402 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			402 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
-- Clubhouse2: 998.4809, -3164.711, -38.90733
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exports('GetBikerClubhouse2Object', function()
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    return BikerClubhouse2
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end)
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BikerClubhouse2 = {
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    interiorId = 246529,
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    Ipl = {
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        Interior = {
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            ipl = "bkr_biker_interior_placement_interior_1_biker_dlc_int_02_milo",
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            Load = function()
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                EnableIpl(BikerClubhouse2.Ipl.Interior.ipl, true)
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            end,
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            Remove = function()
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                EnableIpl(BikerClubhouse2.Ipl.Interior.ipl, false)
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            end
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        }
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    },
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    Walls = {
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        brick = "walls_01",
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        plain = "walls_02",
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        Color = {
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            greenAndGray = 1,
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            multicolor = 2,
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            orangeAndGray = 3,
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            blue = 4,
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            lightBlueAndSable = 5,
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            greenAndRed = 6,
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            yellowAndGray = 7,
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            red = 8,
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            fuchsiaAndGray = 9
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        },
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        Set = function(walls, color, refresh)
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            if color == nil then
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                color = 0
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            end
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            BikerClubhouse2.Walls.Clear(false)
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            SetIplPropState(BikerClubhouse2.interiorId, walls, true, refresh)
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            SetInteriorEntitySetColor(BikerClubhouse2.interiorId, walls, color)
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        end,
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        Clear = function(refresh)
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            SetIplPropState(BikerClubhouse2.interiorId, {
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                BikerClubhouse2.Walls.brick,
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                BikerClubhouse2.Walls.plain
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            }, false, refresh)
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        end
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    },
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    LowerWalls = {
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        default = "lower_walls_default",
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        SetColor = function(color, refresh)
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            SetIplPropState(BikerClubhouse2.interiorId, BikerClubhouse2.LowerWalls.default, true, refresh)
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            SetInteriorEntitySetColor(BikerClubhouse2.interiorId, BikerClubhouse2.LowerWalls.default, color)
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        end,
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    },
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    Furnitures = {
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        A = "furnishings_01",
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        B = "furnishings_02",
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        -- Colors for "furnishings_01" only
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        Color = {
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            turquoise = 0,
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            darkBrown = 1,
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            brown = 2,
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            -- 3 equal 1
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            brown2 = 4,
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            gray = 5,
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            red = 6,
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            darkGray = 7,
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            black = 8,
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            red2 = 9
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        },
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        Set = function(furn, color, refresh)
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            if color == nil then
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                color = 0
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            end
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            BikerClubhouse2.Furnitures.Clear(false)
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            SetIplPropState(BikerClubhouse2.interiorId, furn, true, refresh)
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            SetInteriorEntitySetColor(BikerClubhouse2.interiorId, furn, color)
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        end,
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        Clear = function(refresh)
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            SetIplPropState(BikerClubhouse2.interiorId, {
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                BikerClubhouse2.Furnitures.A,
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                BikerClubhouse2.Furnitures.B
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            }, false, refresh)
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        end
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    },
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    Decoration = {
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        A = "decorative_01",
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        B = "decorative_02",
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        Set = function(deco, refresh)
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            BikerClubhouse2.Decoration.Clear(false)
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            SetIplPropState(BikerClubhouse2.interiorId, deco, true, refresh)
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        end,
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        Clear = function(refresh)
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            SetIplPropState(BikerClubhouse2.interiorId, {
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                BikerClubhouse2.Decoration.A,
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                BikerClubhouse2.Decoration.B
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            }, false, refresh)
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        end
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    },
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    Mural = {
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        none = "",
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        death1 = "mural_01",
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        cityColor1 = "mural_02",
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        death2 = "mural_03",
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        cityColor2 = "mural_04",
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        graffitis = "mural_05",
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        cityColor3 = "mural_06",
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        cityColor4 = "mural_07",
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        cityBlack = "mural_08",
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        death3 = "mural_09",
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        Set = function(mural, refresh)
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            BikerClubhouse2.Mural.Clear(false)
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            if mural ~= "" then
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                SetIplPropState(BikerClubhouse2.interiorId, mural, true, refresh)
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            else
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                if refresh then
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                    RefreshInterior(BikerClubhouse2.interiorId)
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                end
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            end
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        end,
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        Clear = function(refresh)
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            SetIplPropState(BikerClubhouse2.interiorId, {
