255 lines
		
	
	
	
		
			8.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			255 lines
		
	
	
	
		
			8.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| local QBCore = exports['qb-core']:GetCoreObject()
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| 
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| function StartMinigame(combo)
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| 	local Coords = GetEntityCoords(PlayerPedId(), false)
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| 	local Object = GetClosestObjectOfType(Coords.x, Coords.y, Coords.z, 5.0, `v_ilev_gangsafedoor`, false, false, false)
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| 	local ObjectHeading = GetEntityHeading(Object)
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| 	local txd = CreateRuntimeTxd(SafeCracker.Config.TextureDict)
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| 	for i = 1, 2 do CreateRuntimeTextureFromImage(txd, tostring(i), "LockPart" .. i .. ".PNG") end
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| 	loadAnimDict("mini@safe_cracking")
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| 	TaskPlayAnim(PlayerPedId(), "mini@safe_cracking", "dial_turn_anti_fast_1", 3.0, 3.0, -1, 49, 0, 0, 0, 0)
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| 	FreezeEntityPosition(PlayerPedId(), true)
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| 	SetEntityHeading(PlayerPedId(), ObjectHeading)
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| 	SafeCracker.MinigameOpen = true
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| 	SafeCracker.SoundID 	  = GetSoundId() 
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| 	SafeCracker.Timer 		  = GetGameTimer()
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|   	SafeCracker.StayClosed = false
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| 
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| 	if not RequestAmbientAudioBank(SafeCracker.Config.AudioBank, false) then RequestAmbientAudioBank(SafeCracker.Config.AudioBankName, false); end
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| 	if not HasStreamedTextureDictLoaded(SafeCracker.Config.TextureDict, false) then RequestStreamedTextureDict(SafeCracker.Config.TextureDict, false); end
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| 	CreateThread(function() 
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| 		Update(combo)
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| 	end)
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| end
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| 
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| RegisterNetEvent('SafeCracker:StartMinigame', function(combo)
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| 	StartMinigame(combo); 
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| end)
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| 
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| function Update(combo)
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| 	CreateThread(function() HandleMinigame(combo); end)
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| 	while SafeCracker.MinigameOpen do
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| 		InputCheck()  
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| 		if IsEntityDead(PlayerPedId()) then EndMinigame(false, false); end
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| 		Wait(0)
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| 	end
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| end
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| 
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| function InputCheck()
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|     local leftKeyPressed = IsControlPressed( 0, 174) or 0 -- Left
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|     local rightKeyPressed = IsControlPressed( 0, 175) or 0 -- Right
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|     if IsControlPressed( 0, 322) then -- Esc
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|         EndMinigame(false)
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|     end
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|     if IsControlPressed( 0, 20) then -- Z
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|         rotSpeed = 0.1
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|         modifier = 33
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|     elseif IsControlPressed( 0, 21) then -- Left Shift
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|         rotSpeed = 1.0
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|         modifier = 50
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|     else
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|         rotSpeed = 0.4
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|         modifier = 90
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|     end
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| 	
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|     local lockRotation = math.max(modifier / rotSpeed, 0.1)
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| 
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| 	if leftKeyPressed ~= 0 or rightKeyPressed ~= 0 then
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| 		
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|     	SafeCracker.LockRotation = SafeCracker.LockRotation - ( rotSpeed * tonumber( leftKeyPressed ) )
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|     	SafeCracker.LockRotation = SafeCracker.LockRotation + ( rotSpeed * tonumber( rightKeyPressed ) )
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|     	if (GetGameTimer() - SafeCracker.Timer) > lockRotation then 
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|     		PlaySoundFrontend(0, SafeCracker.Config.SafeTurnSound, SafeCracker.Config.SafeSoundset, false)
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|     		SafeCracker.Timer = GetGameTimer() 
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|     	end
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|     end
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| end
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| 
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| function HandleMinigame(combo) 
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| 	local lockNumbers 	 = {}
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| 	local correctGuesses = {}
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| 	lockNumbers = combo
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| 	if lockNumbers[1] <= 149 then
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| 		lockRot = math.random(150, 359)
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| 	else
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| 		lockRot = math.random(1, 149)
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| 	end
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| 
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| 	-----------------------
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| 	-- REDO LOCK NUMBERS --
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| 	-----------------------
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| 	-- Make numbers persist if chosen.
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| 	-- Add number count for difficulty.
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| 	-- Multiples of 2 are positive, 45 - 359;
