260 lines
		
	
	
	
		
			8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			260 lines
		
	
	
	
		
			8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| local QBCore = exports['qb-core']:GetCoreObject()
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| 
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| -- List of prop models that should be targetable as shredders
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| local shredderPropModels = {
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|     'p_secret_weapon_02',
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|     'prop_bin_08a',
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|     'prop_bin_01a',
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|     'prop_bin_03a',
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|     'prop_bin_04a',
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|     'prop_bin_07a',
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|     'prop_dumpster_01a',
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|     'prop_dumpster_02a',
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|     'prop_dumpster_02b',
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|     'prop_dumpster_3a'
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| }
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| 
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| -- Variable to store the current entity being interacted with
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| local currentShredderEntity = nil
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| 
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| -- Add QB-Target to all matching props in the world
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| Citizen.CreateThread(function()
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|     -- Add target to all existing props
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|     for _, model in ipairs(shredderPropModels) do
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|         -- Add QB-Target to this model
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|         exports['qb-target']:AddTargetModel(model, {
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|             options = {
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|                 {
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|                     type = "client",
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|                     event = "shredder:openInventory",
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|                     icon = "fas fa-dumpster",
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|                     label = "Müllschredder öffnen",
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|                     action = function(entity)
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|                         currentShredderEntity = entity
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|                         TriggerEvent('shredder:openInventory')
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|                     end,
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|                     canInteract = function()
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|                         return true
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|                     end,
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|                 },
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|                 {
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|                     type = "client", 
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|                     event = "shredder:openMenu",
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|                     icon = "fas fa-fire",
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|                     label = "Items vernichten",
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|                     action = function(entity)
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|                         currentShredderEntity = entity
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|                         TriggerEvent('shredder:openMenu')
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|                     end,
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|                     canInteract = function()
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|                         return true
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|                     end,
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|                 }
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|             },
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|             distance = 2.0
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|         })
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|     end
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|     
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|     print("^2[SHREDDER]^7 Added QB-Target to " .. #shredderPropModels .. " shredder prop models")
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| end)
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| 
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| -- Function to get shredder ID from entity
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| function GetShredderIDFromEntity(entity)
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|     if not entity or not DoesEntityExist(entity) then return nil end
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|     
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|     local model = GetEntityModel(entity)
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|     local entityCoords = GetEntityCoords(entity)
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|     return "shredder_" .. model .. "_" .. math.floor(entityCoords.x) .. "_" .. math.floor(entityCoords.y) .. "_" .. math.floor(entityCoords.z)
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| end
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| 
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| -- Schredder Inventar öffnen
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| RegisterNetEvent('shredder:openInventory', function()
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|     local playerPed = PlayerPedId()
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|     local coords = GetEntityCoords(playerPed)
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|     
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|     if not currentShredderEntity or not DoesEntityExist(currentShredderEntity) then
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|         lib.notify({
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|             title = 'Müllschredder',
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|             description = 'Kein Schredder gefunden!',
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|             type = 'error'
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|         })
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|         return
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|     end
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|     
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|     -- Get shredder ID
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|     local shredderID = GetShredderIDFromEntity(currentShredderEntity)
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|     if not shredderID then return end
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|     
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|     -- Open inventory with this unique ID
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|     TriggerServerEvent('shredder:server:openInventory', shredderID)
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| end)
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| 
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| -- Vernichtungsmenü öffnen
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| RegisterNetEvent('shredder:openMenu', function()
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|     local playerPed = PlayerPedId()
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|     local coords = GetEntityCoords(playerPed)
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|     
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|     if not currentShredderEntity or not DoesEntityExist(currentShredderEntity) then
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|         lib.notify({
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|             title = 'Müllschredder',
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|             description = 'Kein Schredder gefunden!',
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|             type = 'error'
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|         })
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|         return
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|     end
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|     
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|     -- Get shredder ID
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|     local shredderID = GetShredderIDFromEntity(currentShredderEntity)
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|     if not shredderID then return end
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|     
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|     -- Get items in this shredder
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|     TriggerServerEvent('shredder:server:getItems', shredderID)
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| end)
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| 
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| -- Menü mit Items anzeigen
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| RegisterNetEvent('shredder:client:showMenu', function(items, shredderID)
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|     -- Make sure items is a table
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|     items = items or {}
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|     
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|     -- Check if items is empty
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|     if next(items) == nil then
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|         lib.notify({
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|             title = 'Müllschredder',
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|             description = 'Der Schredder ist leer!',
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|             type = 'error'
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|         })
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|         return
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|     end
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|     
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|     local menuOptions = {}
