595 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			595 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| Config, Locales = {}, {}
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| 
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| Config.Debug = false
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| Config.DoubleXP = false
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| Config.EventPrefix = 'okokCrafting'
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| Config.xpColumnsName = 'xp'
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| Config.craftQueryColumnName = 'okokcrafts'
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| Config.qbPrefix = 'qb'
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| Config.QBCorePrefix = 'QBCore'
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| Config.Locale = 'de' -- en / pt / gr / fr / de
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| Config.UseOkokTextUI = true
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| Config.Key = 38
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| Config.HideMinimap = true
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| Config.ShowBlips = true
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| Config.ShowFloorBlips = true
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| Config.ShowAllCrafts = true
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| Config.UseXP = false
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| Config.SameLevelForAllTables = false
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| Config.MaxLevel = 20
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| Config.StartXP = 0
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| Config.LevelMultiplier = 1.05
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| Config.GiveXPOnCraftFailed = true
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| Config.SetXPCommand = 'setcraftxp'
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| Config.SetLevelCommand = 'setcraftlevel'
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| Config.CraftRadius = 5
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| Config.MaxCraftsPerWorkbench = 10
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| Config.UseCategories = true
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| Config.InventoryDirectory = 'qs-inventory/html/images'
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| Config.UseOx_inventory = false
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| Config.NotInterectableTables = false
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| 
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| Config.AdminGroups = {
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| 	'god',
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| 	'admin',
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| 	'mod'
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| }
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| 
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| Config.itemNames = {
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|     metalscrap = 'Metal Scrap',
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|     weapon_assaultrifle = 'Assault Rifle',
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|     iron = 'Iron',
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|     bandage = 'Bandage',
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|     firstaid = 'First Aid',
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|     ['10kgoldchain'] = '10kgoldchain',
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|     plastic = 'Plastic',
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|     aluminum = 'Aluminum',
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|     cash = 'Money',
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|     -- Zusätzliche Waffenkomponenten
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|     shortened_gunbarrel = 'Verkuerzter Waffenlauf',
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|     shaft = 'Schaft',
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|     trigger_unit = 'Abzugseinheit',
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|     revolver_barrel = 'Revolverlauf',
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|     drum_mechanism = 'Trommelmechanismus',
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|     weapon_handle = 'Griff',
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|     pistol_barrel = 'Pistolenlauf',
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|     weapon_sled = 'Schlitten (Upper Slide)',
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|     gun_handle = 'Griffstueck',
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|     ceramic_barrel = 'Keramiklauf',
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|     small_triggersystem = 'Kleines Abzugssystem',
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|     weapon_batton = 'Waffenlauf Lang',
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|     --- Zubehör Nahkampfwaffen
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|     dagger_blade = 'Dolchklinge',
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|     machete_blade = 'Macheteklinge',
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|     handle = 'Holzgriff',
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|     switchblade_mechanism = 'Mechanismus für Springmesser',
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|     small_blade = 'kleine Klinge',
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|     axe_head = 'Axtkopf',
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|     reinforced_handle = 'verstärkter Griff',
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|     -- Drogenherstellung
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|     opium_poppy = 'Schlafmohn',
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|     opium = 'Opium',
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|     acetic = 'Essiganhydrid',
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|     injection = 'Spritze',
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|     codeine_syrup = 'Codein-Sirup',
