40 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
--[[
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    https://github.com/overextended/ox_lib
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    This file is licensed under LGPL-3.0 or higher <https://www.gnu.org/licenses/lgpl-3.0.en.html>
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    Copyright © 2025 Linden <https://github.com/thelindat>
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]]
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---@param coords vector3 The coords to check from.
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---@param maxDistance? number The max distance to check.
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---@param ignorePlayerId? number|false The player server ID to ignore.
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---@return number? playerId
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---@return number? playerPed
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---@return vector3? playerCoords
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function lib.getClosestPlayer(coords, maxDistance, ignorePlayerId)
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    local players = GetActivePlayers()
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    local closestId, closestPed, closestCoords
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    maxDistance = maxDistance or 2.0
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    for i = 1, #players do
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        local playerId = players[i]
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        if not ignorePlayerId or playerId ~= ignorePlayerId then
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            local playerPed = GetPlayerPed(playerId)
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            local playerCoords = GetEntityCoords(playerPed)
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            local distance = #(coords - playerCoords)
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            if distance < maxDistance then
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                maxDistance = distance
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                closestId = playerId
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                closestPed = playerPed
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                closestCoords = playerCoords
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            end
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        end
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    end
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    return closestId, closestPed, closestCoords
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end
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return lib.getClosestPlayer
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