756 lines
		
	
	
	
		
			30 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			756 lines
		
	
	
	
		
			30 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| ---@diagnostic disable: duplicate-set-field
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| module 'shared/debug'
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| module 'shared/resource'
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| module 'shared/table'
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| 
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| Version = resource.version(Bridge.InventoryName)
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| Bridge.Debug('Inventory', Bridge.InventoryName, Version)
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| 
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| if not Bridge.InventoryEvent then
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|     if Bridge.InventoryName == 'ps-inventory' and resource.isMinimalVersion(Bridge.InventoryName, '1.0.5') then
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|         Bridge.InventoryEvent = 'ps-inventory'
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|     elseif Bridge.InventoryName == 'qb-inventory' and resource.isMinimalVersion(Bridge.InventoryName, '2.0.0') then
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|         Bridge.InventoryEvent = 'qb-inventory'
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|         QBInventory = exports[Bridge.InventoryName]
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|     else
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|         Bridge.InventoryEvent = 'inventory'
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|     end
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| end
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| 
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| Framework.OnReady(QBCore, function()
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|     Framework.Items = {}
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|     for k, v in pairs(QBCore.Shared.Items) do
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|         local item = {}
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|         if not v.name then v.name = k end
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|         item.name = v.name
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|         item.label = v.label
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|         item.description = v.description
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|         item.stack = not v.unique and true
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|         item.weight = v.weight or 0
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|         item.close = v.shouldClose == nil and true or v.shouldClose
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|         item.type = v.type
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|         Framework.Items[v.name] = item
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|     end
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| 
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|     setmetatable(Framework.Items, {
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|         __index = function(table, key)
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|             error(('^9Item \'%s\' Does Not Exist.^0'):format(tostring(key)), 0)
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|         end
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|     })
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| end)
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| 
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| ---Get Stash Items
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| ---@return Item[]
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| local function GetStashItems(inventory)
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|     inventory = inventory:gsub("%-", "_")
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|     local items = {}
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|     local result = Database.scalar('SELECT items FROM stashitems WHERE stash = ?', { inventory })
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|     if not result then return items end
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| 
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|     local stashItems = json.decode(result)
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|     if not stashItems then return items end
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| 
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|     for _, item in pairs(stashItems) do
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|         local itemInfo = Framework.Items[item.name:lower()]
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|         if itemInfo then
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|             items[item.slot] = {
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|                 name = itemInfo.name,
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|                 count = tonumber(item.amount),
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|                 label = itemInfo.label,
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|                 description = itemInfo.description,
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|                 metadata = item.info,
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|                 stack = itemInfo.stack,
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|                 weight = itemInfo.weight,
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|                 close = itemInfo.close,
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|                 image = itemInfo.image,
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|                 type = itemInfo.type,
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|                 slot = item.slot,
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|             }
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|         end
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|     end
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|     return items
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| end
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| 
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| ---Add Item To Stash
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| ---@param inventory string
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| ---@param item string
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| ---@param count number
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| ---@param metadata? table
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| ---@param slot? number
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| ---@return boolean
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| local function AddStashItem(inventory, item, count, metadata, slot)
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|     inventory = inventory:gsub("%-", "_")
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|     count = tonumber(count) or 1
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|     local stash = {}
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|     local result = Database.scalar('SELECT items FROM stashitems WHERE stash = ?', { inventory })
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|     if result then stash = json.decode(result) end
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|     local itemInfo = QBCore.Shared.Items[item:lower()]
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|     metadata = metadata or {}
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|     metadata.created = metadata.created or os.time()
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|     metadata.quality = metadata.quality or 100
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|     if itemInfo['type'] == 'weapon' then
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|         metadata.serie = metadata.serie or
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|             tostring(Framework.RandomInteger(2) ..
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|                 Framework.RandomString(3) ..
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|                 Framework.RandomInteger(1) ..