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|     campers_fuel = 'Campers Fuel',
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|     sweets_candies = 'Süßigkeiten',
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|     ephedrin = 'Ephedrin',
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|     chemical_set = 'Chemikalien-Set',
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|     meth_pipe = 'Pipe',
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|     magic_mushroom = 'Mutterkorn',
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|     lysergic_acid = 'Lysergsäure',
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|     blotter_paper = 'Blotterpapier',
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|     ---- Drogen
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|     lsd_papers = 'LSD-Papes',
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|     ready_methpipe = 'Meth Pipe',
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|     lean = 'Lean',
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|     heroin_injection = 'Heroin in Spritze',
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|     -- Ausrüstung
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|     armor = 'Weste',
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|     -- Waffen
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|     weapon_ceramicpistol = 'Ceramic Pistol',
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|     weapon_navyrevolver = 'Navy Revolver',
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|     weapon_pistol50 = 'Tropical Eagle',
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|     weapon_assaultrifle = 'AK 75',
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|     weapon_dbshotgun = 'Double-barrel Shotgun',
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|     weapon_microsmg = 'Micro SMG',
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|     weapon_minismg = 'Mini SMG',
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|     weapon_bullpuprifle = 'QBX-92-3',
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|     weapon_marksmanpistol = 'Marksman Pistol',
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|     weapon_gusenberg = 'Gusenberg Sweeper',
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|     -- Nahkampfwaffen
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|     weapon_dagger = 'Dagger',
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|     weapon_machete = 'Machete',
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|     weapon_switchblade = 'Switchblade',
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|     weapon_hatchet = 'Hatchet',
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|     -- Ressourcen
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|     gunpowder = 'Schwarzpulver',
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|     armaid_plant = 'Aramid Fasern',
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|     steel_ingots = 'Stahlbarren',
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|     copper = 'Kupfer',
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|     log = 'Holzscheit',
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| 
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| }
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| 
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| Config.Crafting = {
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| 		{
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| 		coordinates = vector3(-1802.27, 3089.12, 32.84),
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| 		radius = 1,
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| 		showMapBlip = false,
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| 		marker = {type = 20, r = 255, g = 165, b = 0, a = 155, bobUpAndDown = 0, faceCamera = 0, rotate = 1, textureDict = 0, textureName = 0, drawOnEnts = 0},
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| 		showBlipRadius = 50,
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| 		blip = {blipId = 402, blipColor = 7, blipScale = 0.9, blipText = 'Waffenkomponenten'},
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| 		tableName = 'Waffenkomponenten',
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| 		tableID = 'components1',
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| 		crafts = {
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| 			'shortened_gunbarrel',
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| 			'shaft',
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| 			'trigger_unit',
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| 			'revolver_barrel',
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| 			'drum_mechanism',
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| 			'weapon_handle',
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| 			'pistol_barrel',
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| 			'weapon_sled',
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| 			'gun_handle',
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| 			'ceramic_barrel',
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| 			'small_triggersystem',
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|             'weapon_batton',
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| 		},
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| 		jobs = {['all'] = true},
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| 	},
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| 	{
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| 		coordinates = vector4(3092.46, -4713.06, 15.26, 37.66),
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| 		radius = 2,
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| 		showMapBlip = false,
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| 		marker = {type = 20, r = 0, g = 200, b = 255, a = 150, bobUpAndDown = 0, faceCamera = 0, rotate = 1, textureDict = 0, textureName = 0, drawOnEnts = 0},
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| 		showBlipRadius = 50,
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| 		blip = {blipId = 566, blipColor = 5, blipScale = 0.8, blipText = 'Waffenherstellung'},
