TAXI STATIONS DEBUG]^7 Still waiting for model " .. modelName .. " (attempt " .. attempts .. ")")
 | 
						|
            end
 | 
						|
            Wait(100)
 | 
						|
        end
 | 
						|
        
 | 
						|
        if HasModelLoaded(driverHash) then
 | 
						|
            DebugPrint("^2[TAXI STATIONS DEBUG]^7 Driver model " .. modelName .. " loaded successfully")
 | 
						|
            
 | 
						|
            -- Text aktualisieren
 | 
						|
            lib.showTextUI('🚕 Erstelle Fahrer...', {
 | 
						|
                position = "top-center",
 | 
						|
                icon = 'taxi',
 | 
						|
                style = {
 | 
						|
                    borderRadius = 10,
 | 
						|
                    backgroundColor = '#48BB78',
 | 
						|
                    color = 'white'
 | 
						|
                }
 | 
						|
            })
 | 
						|
            
 | 
						|
            driver = CreatePedInsideVehicle(vehicle, 26, driverHash, -1, true, false)
 | 
						|
            
 | 
						|
            if DoesEntityExist(driver) then
 | 
						|
                DebugPrint("^2[TAXI STATIONS DEBUG]^7 Driver created successfully: " .. driver)
 | 
						|
                break
 | 
						|
            else
 | 
						|
                DebugPrint("^1[TAXI STATIONS DEBUG]^7 Failed to create driver with model: " .. modelName)
 | 
						|
                SetModelAsNoLongerNeeded(driverHash)
 | 
						|
            end
 | 
						|
        else
 | 
						|
            DebugPrint("^1[TAXI STATIONS DEBUG]^7 Failed to load driver model: " .. modelName)
 | 
						|
            SetModelAsNoLongerNeeded(driverHash)
 | 
						|
        end
 | 
						|
        
 | 
						|
        Wait(500) -- Kurze Pause zwischen Versuchen
 | 
						|
    end
 | 
						|
    
 | 
						|
    -- Fallback: Notfall-Fahrer erstellen
 | 
						|
    if not driver or not DoesEntityExist(driver) then
 | 
						|
        DebugPrint("^3[TAXI STATIONS DEBUG]^7 Using emergency fallback driver creation...")
 | 
						|
        
 | 
						|
        lib.showTextUI('🚕 Erstelle Notfall-Fahrer...', {
 | 
						|
            position = "top-center",
 | 
						|
            icon = 'taxi',
 | 
						|
            style = {
 | 
						|
                borderRadius = 10,
 | 
						|
                backgroundColor = '#FFA500',
 | 
						|
                color = 'white'
 | 
						|
            }
 | 
						|
        })
 | 
						|
        
 | 
						|
        -- Notfall-Fallback mit Hash-Werten
 | 
						|
        local emergencyModels = {
 | 
						|
            `mp_m_freemode_01`,
 | 
						|
            `a_m_y_hipster_01`,
 | 
						|
            `a_m_m_farmer_01`,
 | 
						|
            `a_m_y_beach_01`
 | 
						|
        }
 | 
						|
        
 | 
						|
        for _, hash in pairs(emergencyModels) do
 | 
						|
            RequestModel(hash)
 | 
						|
            local timeout = GetGameTimer() + 5000
 | 
						|
            while not HasModelLoaded(hash) and GetGameTimer() < timeout do
 | 
						|
                Wait(50)
 | 
						|
            end
 | 
						|
            
 | 
						|
            if HasModelLoaded(hash) then
 | 
						|
                driver = CreatePedInsideVehicle(vehicle, 26, hash, -1, true, false)
 | 
						|
                if DoesEntityExist(driver) then
 | 
						|
                    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Emergency driver created")
 | 
						|
                    driverHash = hash
 | 
						|
                    break
 | 
						|
                end
 | 
						|
                SetModelAsNoLongerNeeded(hash)
 | 
						|
            end
 | 
						|
        end
 | 
						|
        
 | 
						|
        Wait(1000)
 | 
						|
    end
 | 
						|
    
 | 
						|
    -- Wenn immer noch kein Fahrer, ohne Fahrer fortfahren
 | 
						|
    if not driver or not DoesEntityExist(driver) then
 | 
						|
        DebugPrint("^1[TAXI STATIONS DEBUG]^7 Could not create any driver, continuing without driver")
 | 
						|
        
 | 
						|
        lib.showTextUI('❌ Kein Fahrer verfügbar - Du kannst selbst fahren', {
 | 
						|
            position = "top-center",
 | 
						|
            icon = 'exclamation-triangle',
 | 
						|
            style = {
 | 
						|
                borderRadius = 10,
 | 
						|
                backgroundColor = '#FF6B6B',
 | 
						|
                color = 'white'
 | 
						|
            }
 | 
						|
        })
 | 
						|
        
 | 
						|
        Wait(3000) -- 3 Sekunden anzeigen
 | 
						|
        lib.hideTextUI()
 | 
						|
        
 | 
						|
        driver = nil
 | 
						|
        
 | 
						|
        lib.notify({
 | 
						|
            title = 'Taxi Service',
 | 
						|
            description = 'Kein Fahrer verfügbar - Du kannst das Taxi selbst fahren',
 | 
						|
            type = 'warning'
 | 
						|
        })
 | 
						|
    else
 | 
						|
        -- Fahrer erfolgreich erstellt
 | 
						|
        lib.showTextUI('✅ Fahrer bereit - Steige hinten ein!', {
 | 
						|
            position = "top-center",
 | 
						|
            icon = 'check-circle',
 | 
						|
            style = {
 | 
						|
                borderRadius = 10,
 | 
						|
                backgroundColor = '#48BB78',
 | 
						|
                color = 'white'
 | 
						|
            }
 | 
						|
        })
 | 
						|
        
