45 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- You can edit the events on the right side if you for any reason don't use the default event name
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| 
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| EXTERNAL_EVENTS_NAMES = {
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|     ["esx:getSharedObject"] = nil, -- This is nil because it will be found automatically, change it to your one ONLY in the case it can't be found
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| }
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| 
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| --[[
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|     You can edit this function if you want to add second jobs or anything like that (editing this function is down to you)
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|     If you edit this, you WILL have also to edit the function in cl_integrations.lua file
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| ]]
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| function isPlayerAllowedForJobs(playerId, allowedJobs)
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|     if(not allowedJobs) then return true end
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|     
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|     local playerJob = Framework.getPlayerJobName(playerId)
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| 
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|     if(allowedJobs[playerJob] == true) then
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|         return true
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|     elseif(allowedJobs[playerJob]) then
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|         local playerJobGrade = tostring( Framework.getPlayerJobGrade(playerId) )
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| 
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|         return allowedJobs[playerJob] and allowedJobs[playerJob][playerJobGrade]
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|     else
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|         return false
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|     end
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| end
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| 
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| -- Used if you enable the detailed blips sprites, when a player will be in a vehicle, the blip sprite will be the one defined here
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| DETAILED_BLIP_SPRITES = {
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|     ["car"] = 225,
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|     ["heli"] = 43,
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|     ["boat"] = 427,
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|     ["plane"] = 307,
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| }
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| 
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| -- If true, the script will use all the times the isPlayerAllowedForJobs defined above, in any case
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| FORCE_USE_OF_CUSTOM_PLAYER_ALLOWED_JOBS_FUNCTION = false
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| 
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| -- If true, the script will use a more expensive way to get the player character name
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| FORCE_USE_OF_CUSTOM_GET_PLAYER_CHARACTER_NAME_FUNCTION = false
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| 
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| -- If true, the script will use a more expensive way to know if a player has an item or not
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| FORCE_USE_OF_CUSTOM_ITEM_CHECK_FUNCTION = false
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| 
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| -- If true, the script will use a more expensive way to get the player identifier
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| FORCE_USE_OF_CUSTOM_PLAYER_IDENTIFIER_FUNCTION = false
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