forked from Simnation/Main
68 lines
2.7 KiB
Lua
68 lines
2.7 KiB
Lua
RegisterNetEvent(Config.InventoryPrefix .. ':client:CraftItems', function(itemName, itemCosts, points, amount, toSlot, rep, time, chance)
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local ped = PlayerPedId()
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local itemData = ItemList[itemName:lower()]
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local randomNum = math.random(1, 100)
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SendNUIMessage({
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action = 'close',
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})
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inInventory = false
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if itemData['type'] == 'weapon' and tonumber(amount) > 1 then
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return SendTextMessage(Lang('INVENTORY_NOTIFICATION_CRAFTING_WEAPONS'), 'error')
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end
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if chance then
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Debug('Crafting started with a chance of ' .. randomNum .. '% and you had ' .. chance .. '%')
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else
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chance = 100
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Debug('There is no chance option in your configuration or in this item, and the crafting chance is set to 100%')
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end
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isCrafting = true
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ProgressBar('crafting_item', Lang('INVENTORY_PROGRESS_CRAFTING'), (time * amount), false, false, {
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move = true,
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car = true,
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mouse = false,
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combat = true,
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}, {
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animDict = 'mini@repair',
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anim = 'fixing_a_player',
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flags = 1,
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}, {}, {}, function()
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if randomNum <= chance then
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Debug('Crafting successful with ' .. randomNum .. '% chance and you had ' .. chance .. '%')
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itemData.count = tonumber(amount)
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StopAnimTask(ped, 'mini@repair', 'fixing_a_player', 1.0)
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else
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Debug('Crafting failed with ' .. randomNum .. '% chance and you had ' .. chance .. '%')
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StopAnimTask(ped, 'mini@repair', 'fixing_a_player', 1.0)
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SendTextMessage(Lang('INVENTORY_NOTIFICATION_CRAFTING_FAILED'), 'inform')
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Wait(550)
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TaskPlayAnim(ped, 'gestures@m@standing@casual', 'gesture_damn', 8.0, -8.0, -1, 1, 0, false, false, false)
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Wait(1250)
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StopAnimTask(ped, 'gestures@m@standing@casual', 'gesture_damn', 1.0)
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end
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TriggerServerEvent(Config.InventoryPrefix .. ':server:CraftItems', itemName, itemCosts, points, amount, toSlot, rep, randomNum, chance)
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isCrafting = false
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end, function()
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StopAnimTask(ped, 'mini@repair', 'fixing_a_player', 1.0)
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isCrafting = false
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end)
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TriggerScreenblurFadeOut(300)
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if Config.Clothing then DeletePedScreen() end
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end)
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-- RegisterCommand('tt', function(source, args)
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-- ProgressBar('crafting_item', Lang('INVENTORY_PROGRESS_CRAFTING'), (1000), false, false, {
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-- move = true,
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-- car = true,
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-- mouse = false,
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-- combat = true,
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-- }, {
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-- animDict = 'mini@repair',
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-- anim = 'fixing_a_player',
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-- flags = 1,
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-- }, {}, {}, function()
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-- end, function()
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-- end)
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-- end, false)
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