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|                 Framework.RandomString(2) .. Framework.RandomInteger(3) .. Framework.RandomString(4))
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|     end
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|     if not itemInfo.unique then
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|         if type(slot) == "number" and stash[slot] and stash[slot].name == item and table.matches(metadata, stash[slot].info) then
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|             stash[slot].amount = stash[slot].amount + count
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|         else
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|             slot = #stash + 1
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|             stash[slot] = {
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|                 name = itemInfo["name"],
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|                 amount = count,
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|                 info = metadata or {},
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|                 label = itemInfo["label"],
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|                 description = itemInfo["description"] or "",
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|                 weight = itemInfo["weight"],
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|                 type = itemInfo["type"],
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|                 unique = itemInfo["unique"],
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|                 useable = itemInfo["useable"],
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|                 image = itemInfo["image"],
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|                 slot = slot,
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|             }
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|         end
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|     else
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|         slot = #stash + 1
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|         stash[slot] = {
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|             name = itemInfo["name"],
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|             amount = count,
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|             info = metadata or {},
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|             label = itemInfo["label"],
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|             description = itemInfo["description"] or "",
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|             weight = itemInfo["weight"],
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|             type = itemInfo["type"],
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|             unique = itemInfo["unique"],
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|             useable = itemInfo["useable"],
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|             image = itemInfo["image"],
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|             slot = slot,
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|         }
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|     end
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|     Database.insert(
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|         'INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
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|             ['stash'] = inventory,
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|             ['items'] = json.encode(stash)
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|         })
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|     return true
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| end
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| 
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| ---Remove Item From Stash
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| ---@param inventory string
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| ---@param item string
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| ---@param count number
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| ---@param metadata? table
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| ---@param slot? number
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| ---@return boolean
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| local function RemoveStashItem(inventory, item, count, metadata, slot)
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|     inventory = inventory:gsub("%-", "_")
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|     local stash = {}
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|     local result = Database.scalar('SELECT items FROM stashitems WHERE stash = ?', { inventory })
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|     if result then stash = json.decode(result) else return false end
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|     count = tonumber(count) or 1
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|     if type(slot) == "number" and stash[slot] and stash[slot].name == item then
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|         if metadata and not table.matches(metadata, stash[slot].info) then return false end
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|         if stash[slot].amount > count then
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|             stash[slot].amount = stash[slot].amount - count
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|         else
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|             stash[slot] = nil
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|         end
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|         Database.insert(
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|             'INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
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|                 ['stash'] = inventory,
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|                 ['items'] = json.encode(stash)
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|             })
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|         return true
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|     else
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|         local removed = count
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|         local newstash = stash
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|         for _, v in pairs(stash) do
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|             if v.name == item then
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|                 if metadata and table.matches(metadata, v.info) then
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|                     if removed >= v.amount then