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| 		tableName = 'Waffenherstellung',
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| 		tableID = 'weapon_crafting_1',
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| 		crafts = {
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| 			'weapon_ceramicpistol',
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| 			'weapon_navyrevolver',
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| 			'weapon_pistol50',
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| 			'weapon_assaultrifle',
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| 			'weapon_dbshotgun',
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| 			'weapon_microsmg',
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| 			'weapon_minismg',
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| 			'weapon_bullpuprifle',
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| 			'weapon_marksmanpistol',
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| 			'weapon_gusenberg',
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| 		},
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| 		jobs = {['all'] = true},
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| 	}
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| 
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| }
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| 
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| Config.Crafts = {
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| 	    ['shortened_gunbarrel'] = {
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|         item = 'shortened_gunbarrel',
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|         amount = 1,
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|         maxCraft = 5,
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|         successCraftPercentage = 100,
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|         isItem = true,
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|         isDisassemble = false,
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|         time = 3,
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|         levelNeeded = 0,
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|         xpPerCraft = 10,
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|         recipe = {
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|             { 'steel_ingots', 2, true, false }
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|         },
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|         job = { '' },
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|         data = {},
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|         category = 'Waffenkomponenten',
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|     },
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|     ['shaft'] = {
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|         item = 'shaft',
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|         amount = 1,
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|         maxCraft = 5,
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|         successCraftPercentage = 100,
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|         isItem = true,
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|         isDisassemble = false,
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|         time = 3,
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|         levelNeeded = 0,
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|         xpPerCraft = 10,
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|         recipe = {
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|             { 'steel_ingots', 2, true, false }
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|         },
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|         job = { '' },
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|         data = {},
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|         category = 'Waffenkomponenten',
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|     },
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|     ['trigger_unit'] = {
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|         item = 'trigger_unit',
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|         amount = 1,
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|         maxCraft = 5,
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|         successCraftPercentage = 100,
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|         isItem = true,
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|         isDisassemble = false,
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|         time = 3,
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|         levelNeeded = 0,
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|         xpPerCraft = 10,
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|         recipe = {
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|             { 'steel_ingots', 2, true, false }
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|         },
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|         job = { '' },
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|         data = {},
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|         category = 'Waffenkomponenten',
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|     },
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|     ['revolver_barrel'] = {
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|         item = 'revolver_barrel',
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|         amount = 1,
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|         maxCraft = 5,
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|         successCraftPercentage = 100,
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|         isItem = true,
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|         isDisassemble = false,
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|         time = 3,