 | 
						|
        Wait(2000) -- 2 Sekunden anzeigen
 | 
						|
        
 | 
						|
        -- Fahrer konfigurieren
 | 
						|
        SetEntityAsMissionEntity(driver, true, true)
 | 
						|
        SetPedFleeAttributes(driver, 0, 0)
 | 
						|
        SetPedCombatAttributes(driver, 17, 1)
 | 
						|
        SetPedSeeingRange(driver, 0.0)
 | 
						|
        SetPedHearingRange(driver, 0.0)
 | 
						|
        SetPedAlertness(driver, 0)
 | 
						|
        SetPedKeepTask(driver, true)
 | 
						|
        SetBlockingOfNonTemporaryEvents(driver, true)
 | 
						|
        
 | 
						|
        -- Fortgeschrittene KI-ähnliche Fahrer-Logik initialisieren
 | 
						|
        local driverData = InitializeTaxiDriverAI(driver, vehicle)
 | 
						|
 | 
						|
        -- Zufälligen Fahrer-Namen generieren
 | 
						|
        local firstNames = {"Max", "Thomas", "Ali", "Mehmet", "Hans", "Peter", "Klaus", "Michael", "Stefan", "Frank"}
 | 
						|
        local lastNames = {"Müller", "Schmidt", "Schneider", "Fischer", "Weber", "Meyer", "Wagner", "Becker", "Schulz", "Hoffmann"}
 | 
						|
        local driverName = firstNames[math.random(#firstNames)] .. " " .. lastNames[math.random(#lastNames)]
 | 
						|
 | 
						|
        -- Fahrer-Name im Fahrzeug-State speichern
 | 
						|
        Entity(vehicle).state.driverName = driverName
 | 
						|
 | 
						|
        lib.notify({
 | 
						|
            title = 'Taxi Service',
 | 
						|
            description = 'Dein Fahrer ' .. driverName .. ' ist bereit - Steige hinten ein',
 | 
						|
            type = 'success'
 | 
						|
        })
 | 
						|
    end
 | 
						|
    
 | 
						|
    -- Spieler HINTEN einsteigen lassen
 | 
						|
    local seatIndex = 1 -- Hinten links als Standard
 | 
						|
    
 | 
						|
    -- Prüfen welche Hintersitze verfügbar sind
 | 
						|
    local availableSeats = {}
 | 
						|
    for i = 1, 3 do -- Sitze 1, 2, 3 (hinten links, hinten mitte, hinten rechts)
 | 
						|
        if IsVehicleSeatFree(vehicle, i) then
 | 
						|
            table.insert(availableSeats, i)
 | 
						|
        end
 | 
						|
    end
 | 
						|
    
 | 
						|
    -- Ersten verfügbaren Hintersitz wählen
 | 
						|
    if #availableSeats > 0 then
 | 
						|
        seatIndex = availableSeats[1]
 | 
						|
        DebugPrint("^2[TAXI STATIONS DEBUG]^7 Using rear seat: " .. seatIndex)
 | 
						|
    else
 | 
						|
        -- Fallback: Beifahrersitz
 | 
						|
        seatIndex = 0
 | 
						|
        DebugPrint("^3[TAXI STATIONS DEBUG]^7 No rear seats available, using passenger seat")
 | 
						|
    end
 | 
						|
    
 | 
						|
    -- Spieler in den gewählten Sitz einsteigen lassen
 | 
						|
    TaskEnterVehicle(playerPed, vehicle, 10000, seatIndex, 1.0, 1, 0)
 | 
						|
    
 | 
						|
    -- Info-Text während Einsteigen
 | 
						|
    lib.showTextUI('🚕 Steige ins Taxi ein...', {
 | 
						|
        position = "top-center",
 | 
						|
        icon = 'car-side',
 | 
						|
        style = {
 | 
						|
            borderRadius = 10,
 | 
						|
            backgroundColor = '#4299E1',
 | 
						|
            color = 'white'
 | 
						|
        }
 | 
						|
    })
 | 
						|
    
 | 
						|
    -- Warten bis Spieler eingestiegen ist
 | 
						|
    CreateThread(function()
 | 
						|
        local enterTimeout = GetGameTimer() + 15000 -- Längere Zeit für Einsteigen
 | 
						|
        local hasEntered = false
 | 
						|
        
 | 
						|
        while GetGameTimer() < enterTimeout and not hasEntered do
 | 
						|
            if IsPedInVehicle(playerPed, vehicle, false) then
 | 
						|
                hasEntered = true
 | 
						|
                vehicleInfo.occupied = true
 | 
						|
                vehicleInfo.driver = driver
 | 
						|
                
 | 
						|
                -- Info-Text verstecken
 | 
						|
                lib.hideTextUI()
 | 
						|
                
 | 
						|
                DebugPrint("^2[TAXI STATIONS DEBUG]^7 Player entered successfully")
 | 
						|
                
 | 
						|
                -- Prüfen ob Spieler wirklich hinten sitzt
 | 
						|
                local playerSeat = GetPlayerVehicleSeat(playerPed, vehicle)
 | 
						|
                DebugPrint("^2[TAXI STATIONS DEBUG]^7 Player is in seat: " .. tostring(playerSeat))
 | 
						|
                
 | 
						|
                if playerSeat == -1 then -- Fahrersitz
 | 
						|
                    DebugPrint("^3[TAXI STATIONS DEBUG]^7 Player is in driver seat, moving to passenger area")
 | 
						|
                    
 | 
						|
                    if driver and DoesEntityExist(driver) then
 | 
						|
                        -- Spieler zum nächsten verfügbaren Sitz bewegen
 | 
						|
                        Wait(1000)
 | 
						|
                        TaskShuffleToNextVehicleSeat(playerPed, vehicle)
 | 
						|
                        Wait(2000)
 | 
						|
                    end
 | 
						|
                end
 | 
						|
                
 | 
						|
                lib.notify({
 | 
						|
                    title = 'Taxi Service',
 | 
						|
                    description = 'Willkommen im Taxi! Wähle dein Ziel.',
 | 
						|
                    type = 'success'
 | 
						|
                })
 | 
						|
                