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|                         newstash[v.slot] = nil
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|                         removed = removed - v.amount
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|                     else
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|                         newstash[v.slot].amount = newstash[v.slot].amount - removed
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|                         removed = removed - removed
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|                     end
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|                 elseif not metadata then
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|                     if removed >= v.amount then
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|                         newstash[v.slot] = nil
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|                         removed = removed - v.amount
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|                     else
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|                         newstash[v.slot].amount = newstash[v.slot].amount - removed
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|                         removed = 0
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|                     end
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|                 end
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|             end
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| 
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|             if removed == 0 then
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|                 break
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|             end
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|         end
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| 
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|         if removed == 0 then
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|             Database.insert(
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|                 'INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
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|                     ['stash'] = inventory,
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|                     ['items'] = json.encode(newstash)
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|                 })
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|             return true
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|         else
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|             return false
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|         end
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|     end
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| end
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| 
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| Framework.AddItem = function(inventory, item, count, metadata, slot)
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|     if type(inventory) == "string" then
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|         if QBInventory then
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|             return QBInventory:AddItem(inventory, item, count, slot, metadata)
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|         else
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|             return AddStashItem(inventory, item, count, metadata, slot)
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|         end
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|     elseif type(inventory) == "number" then
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|         local Player = QBCore.Functions.GetPlayer(inventory)
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|         if Player.Functions.AddItem(item, count, slot, metadata) then
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|             TriggerClientEvent(Bridge.InventoryEvent .. ':client:ItemBox', inventory, QBCore.Shared.Items[item], 'add',
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|                 count)
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|             return true
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|         end
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|         return false
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|     end
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|     return false
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| end
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| 
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| Framework.RemoveItem = function(inventory, item, count, metadata, slot)
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|     if type(inventory) == "string" then
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|         if QBInventory then
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|             local inventoryData = QBInventory:GetInventory(inventory)
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|             if not inventoryData then return false end
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|             if slot then
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|                 if metadata then
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|                     if table.matches(metadata, Framework.GetItemMetadata(inventory, slot)) then
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|                         if QBInventory:RemoveItem(inventory, item, count, slot) then
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|                             if type(inventory) == "number" then
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|                                 TriggerClientEvent(Bridge.InventoryEvent .. ':client:ItemBox', inventory, QBCore.Shared.Items[item], "remove", count)
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|                             end
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|                             return true
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|                         else
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|                             return false
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|                         end
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|                     end
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|                     return false
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|                 else
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|                     if QBInventory:RemoveItem(inventory, item, count, slot) then
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|                         TriggerClientEvent(Bridge.InventoryEvent .. ':client:ItemBox', inventory, QBCore.Shared.Items[item], "remove", count)
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|                         return true
