311 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			311 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF - 8"?>
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<CWeaponInfoBlob>
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	<SlotNavigateOrder>
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		<Item>
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			<WeaponSlots>
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				<Item>
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					<OrderNumber value="405"/>
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					<Entry>SLOT_WEAPON_NINJASTAR2</Entry>
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				</Item>
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			</WeaponSlots>
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		</Item>
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	</SlotNavigateOrder>
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	<Infos>
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	<Item>
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      <Infos>
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        <Item type="CAmmoThrownInfo">
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          <Name>AMMO_NINJASTAR2</Name>
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          <Model>w_am_ninjastar2</Model>
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          <Audio />
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           <Slot />
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          <AmmoMax value="10" />
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          <AmmoMax50 value="10" />
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          <AmmoMax100 value="10" />
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          <AmmoMaxMP value="10" />
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          <AmmoMax50MP value="10" />
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          <AmmoMax100MP value="10" />
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          <AmmoFlags>FixedAfterExplosion</AmmoFlags>
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          <Damage value="25.000000" />
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          <LifeTime value="10.000000" />
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          <FromVehicleLifeTime value="2.500000" />
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          <LifeTimeAfterImpact value="0.001000" />
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          <LifeTimeAfterExplosion value="0.000000" />
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						|
          <ExplosionTime value="0.250000" />
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          <LaunchSpeed value="25.000000" />
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          <SeparationTime value="0.000000" />
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          <TimeToReachTarget value="0.000000" />
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          <Damping value="0.050000" />
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          <GravityFactor value="1.000000" />
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          <RicochetTolerance value="0.000000" />
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          <PedRicochetTolerance value="0.000000" />
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          <VehicleRicochetTolerance value="0.000000" />
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          <Explosion>
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            <Default>DONTCARE</Default>
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            <HitCar>DONTCARE</HitCar>
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            <HitTruck>DONTCARE</HitTruck>
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            <HitBike>DONTCARE</HitBike>
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            <HitBoat>DONTCARE</HitBoat>
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            <HitPlane>DONTCARE</HitPlane>
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          </Explosion>
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          <FuseFx>proj_snowball_fuse</FuseFx>
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		  <FuseFxFP />
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          <TrailFx>proj_snowball_trail</TrailFx>
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          <TrailFxUnderWater />
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          <TrailFxFadeInTime value="0.000000" />
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          <TrailFxFadeOutTime value="0.000000" />
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          <PrimedFx />
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						|
          <DisturbFxDefault />
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          <DisturbFxSand />
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          <DisturbFxWater />
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          <DisturbFxDirt />
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          <DisturbFxFoliage />
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          <DisturbFxProbeDist value="0.000000" />
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          <DisturbFxScale value="0.000000" />
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						|
          <LightOnlyActiveWhenStuck value="false" />
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						|
          <LightFlickers value="false" />
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						|
          <LightBone />
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          <LightColour x="0.000000" y="0.000000" z="0.000000" />
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          <LightIntensity value="0.000000" />
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          <LightRange value="0.000000" />
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          <LightFalloffExp value="0.000000" />
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          <LightFrequency value="0.000000" />
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          <LightPower value="0.000000" />
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          <CoronaSize value="0.000000" />
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          <CoronaIntensity value="0.000000" />
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          <CoronaZBias value="0.000000" />
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          <ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
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          <ThrownForce value="0.000000" />
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          <ThrownForceFromVehicle value="5.000000" />
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        </Item>
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      </Infos>
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    </Item>
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		<Item>
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			<Infos>
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				<Item type="CWeaponInfo">
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					<Name>WEAPON_NINJASTAR2</Name>
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					<Model>w_am_ninjastar2</Model>
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					<Audio/>
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					<Slot>SLOT_WEAPON_NINJASTAR2</Slot>
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					<DamageType>NONE</DamageType>
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          <Explosion>
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            <Default>DONTCARE</Default>
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            <HitCar>DONTCARE</HitCar>
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            <HitTruck>DONTCARE</HitTruck>
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            <HitBike>DONTCARE</HitBike>
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            <HitBoat>DONTCARE</HitBoat>
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            <HitPlane>DONTCARE</HitPlane>
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          </Explosion>
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          <FireType>PROJECTILE</FireType>
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          <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
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          <Group>GROUP_THROWN</Group>
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          <AmmoInfo ref="AMMO_NINJASTAR2" />
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          <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
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          <ClipSize value="1" />
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          <AccuracySpread value="1.000000" />
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          <AccurateModeAccuracyModifier value="0.500000" />
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          <RunAndGunAccuracyModifier value="2.000000" />
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          <RunAndGunAccuracyMaxModifier value="1.000000" />
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          <RecoilAccuracyMax value="1.000000" />
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          <RecoilErrorTime value="0.000000" />
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          <RecoilRecoveryRate value="1.000000" />
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          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
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          <MinHeadShotDistanceAI value="1000.000000" />