 | 
						|
                -- Ziel-Menu öffnen
 | 
						|
                Wait(1000) -- Kurz warten damit Einsteigen abgeschlossen ist
 | 
						|
                OpenStationTaxiMenu(stationId, vehicleId, vehicle, driver, vehicleInfo.data.pricePerKm)
 | 
						|
                break
 | 
						|
            end
 | 
						|
            Wait(100)
 | 
						|
        end
 | 
						|
        
 | 
						|
        if not hasEntered then
 | 
						|
            DebugPrint("^1[TAXI STATIONS DEBUG]^7 Player failed to enter vehicle")
 | 
						|
            
 | 
						|
            -- Info-Text verstecken
 | 
						|
            lib.hideTextUI()
 | 
						|
            
 | 
						|
            lib.notify({
 | 
						|
                title = 'Taxi Service',
 | 
						|
                description = 'Einsteigen fehlgeschlagen',
 | 
						|
                type = 'error'
 | 
						|
            })
 | 
						|
            
 | 
						|
            -- Cleanup
 | 
						|
            if driver and DoesEntityExist(driver) then
 | 
						|
                DeleteEntity(driver)
 | 
						|
            end
 | 
						|
            SetVehicleDoorsLocked(vehicle, 2)
 | 
						|
            vehicleInfo.occupied = false
 | 
						|
        end
 | 
						|
    end)
 | 
						|
end)
 | 
						|
 | 
						|
function OpenStationTaxiMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
 | 
						|
    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Opening station taxi menu")
 | 
						|
    
 | 
						|
    local options = {}
 | 
						|
    
 | 
						|
    -- Bekannte Ziele hinzufügen
 | 
						|
    for _, destination in pairs(Config.KnownDestinations) do
 | 
						|
        local customPrice = math.max(Config.MinFare, math.ceil((CalculateDistanceToCoords(destination.coords) / 1000) * pricePerKm))
 | 
						|
        table.insert(options, {
 | 
						|
            title = destination.name,
 | 
						|
            description = 'Preis: $' .. customPrice .. ' | Entfernung: ' .. math.ceil(CalculateDistanceToCoords(destination.coords) / 1000 * 100) / 100 .. 'km',
 | 
						|
            icon = 'map-marker',
 | 
						|
            onSelect = function()
 | 
						|
                StartStationTaxiRide(stationId, vehicleId, vehicle, driver, destination.coords, customPrice)
 | 
						|
            end
 | 
						|
        })
 | 
						|
    end
 | 
						|
    
 | 
						|
    -- Andere Taxi-Stationen als Ziele
 | 
						|
    table.insert(options, {
 | 
						|
        title = '📍 Andere Taxi-Stationen',
 | 
						|
        description = 'Fahre zu einer anderen Taxi-Station',
 | 
						|
        icon = 'taxi',
 | 
						|
        onSelect = function()
 | 
						|
            OpenStationSelectionMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
 | 
						|
        end
 | 
						|
    })
 | 
						|
    
 | 
						|
    -- Waypoint Option
 | 
						|
    table.insert(options, {
 | 
						|
        title = 'Zu meinem Waypoint',
 | 
						|
        description = 'Fahre zu deinem gesetzten Waypoint',
 | 
						|
        icon = 'location-dot',
 | 
						|
        onSelect = function()
 | 
						|
            local waypoint = GetFirstBlipInfoId(8)
 | 
						|
            if DoesBlipExist(waypoint) then
 | 
						|
                local coords = GetBlipInfoIdCoord(waypoint)
 | 
						|
                local distance = CalculateDistanceToCoords(coords) / 1000
 | 
						|
                local price = math.max(Config.MinFare, math.ceil(distance * pricePerKm))
 | 
						|
                StartStationTaxiRide(stationId, vehicleId, vehicle, driver, coords, price)
 | 
						|
            else
 | 
						|
                lib.notify({
 | 
						|
                    title = 'Taxi Service',
 | 
						|
                    description = 'Du hast keinen Waypoint gesetzt',
 | 
						|
                    type = 'error'
 | 
						|
                })
 | 
						|
                OpenStationTaxiMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
 | 
						|
            end
 | 
						|
        end
 | 
						|
    })
 | 
						|
    
 | 
						|
    -- Selbst fahren Option (wenn kein Fahrer)
 | 
						|
    if not driver or not DoesEntityExist(driver) then
 | 
						|
        table.insert(options, {
 | 
						|
            title = '🚗 Selbst fahren',
 | 
						|
            description = 'Du fährst das Taxi selbst (kostenlos)',
 | 
						|
            icon = 'car',
 | 
						|
            onSelect = function()
 | 
						|
                SelfDriveStationTaxi(stationId, vehicleId, vehicle)
 | 
						|
            end
 | 
						|
        })
 | 
						|
    end
 | 
						|
    
 | 
						|
    -- Aussteigen Option
 | 
						|
    table.insert(options, {
 | 
						|
        title = 'Aussteigen',
 | 
						|
        description = 'Das Taxi verlassen',
 | 
						|
        icon = 'door-open',
 | 
						|
        onSelect = function()
 | 
						|
            ExitStationTaxi(stationId, vehicleId, vehicle, driver)
 | 
						|
        end
 | 
						|
    })
 | 
						|
 | 
						|
    lib.registerContext({
 | 
						|
        id = 'station_taxi_menu',
 | 
						|
        title = 'Taxi - Ziel wählen (' .. Config.TaxiStations[stationId].name .. ')',
 | 
						|
        options = options
 | 
						|
    })
 | 
						|
 | 
						|
    lib.showContext('station_taxi_menu')
 | 
						|
end
 | 
						|
 | 
						|
function SelfDriveStationTaxi(stationId, vehicleId, vehicle)
 | 
						|
    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Player driving taxi themselves")
 | 
						|
    
 | 
						|
    local playerPed = PlayerPedId()
 | 
						|
    
 | 
						|
    -- Spieler zum Fahrersitz bewegen
 | 
						|
    TaskShuffleToNextVehicleSeat(playerPed, vehicle)
 | 
						|
    
