73 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| Citizen.CreateThread(function()
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|     local isDead = false
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|     local hasBeenDead = false
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| 	local diedAt
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| 
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|     while true do
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|         Wait(0)
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| 
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|         local player = PlayerId()
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| 
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|         if NetworkIsPlayerActive(player) then
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|             local ped = PlayerPedId()
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| 
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|             if IsPedFatallyInjured(ped) and not isDead then
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|                 isDead = true
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|                 if not diedAt then
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|                 	diedAt = GetGameTimer()
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|                 end
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| 
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|                 local killer, killerweapon = NetworkGetEntityKillerOfPlayer(player)
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| 				local killerentitytype = GetEntityType(killer)
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| 				local killertype = -1
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| 				local killerinvehicle = false
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| 				local killervehiclename = ''
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|                 local killervehicleseat = 0
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| 				if killerentitytype == 1 then
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| 					killertype = GetPedType(killer)
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| 					if IsPedInAnyVehicle(killer, false) == 1 then
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| 						killerinvehicle = true
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| 						killervehiclename = GetDisplayNameFromVehicleModel(GetEntityModel(GetVehiclePedIsUsing(killer)))
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|                         killervehicleseat = GetPedVehicleSeat(killer)
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| 					else killerinvehicle = false
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| 					end
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| 				end
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| 
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| 				local killerid = GetPlayerByEntityID(killer)
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| 				if killer ~= ped and killerid ~= nil and NetworkIsPlayerActive(killerid) then killerid = GetPlayerServerId(killerid)
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| 				else killerid = -1
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| 				end
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| 
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|                 if killer == ped or killer == -1 then
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|                     TriggerEvent('baseevents:onPlayerDied', killertype, { table.unpack(GetEntityCoords(ped)) })
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|                     TriggerServerEvent('baseevents:onPlayerDied', killertype, { table.unpack(GetEntityCoords(ped)) })
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|                     hasBeenDead = true
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|                 else
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|                     TriggerEvent('baseevents:onPlayerKilled', killerid, {killertype=killertype, weaponhash = killerweapon, killerinveh=killerinvehicle, killervehseat=killervehicleseat, killervehname=killervehiclename, killerpos={table.unpack(GetEntityCoords(ped))}})
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|                     TriggerServerEvent('baseevents:onPlayerKilled', killerid, {killertype=killertype, weaponhash = killerweapon, killerinveh=killerinvehicle, killervehseat=killervehicleseat, killervehname=killervehiclename, killerpos={table.unpack(GetEntityCoords(ped))}})
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|                     hasBeenDead = true
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|                 end
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|             elseif not IsPedFatallyInjured(ped) then
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|                 isDead = false
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|                 diedAt = nil
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|             end
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| 
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|             -- check if the player has to respawn in order to trigger an event
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|             if not hasBeenDead and diedAt ~= nil and diedAt > 0 then
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|                 TriggerEvent('baseevents:onPlayerWasted', { table.unpack(GetEntityCoords(ped)) })
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|                 TriggerServerEvent('baseevents:onPlayerWasted', { table.unpack(GetEntityCoords(ped)) })
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| 
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|                 hasBeenDead = true
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|             elseif hasBeenDead and diedAt ~= nil and diedAt <= 0 then
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|                 hasBeenDead = false
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|             end
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|         end
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|     end
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| end)
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| 
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| function GetPlayerByEntityID(id)
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| 	for i=0,32 do
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| 		if(NetworkIsPlayerActive(i) and GetPlayerPed(i) == id) then return i end
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| 	end
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| 	return nil
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| end
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