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|                     else
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|                         return false
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|                     end
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|                 end
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|             else
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|                 local removed = count
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|                 local removedItems = {}
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|                 for _, v in pairs(inventoryData.items) do
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|                     if metadata and table.matches(metadata, Framework.GetItemMetadata(inventory, v.slot)) then
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|                         if removed >= v.amount and QBInventory:RemoveItem(inventory, item, v.amount, v.slot) then
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|                             removedItems[#removedItems + 1] = v
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|                             removed = removed - v.amount
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|                         elseif QBInventory:RemoveItem(inventory, item, removed, v.slot) then
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|                             removedItems[#removedItems + 1] = v
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|                             removed = removed - removed
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|                         end
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|                     elseif not metadata then
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|                         if removed >= v.amount and QBInventory:RemoveItem(inventory, item, v.amount, v.slot) then
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|                             removedItems[#removedItems + 1] = v
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|                             removed = removed - v.amount
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|                         elseif QBInventory:RemoveItem(inventory, item, removed, v.slot) then
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|                             removedItems[#removedItems + 1] = v
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|                             removed = removed - removed
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|                         end
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|                     end
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|                     if removed == 0 then
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|                         break
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|                     end
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|                 end
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| 
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|                 if removed == 0 then
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|                     if type(inventory) == "number" then
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|                         TriggerClientEvent(Bridge.InventoryEvent .. ':client:ItemBox', inventory,
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|                             QBCore.Shared.Items[item],
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|                             "remove", count)
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|                     end
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|                     return true
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|                 else
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|                     for _, v in pairs(removedItems) do
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|                         Framework.AddItem(inventory, item, v.amount, v.slot, v.info)
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|                     end
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|                     return false
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|                 end
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|             end
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|         else
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|             return RemoveStashItem(inventory, item, count, metadata, slot)
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|         end
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|     elseif type(inventory) == "number" then
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|         local Player = QBCore.Functions.GetPlayer(inventory)
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|         if slot then
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|             if metadata then
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|                 if table.matches(metadata, Framework.GetItemMetadata(inventory, slot)) then
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|                     if Player.Functions.RemoveItem(item, count, slot) then
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|                         TriggerClientEvent(Bridge.InventoryEvent .. ':client:ItemBox', inventory,
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|                             QBCore.Shared.Items[item], "remove", count)
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|                         return true
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|                     else
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|                         return false
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|                     end
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|                 end
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|                 return false
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|             else
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|                 if Player.Functions.GetItemBySlot(slot) and Player.Functions.RemoveItem(item, count, slot) then
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|                     TriggerClientEvent(Bridge.InventoryEvent .. ':client:ItemBox', inventory, QBCore.Shared.Items[item],
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|                         "remove", count)
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|                     return true
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|                 else
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|                     return false
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|                 end
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|             end
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|         else