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|         levelNeeded = 0,
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|         xpPerCraft = 10,
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|         recipe = {
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|             { 'steel_ingots', 3, true, false }
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|         },
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|         job = { '' },
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|         data = {},
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|         category = 'Waffenkomponenten',
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|     },
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|     ['drum_mechanism'] = {
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|         item = 'drum_mechanism',
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|         amount = 1,
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|         maxCraft = 5,
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|         successCraftPercentage = 100,
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|         isItem = true,
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|         isDisassemble = false,
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|         time = 3,
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|         levelNeeded = 0,
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|         xpPerCraft = 10,
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|         recipe = {
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|             { 'steel_ingots', 3, true, false }
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|         },
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|         job = { '' },
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|         data = {},
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|         category = 'Waffenkomponenten',
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|     },
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|     ['weapon_handle'] = {
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|         item = 'weapon_handle',
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|         amount = 1,
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|         maxCraft = 5,
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|         successCraftPercentage = 100,
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|         isItem = true,
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|         isDisassemble = false,
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|         time = 3,
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|         levelNeeded = 0,
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|         xpPerCraft = 10,
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|         recipe = {
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|             { 'steel_ingots', 2, true, false }
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|         },
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|         job = { '' },
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|         data = {},
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|         category = 'Waffenkomponenten',
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|     },
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|     ['pistol_barrel'] = {
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|         item = 'pistol_barrel',
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|         amount = 1,
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|         maxCraft = 5,
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|         successCraftPercentage = 100,
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|         isItem = true,
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|         isDisassemble = false,
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|         time = 3,
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|         levelNeeded = 0,
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|         xpPerCraft = 10,
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|         recipe = {
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|             { 'steel_ingots', 2, true, false }
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|         },
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|         job = { '' },
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|         data = {},
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|         category = 'Waffenkomponenten',
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|     },
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|     ['weapon_sled'] = {
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|         item = 'weapon_sled',
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|         amount = 1,
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|         maxCraft = 5,
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|         successCraftPercentage = 100,
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|         isItem = true,
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|         isDisassemble = false,
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|         time = 3,
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|         levelNeeded = 0,
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|         xpPerCraft = 10,
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|         recipe = {
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|             { 'steel_ingots', 2, true, false }
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|         },
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|         job = { '' },
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|         data = {},
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|         category = 'Waffenkomponenten',
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|     },
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|     ['gun_handle'] = {
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|         item = 'gun_handle',
