266 lines
11 KiB
Text
266 lines
11 KiB
Text
<?xml version="1.0" encoding="UTF - 8"?>
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<CWeaponInfoBlob>
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<SlotNavigateOrder>
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<Item>
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<WeaponSlots>
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<Item>
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<OrderNumber value="422"/>
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<Entry>SLOT_WEAPON_HUNTINGRIFLE</Entry>
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</Item>
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</WeaponSlots>
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</Item>
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</SlotNavigateOrder>
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<Infos>
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<Item>
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<Infos>
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<Item type="CWeaponInfo">
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<Name>WEAPON_HUNTINGRIFLE</Name>
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<Model>w_sr_huntingrifle</Model>
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<Audio>AUDIO_ITEM_SNIPERRIFLE</Audio>
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<Slot>SLOT_WEAPON_HUNTINGRIFLE</Slot>
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<DamageType>BULLET</DamageType>
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<Explosion>
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<Default>DONTCARE</Default>
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<HitCar>DONTCARE</HitCar>
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<HitTruck>DONTCARE</HitTruck>
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<HitBike>DONTCARE</HitBike>
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<HitBoat>DONTCARE</HitBoat>
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<HitPlane>DONTCARE</HitPlane>
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</Explosion>
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<FireType>DELAYED_HIT</FireType>
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<WheelSlot>WHEEL_SNIPER</WheelSlot>
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<Group>GROUP_SNIPER</Group>
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<AmmoInfo ref="AMMO_SNIPER"/>
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<AimingInfo ref="RIFLE_HI_BASE_STRAFE"/>
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<ClipSize value="10"/>
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<AccuracySpread value="5.000000"/>
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<AccurateModeAccuracyModifier value="0.500000"/>
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<RunAndGunAccuracyModifier value="2.000000"/>
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<RunAndGunAccuracyMaxModifier value="0.500000"/>
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<RecoilAccuracyMax value="1.000000"/>
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<RecoilErrorTime value="0.000000"/>
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<RecoilRecoveryRate value="1.000000"/>
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<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
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<MinHeadShotDistanceAI value="1000.000000"/>
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<MaxHeadShotDistanceAI value="1000.000000"/>
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<HeadShotDamageModifierAI value="1000.000000"/>
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<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
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<MinHeadShotDistancePlayer value="295.000000"/>
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<MaxHeadShotDistancePlayer value="300.000000"/>
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<HeadShotDamageModifierPlayer value="0.00"/>
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<Damage value="0.00001"/>
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<DamageTime value="0.000000"/>
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<DamageTimeInVehicle value="0.000000"/>
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<DamageTimeInVehicleHeadShot value="0.000000"/>
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<HitLimbsDamageModifier value="0.500000"/>
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<NetworkHitLimbsDamageModifier value="0.800000"/>
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<LightlyArmouredDamageModifier value="0.750000"/>
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<Force value="1.000000"/>
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<ForceHitPed value="1.000000"/>
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<ForceHitVehicle value="1.000000"/>
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<ForceHitFlyingHeli value="2500.000000"/>
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<OverrideForces>
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<Item>
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<BoneTag>BONETAG_HEAD</BoneTag>
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<ForceFront value="100.000000"/>
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<ForceBack value="50.000000"/>
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</Item>
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<Item>
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<BoneTag>BONETAG_NECK</BoneTag>
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<ForceFront value="75.000000"/>
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<ForceBack value="100.000000"/>
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</Item>
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</OverrideForces>
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<ForceMaxStrengthMult value="1.000000"/>
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<ForceFalloffRangeStart value="0.000000"/>
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<ForceFalloffRangeEnd value="50.000000"/>
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<ForceFalloffMin value="1.000000"/>
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<ProjectileForce value="0.000000"/>
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<FragImpulse value="750.000000"/>
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<Penetration value="1.000000"/>
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<VerticalLaunchAdjustment value="0.000000"/>
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<DropForwardVelocity value="0.000000"/>
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<Speed value="5000.000000"/>
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<BulletsInBatch value="1"/>
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<BatchSpread value="0.000000"/>
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<ReloadTimeMP value="-1.000000"/>
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<ReloadTimeSP value="-1.000000"/>
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<VehicleReloadTime value="2.500000"/>
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<AnimReloadRate value="1.000000"/>
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<BulletsPerAnimLoop value="1"/>
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<TimeBetweenShots value="1.567000"/>
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<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
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<SpinUpTime value="0.000000"/>
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<SpinTime value="0.000000"/>
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<SpinDownTime value="0.000000"/>