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|             local removed = count
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|             local removedItems = {}
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|             local items = Player.Functions.GetItemsByName(item)
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|             for _, v in pairs(items) do
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|                 if metadata and table.matches(metadata, Framework.GetItemMetadata(inventory, v.slot)) then
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|                     if removed >= v.amount and Player.Functions.RemoveItem(item, v.amount, v.slot) then
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|                         removedItems[#removedItems + 1] = v
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|                         removed = removed - v.amount
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|                     elseif Player.Functions.RemoveItem(item, removed, v.slot) then
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|                         removedItems[#removedItems + 1] = v
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|                         removed = removed - removed
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|                     end
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|                 elseif not metadata then
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|                     if removed >= v.amount and Player.Functions.RemoveItem(item, v.amount, v.slot) then
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|                         removedItems[#removedItems + 1] = v
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|                         removed = removed - v.amount
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|                     elseif Player.Functions.RemoveItem(item, removed, v.slot) then
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|                         removedItems[#removedItems + 1] = v
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|                         removed = removed - removed
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|                     end
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|                 end
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|                 if removed == 0 then
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|                     break
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|                 end
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|             end
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| 
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|             if removed == 0 then
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|                 TriggerClientEvent(Bridge.InventoryEvent .. ':client:ItemBox', inventory, QBCore.Shared.Items[item],
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|                     "remove", count)
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|                 return true
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|             else
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|                 for _, v in pairs(removedItems) do
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|                     Framework.AddItem(inventory, item, v.amount, v.slot, v.info)
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|                 end
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|                 return false
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|             end
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|         end
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|     end
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|     return false
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| end
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| 
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| ---@diagnostic disable-next-line: duplicate-set-field
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| Framework.GetItem = function(inventory, item, metadata, strict)
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|     local items = {}
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|     ---@cast items table<number, Item>
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|     if type(inventory) == "string" then
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|         if QBInventory then
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|             local inventoryData = QBInventory:GetInventory(inventory)
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|             if not inventoryData then return items end
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|             for k, v in pairs(inventoryData.items) do
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|                 if v.name ~= item then goto skipLoop end
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|                 if metadata and (strict and not table.matches(v.info, metadata) or not table.contains(v.info, metadata)) then goto skipLoop end
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|                 items[#items + 1] = v
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|                 ::skipLoop::
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|             end
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|         else
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|             for k, v in pairs(GetStashItems(inventory)) do
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|                 if v.name ~= item then goto skipLoop end
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|                 if metadata and (strict and not table.matches(v.metadata, metadata) or not table.contains(v.metadata, metadata)) then goto skipLoop end
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|                 items[#items + 1] = v
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|                 ::skipLoop::
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|             end
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|         end
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|     elseif type(inventory) == "number" then
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|         local Player = QBCore.Functions.GetPlayer(inventory)
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|         for k, v in pairs(Player.PlayerData.items) do
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|             if v.name ~= item then goto skipLoop end
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|             if metadata and (strict and not table.matches(v.info, metadata) or not table.contains(v.info, metadata)) then goto skipLoop end
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|             items[#items + 1] = {
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|                 name = v.name,
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|                 count = tonumber(v.amount),