 | 
						|
    lib.notify({
 | 
						|
        title = 'Taxi Service',
 | 
						|
        description = 'Du fährst das Taxi jetzt selbst. Bringe es zur Station zurück wenn du fertig bist.',
 | 
						|
        type = 'info'
 | 
						|
    })
 | 
						|
    
 | 
						|
    -- Überwachung für Rückgabe
 | 
						|
    CreateThread(function()
 | 
						|
        while DoesEntityExist(vehicle) do
 | 
						|
            local playerPed = PlayerPedId()
 | 
						|
            
 | 
						|
            -- Prüfen ob Spieler noch im Fahrzeug ist
 | 
						|
            if not IsPedInVehicle(playerPed, vehicle, false) then
 | 
						|
                DebugPrint("^2[TAXI STATIONS DEBUG]^7 Player left self-drive taxi")
 | 
						|
                
 | 
						|
                -- Nach 30 Sekunden Taxi zurück zur Station
 | 
						|
                SetTimeout(30000, function()
 | 
						|
                    ReturnTaxiToStation(stationId, vehicleId, vehicle, nil)
 | 
						|
                end)
 | 
						|
                break
 | 
						|
            end
 | 
						|
            
 | 
						|
            Wait(5000)
 | 
						|
        end
 | 
						|
    end)
 | 
						|
end
 | 
						|
 | 
						|
function OpenStationSelectionMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
 | 
						|
    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Opening station selection menu")
 | 
						|
    
 | 
						|
    local options = {}
 | 
						|
    
 | 
						|
    for otherStationId, station in pairs(Config.TaxiStations) do
 | 
						|
        if otherStationId ~= stationId then
 | 
						|
            local distance = CalculateDistanceToCoords(station.blipCoords) / 1000
 | 
						|
            local price = math.max(Config.MinFare, math.ceil(distance * pricePerKm))
 | 
						|
            
 | 
						|
            table.insert(options, {
 | 
						|
                title = station.name,
 | 
						|
                description = 'Preis: $' .. price .. ' | Entfernung: ' .. math.ceil(distance * 100) / 100 .. 'km',
 | 
						|
                icon = 'building',
 | 
						|
                onSelect = function()
 | 
						|
                    StartStationTaxiRide(stationId, vehicleId, vehicle, driver, station.blipCoords, price)
 | 
						|
                end
 | 
						|
            })
 | 
						|
        end
 | 
						|
    end
 | 
						|
    
 | 
						|
    -- Zurück Option
 | 
						|
    table.insert(options, {
 | 
						|
        title = '← Zurück',
 | 
						|
        description = 'Zurück zum Hauptmenü',
 | 
						|
        icon = 'arrow-left',
 | 
						|
        onSelect = function()
 | 
						|
            OpenStationTaxiMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
 | 
						|
        end
 | 
						|
    })
 | 
						|
 | 
						|
    lib.registerContext({
 | 
						|
        id = 'station_selection_menu',
 | 
						|
        title = 'Taxi-Stationen',
 | 
						|
        options = options
 | 
						|
    })
 | 
						|
 | 
						|
    lib.showContext('station_selection_menu')
 | 
						|
end
 | 
						|
 | 
						|
function StartStationTaxiRide(stationId, vehicleId, vehicle, driver, destination, price)
 | 
						|
    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Starting station taxi ride to: " .. tostring(destination.x) .. ", " .. tostring(destination.y) .. ", " .. tostring(destination.z))
 | 
						|
    
 | 
						|
    -- Wenn kein Fahrer, Spieler selbst fahren lassen
 | 
						|
    if not driver or not DoesEntityExist(driver) then
 | 
						|
        lib.notify({
 | 
						|
            title = 'Taxi Service',
 | 
						|
            description = 'Kein Fahrer verfügbar. Fahre selbst zum Ziel! (Kostenlos)',
 | 
						|
            type = 'info'
 | 
						|
        })
 | 
						|
        
 | 
						|
        -- Destination Blip erstellen
 | 
						|
        local destinationBlip = AddBlipForCoord(destination.x, destination.y, destination.z)
 | 
						|
        SetBlipSprite(destinationBlip, 1)
 | 
						|
        SetBlipColour(destinationBlip, 2)
 | 
						|
        SetBlipScale(destinationBlip, 0.8)
 | 
						|
        SetBlipRoute(destinationBlip, true) -- Route zum Ziel anzeigen
 | 
						|
        BeginTextCommandSetBlipName("STRING")
 | 
						|
        AddTextComponentString("Taxi Ziel")
 | 
						|
        EndTextCommandSetBlipName(destinationBlip)
 | 
						|
        
 | 
						|
        -- Route setzen
 | 
						|
        SetNewWaypoint(destination.x, destination.y)
 | 
						|
        
 | 
						|
        return
 | 
						|
    end
 | 
						|
    
 | 
						|
    lib.notify({
 | 
						|
        title = 'Taxi Service',
 | 
						|
        description = 'Fahrt gestartet - Preis: $' .. price,
 | 
						|
        type = 'success'
 | 
						|
    })
 | 
						|
    
 | 
						|
    -- Destination Blip erstellen
 | 
						|
    local destinationBlip = AddBlipForCoord(destination.x, destination.y, destination.z)
 | 
						|
    SetBlipSprite(destinationBlip, 1)
 | 
						|
    SetBlipColour(destinationBlip, 2)
 | 
						|
    SetBlipScale(destinationBlip, 0.8)
 | 
						|
    SetBlipRoute(destinationBlip, true) -- Route zum Ziel anzeigen
 | 
						|
    BeginTextCommandSetBlipName("STRING")
 | 
						|
    AddTextComponentString("Taxi Ziel")
 | 
						|
    EndTextCommandSetBlipName(destinationBlip)
 | 
						|
    
