389 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			389 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF - 8"?>
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<CWeaponAnimationsSets>
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	<WeaponAnimationsSets>
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		<Item key="Ballistic">
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			<Fallback>Default</Fallback>
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			<WeaponAnimations>
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				<Item key="WEAPON_HUNTINGRIFLE">
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					<CoverMovementClipSetHash/>
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					<CoverMovementExtraClipSetHash/>
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					<CoverAlternateMovementClipSetHash/>
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					<CoverWeaponClipSetHash/>
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					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
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					<MotionFilterHash/>
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					<MotionCrouchClipSetHash/>
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					<MotionStrafingClipSetHash/>
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					<MotionStrafingStealthClipSetHash/>
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					<MotionStrafingUpperBodyClipSetHash/>
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					<WeaponClipSetHash/>
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					<WeaponClipSetStreamedHash/>
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					<WeaponClipSetHashInjured/>
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					<WeaponClipSetHashStealth/>
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					<WeaponClipSetHashHiCover/>
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					<AlternativeClipSetWhenBlocked/>
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					<ScopeWeaponClipSet/>
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					<AlternateAimingStandingClipSetHash/>
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					<AlternateAimingCrouchingClipSetHash/>
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					<FiringVariationsStandingClipSetHash/>
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					<FiringVariationsCrouchingClipSetHash/>
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					<AimTurnStandingClipSetHash/>
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					<AimTurnCrouchingClipSetHash/>
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					<MeleeClipSetHash/>
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					<MeleeVariationClipSetHash/>
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					<MeleeTauntClipSetHash/>
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					<MeleeSupportTauntClipSetHash/>
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					<MeleeStealthClipSetHash/>
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					<ShellShockedClipSetHash/>
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					<JumpUpperbodyClipSetHash/>
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					<FallUpperbodyClipSetHash/>
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					<FromStrafeTransitionUpperBodyClipSetHash/>
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					<SwapWeaponFilterHash/>
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					<SwapWeaponInLowCoverFilterHash/>
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					<AnimFireRateModifier value="1.200000"/>
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					<AnimBlindFireRateModifier value="1.000000"/>
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					<AnimWantingToShootFireRateModifier value="-1.000000"/>
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					<UseFromStrafeUpperBodyAimNetwork value="true"/>
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					<AimingDownTheBarrel value="true"/>
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					<WeaponSwapData ref="NULL"/>
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					<AimGrenadeThrowNormalClipsetHash/>
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					<AimGrenadeThrowAlternateClipsetHash/>
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				</Item>
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			</WeaponAnimations>
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		</Item>
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		<Item key="Default">
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			<WeaponAnimations>
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				<Item key="WEAPON_HUNTINGRIFLE">
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					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
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					<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
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					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
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					<CoverWeaponClipSetHash>Cover_Wpn_RifleSniper</CoverWeaponClipSetHash>
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					<MotionClipSetHash>weapons@rifle@hi@sniper_rifle</MotionClipSetHash>
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					<MotionFilterHash>BothArms_filter</MotionFilterHash>
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					<MotionCrouchClipSetHash/>
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					<MotionStrafingClipSetHash/>
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					<MotionStrafingStealthClipSetHash/>
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					<MotionStrafingUpperBodyClipSetHash/>
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					<WeaponClipSetHash>weapons@rifle@hi@sniper_rifle</WeaponClipSetHash>
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					<WeaponClipSetStreamedHash>weapons@rifle@hi@sniper_rifle_str</WeaponClipSetStreamedHash>
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					<WeaponClipSetHashInjured/>
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					<WeaponClipSetHashStealth>weapons@rifle@hi@sniper_rifle@stealth</WeaponClipSetHashStealth>
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					<WeaponClipSetHashHiCover/>
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					<AlternativeClipSetWhenBlocked/>
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					<ScopeWeaponClipSet/>
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					<AlternateAimingStandingClipSetHash/>
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					<AlternateAimingCrouchingClipSetHash/>
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					<FiringVariationsStandingClipSetHash/>
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					<FiringVariationsCrouchingClipSetHash/>
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					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
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					<AimTurnCrouchingClipSetHash/>
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					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
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					<MeleeVariationClipSetHash/>
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					<MeleeTauntClipSetHash/>
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					<MeleeSupportTauntClipSetHash/>
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					<MeleeStealthClipSetHash/>
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					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
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					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
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					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
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					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
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					<SwapWeaponFilterHash/>