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<AlternateWaitTime value="-1.000000"/>
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<BulletBendingNearRadius value="0.000000"/>
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<BulletBendingFarRadius value="0.000000"/>
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<BulletBendingZoomedRadius value="0.000000"/>
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<Fx>
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<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
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<FlashFx>muz_alternate_star</FlashFx>
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<FlashFxAlt>muz_alternate_star</FlashFxAlt>
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<MuzzleSmokeFx/>
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<MuzzleSmokeFxMinLevel value="0.000000"/>
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<MuzzleSmokeFxIncPerShot value="0.000000"/>
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<MuzzleSmokeFxDecPerSec value="0.000000"/>
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<ShellFx>eject_sniper</ShellFx>
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<TracerFx>bullet_tracer</TracerFx>
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<PedDamageHash>BulletLarge</PedDamageHash>
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<TracerFxChanceSP value="0.150000"/>
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<TracerFxChanceMP value="0.750000"/>
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<FlashFxChanceSP value="1.000000"/>
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<FlashFxChanceMP value="1.000000"/>
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<FlashFxAltChance value="0.200000"/>
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<FlashFxScale value="0.500000"/>
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<FlashFxLightEnabled value="false"/>
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<FlashFxLightCastsShadows value="true"/>
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<FlashFxLightOffsetDist value="0.000000"/>
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<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000"/>
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<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000"/>
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<FlashFxLightIntensityMinMax x="0.000000" y="0.000000"/>
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<FlashFxLightRangeMinMax x="0.000000" y="0.000000"/>
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<FlashFxLightFalloffMinMax x="0.000000" y="0.000000"/>
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<GroundDisturbFxEnabled value="false"/>
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<GroundDisturbFxDist value="5.000000"/>
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<GroundDisturbFxNameDefault/>
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<GroundDisturbFxNameSand/>
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<GroundDisturbFxNameDirt/>
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<GroundDisturbFxNameWater/>
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<GroundDisturbFxNameFoliage/>
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</Fx>
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<InitialRumbleDuration value="150"/>
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<InitialRumbleIntensity value="0.800000"/>
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<InitialRumbleIntensityTrigger value="0.850000"/>
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<RumbleDuration value="150"/>
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<RumbleIntensity value="0.800000"/>
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<RumbleIntensityTrigger value="0.850000"/>
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<RumbleDamageIntensity value="1.000000"/>
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<InitialRumbleDurationFps value="150"/>
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<InitialRumbleIntensityFps value="1.000000"/>
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<RumbleDurationFps value="95"/>
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<RumbleIntensityFps value="1.000000"/>
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<NetworkPlayerDamageModifier value="1.000000"/>
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<NetworkPedDamageModifier value="1.000000"/>
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<NetworkHeadShotPlayerDamageModifier value="0.000000"/>
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<LockOnRange value="50.000000"/>
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<WeaponRange value="1500.000000"/>
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<BulletDirectionOffsetInDegrees value="0.000000"/>
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<AiSoundRange value="-1.000000"/>
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<AiPotentialBlastEventRange value="-1.000000"/>
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<DamageFallOffRangeMin value="1500.000000"/>
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<DamageFallOffRangeMax value="1500.000000"/>
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<DamageFallOffModifier value="0.300000"/>
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<VehicleWeaponHash/>
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<DefaultCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</DefaultCameraHash>
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<CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
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<CoverReadyToFireCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</CoverReadyToFireCameraHash>
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<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
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<CinematicShootingCameraHash/>
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<AlternativeOrScopedCameraHash/>
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<RunAndGunAlternativeOrScopedCameraHash/>
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<CinematicShootingAlternativeOrScopedCameraHash/>
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<CameraFov value="45.000000"/>
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<FirstPersonScopeOffset x="0.00000" y="0.00000" z="0.00000"/>
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<FirstPersonScopeAttachmentOffset x="0.00000" y="0.17500" z="-0.01500"/>
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<FirstPersonScopeRotationOffset x="0.00000" y="0.000000" z="0.000000"/>
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<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
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<FirstPersonAsThirdPersonIdleOffset x="-0.05" y="0.000000" z="-0.025"/>
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<FirstPersonAsThirdPersonRNGOffset x="-0.05" y="0.000000" z="-0.025"/>
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<FirstPersonAsThirdPersonLTOffset x="-0.05" y="0.000000" z="-0.025"/>
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<FirstPersonAsThirdPersonScopeOffset x="0.11" y="0.000000" z="-0.025"/>
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<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/>
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<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
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<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
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<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
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<ZoomFactorForAccurateMode value="1.000000"/>