 | 
						|
    -- Ziel im Fahrzeug-State speichern für die KI-Logik
 | 
						|
    Entity(vehicle).state.currentDestination = destination
 | 
						|
 | 
						|
    -- Zum Ziel fahren mit verbesserter Navigation
 | 
						|
    local drivingStyle = 786603 -- Normal/Vorsichtig
 | 
						|
    TaskVehicleDriveToCoordLongrange(driver, vehicle, destination.x, destination.y, destination.z, 20.0, drivingStyle, 10.0)
 | 
						|
 | 
						|
    -- Fahrer-Dialog anzeigen
 | 
						|
    local driverName = Entity(vehicle).state.driverName or "Taxi-Fahrer"
 | 
						|
    local dialogOptions = {
 | 
						|
        "Ich bringe dich sicher ans Ziel.",
 | 
						|
        "Schönes Wetter heute, oder?",
 | 
						|
        "Ich kenne eine Abkürzung.",
 | 
						|
        "Bist du aus der Gegend?",
 | 
						|
        "Ich fahre schon seit 15 Jahren Taxi.",
 | 
						|
        "Entspann dich und genieße die Fahrt."
 | 
						|
    }
 | 
						|
 | 
						|
    -- Zufälligen Dialog auswählen und anzeigen
 | 
						|
    Wait(3000) -- Kurz warten bevor der Fahrer spricht
 | 
						|
    lib.notify({
 | 
						|
        title = driverName,
 | 
						|
        description = dialogOptions[math.random(#dialogOptions)],
 | 
						|
        type = 'info',
 | 
						|
        icon = 'comment',
 | 
						|
        position = 'top-center',
 | 
						|
        duration = 5000
 | 
						|
    })
 | 
						|
    
 | 
						|
    -- Fahrt überwachen (vereinfacht, da KI-Logik die meiste Arbeit übernimmt)
 | 
						|
    CreateThread(function()
 | 
						|
        local rideTimeout = GetGameTimer() + (8 * 60 * 1000) -- 8 Minuten Timeout
 | 
						|
        
 | 
						|
        while DoesEntityExist(vehicle) and DoesEntityExist(driver) do
 | 
						|
            local vehicleCoords = GetEntityCoords(vehicle)
 | 
						|
            local distance = #(vector3(destination.x, destination.y, destination.z) - vehicleCoords)
 | 
						|
            
 | 
						|
            -- Überprüfen ob wir angekommen sind
 | 
						|
            if distance < 10.0 then
 | 
						|
                -- Angekommen
 | 
						|
                TaskVehicleTempAction(driver, vehicle, 27, 3000)
 | 
						|
                
 | 
						|
                DebugPrint("^2[TAXI STATIONS DEBUG]^7 Arrived at destination")
 | 
						|
                lib.notify({
 | 
						|
                    title = 'Taxi Service',
 | 
						|
                    description = 'Du bist angekommen! Preis: $' .. price,
 | 
						|
                    type = 'success'
 | 
						|
                })
 | 
						|
                
 | 
						|
                -- Bezahlung
 | 
						|
                TriggerServerEvent('taxi:payFare', price)
 | 
						|
                
 | 
						|
                -- Blip entfernen
 | 
						|
                RemoveBlip(destinationBlip)
 | 
						|
                
 | 
						|
                -- Fahrer-Dialog anzeigen
 | 
						|
                local driverName = Entity(vehicle).state.driverName or "Taxi-Fahrer"
 | 
						|
                local arrivalDialogs = {
 | 
						|
                    "Wir sind da! Das macht dann $" .. price .. ".",
 | 
						|
                    "Angekommen! $" .. price .. " bitte.",
 | 
						|
                    "Hier sind wir. $" .. price .. ", bargeldlos ist auch möglich.",
 | 
						|
                    "Ziel erreicht! Das macht $" .. price .. "."
 | 
						|
                }
 | 
						|
                
 | 
						|
                lib.notify({
 | 
						|
                    title = driverName,
 | 
						|
                    description = arrivalDialogs[math.random(#arrivalDialogs)],
 | 
						|
                    type = 'info',
 | 
						|
                    icon = 'comment',
 | 
						|
                    position = 'top-center',
 | 
						|
                    duration = 5000
 | 
						|
                })
 | 
						|
                
 | 
						|
                -- Nach 10 Sekunden Taxi zurück zur Station
 | 
						|
                SetTimeout(10000, function()
 | 
						|
                    ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
 | 
						|
                end)
 | 
						|
                
 | 
						|
                break
 | 
						|
            end
 | 
						|
            
 | 
						|
            -- Überprüfen ob die Fahrt zu lange dauert
 | 
						|
            if GetGameTimer() > rideTimeout then
 | 
						|
                DebugPrint("^1[TAXI STATIONS DEBUG]^7 Taxi ride timed out!")
 | 
						|
                lib.notify({
 | 
						|
                    title = 'Taxi Service',
 | 
						|
                    description = 'Die Fahrt dauert zu lange. Wir sind fast da!',
 | 
						|
                    type = 'warning'
 | 
						|
                })
 | 
						|
                
 | 
						|
                -- Teleportiere Taxi in die Nähe des Ziels
 | 
						|
                local offset = vector3(
 | 
						|
                    math.random(-20, 20),
 | 
						|
                    math.random(-20, 20),
 | 
						|
                    0
 | 
						|
                )
 | 
						|
                local nearDestination = vector3(destination.x, destination.y, destination.z) + offset
 | 
						|
                
 | 
						|
                -- Finde gültige Z-Koordinate
 | 
						|
                local success, groundZ = GetGroundZFor_3dCoord(nearDestination.x, nearDestination.y, nearDestination.z, true)
 | 
						|
                if success then
 | 
						|
                    nearDestination = vector3(nearDestination.x, nearDestination.y, groundZ)
 | 
						|
                end
 | 
						|
                
 | 
						|
                -- Teleportiere Taxi
 | 
						|
                SetEntityCoords(vehicle, nearDestination.x, nearDestination.y, nearDestination.z, false, false, false, false)
 | 
						|
                