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					<SwapWeaponInLowCoverFilterHash/>
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					<AnimFireRateModifier value="1.200000"/>
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					<AnimBlindFireRateModifier value="1.000000"/>
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					<AnimWantingToShootFireRateModifier value="-1.000000"/>
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					<UseFromStrafeUpperBodyAimNetwork value="true"/>
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					<AimingDownTheBarrel value="true"/>
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					<WeaponSwapData ref="SWAP_DEFAULT"/>
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					<AimGrenadeThrowNormalClipsetHash/>
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					<AimGrenadeThrowAlternateClipsetHash/>
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				</Item>
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			</WeaponAnimations>
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		</Item>
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		<Item key="MP_F_Freemode">
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			<Fallback>Gang</Fallback>
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			<WeaponAnimations>
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				<Item key="WEAPON_HUNTINGRIFLE">
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					<CoverMovementClipSetHash/>
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					<CoverMovementExtraClipSetHash/>
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					<CoverAlternateMovementClipSetHash/>
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					<CoverWeaponClipSetHash/>
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					<MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
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					<MotionFilterHash/>
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					<MotionCrouchClipSetHash/>
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					<MotionStrafingClipSetHash/>
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					<MotionStrafingStealthClipSetHash/>
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					<MotionStrafingUpperBodyClipSetHash/>
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					<WeaponClipSetHash/>
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					<WeaponClipSetStreamedHash/>
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					<WeaponClipSetHashInjured/>
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					<WeaponClipSetHashStealth/>
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					<WeaponClipSetHashHiCover/>
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					<AlternativeClipSetWhenBlocked/>
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					<ScopeWeaponClipSet/>
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					<AlternateAimingStandingClipSetHash/>
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					<AlternateAimingCrouchingClipSetHash/>
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					<FiringVariationsStandingClipSetHash/>
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					<FiringVariationsCrouchingClipSetHash/>
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					<AimTurnStandingClipSetHash/>
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					<AimTurnCrouchingClipSetHash/>
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					<MeleeClipSetHash/>
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					<MeleeVariationClipSetHash/>
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					<MeleeTauntClipSetHash/>
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					<MeleeSupportTauntClipSetHash/>
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					<MeleeStealthClipSetHash/>
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					<ShellShockedClipSetHash/>
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					<JumpUpperbodyClipSetHash/>
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					<FallUpperbodyClipSetHash/>
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					<FromStrafeTransitionUpperBodyClipSetHash/>
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					<SwapWeaponFilterHash/>
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					<SwapWeaponInLowCoverFilterHash/>
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					<AnimFireRateModifier value="1.200000"/>
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					<AnimBlindFireRateModifier value="1.000000"/>
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					<AnimWantingToShootFireRateModifier value="-1.000000"/>
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					<UseFromStrafeUpperBodyAimNetwork value="true"/>
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					<AimingDownTheBarrel value="true"/>
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					<WeaponSwapData ref="NULL"/>
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					<AimGrenadeThrowNormalClipsetHash/>
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					<AimGrenadeThrowAlternateClipsetHash/>
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				</Item>
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			</WeaponAnimations>
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		</Item>
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		<Item key="FirstPerson">
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			<Fallback>Default</Fallback>
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			<WeaponAnimations>
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				<Item key="WEAPON_HUNTINGRIFLE">
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					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
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					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
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					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
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					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
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					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
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					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
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					<MotionFilterHash>BothArms_filter</MotionFilterHash>
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					<MotionCrouchClipSetHash/>
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					<MotionStrafingClipSetHash/>
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					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
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					<MotionStrafingUpperBodyClipSetHash/>
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					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@sniper_rifle@shared@core</WeaponClipSetHash>
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					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
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					<WeaponClipSetHashInjured/>
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					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@sniper_rifle@shared@core</WeaponClipSetHashStealth>
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					<WeaponClipSetHashHiCover/>
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					<AlternativeClipSetWhenBlocked/>
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					<ScopeWeaponClipSet/>
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					<AlternateAimingStandingClipSetHash/>
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					<AlternateAimingCrouchingClipSetHash/>
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					<FiringVariationsStandingClipSetHash/>
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					<FiringVariationsCrouchingClipSetHash/>
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					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