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          <MaxHeadShotDistanceAI value="1000.000000" />
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          <HeadShotDamageModifierAI value="1.000000" />
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          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
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          <MinHeadShotDistancePlayer value="5.000000" />
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          <MaxHeadShotDistancePlayer value="40.000000" />
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          <HeadShotDamageModifierPlayer value="1.000000" />
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          <Damage value="0.000000" />
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          <DamageTime value="0.000000" />
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          <DamageTimeInVehicle value="0.000000" />
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          <DamageTimeInVehicleHeadShot value="0.000000" />
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          <HitLimbsDamageModifier value="1.000000" />
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          <NetworkHitLimbsDamageModifier value="1.000000" />
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          <LightlyArmouredDamageModifier value="1.000000" />
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		  <VehicleDamageModifier value="0.001000" />
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          <Force value="0.000000" />
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          <ForceHitPed value="65.000000" />
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          <ForceHitVehicle value="0.000000" />
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          <ForceHitFlyingHeli value="0.000000" />
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          <OverrideForces>
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            <Item>
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              <BoneTag>BONETAG_HEAD</BoneTag>
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              <ForceFront value="80.000000" />
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              <ForceBack value="80.000000" />
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            </Item>
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            <Item>
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              <BoneTag>BONETAG_NECK</BoneTag>
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              <ForceFront value="80.000000" />
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              <ForceBack value="80.000000" />
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            </Item>
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          </OverrideForces>
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          <ForceMaxStrengthMult value="1.000000" />
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          <ForceFalloffRangeStart value="0.000000" />
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          <ForceFalloffRangeEnd value="50.000000" />
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          <ForceFalloffMin value="1.000000" />
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          <ProjectileForce value="10.000000" />
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          <FragImpulse value="1000.000000" />
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          <Penetration value="0.000000" />
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          <VerticalLaunchAdjustment value="0.300000" />
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          <DropForwardVelocity value="4.000000" />
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          <Speed value="2000.000000" />
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          <BulletsInBatch value="1" />
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          <BatchSpread value="0.000000" />
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          <ReloadTimeMP value="-1.000000" />
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          <ReloadTimeSP value="-1.000000" />
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          <VehicleReloadTime value="0.500000" />
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          <AnimReloadRate value="1.000000" />
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          <BulletsPerAnimLoop value="1" />
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          <TimeBetweenShots value="0.000000" />
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						|
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
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          <SpinUpTime value="0.000000" />
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          <SpinTime value="0.000000" />
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          <SpinDownTime value="0.000000" />
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          <AlternateWaitTime value="-1.000000" />
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          <BulletBendingNearRadius value="0.000000" />
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          <BulletBendingFarRadius value="0.000000" />
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          <BulletBendingZoomedRadius value="0.000000" />
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          <Fx>
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            <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
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            <FlashFx />
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            <FlashFxAlt />
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            <MuzzleSmokeFx />
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            <MuzzleSmokeFxMinLevel value="0.000000" />
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            <MuzzleSmokeFxIncPerShot value="0.000000" />
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            <MuzzleSmokeFxDecPerSec value="0.000000" />
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            <ShellFx />
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            <TracerFx />
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            <PedDamageHash />
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            <TracerFxChanceSP value="0.000000" />
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            <TracerFxChanceMP value="0.000000" />
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            <FlashFxChanceSP value="0.000000" />
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            <FlashFxChanceMP value="0.000000" />
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            <FlashFxAltChance value="0.000000" />
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            <FlashFxScale value="1.000000" />
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            <FlashFxLightEnabled value="false" />
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            <FlashFxLightCastsShadows value="true" />
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            <FlashFxLightOffsetDist value="0.000000" />
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            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
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            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
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            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
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            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
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            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
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            <GroundDisturbFxEnabled value="false" />
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            <GroundDisturbFxDist value="5.000000" />
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            <GroundDisturbFxNameDefault />
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            <GroundDisturbFxNameSand />
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            <GroundDisturbFxNameDirt />
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            <GroundDisturbFxNameWater />
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            <GroundDisturbFxNameFoliage />
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          </Fx>
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          <InitialRumbleDuration value="0" />
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          <InitialRumbleIntensity value="0.000000" />
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          <InitialRumbleIntensityTrigger value="0.000000" />
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          <RumbleDuration value="0" />
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          <RumbleIntensity value="0.000000" />
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          <RumbleIntensityTrigger value="0.000000" />
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          <RumbleDamageIntensity value="1.000000" />
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						|
          <NetworkPlayerDamageModifier value="1.000000" />
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          <NetworkPedDamageModifier value="1.000000" />
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          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
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						|
          <LockOnRange value="35.000000" />
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						|
          <WeaponRange value="40.000000" />
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						|