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|     
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|     -- Alle Items vernichten Option
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|     table.insert(menuOptions, {
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|         title = '🔥 ALLE ITEMS VERNICHTEN',
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|         description = 'Vernichtet alle Items im Schredder permanent!',
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|         icon = 'fire',
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|         onSelect = function()
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|             confirmDestroyAll(shredderID)
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|         end
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|     })
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|     
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|     table.insert(menuOptions, {
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|         title = '─────────────────',
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|         description = 'Einzelne Items:',
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|         disabled = true
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|     })
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|     
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|     -- Einzelne Items zum Menü hinzufügen
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|     local hasItems = false
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|     for slot, item in pairs(items) do
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|         if item and item.amount and item.amount > 0 then
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|             hasItems = true
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|             table.insert(menuOptions, {
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|                 title = (item.label or item.name),
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|                 description = 'Anzahl: ' .. item.amount .. ' | Slot: ' .. slot,
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|                 icon = 'trash',
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|                 onSelect = function()
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|                     confirmDestroySingle(item.name, item.amount, slot, shredderID)
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|                 end
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|             })
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|         end
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|     end
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|     
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|     if not hasItems then
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|         lib.notify({
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|             title = 'Müllschredder',
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|             description = 'Der Schredder ist leer!',
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|             type = 'error'
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|         })
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|         return
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|     end
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|     
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|     lib.registerContext({
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|         id = 'shredder_menu',
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|         title = '🗑️ Müllschredder Verwaltung',
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|         options = menuOptions
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|     })
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|     
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|     lib.showContext('shredder_menu')
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| end)
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| 
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| -- Einzelnes Item vernichten bestätigen
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| function confirmDestroySingle(itemName, amount, slot, shredderID)
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|     lib.registerContext({
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|         id = 'shred_single_confirm',
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|         title = '⚠️ Item vernichten?',
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|         options = {
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|             {
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|                 title = '🔥 Ja, vernichten',
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|                 description = itemName .. ' (' .. amount .. 'x) wird permanent gelöscht!',
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|                 icon = 'check',
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|                 onSelect = function()
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|                     TriggerServerEvent('shredder:server:destroySingle', itemName, amount, slot, shredderID)
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|                 end
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|             },
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|             {
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|                 title = '❌ Abbrechen',
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|                 description = 'Zurück zum Hauptmenü',
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|                 icon = 'times',
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|                 onSelect = function()
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|                     TriggerServerEvent('shredder:server:getItems', shredderID)
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|                 end
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|             }
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|         }
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|     })
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|     
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|     lib.showContext('shred_single_confirm')
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| end
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| 
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| -- Alle Items vernichten bestätigen
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| function confirmDestroyAll(shredderID)
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|     lib.registerContext({
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|         id = 'shred_all_confirm',
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|         title = '⚠️ WARNUNG ⚠️',
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|         options = {
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|             {
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|                 title = '🔥 JA, ALLES VERNICHTEN',
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|                 description = 'ALLE Items im Schredder werden permanent gelöscht!',
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|                 icon = 'fire',
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|                 onSelect = function()
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|                     TriggerServerEvent('shredder:server:destroyAll', shredderID)
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|                 end
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|             },
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|             {
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|                 title = '❌ Abbrechen',
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|                 description = 'Zurück zum Hauptmenü',
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|                 icon = 'times',
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|                 onSelect = function()
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|                     TriggerServerEvent('shredder:server:getItems', shredderID)
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|                 end
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|             }
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|         }
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|     })
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|     
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|     lib.showContext('shred_all_confirm')
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| end
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| 
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| -- Erfolgs-Notification mit Effekt
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| RegisterNetEvent('shredder:client:itemDestroyed', function(message)
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|     lib.notify({
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|         title = 'Müllschredder',
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|         description = message,
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|         type = 'success',
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|         duration = 4000
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|     })
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|     
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|     -- Partikel-Effekt
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|     local playerPed = PlayerPedId()
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|     local coords = GetEntityCoords(playerPed)
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|     
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|     RequestNamedPtfxAsset("core")
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|     while not HasNamedPtfxAssetLoaded("core") do
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|         Wait(1)
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|     end
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|     
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|     UseParticleFxAssetNextCall("core")
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|     StartParticleFxNonLoopedAtCoord("ent_sht_steam", coords.x, coords.y, coords.z + 1.0, 0.0, 0.0, 0.0, 2.0, false, false, false)
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|     
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|     -- Sound Effect
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|     PlaySoundFrontend(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", 1)
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| end)
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