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|                 label = v.label,
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|                 description = v.description,
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|                 metadata = v.info,
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|                 stack = not v.unique and true,
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|                 weight = v.weight or 0,
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|                 close = v.shouldClose == nil and true or v.shouldClose,
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|                 image = v.image,
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|                 type = v.type,
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|                 slot = v.slot,
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|             }
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|             ::skipLoop::
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|         end
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|     end
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|     return items
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| end
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| 
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| Framework.GetItemCount = function(inventory, item, metadata, strict)
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|     local count = 0
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|     if type(inventory) == "string" then
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|         if QBInventory then
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|             local inventoryData = QBInventory:GetInventory(inventory)
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|             if not inventoryData then return count end
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|             for k, v in pairs(inventoryData.items) do
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|                 if v.name ~= item then goto skipLoop end
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|                 if metadata and (strict and not table.matches(v.info, metadata) or not table.contains(v.info, metadata)) then
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|                     goto skipLoop
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|                 end
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|                 count = count + tonumber(v.amount)
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|                 ::skipLoop::
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|             end
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|         else
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|             for k, v in pairs(GetStashItems(inventory)) do
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|                 if v.name ~= item then goto skipLoop end
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|                 if metadata and (strict and not table.matches(v.metadata, metadata) or not table.contains(v.metadata, metadata)) then
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|                     goto skipLoop
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|                 end
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|                 count = count + tonumber(v.count)
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|                 ::skipLoop::
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|             end
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|         end
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|     elseif type(inventory) == "number" then
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|         local Player = QBCore.Functions.GetPlayer(inventory)
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|         local items = Player.Functions.GetItemsByName(item)
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|         for k, v in pairs(items) do
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|             if v.name ~= item then goto skipLoop end
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|             if metadata and (strict and not table.matches(v.info, metadata) or not table.contains(v.info, metadata)) then
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|                 goto skipLoop
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|             end
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|             count = count + tonumber(v.amount)
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|             ::skipLoop::
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|         end
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|     end
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|     return count
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| end
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| 
 | |
| ---@diagnostic disable-next-line: duplicate-set-field
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| Framework.HasItem = function(inventory, items, count, metadata, strict)
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|     if type(items) == "string" then
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|         local counted = 0
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|         for _, v in pairs(Framework.GetItem(inventory, items, metadata, strict)) do
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|             counted += v.count
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|         end
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|         return counted >= (count or 1)
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|     elseif type(items) == "table" then
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|         if table.type(items) == 'hash' then
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|             for item, amount in pairs(items) do
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|                 local counted = 0
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|                 for _, v in pairs(Framework.GetItem(inventory, item, metadata, strict)) do
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|                     counted += v.count
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|                 end
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|                 if counted < amount then return false end
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|             end
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|             return true
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|         elseif table.type(items) == 'array' then
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|             local counted = 0
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|             for i = 1, #items do
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|                 local item = items[i]