          <BulletDirectionOffsetInDegrees value="0.000000" />
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						|
          <AiSoundRange value="-1.000000" />
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          <AiPotentialBlastEventRange value="-1.000000" />
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          <DamageFallOffRangeMin value="0.000000" />
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          <DamageFallOffRangeMax value="0.000000" />
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          <DamageFallOffModifier value="1.000000" />
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          <VehicleWeaponHash />
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          <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
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          <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
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          <CoverReadyToFireCameraHash />
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          <RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
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          <CinematicShootingCameraHash />
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          <AlternativeOrScopedCameraHash />
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          <RunAndGunAlternativeOrScopedCameraHash />
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          <CinematicShootingAlternativeOrScopedCameraHash />
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          <CameraFov value="50.000000" />
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          <ZoomFactorForAccurateMode value="1.000000" />
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          <RecoilShakeHash />
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          <RecoilShakeHashFirstPerson />
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						|
          <AccuracyOffsetShakeHash />
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						|
          <MinTimeBetweenRecoilShakes value="150" />
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						|
          <RecoilShakeAmplitude value="1.000000" />
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						|
          <ExplosionShakeAmplitude value="-1.000000" />
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						|
          <ReticuleHudPosition x="0.000000" y="0.000000" />
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						|
          <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
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          <AimProbeLengthMin value="0.000000" />
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          <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
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          <AimProbeLengthMax value="0.000000" />
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						|
          <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
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          <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
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          <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
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          <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
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          <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
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          <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
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          <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
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						|
          <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
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						|
          <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
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						|
          <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
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          <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
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          <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
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						|
          <AimOffsetEndPosMinFPSLT x="0.144000" y="0.157000" z="0.130000" />
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						|
          <AimOffsetEndPosMedFPSLT x="0.043000" y="0.567000" z="0.488000" />
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						|
          <AimOffsetEndPosMaxFPSLT x="0.158000" y="-0.112000" z="0.879000" />
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						|
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
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						|
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
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						|
          <AimProbeRadiusOverrideFPSLT value="0.280000" />
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						|
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
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						|
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
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						|
          <TorsoAimOffset x="0.000000" y="0.000000" />
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						|
          <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
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						|
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
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						|
          <ReticuleMinSizeStanding value="1.000000" />
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						|
          <ReticuleMinSizeCrouched value="1.000000" />
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						|
          <ReticuleScale value="1.000000" />
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						|
          <ReticuleStyleHash />
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						|
          <FirstPersonReticuleStyleHash />
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						|
          <PickupHash />
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          <MPPickupHash />
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          <HumanNameHash>WT_SNWBALL</HumanNameHash>
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						|
          <MovementModeConditionalIdle />
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          <StatName />
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						|
          <KnockdownCount value="-1" />
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						|
          <KillshotImpulseScale value="1.000000" />
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          <NmShotTuningSet>Normal</NmShotTuningSet>
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          <AttachPoints />
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						|
          <GunFeedBone />
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          <TargetSequenceGroup />
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          <WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover NonViolent SuppressGunshotEvent ThrowOnly NoWheelStats DisableLeftHandIkWhenOnFoot SwapToUnarmedWhenOutOfThrownAmmo UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope DamageCausesDisputes</WeaponFlags>
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          <TintSpecValues ref="TINT_DEFAULT" />
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						|
          <FiringPatternAliases ref="NULL" />
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						|
          <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
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						|
          <AmmoDiminishingRate value="3" />
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						|
          <AimingBreathingAdditiveWeight value="1.000000" />
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						|
          <FiringBreathingAdditiveWeight value="1.000000" />
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						|
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
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						|
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
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						|
          <AimingLeanAdditiveWeight value="1.000000" />
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						|
          <FiringLeanAdditiveWeight value="1.000000" />
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						|
          <StealthAimingLeanAdditiveWeight value="0.000000" />
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						|
          <StealthFiringLeanAdditiveWeight value="0.000000" />
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						|
          <ExpandPedCapsuleRadius value="0.000000" />
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						|
          <AudioCollisionHash />
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						|
          <HudDamage value="0" />
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						|
          <HudSpeed value="100" />
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						|
          <HudCapacity value="1" />
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						|
          <HudAccuracy value="10" />
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						|
          <HudRange value="0" />
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						|
				</Item>
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						|
			</Infos>
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						|
		</Item>
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	</Infos>
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						|
	<Name>AR</Name>
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</CWeaponInfoBlob>
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