35 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
local QBCore = exports[Config.CoreName]:GetCoreObject()
 | 
						|
 | 
						|
-- Function to check if player has an item
 | 
						|
local function HasItem(source, itemName)
 | 
						|
    local items = exports["tgiann-inventory"]:GetPlayerItems(source)
 | 
						|
    if not items then return false end
 | 
						|
    
 | 
						|
    for _, item in pairs(items) do
 | 
						|
        if item.name == itemName then
 | 
						|
            return true
 | 
						|
        end
 | 
						|
    end
 | 
						|
    
 | 
						|
    return false
 | 
						|
end
 | 
						|
 | 
						|
-- Event for client to check if player has an item
 | 
						|
RegisterNetEvent('nightvision:checkItem', function(itemName, callbackEvent)
 | 
						|
    local src = source
 | 
						|
    local hasItem = HasItem(src, itemName)
 | 
						|
    TriggerClientEvent(callbackEvent, src, hasItem)
 | 
						|
end)
 | 
						|
 | 
						|
-- Register usable items
 | 
						|
QBCore.Functions.CreateUseableItem(Config.NVItem, function(source, item)
 | 
						|
    if HasItem(source, item.name) then
 | 
						|
        TriggerClientEvent('nightvision:toggleHelmet', source)
 | 
						|
    end
 | 
						|
end)
 | 
						|
 | 
						|
QBCore.Functions.CreateUseableItem(Config.ThermalItem, function(source, item)
 | 
						|
    if HasItem(source, item.name) then
 | 
						|
        TriggerClientEvent('nightvision:toggleGlasses', source, 'thermal')
 | 
						|
    end
 | 
						|
end)
 |