 | 
						|
                -- Neues Timeout setzen (1 Minute)
 | 
						|
                rideTimeout = GetGameTimer() + (60 * 1000)
 | 
						|
            end
 | 
						|
            
 | 
						|
            Wait(2000)
 | 
						|
        end
 | 
						|
    end)
 | 
						|
end
 | 
						|
 | 
						|
function ExitStationTaxi(stationId, vehicleId, vehicle, driver)
 | 
						|
    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Player exiting station taxi")
 | 
						|
    
 | 
						|
    local playerPed = PlayerPedId()
 | 
						|
    TaskLeaveVehicle(playerPed, vehicle, 0)
 | 
						|
    
 | 
						|
    lib.notify({
 | 
						|
        title = 'Taxi Service',
 | 
						|
        description = 'Du bist ausgestiegen',
 | 
						|
        type = 'info'
 | 
						|
    })
 | 
						|
    
 | 
						|
    -- Taxi zurück zur Station nach 5 Sekunden
 | 
						|
    SetTimeout(5000, function()
 | 
						|
        ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
 | 
						|
    end)
 | 
						|
end
 | 
						|
 | 
						|
function ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
 | 
						|
    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Returning taxi to station: " .. stationId .. "/" .. vehicleId)
 | 
						|
    
 | 
						|
    if not stationVehicles[stationId] or not stationVehicles[stationId][vehicleId] then
 | 
						|
        DebugPrint("^1[TAXI STATIONS DEBUG]^7 Station vehicle data not found for return")
 | 
						|
        return
 | 
						|
    end
 | 
						|
    
 | 
						|
    if not DoesEntityExist(vehicle) then
 | 
						|
        DebugPrint("^1[TAXI STATIONS DEBUG]^7 Vehicle doesn't exist anymore")
 | 
						|
        -- Fahrzeug als nicht besetzt markieren
 | 
						|
        stationVehicles[stationId][vehicleId].occupied = false
 | 
						|
        stationVehicles[stationId][vehicleId].driver = nil
 | 
						|
        stationVehicles[stationId][vehicleId].entity = nil
 | 
						|
        
 | 
						|
        -- Nach Respawn-Zeit neues Fahrzeug spawnen
 | 
						|
        DebugPrint("^2[TAXI STATIONS DEBUG]^7 Scheduling respawn in " .. Config.StationTaxiRespawnTime .. " seconds")
 | 
						|
        SetTimeout(Config.StationTaxiRespawnTime * 1000, function()
 | 
						|
            if stationVehicles[stationId] and stationVehicles[stationId][vehicleId] then
 | 
						|
                local vehicleData = stationVehicles[stationId][vehicleId].data
 | 
						|
                DebugPrint("^2[TAXI STATIONS DEBUG]^7 Respawning vehicle at station")
 | 
						|
                SpawnStationVehicle(stationId, vehicleId, vehicleData)
 | 
						|
            end
 | 
						|
        end)
 | 
						|
        return
 | 
						|
    end
 | 
						|
    
 | 
						|
    -- Wenn Fahrer existiert, Taxi zur Station zurückfahren lassen
 | 
						|
    if driver and DoesEntityExist(driver) then
 | 
						|
        DebugPrint("^2[TAXI STATIONS DEBUG]^7 Making taxi drive back to station")
 | 
						|
        
 | 
						|
        -- Zufällige Position in der Nähe der Station finden
 | 
						|
        local stationCoords = Config.TaxiStations[stationId].coords
 | 
						|
        
 | 
						|
        -- Taxi zur Station zurückfahren lassen mit geduldiger Fahrweise
 | 
						|
        local drivingStyle = 786603 -- Normal/Vorsichtig
 | 
						|
        TaskVehicleDriveToCoordLongrange(driver, vehicle, stationCoords.x, stationCoords.y, stationCoords.z, 20.0, drivingStyle, 10.0)
 | 
						|
        
 | 
						|
        -- qb-target entfernen während der Fahrt
 | 
						|
        exports['qb-target']:RemoveTargetEntity(vehicle)
 | 
						|
        
 | 
						|
        -- Nach 10 Sekunden tatsächlich löschen
 | 
						|
        SetTimeout(10000, function()
 | 
						|
            -- Fahrer löschen
 | 
						|
            if driver and DoesEntityExist(driver) then
 | 
						|
                DeleteEntity(driver)
 | 
						|
                DebugPrint("^2[TAXI STATIONS DEBUG]^7 Driver deleted")
 | 
						|
            end
 | 
						|
            
 | 
						|
            -- Fahrzeug löschen
 | 
						|
            if DoesEntityExist(vehicle) then
 | 
						|
                DeleteEntity(vehicle)
 | 
						|
                DebugPrint("^2[TAXI STATIONS DEBUG]^7 Vehicle deleted")
 | 
						|
            end
 | 
						|
            
 | 
						|
            -- Fahrzeug als nicht besetzt markieren
 | 
						|
            stationVehicles[stationId][vehicleId].occupied = false
 | 
						|
            stationVehicles[stationId][vehicleId].driver = nil
 | 
						|
            stationVehicles[stationId][vehicleId].entity = nil
 | 
						|
            
 | 
						|
            -- Nach Respawn-Zeit neues Fahrzeug spawnen
 | 
						|
            DebugPrint("^2[TAXI STATIONS DEBUG]^7 Scheduling respawn in " .. Config.StationTaxiRespawnTime .. " seconds")
 | 
						|
            SetTimeout(Config.StationTaxiRespawnTime * 1000, function()
 | 
						|
                if stationVehicles[stationId] and stationVehicles[stationId][vehicleId] then
 | 
						|
                    local vehicleData = stationVehicles[stationId][vehicleId].data
 | 
						|
                    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Respawning vehicle at station")
 | 
						|
                    SpawnStationVehicle(stationId, vehicleId, vehicleData)
 | 
						|
                end
 | 
						|
            end)
 | 
						|
        end)
 | 
						|
    else
 | 
						|
        -- Sofort löschen wenn kein Fahrer da ist
 | 
						|
        -- qb-target entfernen
 | 
						|
        if DoesEntityExist(vehicle) then
 | 
						|
            exports['qb-target']:RemoveTargetEntity(vehicle)
 | 
						|
            DeleteEntity(vehicle)
 | 
						|
            DebugPrint("^2[TAXI STATIONS DEBUG]^7 Vehicle deleted")
 | 
						|
        end
 | 
						|
        
