253 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			253 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| local QBCore = exports['qb-core']:GetCoreObject()
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| 
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| -- Store previous inventory states for all players
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| local playerInventories = {}
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| 
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| -- Event when an item is consumed
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| RegisterNetEvent('qb-pfandsystem:server:itemConsumed', function(itemName)
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|     local src = source
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|     local Player = QBCore.Functions.GetPlayer(src)
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|     
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|     if not Player then return end
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|     
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|     -- Check if the consumed item generates a deposit
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|     if Config.ConsumableItems[itemName] then
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|         local consumableConfig = Config.ConsumableItems[itemName]
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|         local pfandItem = consumableConfig.pfandItem
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|         
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|         -- Wait briefly so the original item is consumed first
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|         Wait(500)
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|         
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|         -- Use Player.Functions.AddItem
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|         local success = Player.Functions.AddItem(pfandItem, 1)
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|         
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|         if success then
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|             -- Trigger inventory update
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|             TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[pfandItem], "add", 1)
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|             
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|             if Config.ShowPfandNotification then
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|                 local pfandLabel = Config.PfandItems[pfandItem] and Config.PfandItems[pfandItem].label or pfandItem
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|                 
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|                 TriggerClientEvent('ox_lib:notify', src, {
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|                     title = 'Pfandsystem',
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|                     description = string.format(Config.Locale['pfand_received'], pfandLabel),
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|                     type = 'success',
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|                     duration = 3000
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|                 })
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|             end
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|             
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|             if Config.Debug then
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|                 print(string.format('[Pfandsystem] Spieler %s hat %s konsumiert und %s erhalten', 
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|                     Player.PlayerData.name, itemName, pfandItem))
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|             end
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|         else
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|             if Config.Debug then
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|                 print(string.format('[Pfandsystem] Fehler beim Hinzufügen von %s für Spieler %s', pfandItem, Player.PlayerData.name))
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|             end
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|         end
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|     end
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| end)
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| 
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| -- Function to monitor inventory changes and handle deposit items
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| RegisterNetEvent('inventory:server:SetInventory', function(playerId, inventory)
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|     local Player = QBCore.Functions.GetPlayer(playerId)
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|     if not Player then return end
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|     
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|     -- Initialize player's inventory tracking if it doesn't exist
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|     if not playerInventories[playerId] then
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|         playerInventories[playerId] = {}
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|         for _, item in pairs(Player.PlayerData.items) do
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|             if item then
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|                 playerInventories[playerId][item.name] = (playerInventories[playerId][item.name] or 0) + item.amount
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|             end
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|         end
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|         return
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|     end
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|     
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|     -- Check for removed consumable items
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|     for itemName, prevAmount in pairs(playerInventories[playerId]) do
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|         if Config.ConsumableItems[itemName] then
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|             local currentItem = Player.Functions.GetItemByName(itemName)
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|             local currentAmount = currentItem and currentItem.amount or 0
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|             
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|             -- If the amount decreased, it might have been consumed
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|             if currentAmount < prevAmount then
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|                 local removedAmount = prevAmount - currentAmount
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|                 
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|                 -- Schedule adding the deposit item with delay
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|                 SetTimeout(Config.PfandDelay or 1000, function()
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|                     local pfandItem = Config.ConsumableItems[itemName].pfandItem
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|                     
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|                     if Config.Debug then
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|                         print(string.format('[Pfandsystem] Detected %d %s removed, adding %s after delay', 
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|                             removedAmount, itemName, pfandItem))
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|                     end
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|                     
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|                     -- Add the deposit item
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|                     local success = Player.Functions.AddItem(pfandItem, removedAmount)
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|                     
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|                     if success then
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|                         TriggerClientEvent('inventory:client:ItemBox', playerId, QBCore.Shared.Items[pfandItem], "add", removedAmount)
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|                         
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|                         if Config.ShowPfandNotification then
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|                             local pfandLabel = Config.PfandItems[pfandItem] and Config.PfandItems[pfandItem].label or pfandItem
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|                             
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|                             TriggerClientEvent('ox_lib:notify', playerId, {
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|                                 title = 'Pfandsystem',
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|                                 description = string.format(Config.Locale['pfand_received'], pfandLabel),
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|                                 type = 'success',
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|                                 duration = 3000
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|                             })
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|                         end
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|                     end
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|                 end)
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|             end
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|         end
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|     end
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|     
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|     -- Update the previous inventory state
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|     playerInventories[playerId] = {}
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|     for _, item in pairs(Player.PlayerData.items) do
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|         if item then
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|             playerInventories[playerId][item.name] = (playerInventories[playerId][item.name] or 0) + item.amount
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|         end
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|     end
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| end)
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| 
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| -- Clean up player inventory tracking when they disconnect
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| AddEventHandler('playerDropped', function()
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|     local src = source
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|     if playerInventories[src] then
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|         playerInventories[src] = nil
