183 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			183 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
---@type table
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local SettingsButton = {
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    Rectangle = { Y = 0, Width = 431, Height = 38 },
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    Text = { X = 8, Y = 3, Scale = 0.33 },
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    LeftBadge = { Y = -2, Width = 40, Height = 40 },
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    RightBadge = { X = 385, Y = -2, Width = 40, Height = 40 },
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    RightText = { X = 420, Y = 4, Scale = 0.35 },
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    SelectedSprite = { Dictionary = "commonmenu", Texture = "gradient_nav", Y = 0, Width = 431, Height = 38 },
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}
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---@type table
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local SettingsCheckbox = {
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    Dictionary = "commonmenu", Textures = {
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        "shop_box_blankb", -- 1
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        "shop_box_tickb", -- 2
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        "shop_box_blank", -- 3
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        "shop_box_tick", -- 4
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        "shop_box_crossb", -- 5
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        "shop_box_cross", -- 6
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    },
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    X = 380, Y = -6, Width = 50, Height = 50
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}
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RageUI.CheckboxStyle = {
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    Tick = 1,
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    Cross = 2
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}
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---StyleCheckBox
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---@param Selected number
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---@param Checked boolean
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---@param Box number
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---@param BoxSelect number
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---@return nil
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local function StyleCheckBox(Selected, Checked, Box, BoxSelect, OffSet)
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    ---@type table
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    local CurrentMenu = RageUI.CurrentMenu;
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    if OffSet == nil then
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        OffSet = 0
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    end
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    if Selected then
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        if Checked then
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            RenderSprite(SettingsCheckbox.Dictionary, SettingsCheckbox.Textures[Box], CurrentMenu.X + SettingsCheckbox.X + CurrentMenu.WidthOffset - OffSet, CurrentMenu.Y + SettingsCheckbox.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsCheckbox.Width, SettingsCheckbox.Height)
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        else
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            RenderSprite(SettingsCheckbox.Dictionary, SettingsCheckbox.Textures[1], CurrentMenu.X + SettingsCheckbox.X + CurrentMenu.WidthOffset - OffSet, CurrentMenu.Y + SettingsCheckbox.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsCheckbox.Width, SettingsCheckbox.Height)
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        end
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    else
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        if Checked then
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            RenderSprite(SettingsCheckbox.Dictionary, SettingsCheckbox.Textures[BoxSelect], CurrentMenu.X + SettingsCheckbox.X + CurrentMenu.WidthOffset - OffSet, CurrentMenu.Y + SettingsCheckbox.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsCheckbox.Width, SettingsCheckbox.Height)
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        else
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            RenderSprite(SettingsCheckbox.Dictionary, SettingsCheckbox.Textures[3], CurrentMenu.X + SettingsCheckbox.X + CurrentMenu.WidthOffset - OffSet, CurrentMenu.Y + SettingsCheckbox.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsCheckbox.Width, SettingsCheckbox.Height)
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        end
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    end
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end
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function RageUI.Checkbox(Label, Description, Checked, Style, Actions)
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    ---@type table
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    local CurrentMenu = RageUI.CurrentMenu;
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    if CurrentMenu ~= nil then
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        if CurrentMenu() then
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            ---@type number
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            local Option = RageUI.Options + 1
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            if CurrentMenu.Pagination.Minimum <= Option and CurrentMenu.Pagination.Maximum >= Option then
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                ---@type number
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                local Selected = CurrentMenu.Index == Option
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                local LeftBadgeOffset = ((Style.LeftBadge == RageUI.BadgeStyle.None or Style.LeftBadge == nil) and 0 or 27)
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                local RightBadgeOffset = ((Style.RightBadge == RageUI.BadgeStyle.None or Style.RightBadge == nil) and 0 or 32)
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                local BoxOffset = 0
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                RageUI.ItemsSafeZone(CurrentMenu)
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                local Hovered = false;
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                ---@type boolean
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                if CurrentMenu.EnableMouse == true and (CurrentMenu.CursorStyle == 0) or (CurrentMenu.CursorStyle == 1) then
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                    Hovered = RageUI.ItemsMouseBounds(CurrentMenu, Selected, Option, SettingsButton);
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                end
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                if Selected then
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                    RenderSprite(SettingsButton.SelectedSprite.Dictionary, SettingsButton.SelectedSprite.Texture, CurrentMenu.X, CurrentMenu.Y + SettingsButton.SelectedSprite.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsButton.SelectedSprite.Width + CurrentMenu.WidthOffset, SettingsButton.SelectedSprite.Height)
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                end
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                if type(Style) == "table" then
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                    if Style.Enabled == true or Style.Enabled == nil then
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                        if Selected then
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                            RenderText(Label, CurrentMenu.X + SettingsButton.Text.X + LeftBadgeOffset, CurrentMenu.Y + SettingsButton.Text.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.Text.Scale, 0, 0, 0, 255)
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                        else
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                            RenderText(Label, CurrentMenu.X + SettingsButton.Text.X + LeftBadgeOffset, CurrentMenu.Y + SettingsButton.Text.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.Text.Scale, 245, 245, 245, 255)
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                        end
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                        if type(Style) == 'table' then
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                            if Style.LeftBadge ~= nil then
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                                if Style.LeftBadge ~= RageUI.BadgeStyle.None then
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                                    local BadgeData = Style.LeftBadge(Selected)
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                                    RenderSprite(BadgeData.BadgeDictionary or "commonmenu", BadgeData.BadgeTexture or "", CurrentMenu.X, CurrentMenu.Y + SettingsButton.LeftBadge.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsButton.LeftBadge.Width, SettingsButton.LeftBadge.Height, 0, BadgeData.BadgeColour and BadgeData.BadgeColour.R or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.G or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.B or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.A or 255)