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                BikerClubhouse2.Mural.death1,
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                BikerClubhouse2.Mural.cityColor1,
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                BikerClubhouse2.Mural.death2,
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                BikerClubhouse2.Mural.cityColor2,
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                BikerClubhouse2.Mural.graffitis,
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                BikerClubhouse2.Mural.cityColor3,
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                BikerClubhouse2.Mural.cityColor4,
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                BikerClubhouse2.Mural.cityBlack,
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                BikerClubhouse2.Mural.death3
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            }, false, refresh)
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        end
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    },
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    GunLocker = {
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        on = "gun_locker",
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        off = "no_gun_locker",
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        Set = function(locker, refresh)
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            BikerClubhouse2.GunLocker.Clear(false)
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            if locker ~= "" then
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                SetIplPropState(BikerClubhouse2.interiorId, locker, true, refresh)
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            end
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        end,
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        Clear = function(refresh)
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            SetIplPropState(BikerClubhouse2.interiorId, {
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                BikerClubhouse2.GunLocker.on,
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                BikerClubhouse2.GunLocker.off
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            }, false, refresh)
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        end
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    },
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    ModBooth = {
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        none = "",
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        on = "mod_booth",
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        off = "no_mod_booth",
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        Set = function(mod, refresh)
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            BikerClubhouse2.ModBooth.Clear(false)
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            if mod ~= "" then
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                SetIplPropState(BikerClubhouse2.interiorId, mod, true, refresh)
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            else
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                if refresh then
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                    RefreshInterior(BikerClubhouse2.interiorId)
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                end
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            end
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        end,
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        Clear = function(refresh)
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            SetIplPropState(BikerClubhouse2.interiorId, {
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                BikerClubhouse2.ModBooth.on,
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                BikerClubhouse2.ModBooth.off
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            }, false, refresh)
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        end
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    },
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    Meth = {
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        none = "",
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        stage1 = "meth_small",
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        stage2 = {
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            "meth_small",
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            "meth_medium"
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        },
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        stage3 = {
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            "meth_small",
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            "meth_medium",
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            "meth_large"
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        },
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        Set = function(stage, refresh)
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            BikerClubhouse2.Meth.Clear(false)
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            if stage ~= "" then
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                SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
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            else
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                if refresh then
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                    RefreshInterior(BikerClubhouse2.interiorId)
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                end
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            end
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        end,
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        Clear = function(refresh)
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            SetIplPropState(BikerClubhouse2.interiorId, {
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                BikerClubhouse2.Meth.stage1,
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                BikerClubhouse2.Meth.stage2,
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                BikerClubhouse2.Meth.stage3
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            }, false, refresh)
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        end
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    },
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    Cash = {
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        none = "",
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        stage1 = "cash_small",
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        stage2 = {
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            "cash_small",
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            "cash_medium"
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        },
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        stage3 = {
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            "cash_small",
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            "cash_medium",
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            "cash_large"
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        },
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        Set = function(stage, refresh)
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            BikerClubhouse2.Cash.Clear(false)
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            if stage ~= "" then
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                SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
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            else
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                if refresh then
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                    RefreshInterior(BikerClubhouse2.interiorId)
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                end
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            end
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        end,
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        Clear = function(refresh)
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            SetIplPropState(BikerClubhouse2.interiorId, {
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                BikerClubhouse2.Cash.stage1,
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                BikerClubhouse2.Cash.stage2,
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                BikerClubhouse2.Cash.stage3
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            }, false, refresh)
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        end
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    },
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    Weed = {
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        none = "",
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        stage1 = "weed_small",
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        stage2 = {
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            "weed_small",
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            "weed_medium"
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        },
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        stage3 = {
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            "weed_small",
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            "weed_medium",
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            "weed_large"
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        },
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        Set = function(stage, refresh)
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            BikerClubhouse2.Weed.Clear(false)
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            if stage ~= "" then
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                SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
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            else