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|         amount = 1,
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|         maxCraft = 5,
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|         successCraftPercentage = 100,
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|         isItem = true,
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|         isDisassemble = false,
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|         time = 3,
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|         levelNeeded = 0,
 | |
|         xpPerCraft = 10,
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|         recipe = {
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|             { 'steel_ingots', 1, true, false }
 | |
|         },
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|         job = { '' },
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|         data = {},
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|         category = 'Waffenkomponenten',
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|     },
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|     ['ceramic_barrel'] = {
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|         item = 'ceramic_barrel',
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|         amount = 1,
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|         maxCraft = 5,
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|         successCraftPercentage = 100,
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|         isItem = true,
 | |
|         isDisassemble = false,
 | |
|         time = 3,
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|         levelNeeded = 0,
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|         xpPerCraft = 10,
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|         recipe = {
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|             { 'steel_ingots', 2, true, false }
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|         },
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|         job = { '' },
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|         data = {},
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|         category = 'Waffenkomponenten',
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|     },
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|     ['small_triggersystem'] = {
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|         item = 'small_triggersystem',
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|         amount = 1,
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|         maxCraft = 5,
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|         successCraftPercentage = 100,
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|         isItem = true,
 | |
|         isDisassemble = false,
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|         time = 3,
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|         levelNeeded = 0,
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|         xpPerCraft = 10,
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|         recipe = {
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|             { 'steel_ingots', 1, true, false }
 | |
|         },
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|         job = { '' },
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|         data = {},
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|         category = 'Waffenkomponenten',
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|     },
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|         ['weapon_batton'] = {
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|         item = 'weapon_batton',
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|         amount = 1,
 | |
|         maxCraft = 5,
 | |
|         successCraftPercentage = 100,
 | |
|         isItem = true,
 | |
|         isDisassemble = false,
 | |
|         time = 3,
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|         levelNeeded = 0,
 | |
|         xpPerCraft = 10,
 | |
|         recipe = {
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|             { 'steel_ingots', 2, true, false }
 | |
|         },
 | |
|         job = { '' },
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|         data = {},
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|         category = 'Waffenkomponenten',
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|     },
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| 
 | |
| 
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| -- Neue Crafting-Rezepte für Waffenherstellung
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| 
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|     ['weapon_ceramicpistol'] = {
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|     item = 'weapon_ceramicpistol',
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|     amount = 1,
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|     successCraftPercentage = 100,
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|     time = 5,
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|     levelNeeded = 1,
 | |
|     xpPerCraft = 20,
 | |
|     recipe = {
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|         { 'ceramic_barrel', 1, true, false },
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|         { 'gun_handle', 1, true, false },
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|         { 'small_triggersystem', 1, true, false },
 | |
|         { 'shaft', 1, true, false },
 | |
|         { 'pistol_barrel', 1, true, false }
 | |
|     },
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|     job = { '' },
 | |
|     data = {},
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|     category = 'Waffenherstellung',
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| },
 | |
| 
 | |
|     ['weapon_navyrevolver'] = {
 | |
|     item = 'weapon_navyrevolver',
 | |
|     amount = 1,
 | |
|     successCraftPercentage = 100,
 | |
|     time = 5,
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|     levelNeeded = 1,
 | |