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<RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
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<RecoilShakeHashFirstPerson>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
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<AccuracyOffsetShakeHash/>
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<MinTimeBetweenRecoilShakes value="150"/>
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<RecoilShakeAmplitude value="0.280000"/>
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<ExplosionShakeAmplitude value="-1.000000"/>
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<ReticuleHudPosition x="0.000000" y="0.000000"/>
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<AimOffsetMin x="0.125000" y="0.225000" z="0.600000"/>
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<AimProbeLengthMin value="0.590000"/>
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<AimOffsetMax x="0.135000" y="-0.225000" z="0.500000"/>
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<AimProbeLengthMax value="0.550000"/>
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<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/>
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<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/>
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<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/>
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<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/>
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<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/>
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<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/>
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<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/>
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<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/>
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<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/>
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<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/>
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<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/>
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<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/>
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<TorsoAimOffset x="-0.340000" y="0.550000"/>
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<TorsoCrouchedAimOffset x="0.160000" y="0.120000"/>
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<LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000"/>
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<ReticuleMinSizeStanding value="0.600000"/>
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<ReticuleMinSizeCrouched value="0.500000"/>
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<ReticuleScale value="0.050000"/>
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<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
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<FirstPersonReticuleStyleHash>SNIPER_LARGE</FirstPersonReticuleStyleHash>
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<PickupHash>PICKUP_WEAPON_SNIPERRIFLE</PickupHash>
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<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
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<HumanNameHash>WEAPON_HUNTINGRIFLE</HumanNameHash>
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<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
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<StatName>SNIPERRFL</StatName>
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<KnockdownCount value="-1"/>
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<KillshotImpulseScale value="1.000000"/>
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<NmShotTuningSet>Sniper</NmShotTuningSet>
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<AttachPoints>
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<Item>
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<AttachBone>WAPScop</AttachBone>
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<Components>
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<Item>
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<Name>COMPONENT_AT_SCOPE_LARGE</Name>
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<Default value="true"/>
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</Item>
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</Components>
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</Item>
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<Item>
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<AttachBone>WAPClip</AttachBone>
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<Components>
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<Item>
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<Name>COMPONENT_HUNTINGRIFLE_CLIP_01</Name>
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<Default value="true"/>
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</Item>
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</Components>
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</Item>
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</AttachPoints>
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<GunFeedBone/>
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<TargetSequenceGroup/>
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<WeaponFlags>CarriedInHand FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover HasLowCoverReloads HasLowCoverSwaps UseFPSAimIK UseFPSSecondaryMotion UseFPSAnimatedRecoil DisableFPSAimForScope</WeaponFlags>
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<TintSpecValues ref="TINT_DEFAULT"/>
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<FiringPatternAliases ref="NULL"/>
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<ReloadUpperBodyFixupExpressionData ref="default"/>
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<AmmoDiminishingRate value="3"/>
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<AimingBreathingAdditiveWeight value="1.000000"/>
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<FiringBreathingAdditiveWeight value="1.000000"/>
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<StealthAimingBreathingAdditiveWeight value="1.000000"/>
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<StealthFiringBreathingAdditiveWeight value="1.000000"/>
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<AimingLeanAdditiveWeight value="1.000000"/>
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<FiringLeanAdditiveWeight value="1.000000"/>
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<StealthAimingLeanAdditiveWeight value="1.000000"/>
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<StealthFiringLeanAdditiveWeight value="1.000000"/>
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<ExpandPedCapsuleRadius value="0.000000"/>
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<AudioCollisionHash/>
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<HudDamage value="96"/>
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<HudSpeed value="25"/>
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<HudCapacity value="10"/>
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<HudAccuracy value="70"/>
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<HudRange value="95"/>
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</Item>
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</Infos>
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</Item>
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</Infos>
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<Name>AR</Name>
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</CWeaponInfoBlob>
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