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					<AimTurnCrouchingClipSetHash/>
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					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
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					<MeleeVariationClipSetHash/>
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					<MeleeTauntClipSetHash/>
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					<MeleeSupportTauntClipSetHash/>
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					<MeleeStealthClipSetHash/>
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					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
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					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
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					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
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					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
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					<SwapWeaponFilterHash/>
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					<SwapWeaponInLowCoverFilterHash/>
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					<AnimFireRateModifier value="1.200000"/>
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					<AnimBlindFireRateModifier value="1.000000"/>
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					<AnimWantingToShootFireRateModifier value="-1.000000"/>
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					<UseFromStrafeUpperBodyAimNetwork value="true"/>
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					<AimingDownTheBarrel value="true"/>
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					<WeaponSwapData ref="SWAP_DEFAULT"/>
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					<AimGrenadeThrowNormalClipsetHash/>
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					<AimGrenadeThrowAlternateClipsetHash/>
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					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
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					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
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					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
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					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
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					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
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					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
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					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
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					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
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					<FPSFidgetClipsetHashes>
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						<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@a</Item>
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						<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@b</Item>
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						<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@c</Item>
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					</FPSFidgetClipsetHashes>
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				</Item>
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			</WeaponAnimations>
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		</Item>
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		<Item key="FirstPersonAiming">
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			<Fallback>Default</Fallback>
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			<WeaponAnimations>
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				<Item key="WEAPON_HUNTINGRIFLE">
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					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
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					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
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					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
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					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
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					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
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					<MotionFilterHash>BothArms_filter</MotionFilterHash>
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					<MotionCrouchClipSetHash/>
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					<MotionStrafingClipSetHash/>
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					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
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					<MotionStrafingUpperBodyClipSetHash/>
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					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
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					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
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					<WeaponClipSetHashInjured/>
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					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
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					<WeaponClipSetHashHiCover/>
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					<AlternativeClipSetWhenBlocked/>
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					<ScopeWeaponClipSet/>
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					<AlternateAimingStandingClipSetHash/>
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					<AlternateAimingCrouchingClipSetHash/>
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					<FiringVariationsStandingClipSetHash/>
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					<FiringVariationsCrouchingClipSetHash/>
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					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
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					<AimTurnCrouchingClipSetHash/>
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					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
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					<MeleeVariationClipSetHash/>
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					<MeleeTauntClipSetHash/>
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					<MeleeSupportTauntClipSetHash/>
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					<MeleeStealthClipSetHash/>
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					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
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					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
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					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
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					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
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					<SwapWeaponFilterHash/>
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					<SwapWeaponInLowCoverFilterHash/>
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					<AnimFireRateModifier value="1.200000"/>
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					<AnimBlindFireRateModifier value="1.000000"/>
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					<AnimWantingToShootFireRateModifier value="-1.000000"/>
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					<UseFromStrafeUpperBodyAimNetwork value="true"/>
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					<AimingDownTheBarrel value="true"/>
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					<WeaponSwapData ref="SWAP_DEFAULT"/>
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					<AimGrenadeThrowNormalClipsetHash/>
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					<AimGrenadeThrowAlternateClipsetHash/>
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					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
