49 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| config = {
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|     -- enables version checking (if this is enabled and there is no new version it won't display a message anyways)
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|     versionCheck = true,
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| 
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|     text = {
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|         -- The text to display on-screen for the nearest postal. 
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|         -- Formatted using Lua strings, http://www.lua.org/pil/20.html
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|         format = '~y~Nächste Postleitzahl~w~: %s (~g~%.2fm~w~)',
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| 
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|         -- ScriptHook PLD Position
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|         --posX = 0.225,
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|         --posY = 0.963,
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| 
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|         -- vMenu PLD Position
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|         posX = 0.22,
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|         posY = 0.963
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|     },
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| 
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|     blip = {
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|         -- The text to display in chat when setting a new route. 
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|         -- Formatted using Lua strings, http://www.lua.org/pil/20.html
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|         blipText = 'Postal Route %s',
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| 
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|         -- The sprite ID to display, the list is available here:
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|         -- https://docs.fivem.net/docs/game-references/blips/#blips
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|         sprite = 8,
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| 
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|         -- The color ID to use (default is 3, light blue)
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|         -- https://docs.fivem.net/docs/game-references/blips/#blip-colors
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|         color = 3,
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| 
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|         -- When the player is this close (in meters) to the destination, 
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|         -- the blip will be removed.
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|         distToDelete = 100.0,
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| 
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|         -- The text to display in chat when a route is deleted
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|         deleteText = 'Route deleted',
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| 
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|         -- The text to display in chat when drawing a new route
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|         drawRouteText = 'Drawing a route to %s',
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| 
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|         -- The text to display when a postal is not found.
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|         notExistText = "That postal doesn't exist"
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|     },
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| 
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|     -- How often in milliseconds the postal code is updated on each client.
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|     -- I wouldn't recommend anything lower than 50ms for performance reasons
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|     updateDelay = nil,
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| }
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