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                if refresh then
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                    RefreshInterior(BikerClubhouse2.interiorId)
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                end
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            end
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        end,
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        Clear = function(refresh)
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            SetIplPropState(BikerClubhouse2.interiorId, {
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                BikerClubhouse2.Weed.stage1,
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                BikerClubhouse2.Weed.stage2,
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                BikerClubhouse2.Weed.stage3
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            }, false, refresh)
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        end
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    },
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    Coke = {
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        none = "",
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        stage1 = "coke_small",
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        stage2 = {
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            "coke_small",
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            "coke_medium"
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        },
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        stage3 = {
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            "coke_small",
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            "coke_medium",
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            "coke_large"
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        },
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        Set = function(stage, refresh)
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            BikerClubhouse2.Coke.Clear(false)
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            if stage ~= "" then
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                SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
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            else
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                if refresh then
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                    RefreshInterior(BikerClubhouse2.interiorId)
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                end
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            end
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        end,
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        Clear = function(refresh)
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            SetIplPropState(BikerClubhouse2.interiorId, {
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                BikerClubhouse2.Coke.stage1,
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                BikerClubhouse2.Coke.stage2,
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                BikerClubhouse2.Coke.stage3
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            }, false, refresh)
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        end
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    },
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    Counterfeit = {
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        none = "",
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        stage1 = "counterfeit_small",
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        stage2 = {
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            "counterfeit_small",
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            "counterfeit_medium"
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        },
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        stage3 = {
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            "counterfeit_small",
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            "counterfeit_medium",
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            "counterfeit_large"
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        },
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        Set = function(stage, refresh)
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            BikerClubhouse2.Counterfeit.Clear(false)
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            if stage ~= "" then
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                SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
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            else
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                if refresh then
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                    RefreshInterior(BikerClubhouse2.interiorId)
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                end
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            end
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        end,
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        Clear = function(refresh)
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            SetIplPropState(BikerClubhouse2.interiorId, {
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                BikerClubhouse2.Counterfeit.stage1,
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                BikerClubhouse2.Counterfeit.stage2,
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                BikerClubhouse2.Counterfeit.stage3
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            }, false, refresh)
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        end
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    },
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    Documents = {
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        none = "",
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        stage1 = "id_small",
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        stage2 = {
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            "id_small",
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            "id_medium"
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        },
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        stage3 = {
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            "id_small",
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            "id_medium",
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            "id_large"
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        },
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        Set = function(stage, refresh)
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            BikerClubhouse2.Documents.Clear(false)
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            if stage ~= "" then
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                SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
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            else
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                if refresh then RefreshInterior(BikerClubhouse2.interiorId) end
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            end
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        end,
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        Clear = function(refresh)
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            SetIplPropState(BikerClubhouse2.interiorId, {
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                BikerClubhouse2.Documents.stage1,
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                BikerClubhouse2.Documents.stage2,
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                BikerClubhouse2.Documents.stage3
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            }, false, refresh)
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        end
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    },
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    LoadDefault = function()
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        BikerClubhouse2.Ipl.Interior.Load()
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        BikerClubhouse2.Walls.Set(BikerClubhouse2.Walls.brick, BikerClubhouse2.Walls.Color.red)
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        BikerClubhouse2.LowerWalls.SetColor(BikerClubhouse2.Walls.Color.red)
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        BikerClubhouse2.Furnitures.Set(BikerClubhouse2.Furnitures.B, BikerClubhouse2.Furnitures.Color.black)
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        BikerClubhouse2.Decoration.Set(BikerClubhouse2.Decoration.B)
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        BikerClubhouse2.Mural.Set(BikerClubhouse2.Mural.death3)
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        BikerClubhouse2.ModBooth.Set(BikerClubhouse2.ModBooth.off)
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        BikerClubhouse2.GunLocker.Set(BikerClubhouse2.GunLocker.off)
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        BikerClubhouse2.Meth.Set(BikerClubhouse2.Meth.none)
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        BikerClubhouse2.Cash.Set(BikerClubhouse2.Cash.none)
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        BikerClubhouse2.Coke.Set(BikerClubhouse2.Coke.none)
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        BikerClubhouse2.Weed.Set(BikerClubhouse2.Weed.none)
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        BikerClubhouse2.Counterfeit.Set(BikerClubhouse2.Counterfeit.none)
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        BikerClubhouse2.Documents.Set(BikerClubhouse2.Documents.none)
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        RefreshInterior(BikerClubhouse2.interiorId)
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    end
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}
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