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| 	-- Multiples of 3 are negative, 719 - 405;
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| 	-- Everything else is negative, 45 - 359;
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| 
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| 	---------------------------------------------
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| 	-- Still havn't done, you're welcome to ^^ --
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| 	---------------------------------------------
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| 	--[[for i = 1,5 do
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| 		print(math.floor((lockNumbers[i] % 360) / 3.60))
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| 	end]]--
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| 	--------------------------------------
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| 	-- Comment this out for a challenge --
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| 	--------------------------------------
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| 
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|     local correctCount	= 1
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|     local hasRandomized	= false
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| 
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|     SafeCracker.LockRotation = 0.0 + lockRot
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| 	while SafeCracker.MinigameOpen do	
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| 		--Texture Dictionary, Texture Name, xPos, yPos, xSize, ySize, 		   Heading,   R,   G,   B,   A,
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| 		DrawSprite(SafeCracker.Config.TextureDict, 		 "1",  0.8,  0.5,  0.15,  0.26, -SafeCracker.LockRotation, 255, 255, 255, 255)
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| 		DrawSprite(SafeCracker.Config.TextureDict, 		 "2",  0.8,  0.5, 0.176, 0.306, 		      -0.0, 255, 255, 255, 255)	
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| 
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| 		hasRandomized = true
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| 
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| 		local lockVal = math.floor(SafeCracker.LockRotation)
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| 
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| 		if correctCount > 1 and correctCount < (#lockNumbers + 1) and lockVal + (SafeCracker.Config.LockTolerance * 3.60) < lockNumbers[correctCount - 1] and lockNumbers[correctCount - 1] < lockNumbers[correctCount] then EndMinigame(false); SafeCracker.MinigameOpen = false; 
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| 		elseif correctCount > 1 and correctCount < (#lockNumbers + 1) and lockVal - (SafeCracker.Config.LockTolerance * 3.60) > lockNumbers[correctCount - 1] and lockNumbers[correctCount - 1] > lockNumbers[correctCount] then EndMinigame(false); SafeCracker.MinigameOpen = false; 
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| 		elseif correctCount > #lockNumbers then EndMinigame(true)
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| 		end
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| 
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| 		for k,v in pairs(lockNumbers) do
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| 			if not hasRandomized then SafeCracker.LockRotation = lockRot; end
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| 			if lockVal == v and correctCount == k then
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| 				local canAdd = true
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| 				for key,val in pairs(correctGuesses) do
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| 					if val == lockVal and key == correctCount then
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| 						canAdd = false
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| 					end
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| 				end
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| 
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| 				if canAdd then 				
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| 					PlaySoundFrontend(-1, SafeCracker.Config.SafePinSound, SafeCracker.Config.SafeSoundset, true)
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| 					correctGuesses[correctCount] = lockVal
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| 					correctCount = correctCount + 1; 
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| 				end   				  			
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| 			end
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| 		end
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| 		Wait(0)
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| 	end
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| end
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| 
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| 
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| function EndMinigame(won)
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| 	SafeCracker.MinigameOpen = false
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| 	if won then 
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| 		PlaySoundFrontend(SafeCracker.SoundID, SafeCracker.Config.SafeFinalSound, SafeCracker.Config.SafeSoundset, true)
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| 		QBCore.Functions.Notify("Safe opened..", "success")
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| 	else
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| 		QBCore.Functions.Notify("Safe opening failed..", "error")
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| 	end
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|   	TriggerEvent('SafeCracker:EndMinigame', won)
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| 	FreezeEntityPosition(PlayerPedId(), false)
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| 	ClearPedTasksImmediately(PlayerPedId())
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| end
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| 
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| RegisterNetEvent('SafeCracker:EndGame', function()
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| 	EndMinigame();
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| end)
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| 
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| function OpenSafeDoor()
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|   CreateThread(function(...)
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|     local objs = {}
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|     local doorHash = (GetHashKey(SafeCracker.SafeModels.Door) % 0x100000000)
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|     for k,v in pairs(objs) do
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|       if (GetEntityModel(v)% 0x100000000) == doorHash then 
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| 
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|         local doorHeading = GetEntityPhysicsHeading(v)
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|         local doorPosition = GetEntityCoords(v)
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| 
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|         SetEntityCollision(v, false, false)
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|         FreezeEntityPosition(v, false)