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					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
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					<FPSTransitionFromLTHash/>
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					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
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					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
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					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
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					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
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				</Item>
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			</WeaponAnimations>
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		</Item>
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		<Item key="FirstPersonRNG">
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			<Fallback>Default</Fallback>
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			<WeaponAnimations>
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				<Item key="WEAPON_HUNTINGRIFLE">
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					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
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					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
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					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
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					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
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					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
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					<MotionFilterHash>BothArms_filter</MotionFilterHash>
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					<MotionCrouchClipSetHash/>
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					<MotionStrafingClipSetHash/>
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					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
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					<MotionStrafingUpperBodyClipSetHash/>
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					<WeaponClipSetHash>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
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					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
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					<WeaponClipSetHashInjured/>
 | 
						|
					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
 | 
						|
					<WeaponClipSetHashHiCover/>
 | 
						|
					<AlternativeClipSetWhenBlocked/>
 | 
						|
					<ScopeWeaponClipSet/>
 | 
						|
					<AlternateAimingStandingClipSetHash/>
 | 
						|
					<AlternateAimingCrouchingClipSetHash/>
 | 
						|
					<FiringVariationsStandingClipSetHash/>
 | 
						|
					<FiringVariationsCrouchingClipSetHash/>
 | 
						|
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
 | 
						|
					<AimTurnCrouchingClipSetHash/>
 | 
						|
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
 | 
						|
					<MeleeVariationClipSetHash/>
 | 
						|
					<MeleeTauntClipSetHash/>
 | 
						|
					<MeleeSupportTauntClipSetHash/>
 | 
						|
					<MeleeStealthClipSetHash/>
 | 
						|
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
 | 
						|
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
 | 
						|
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
 | 
						|
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
 | 
						|
					<SwapWeaponFilterHash/>
 | 
						|
					<SwapWeaponInLowCoverFilterHash/>
 | 
						|
					<AnimFireRateModifier value="1.200000"/>
 | 
						|
					<AnimBlindFireRateModifier value="1.000000"/>
 | 
						|
					<AnimWantingToShootFireRateModifier value="-1.000000"/>
 | 
						|
					<UseFromStrafeUpperBodyAimNetwork value="true"/>
 | 
						|
					<AimingDownTheBarrel value="true"/>
 | 
						|
					<WeaponSwapData ref="SWAP_DEFAULT"/>
 | 
						|
					<AimGrenadeThrowNormalClipsetHash/>
 | 
						|
					<AimGrenadeThrowAlternateClipsetHash/>
 | 
						|
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
 | 
						|
					<FPSTransitionFromRNGHash/>
 | 
						|
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
 | 
						|
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
 | 
						|
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
 | 
						|
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
 | 
						|
					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
 | 
						|
					<FPSFidgetClipsetHashes>
 | 
						|
						<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@a</Item>
 | 
						|
						<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@b</Item>
 | 
						|
						<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@c</Item>
 | 
						|
					</FPSFidgetClipsetHashes>
 | 
						|
				</Item>
 | 
						|
			</WeaponAnimations>
 | 
						|
		</Item>
 | 
						|
		<Item key="FirstPersonScope">
 | 
						|
			<Fallback>Default</Fallback>
 | 
						|
			<WeaponAnimations>
 | 
						|
				<Item key="WEAPON_HUNTINGRIFLE">
 | 
						|
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
 | 
						|
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
 | 
						|
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
 | 
						|
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
 | 
						|
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
 | 
						|
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
 | 
						|
					<MotionCrouchClipSetHash/>
 | 
						|
					<MotionStrafingClipSetHash/>
 | 
						|
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
 | 
						|
					<MotionStrafingUpperBodyClipSetHash/>
 | 
						|
					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
 | 
						|
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
 | 
						|
					<WeaponClipSetHashInjured/>
 | 
						|
					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
 | 
						|
					<WeaponClipSetHashHiCover/>
 | 
						|
					<AlternativeClipSetWhenBlocked/>
 | 
						|
					<ScopeWeaponClipSet/>
 | 
						|
					<AlternateAimingStandingClipSetHash/>
 | 
						|
					<AlternateAimingCrouchingClipSetHash/>
 | 
						|
					<FiringVariationsStandingClipSetHash/>
 | 
						|
					<FiringVariationsCrouchingClipSetHash/>
 | 
						|
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
 | 
						|
					<AimTurnCrouchingClipSetHash/>
 | 
						|
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
 | 
						|
					<MeleeVariationClipSetHash/>
 | 
						|
					<MeleeTauntClipSetHash/>
 | 
						|
					<MeleeSupportTauntClipSetHash/>
 | 
						|
					<MeleeStealthClipSetHash/>
 | 
						|
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
 | 
						|
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
 | 
						|
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
 | 
						|
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
 | 
						|
					<SwapWeaponFilterHash/>
 | 
						|
					<SwapWeaponInLowCoverFilterHash/>
 | 
						|
					<AnimFireRateModifier value="1.200000"/>
 | 
						|
					<AnimBlindFireRateModifier value="1.000000"/>
 | 
						|
					<AnimWantingToShootFireRateModifier value="-1.000000"/>
 | 
						|
					<UseFromStrafeUpperBodyAimNetwork value="true"/>
 | 
						|
					<AimingDownTheBarrel value="true"/>
 | 
						|
					<WeaponSwapData ref="SWAP_DEFAULT"/>
 | 
						|
					<AimGrenadeThrowNormalClipsetHash/>
 | 
						|
					<AimGrenadeThrowAlternateClipsetHash/>
 | 
						|
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
 | 
						|
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
 | 
						|
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
 | 
						|
					<FPSTransitionFromScopeHash/>
 | 
						|
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
 | 
						|
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
 | 
						|
					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
 | 
						|
				</Item>
 | 
						|
			</WeaponAnimations>
 | 
						|
		</Item>
 | 
						|
	</WeaponAnimationsSets>
 | 
						|
</CWeaponAnimationsSets>
 | 
						|
 |