33 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
local Config = require("shared.sh_config")
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local Locales = require("shared.sh_locales")
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if Config.Framework ~= "custom" then return end
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--- Processes payment of the fine for death and notifies the player.
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---@param source number  -- The player’s source ID
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---@return boolean  -- Returns true if the fine was successfully paid, false otherwise
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local function PayFine(source)
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	local player = GetPlayerId(source) -- Retrieve the player object using their source ID
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	if not player then return false end
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	local amount = Config.PriceForDeath -- Fine amount to be paid
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	local moneyAvailable = player.GetMoney("cash") -- Player’s available cash balance
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	local bankAvailable = player.GetMoney("bank") -- Player’s available bank balance
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	-- Attempt to pay with cash first, then bank, and notify accordingly
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	if moneyAvailable >= amount then
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		player.RemoveMoney("cash", amount) -- Remove Player’s cash
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		ServerNotify(source, Locales.Notify.PaidFine:format(amount), "info")
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		return true
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	elseif bankAvailable >= amount then
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		player.RemoveMoney("bank", amount) -- Remove Player’s bank money
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		ServerNotify(source, Locales.Notify.PaidFine:format(amount), "info")
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		return true
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	else
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		ServerNotify(source, Locales.Notify.NoMoney, "error")
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		return false
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	end
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end
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-- Registers the PayFine function as a server callback
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lib.callback.register("cloud-deathscreen:server:PayFine", PayFine)
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