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|     end
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| end)
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| 
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| -- Redeem deposit
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| RegisterNetEvent('qb-pfandsystem:server:redeemPfand', function(selectedItems)
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|     local src = source
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|     local Player = QBCore.Functions.GetPlayer(src)
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|     
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|     if not Player then return end
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|     
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|     local totalPfand = 0
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|     local totalItems = 0
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|     local canRedeem = true
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|     
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|     -- Check if all items are available
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|     for itemName, quantity in pairs(selectedItems) do
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|         if Config.PfandItems[itemName] then
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|             local item = Player.Functions.GetItemByName(itemName)
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|             if not item or item.amount < quantity then
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|                 canRedeem = false
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|                 TriggerClientEvent('ox_lib:notify', src, {
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|                     title = 'Pfandsystem',
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|                     description = 'Du hast nicht genug ' .. (Config.PfandItems[itemName].label or itemName),
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|                     type = 'error'
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|                 })
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|                 return
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|             end
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|         end
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|     end
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|     
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|     if canRedeem then
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|         -- Remove items and calculate deposit
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|         for itemName, quantity in pairs(selectedItems) do
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|             if Config.PfandItems[itemName] then
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|                 local removed = Player.Functions.RemoveItem(itemName, quantity)
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|                 if removed then
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|                     TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[itemName], "remove", quantity)
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|                     
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|                     local pfandWert = Config.PfandItems[itemName].pfandwert * quantity
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|                     totalPfand = totalPfand + pfandWert
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|                     totalItems = totalItems + quantity
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|                 end
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|             end
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|         end
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|         
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|         if totalPfand > 0 then
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|             -- Give money
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|             if Config.Currency == 'cash' then
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|                 Player.Functions.AddMoney('cash', totalPfand)
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|             else
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|                 Player.Functions.AddMoney('bank', totalPfand)
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|             end
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|             
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|             -- Format money for display
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|             local moneyString = string.format("€%.2f", totalPfand / 100)
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|             
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|             TriggerClientEvent('ox_lib:notify', src, {
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|                 title = 'Pfandsystem',
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|                 description = string.format(Config.Locale['pfand_success'], moneyString, totalItems),
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|                 type = 'success'
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|             })
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|             
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|             if Config.Debug then
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|                 print(string.format('[Pfandsystem] Spieler %s hat %d Items für €%.2f eingelöst', 
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|                     Player.PlayerData.name, totalItems, totalPfand / 100))
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|             end
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|         end
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|     end
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| end)
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| 
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| -- Get available deposit items for the player
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| QBCore.Functions.CreateCallback('qb-pfandsystem:server:getPfandItems', function(source, cb)
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|     local src = source
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|     local pfandItems = {}
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|     local Player = QBCore.Functions.GetPlayer(src)
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|     
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|     if not Player then 
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|         cb(pfandItems)
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|         return 
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|     end
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|     
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|     for itemName, itemConfig in pairs(Config.PfandItems) do
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|         local item = Player.Functions.GetItemByName(itemName)
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|         
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|         if item and item.amount > 0 then
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|             pfandItems[itemName] = {
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|                 count = item.amount,
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|                 label = itemConfig.label,
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|                 pfandwert = itemConfig.pfandwert,
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|                 totalWert = itemConfig.pfandwert * item.amount
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|             }
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|         end
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|     end
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|     
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|     cb(pfandItems)
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| end)
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| 
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| -- Additional event handlers for various inventory systems
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| RegisterNetEvent('inventory:server:UseItem')
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| AddEventHandler('inventory:server:UseItem', function(source, item)
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|     local itemName = type(item) == "table" and item.name or item
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|     
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|     if Config.ConsumableItems[itemName] then
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|         SetTimeout(100, function()
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|             TriggerEvent('qb-pfandsystem:server:itemConsumed', itemName)
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|         end)
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|     end
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| end)
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| 
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| -- For tgiann-inventory
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| RegisterNetEvent('tgiann-inventory:itemUsed')
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| AddEventHandler('tgiann-inventory:itemUsed', function(source, itemName)
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|     if Config.ConsumableItems[itemName] then
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|         SetTimeout(100, function()
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|             TriggerEvent('qb-pfandsystem:server:itemConsumed', itemName)
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|         end)
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|     end
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| end)
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| 
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| -- Debug command for manual triggering
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| RegisterCommand('pfanditem', function(source, args)
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|     if Config.Debug then
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|         if args[1] and source > 0 then
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|             TriggerEvent('qb-pfandsystem:server:itemConsumed', args[1])
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|         end
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|     end
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| end)
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| 
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| -- Export for other scripts
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| exports('ConsumePfandItem', function(source, itemName)
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|     TriggerEvent('qb-pfandsystem:server:itemConsumed', itemName)
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| end)
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