 | 
						|
        -- Fahrzeug als nicht besetzt markieren
 | 
						|
        stationVehicles[stationId][vehicleId].occupied = false
 | 
						|
        stationVehicles[stationId][vehicleId].driver = nil
 | 
						|
        stationVehicles[stationId][vehicleId].entity = nil
 | 
						|
        
 | 
						|
        -- Nach Respawn-Zeit neues Fahrzeug spawnen
 | 
						|
        DebugPrint("^2[TAXI STATIONS DEBUG]^7 Scheduling respawn in " .. Config.StationTaxiRespawnTime .. " seconds")
 | 
						|
        SetTimeout(Config.StationTaxiRespawnTime * 1000, function()
 | 
						|
            if stationVehicles[stationId] and stationVehicles[stationId][vehicleId] then
 | 
						|
                local vehicleData = stationVehicles[stationId][vehicleId].data
 | 
						|
                DebugPrint("^2[TAXI STATIONS DEBUG]^7 Respawning vehicle at station")
 | 
						|
                SpawnStationVehicle(stationId, vehicleId, vehicleData)
 | 
						|
            end
 | 
						|
        end)
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
function CalculateDistanceToCoords(coords)
 | 
						|
    local playerCoords = GetEntityCoords(PlayerPedId())
 | 
						|
    return #(playerCoords - coords)
 | 
						|
end
 | 
						|
 | 
						|
-- Command um nächste Taxi-Station zu finden
 | 
						|
RegisterCommand('nearesttaxi', function()
 | 
						|
    local playerCoords = GetEntityCoords(PlayerPedId())
 | 
						|
    local nearestStation = nil
 | 
						|
    local nearestDistance = math.huge
 | 
						|
    
 | 
						|
    for stationId, station in pairs(Config.TaxiStations) do
 | 
						|
        local distance = #(playerCoords - station.blipCoords)
 | 
						|
        if distance < nearestDistance then
 | 
						|
            nearestDistance = distance
 | 
						|
            nearestStation = {id = stationId, data = station, distance = distance}
 | 
						|
        end
 | 
						|
    end
 | 
						|
    
 | 
						|
    if nearestStation then
 | 
						|
        lib.notify({
 | 
						|
            title = 'Taxi Service',
 | 
						|
            description = 'Nächste Station: ' .. nearestStation.data.name .. ' (' .. math.ceil(nearestDistance) .. 'm)',
 | 
						|
            type = 'info'
 | 
						|
        })
 | 
						|
        
 | 
						|
        -- Waypoint zur nächsten Station setzen
 | 
						|
        SetNewWaypoint(nearestStation.data.blipCoords.x, nearestStation.data.blipCoords.y)
 | 
						|
    else
 | 
						|
        lib.notify({
 | 
						|
            title = 'Taxi Service',
 | 
						|
            description = 'Keine Taxi-Station gefunden',
 | 
						|
            type = 'error'
 | 
						|
        })
 | 
						|
    end
 | 
						|
end)
 | 
						|
 | 
						|
-- Event für Admin Respawn
 | 
						|
RegisterNetEvent('taxi:respawnAllStations', function()
 | 
						|
    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Respawning all stations...")
 | 
						|
    
 | 
						|
    -- Alle bestehenden Fahrzeuge löschen
 | 
						|
    for stationId, vehicles in pairs(stationVehicles) do
 | 
						|
        for vehicleId, vehicleInfo in pairs(vehicles) do
 | 
						|
            if vehicleInfo.entity and DoesEntityExist(vehicleInfo.entity) then
 | 
						|
                exports['qb-target']:RemoveTargetEntity(vehicleInfo.entity)
 | 
						|
                DeleteEntity(vehicleInfo.entity)
 | 
						|
            end
 | 
						|
            if vehicleInfo.driver and DoesEntityExist(vehicleInfo.driver) then
 | 
						|
                DeleteEntity(vehicleInfo.driver)
 | 
						|
            end
 | 
						|
        end
 | 
						|
    end
 | 
						|
    
 | 
						|
    -- Alle Blips entfernen
 | 
						|
    for _, blip in pairs(stationBlips) do
 | 
						|
        RemoveBlip(blip)
 | 
						|
    end
 | 
						|
    
 | 
						|
    -- Variablen zurücksetzen
 | 
						|
    stationVehicles = {}
 | 
						|
    stationBlips = {}
 | 
						|
    
 | 
						|
    -- Stationen neu initialisieren
 | 
						|
    Wait(1000)
 | 
						|
    InitializeTaxiStations()
 | 
						|
    
 | 
						|
    lib.notify({
 | 
						|
        title = 'Taxi Service',
 | 
						|
        description = 'Alle Taxi-Stationen wurden neu gespawnt',
 | 
						|
        type = 'success'
 | 
						|
    })
 | 
						|
end)
 | 
						|
 | 
						|
-- Thread zum Überwachen der Tasten im Stations-Taxi
 | 
						|
CreateThread(function()
 | 
						|
    while true do
 | 
						|
        Wait(0)
 | 
						|
        
 | 
						|
        local playerPed = PlayerPedId()
 | 
						|
        local inStationTaxi = false
 | 
						|
        local currentStationTaxi = nil
 | 
						|
        local currentStationId = nil
 | 
						|
        local currentVehicleId = nil
 | 
						|
        local currentDriver = nil
 | 
						|
        local pricePerKm = 0
 | 
						|
        