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| 
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|         local targetHeading = doorHeading + 150
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|         local tick = 0
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|         while targetHeading > GetEntityHeading(v) and tick < 500 do    
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|           tick = tick + 1
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|           SetEntityHeading(v, GetEntityHeading(v) + 0.3)
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|           SetEntityCoords(v, doorPosition, false, false, false, false)
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|           Wait(0)
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|         end
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| 
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|         if not (GetEntityHeading(v) >= targetHeading) then SetEntityHeading(v, targetHeading); end
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|       end
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|     end  
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|   end)
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| end
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| 
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| function loadAnimDict( dict )
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|     while ( not HasAnimDictLoaded( dict ) ) do
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|         RequestAnimDict( dict )
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|         Wait( 5 )
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|     end
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| end 
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| 
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| function SpawnSafeObject(table, position, heading)
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| 	if not table then table = SafeCracker.SafeObjects; end
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| 	if not table or not position or not heading then return; end
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| 	if type(table) ~= 'table' or type(position) ~= 'vector3' or type(heading) ~= 'number' then return; end
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| 
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| 	LoadModelTable(SafeCracker.SafeModels)
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| 
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| 	local retTable = {}
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| 	local i = 0
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| 	for k,v in pairs(table) do
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| 		i = i + 1
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| 		local hash = GetHashKey(v.ModelName) % 0x100000000
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| 		local newHeading = heading + v.Heading
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| 
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| 		local newObj = CreateObject(hash, v.Pos.x + position.x, v.Pos.y + position.y, v.Pos.z + position.z, false, false, false)
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| 
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| 		if v.ModelName == SafeCracker.SafeModels.Door then 
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| 			SafeCracker.DoorObj = newObj
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| 			SafeCracker.DoorHeading = GetEntityHeading(SafeCracker.DoorObj)
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| 		end
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| 
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| 		SetEntityAsMissionEntity(newObj, true)
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| 		FreezeEntityPosition(newObj, true)
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| 		SetEntityHeading(newObj, newHeading)
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| 
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| 		if v.Rot.x ~= 0.0 or v.Rot.y ~= 0.0 or v.Rot.z ~= 0.0 then SetEntityRotation(newObj, v.Rot.x, v.Rot.y, v.Rot.z, 1, true); end
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| 		retTable[v.ModelName] = newObj		
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| 	end
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| 
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| 	ReleaseModelTable(SafeCracker.SafeModels)
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| 	SafeCracker.Objects = retTable
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| 	return retTable
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| end
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| 
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| function DelSafe()
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| 	for k,v in pairs(SafeCracker.Objects) do DeleteObject(v); end
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| end
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| 
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| RegisterNetEvent('SafeCracker:SpawnSafe', function(tab, pos, heading, cb)
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| if cb then cb(SpawnSafeObject(tab,pos,heading)) else SpawnSafeObject(tab,pos,heading); end; end)
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| 
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| function LoadModelTable(table)
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|   if type(table) ~= 'table' then return false; end
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|   for k,v in pairs(table) do
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|     if type(v) == 'string' then
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|       local hk = GetHashKey(v) % 0x100000000
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|       while not HasModelLoaded(hk) do
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|         RequestModel(hk)
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|         Wait(0)
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|       end
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|     end
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|   end
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|   return true
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| end
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| 
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| function ReleaseModelTable(table)
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|   if type(table) ~= 'table' then return false; end
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|   for k,v in pairs(table) do
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|     if type(v) == 'string' then
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|       local hk = GetHashKey(v) % 0x100000000
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|       if HasModelLoaded(hk) then
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|         SetModelAsNoLongerNeeded(hk)
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|       end
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|     end
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|   end
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|   return true
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| end
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