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                                end
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                            end
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                            if Style.RightBadge ~= nil then
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                                if Style.RightBadge ~= RageUI.BadgeStyle.None then
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                                    local BadgeData = Style.RightBadge(Selected)
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                                    RenderSprite(BadgeData.BadgeDictionary or "commonmenu", BadgeData.BadgeTexture or "", CurrentMenu.X + SettingsButton.RightBadge.X + CurrentMenu.WidthOffset, CurrentMenu.Y + SettingsButton.RightBadge.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsButton.RightBadge.Width, SettingsButton.RightBadge.Height, 0, BadgeData.BadgeColour and BadgeData.BadgeColour.R or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.G or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.B or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.A or 255)
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                                end
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                            end
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                        end
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                    else
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                        ---@type table
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                        local LeftBadge = RageUI.BadgeStyle.Lock
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                        ---@type number
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                        local LeftBadgeOffset = ((LeftBadge == RageUI.BadgeStyle.None or LeftBadge == nil) and 0 or 27)
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                        if Selected then
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                            RenderText(Label, CurrentMenu.X + SettingsButton.Text.X + LeftBadgeOffset, CurrentMenu.Y + SettingsButton.Text.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.Text.Scale, 0, 0, 0, 255)
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                        else
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                            RenderText(Label, CurrentMenu.X + SettingsButton.Text.X + LeftBadgeOffset, CurrentMenu.Y + SettingsButton.Text.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.Text.Scale, 163, 159, 148, 255)
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                        end
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                        if LeftBadge ~= RageUI.BadgeStyle.None and LeftBadge ~= nil then
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                            local BadgeData = LeftBadge(Selected)
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                            RenderSprite(BadgeData.BadgeDictionary or "commonmenu", BadgeData.BadgeTexture or "", CurrentMenu.X, CurrentMenu.Y + SettingsButton.LeftBadge.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsButton.LeftBadge.Width, SettingsButton.LeftBadge.Height, 0, BadgeData.BadgeColour.R or 255, BadgeData.BadgeColour.G or 255, BadgeData.BadgeColour.B or 255, BadgeData.BadgeColour.A or 255)
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                        end
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                    end
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                    if Style.Enabled == true or Style.Enabled == nil then
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                        if Selected then
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                            if Style.RightLabel ~= nil and Style.RightLabel ~= "" then
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                                RenderText(Style.RightLabel, CurrentMenu.X + SettingsButton.RightText.X - RightBadgeOffset + CurrentMenu.WidthOffset, CurrentMenu.Y + SettingsButton.RightText.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.RightText.Scale, 0, 0, 0, 255, 2)
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                                BoxOffset = MeasureStringWidth(Style.RightLabel, 0, 0.35)
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                            end
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                        else
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                            if Style.RightLabel ~= nil and Style.RightLabel ~= "" then
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                                RenderText(Style.RightLabel, CurrentMenu.X + SettingsButton.RightText.X - RightBadgeOffset + CurrentMenu.WidthOffset, CurrentMenu.Y + SettingsButton.RightText.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.RightText.Scale, 245, 245, 245, 255, 2)
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                                BoxOffset = MeasureStringWidth(Style.RightLabel, 0, 0.35)
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                            end
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                        end
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                    end
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                    BoxOffset = RightBadgeOffset + BoxOffset
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                    if Style.Style ~= nil then
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                        if Style.Style == RageUI.CheckboxStyle.Tick then
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                            StyleCheckBox(Selected, Checked, 2, 4, BoxOffset)
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                        elseif Style.Style == RageUI.CheckboxStyle.Cross then
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                            StyleCheckBox(Selected, Checked, 5, 6, BoxOffset)
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                        else
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                            StyleCheckBox(Selected, Checked, 2, 4, BoxOffset)
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                        end
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                    else
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                        StyleCheckBox(Selected, Checked, 2, 4, BoxOffset)
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                    end
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                    if Selected and (CurrentMenu.Controls.Select.Active or (Hovered and CurrentMenu.Controls.Click.Active)) and (Style.Enabled == true or Style.Enabled == nil) then
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                        local Audio = RageUI.Settings.Audio
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                        RageUI.PlaySound(Audio[Audio.Use].Select.audioName, Audio[Audio.Use].Select.audioRef)
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                        Checked = not Checked
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                        if (Checked) then
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                            if (Actions.onChecked ~= nil) then
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                                Actions.onChecked();
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                            end
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                        else
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                            if (Actions.onUnChecked ~= nil) then
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                                Actions.onUnChecked();
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                            end
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                        end
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                    end
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                else
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                    error("UICheckBox Style is not a `table`")
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                end
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                RageUI.ItemOffset = RageUI.ItemOffset + SettingsButton.Rectangle.Height
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                RageUI.ItemsDescription(CurrentMenu, Description, Selected)
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                if (Actions.onSelected ~= nil) and (Selected) then
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                    Actions.onSelected(Checked);
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                end
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            end
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            RageUI.Options = RageUI.Options + 1
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        end
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    end
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end
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