 | 
						|
        -- Prüfen ob Spieler in einem Stations-Taxi sitzt
 | 
						|
        for stationId, vehicles in pairs(stationVehicles) do
 | 
						|
            for vehicleId, vehicleInfo in pairs(vehicles) do
 | 
						|
                if vehicleInfo.entity and DoesEntityExist(vehicleInfo.entity) and vehicleInfo.occupied then
 | 
						|
                    if IsPedInVehicle(playerPed, vehicleInfo.entity, false) then
 | 
						|
                        inStationTaxi = true
 | 
						|
                        currentStationTaxi = vehicleInfo.entity
 | 
						|
                        currentStationId = stationId
 | 
						|
                        currentVehicleId = vehicleId
 | 
						|
                        currentDriver = vehicleInfo.driver
 | 
						|
                        pricePerKm = vehicleInfo.data.pricePerKm
 | 
						|
                        break
 | 
						|
                    end
 | 
						|
                end
 | 
						|
            end
 | 
						|
            if inStationTaxi then break end
 | 
						|
        end
 | 
						|
        
 | 
						|
        if inStationTaxi and currentStationTaxi then
 | 
						|
            -- Zeige Hinweise an
 | 
						|
            local helpText = '[E] - Ziel wählen     [F] - Fahrt beenden'
 | 
						|
            lib.showTextUI(helpText, {
 | 
						|
                position = "top-center",
 | 
						|
                icon = 'taxi',
 | 
						|
                style = {
 | 
						|
                    borderRadius = 10,
 | 
						|
                    backgroundColor = '#48BB78',
 | 
						|
                    color = 'white'
 | 
						|
                }
 | 
						|
            })
 | 
						|
            
 | 
						|
            -- Wenn E gedrückt wird, öffne Menü
 | 
						|
            if IsControlJustReleased(0, 38) then -- E Taste
 | 
						|
                OpenStationTaxiMenu(currentStationId, currentVehicleId, currentStationTaxi, currentDriver, pricePerKm)
 | 
						|
            end
 | 
						|
            
 | 
						|
            -- Wenn F gedrückt wird, beende Fahrt
 | 
						|
            if IsControlJustReleased(0, 23) then -- F Taste
 | 
						|
                lib.hideTextUI()
 | 
						|
                EndStationTaxiRide(currentStationId, currentVehicleId, currentStationTaxi, currentDriver)
 | 
						|
            end
 | 
						|
        else
 | 
						|
            -- Nicht in einem Stations-Taxi
 | 
						|
            lib.hideTextUI()
 | 
						|
            Wait(1000)
 | 
						|
        end
 | 
						|
    end
 | 
						|
end)
 | 
						|
 | 
						|
-- Funktion zum Beenden der Stations-Taxi Fahrt
 | 
						|
function EndStationTaxiRide(stationId, vehicleId, vehicle, driver)
 | 
						|
    DebugPrint("^2[TAXI STATIONS DEBUG]^7 Ending station taxi ride")
 | 
						|
    
 | 
						|
    if not vehicle or not DoesEntityExist(vehicle) then
 | 
						|
        return
 | 
						|
    end
 | 
						|
    
 | 
						|
    local playerPed = PlayerPedId()
 | 
						|
    
 | 
						|
    -- Fahrt beenden Benachrichtigung
 | 
						|
    lib.notify({
 | 
						|
        title = 'Taxi Service',
 | 
						|
        description = 'Fahrt beendet. Du steigst aus.',
 | 
						|
        type = 'info'
 | 
						|
    })
 | 
						|
    
 | 
						|
    -- Spieler aussteigen lassen
 | 
						|
    TaskLeaveVehicle(playerPed, vehicle, 0)
 | 
						|
    
 | 
						|
    -- Warten bis ausgestiegen
 | 
						|
    CreateThread(function()
 | 
						|
        local timeout = GetGameTimer() + 5000
 | 
						|
        while GetGameTimer() < timeout do
 | 
						|
            if not IsPedInVehicle(playerPed, vehicle, false) then
 | 
						|
                -- Spieler ist ausgestiegen
 | 
						|
                break
 | 
						|
            end
 | 
						|
            Wait(100)
 | 
						|
        end
 | 
						|
        
 | 
						|
        -- Taxi nach 5 Sekunden zurück zur Station
 | 
						|
        SetTimeout(5000, function()
 | 
						|
            ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
 | 
						|
        end)
 | 
						|
    end)
 | 
						|
end
 | 
						|
 | 
						|
-- Cleanup beim Resource Stop
 | 
						|
AddEventHandler('onResourceStop', function(resourceName)
 | 
						|
    if GetCurrentResourceName() == resourceName then
 | 
						|
        DebugPrint("^2[TAXI STATIONS DEBUG]^7 Cleaning up stations...")
 | 
						|
        
 | 
						|
        -- TextUI verstecken falls noch angezeigt
 | 
						|
        lib.hideTextUI()
 | 
						|
        
 | 
						|
        -- Alle Station-Fahrzeuge löschen
 | 
						|
        for stationId, vehicles in pairs(stationVehicles) do
 | 
						|
            for vehicleId, vehicleInfo in pairs(vehicles) do
 | 
						|
                if vehicleInfo.entity and DoesEntityExist(vehicleInfo.entity) then
 | 
						|
                    exports['qb-target']:RemoveTargetEntity(vehicleInfo.entity)
 | 
						|
                    DeleteEntity(vehicleInfo.entity)
 | 
						|
                end
 | 
						|
                if vehicleInfo.driver and DoesEntityExist(vehicleInfo.driver) then
 | 
						|
                    DeleteEntity(vehicleInfo.driver)
 | 
						|
                end
 | 
						|
            end
 | 
						|
        end
 | 
						|
        
 | 
						|
        -- Alle Blips entfernen
 | 
						|
        for _, blip in pairs(stationBlips) do
 | 
						|
            RemoveBlip(blip)
 | 
						|
        end
 | 
						|
        
 | 
						|
        DebugPrint("^2[TAXI STATIONS DEBUG]^7 Cleanup completed")
 | 
						|
    end
 | 
						|
end)
 | 
						|
 | 
						|
 | 
						|
        
 | 
						|
    
 | 
						|
 |