|     xpPerCraft = 20,
 | |
|     recipe = {
 | |
|         { 'weapon_handle', 1, true, false },
 | |
|         { 'revolver_barrel', 1, true, false },
 | |
|         { 'small_triggersystem', 1, true, false },
 | |
|         { 'drum_mechanism', 1, true, false },
 | |
|         { 'shaft', 1, true, false }
 | |
|     },
 | |
|     job = { '' },
 | |
|     data = {},
 | |
|     category = 'Waffenherstellung',
 | |
| },
 | |
| 
 | |
|     ['weapon_pistol50'] = {
 | |
|     item = 'weapon_pistol50',
 | |
|     amount = 1,
 | |
|     successCraftPercentage = 100,
 | |
|     time = 5,
 | |
|     levelNeeded = 1,
 | |
|     xpPerCraft = 20,
 | |
|     recipe = {
 | |
|         { 'shaft', 1, true, false },
 | |
|         { 'small_triggersystem', 1, true, false },
 | |
|         { 'gun_handle', 1, true, false },
 | |
|         { 'pistol_barrel', 1, true, false },
 | |
|         { 'weapon_sled', 1, true, false }
 | |
|     },
 | |
|     job = { '' },
 | |
|     data = {},
 | |
|     category = 'Waffenherstellung',
 | |
| },
 | |
| 
 | |
|     ['weapon_assaultrifle'] = {
 | |
|     item = 'weapon_assaultrifle',
 | |
|     amount = 1,
 | |
|     successCraftPercentage = 100,
 | |
|     time = 5,
 | |
|     levelNeeded = 2,
 | |
|     xpPerCraft = 30,
 | |
|     recipe = {
 | |
|         { 'gun_handle', 1, true, false },
 | |
|         { 'trigger_unit', 1, true, false },
 | |
|         { 'weapon_batton', 1, true, false },
 | |
|         { 'shaft', 1, true, false }
 | |
|     },
 | |
|     job = { '' },
 | |
|     data = {},
 | |
|     category = 'Waffenherstellung',
 | |
| },
 | |
| 
 | |
|     ['weapon_dbshotgun'] = {
 | |
|     item = 'weapon_dbshotgun',
 | |
|     amount = 1,
 | |
|     successCraftPercentage = 100,
 | |
|     time = 5,
 | |
|     levelNeeded = 2,
 | |
|     xpPerCraft = 30,
 | |
|     recipe = {
 | |
|         { 'shortened_gunbarrel', 2, true, false },
 | |
|         { 'shaft', 1, true, false },
 | |
|         { 'trigger_unit', 1, true, false },
 | |
|         { 'gun_handle', 1, true, false }
 | |
|     },
 | |
|     job = { '' },
 | |
|     data = {},
 | |
|     category = 'Waffenherstellung',
 | |
| },
 | |
| 
 | |
|     ['weapon_microsmg'] = {
 | |
|     item = 'weapon_microsmg',
 | |
|     amount = 1,
 | |
|     successCraftPercentage = 100,
 | |
|     time = 5,
 | |
|     levelNeeded = 2,
 | |
|     xpPerCraft = 30,
 | |
|     recipe = {
 | |
|         { 'shaft', 1, true, false },
 | |
|         { 'trigger_unit', 1, true, false },
 | |
|         { 'gun_handle', 1, true, false },
 | |
|         { 'pistol_barrel', 1, true, false },
 | |
|         { 'weapon_sled', 1, true, false }
 | |
|     },
 | |
|     job = { '' },
 | |
|     data = {},
 | |
|     category = 'Waffenherstellung',
 | |
| },
 | |
| 
 | |
|     ['weapon_minismg'] = {
 | |
|     item = 'weapon_minismg',
 | |
|     amount = 1,
 | |
|     successCraftPercentage = 100,
 | |
|     time = 5,
 | |
|     levelNeeded = 2,
 | |
|     xpPerCraft = 30,
 | |
|     recipe = {
 | |
|         { 'shaft', 1, true, false },
 | |
|         { 'trigger_unit', 1, true, false },
 | |
|         { 'gun_handle', 1, true, false },
 | |
|         { 'pistol_barrel', 1, true, false },
 | |
|         { 'weapon_sled', 1, true, false }
 | |
|     },
 | |
|     job = { '' },
 | |
|     data = {},
 | |
|     category = 'Waffenherstellung',
 | |
| },
 | |
| 
 | |
|     ['weapon_bullpuprifle'] = {
 | |
|     item = 'weapon_bullpuprifle',
 | |
|     amount = 1,
 | |
|     successCraftPercentage = 100,
 | |
|     time = 5,
 | |
|     levelNeeded = 3,
 | |
|     xpPerCraft = 40,
 | |
|     recipe = {
 | |
|         { 'gun_handle', 1, true, false },
 | |
|         { 'trigger_unit', 1, true, false },
 | |
|         { 'weapon_batton', 1, true, false },
 | |
|         { 'shaft', 1, true, false }
 | |
|     },
 | |
|     job = { '' },
 | |
|     data = {},
 | |
|     category = 'Waffenherstellung',
 | |
| },
 | |
| 
 | |
|     ['weapon_marksmanpistol'] = {
 | |
|     item = 'weapon_marksmanpistol',
 | |
|     amount = 1,
 | |
|     successCraftPercentage = 100,
 | |
|     time = 5,
 | |
|     levelNeeded = 1,
 | |
|     xpPerCraft = 20,
 | |
|     recipe = {
 | |
|         { 'shaft', 1, true, false },
 | |
|         { 'small_triggersystem', 1, true, false },
 | |
|         { 'gun_handle', 1, true, false },
 | |
|         { 'pistol_barrel', 1, true, false },
 | |
|         { 'weapon_sled', 1, true, false }
 | |
|     },
 | |
|     job = { '' },
 | |
|     data = {},
 | |
|     category = 'Waffenherstellung',
 | |
| },
 | |
| 
 | |
|     ['weapon_gusenberg'] = {
 | |
|     item = 'weapon_gusenberg',
 | |
|     amount = 1,
 | |
|     successCraftPercentage = 100,
 | |
|     time = 5,
 | |
|     levelNeeded = 3,
 | |
|     xpPerCraft = 40,
 | |
|     recipe = {
 | |
|         { 'gun_handle', 1, true, false },
 | |
|         { 'trigger_unit', 1, true, false },
 | |
|         { 'weapon_batton', 1, true, false },
 | |
|         { 'shaft', 1, true, false }
 | |
|     },
 | |
|     job = { '' },
 | |
|     data = {},
 | |
|     category = 'Waffenherstellung',
 | |
| },
 | |
| 
 | |
| }
 | |
| -------------------------- DISCORD LOGS
 | |
| 
 | |
| -- To set your Discord Webhook URL go to server.lua, line 3
 | |
| 
 | |
| Config.BotName = 'ServerName' -- Write the desired bot name
 | |
| 
 | |
| Config.ServerName = 'ServerName' -- Write your server's name
 | |
| 
 | |
| Config.IconURL = '' -- Insert your desired image link
 | |
| 
 | |
| Config.DateFormat = '%d/%m/%Y [%X]' -- To change the date format check this website - https://www.lua.org/pil/22.1.html
 | |
| 
 | |
| -- To change a webhook color you need to set the decimal value of a color, you can use this website to do that - https://www.mathsisfun.com/hexadecimal-decimal-colors.html
 | |
| 
 | |
| Config.StartCraftWebhookColor = '16127'
 | |
| 
 | |
| Config.CancelWebhookColor = '16776960'
 | |
| 
 | |
| Config.ClaimCraftWebhookColor = '65352'
 | |
| 
 | |
| Config.FailedCraftWebhookColor = '16711680'
 | |
| 
 | |
| -------------------------- LOCALES (DON'T TOUCH)
 | |
| 
 | |
| function _L(id) 
 | |
| 	if Locales[Config.Locale][id] then 
 | |
| 		return Locales[Config.Locale][id] 
 | |
| 	else 
 | |
| 		print('Locale '..id..' doesn\'t exist') 
 | |
| 	end 
 | |
| end
 | |
| 
 | |
| --
 | 