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|                 for _, v in pairs(Framework.GetItem(inventory, item, metadata, strict)) do
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|                     counted += v.count
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|                 end
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|                 if counted < (count or 1) then return false end
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|             end
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|             return true
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|         end
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|     end
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| end
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| 
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| Framework.GetItemMetadata = function(inventory, slot)
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|     if type(inventory) == "string" then
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|         inventory = inventory:gsub("%-", "_")
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|         if QBInventory then
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|             local inventoryData = QBInventory:GetInventory(inventory)
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|             if not inventoryData then return {} end
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|             for k, v in pairs(inventoryData.items) do
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|                 if v.slot == slot then
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|                     return v.info
 | |
|                 end
 | |
|             end
 | |
|             return {}
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|         else
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|             local result = Database.scalar('SELECT items FROM stashitems WHERE stash = ?', { inventory })
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|             if not result then return nil end
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|             local stash = json.decode(result)
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|             for k, item in pairs(stash) do
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|                 if item.slot == slot then
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|                     return item.info
 | |
|                 end
 | |
|             end
 | |
|             return {}
 | |
|         end
 | |
|     elseif type(inventory) == "number" then
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|         local Player = QBCore.Functions.GetPlayer(inventory)
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|         return Player.Functions.GetItemBySlot(slot)?.info
 | |
|     end
 | |
|     return {}
 | |
| end
 | |
| 
 | |
| Framework.SetItemMetadata = function(inventory, slot, metadata)
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|     if type(inventory) == "string" then
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|         inventory = inventory:gsub("%-", "_")
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|         if QBInventory then
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|             local inventoryData = QBInventory:GetInventory(inventory)
 | |
|             for k, v in pairs(inventoryData.items) do
 | |
|                 if v.slot == slot then
 | |
|                     inventoryData.items[k].info = metadata
 | |
|                     break
 | |
|                 end
 | |
|             end
 | |
|             QBInventory:SetInventory(inventory, inventoryData.items)
 | |
|         else
 | |
|             local result = Database.scalar('SELECT items FROM stashitems WHERE stash = ?', { inventory })
 | |
|             if not result then return end
 | |
|             local stash = json.decode(result)
 | |
|             for k, item in pairs(stash) do
 | |
|                 if item.slot == slot then
 | |
|                     stash[k].info = metadata
 | |
|                     break
 | |
|                 end
 | |
|             end
 | |
|             if not next(stash) then return end
 | |
|             Database.insert(
 | |
|                 'INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
 | |
|                     ['stash'] = inventory,
 | |
|                     ['items'] = json.encode(stash)
 | |
|                 })
 | |
|         end
 | |
|     elseif type(inventory) == "number" then
 | |
|         local Player = QBCore.Functions.GetPlayer(inventory)
 | |
|         if Player.PlayerData.items[slot] then
 | |
|             Player.PlayerData.items[slot].info = metadata
 | |
|             Player.Functions.SetInventory(Player.PlayerData.items)
 | |
|         end
 | |
|     end
 | |
| end
 | |
| 
 | |
| Framework.GetInventory = function(inventory)
 | |
|     local items = {}
 | |
|     if type(inventory) == "string" then
 | |
|         if QBInventory then
 | |
|             local inventoryData = QBInventory:GetInventory(inventory)
 | |
|             for k, v in pairs(inventoryData.items) do
 | |
|                 items[k] = {
 | |
|                     name = v.name,
 | |
|                     count = tonumber(v.amount),
 | |
|                     label = v.label,
 | |
|                     description = v.description,
 | |
|                     metadata = v.info,
 | |
|                     stack = not v.unique and true,
 | |
|                     weight = v.weight or 0,
 | |
|                     close = v.shouldClose == nil and true or v.shouldClose,
 | |
|                     image = v.image,
 | |
|                     type = v.type,
 | |
|                     slot = v.slot,
 | |
|                 }
 | |
|             end
 | |
|         else
 | |
|             items = GetStashItems(inventory)
 | |
|         end
 | |
|     elseif type(inventory) == "number" then
 | |
|         local Player = QBCore.Functions.GetPlayer(inventory)
 | |
|         for k, v in pairs(Player.PlayerData.items) do
 | |
|             items[k] = {
 | |
|                 name = v.name,
 | |
|                 count = tonumber(v.amount),
 | |
|                 label = v.label,
 | |
|                 description = v.description,
 | |
|                 metadata = v.info,
 | |
|                 stack = not v.unique and true,
 | |
|                 weight = v.weight or 0,
 | |
|                 close = v.shouldClose == nil and true or v.shouldClose,
 | |
|                 image = v.image,
 | |
|                 type = v.type,
 | |
|                 slot = v.slot,
 | |
|             }
 | |
|         end
 | |
|     end
 | |
|     return items
 | |
| end
 | |
| 
 | |
| Framework.ClearInventory = function(inventory, keep)
 | |
|     if type(inventory) == "string" then
 | |
|         inventory = inventory:gsub("%-", "_")
 | |
|         local stash = {}
 | |
|         if QBInventory then
 | |
|             local inventoryData = QBInventory:GetInventory(inventory)
 | |
|             if keep then
 | |
|                 local keepType = type(keep)
 | |
|                 if keepType == "string" then
 | |
|                     for k, v in pairs(inventoryData.items) do
 | |
|                         if v.name == keep then
 | |
|                             stash[k] = v
 | |
|                         end
 | |
|                     end
 | |
|                 elseif keepType == "table" and table.type(keep) == "array" then
 | |
|                     for k, v in pairs(inventoryData.items) do
 | |
|                         for i = 1, #keep do
 | |
|                             if v.name == keep[i] then
 | |
|                                 stash[k] = v
 | |
|                             end
 | |
|                         end
 | |
|                     end
 | |
|                 end
 | |
|             end
 | |
|             QBInventory:SetInventory(inventory, stash)
 | |
|         else
 | |
|             if keep then
 | |
|                 local result = Database.scalar('SELECT items FROM stashitems WHERE stash = ?', { inventory })
 | |
|                 if not result then return end
 | |
| 
 | |
|                 local stashItems = json.decode(result)
 | |
|                 if not next(stashItems) then return end
 | |
| 
 | |
|                 local keepType = type(keep)
 | |
|                 if keepType == "string" then
 | |
|                     for k, v in pairs(stashItems) do
 | |
|                         if v.name == keep then
 | |
|                             stash[k] = v
 | |
|                         end
 | |
|                     end
 | |
|                 elseif keepType == "table" and table.type(keep) == "array" then
 | |
|                     for k, v in pairs(stashItems) do
 | |
|                         for i = 1, #keep do
 | |
|                             if v.name == keep[i] then
 | |
|                                 stash[k] = v
 | |
|                             end
 | |
|                         end
 | |
|                     end
 | |
|                 end
 | |
|             end
 | |
| 
 | |
|             Database.insert(
 | |
|                 'INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
 | |
|                     ['stash'] = inventory,
 | |
|                     ['items'] = json.encode(stash)
 | |
|                 })
 | |
|         end
 | |
|     elseif type(inventory) == "number" then
 | |
|         local Player = QBCore.Functions.GetPlayer(inventory)
 | |
|         Player.Functions.ClearInventory(keep)
 | |
|     end
 | |
| end
 | |
| 
 | |
| local stashes = {}
 | |
| Framework.RegisterStash = function(name, slots, weight, owner, groups)
 | |
|     name = name:gsub("%-", "_")
 | |
|     if not stashes[name] then
 | |
|         if QBInventory then
 | |
|             QBInventory:CreateInventory(name, { maxweight = weight, slots = slots })
 | |
|             stashes[name] = { slots = slots, weight = weight, owner = owner, groups = groups }
 | |
|         else
 | |
|             stashes[name] = { slots = slots, weight = weight, owner = owner, groups = groups }
 | |
|         end
 | |
|     end
 | |
| end
 | |
| 
 | |
| RegisterNetEvent(Bridge.Resource .. ':bridge:OpenStash', function(name)
 | |
|     local src = source
 | |
|     name = name:gsub("%-", "_")
 | |
|     local stash = stashes[name]
 | |
|     if not stash then return end
 | |
|     local Player = Framework.GetPlayer(src)
 | |
|     if not Player then return end
 | |
|     local isAllowed = false
 | |
|     if stash.groups and Framework.HasJob(stash.groups, Player) then isAllowed = true end
 | |
|     if stash.groups and Framework.HasGang(stash.groups, Player) then isAllowed = true end
 | |
|     if stash.groups and not isAllowed then return end
 | |
|     if stash.owner and type(stash.owner) == 'string' and Player.Identifier ~= stash.owner then return end
 | |
|     if stash.owner and type(stash.owner) == 'boolean' then name = name .. Player.Identifier end
 | |
|     QBInventory:OpenInventory(src, name, { maxweight = stash.weight, slots = stash.slots })
 | |
| end)
 | |
| 
 | |
| Framework.CreateCallback(Bridge.Resource .. ':bridge:GetStash', function(source, cb, name)
 | |
|     name = name:gsub("%-", "_")
 | |
|     cb(stashes[name] and stashes[name] or nil)
 | |
| end)
 | |
| 
 | |
| local shops = {}
 | |
| Framework.RegisterShop = function(name, data)
 | |
|     if shops[name] then return end
 | |
|     if QBInventory then
 | |
|         local items = {}
 | |
|         for i = 1, #data.items do
 | |
|             items[i] = {
 | |
|                 name = data.items[i].name,
 | |
|                 price = data.items[i].price,
 | |
|                 amount = data.items[i].count or 1,
 | |
|                 info = data.items[i].metadata or {},
 | |
|                 slot = i
 | |
|             }
 | |
|         end
 | |
| 
 | |
|         QBInventory:CreateShop({
 | |
|             name = name,
 | |
|             label = name,
 | |
|             slots = #items,
 | |
|             items = items
 | |
|         })
 | |
|     end
 | |
|     shops[name] = data
 | |
| end
 | |
| 
 | |
| RegisterNetEvent(Bridge.Resource .. ':bridge:OpenShop', function(name)
 | |
|     local src = source
 | |
|     if not shops[name] then return end
 | |
|     local isAllowed = false
 | |
|     local Player = Framework.GetPlayer(src)
 | |
|     if not Player then return end
 | |
|     if shops[name].groups and Framework.HasJob(shops[name].groups, Player) then isAllowed = true end
 | |
|     if shops[name].groups and Framework.HasGang(shops[name].groups, Player) then isAllowed = true end
 | |
|     if type(shops[name].groups) == "table" and (shops[name].groups and not isAllowed) then return end
 | |
|     QBInventory:OpenShop(src, name)
 | |
| end)
 | |
| 
 | |
| Framework.CreateCallback(Bridge.Resource .. ':bridge:OpenShop', function(source, cb, name)
 | |
|     if not shops[name] then cb({}) end
 | |
|     local isAllowed = false
 | |
|     local Player = Framework.GetPlayer(source)
 | |
|     if shops[name].groups and Framework.HasJob(shops[name].groups, Player) then isAllowed = true end
 | |
|     if shops[name].groups and Framework.HasGang(shops[name].groups, Player) then isAllowed = true end
 | |
|     if type(shops[name].groups) == "table" and (shops[name].groups and not isAllowed) then cb({}) end
 | |
|     cb(shops[name])
 | |
| end)
 | |
| 
 | |
| Framework.ConfiscateInventory = function(source)
 | |
|     local src = source
 | |
|     local Player = QBCore.Functions.GetPlayer(src)
 | |
|     if not Player then return end
 | |
|     Player.Functions.SetMetaData("jailitems", Player.PlayerData.items)
 | |
|     Wait(2000)
 | |
|     Player.Functions.ClearInventory()
 | |
| end
 | |
| 
 | |
| Framework.ReturnInventory = function(source)
 | |
|     local src = source
 | |
|     local Player = QBCore.Functions.GetPlayer(src)
 | |
|     if not Player then return end
 | |
|     for _, item in pairs(Player.PlayerData.metadata['jailitems']) do
 | |
|         if item ~= nil then
 | |
|             Player.Functions.AddItem(item.name, item.amount, false, item.info)
 | |
|             TriggerClientEvent(Bridge.InventoryEvent .. ':client:ItemBox', src, QBCore.Shared.Items[item.name], 'add', item.amount)
 | |
|         end
 | |
|     end
 | |
|     Wait(2000)
 | |
|     Player.Functions.SetMetaData("jailitems", {})
 | |
| end
 | 
