63 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| Cache = Require("lib/cache/shared/cache.lua")
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| local PlayerPedId = PlayerPedId
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| local GetVehiclePedIsIn = GetVehiclePedIsIn
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| local GetVehicleMaxNumberOfPassengers = GetVehicleMaxNumberOfPassengers
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| local GetPedInVehicleSeat = GetPedInVehicleSeat
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| local GetPlayerServerId = GetPlayerServerId
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| local GetSelectedPedWeapon = GetSelectedPedWeapon
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| local PlayerId = PlayerId
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| 
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| 
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| -- Comparison functions for client-side state
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| 
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| --- Get the player's ped ID
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| ---@return integer
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| function GetPed()
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|     return PlayerPedId()
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| end
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| 
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| --- Get the vehicle the player is in, if any
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| ---@return integer | nil
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| function GetVehicle()
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|     local ped = Cache.Get("Ped") -- Use cached ped for efficiency
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|     if not ped then return end   -- Or handle error/default case
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|     return GetVehiclePedIsIn(ped, false)
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| end
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| 
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| --- Get the seat of the player in the vehicle if the vehicle is occupied
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| ---@return integer | nil
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| function GetVehicleSeat()
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|     local vehicle = Cache.Get("Vehicle")
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|     if not vehicle then return end
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|     local ped = Cache.Get("Ped")
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|     if not ped then return end
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|     for i = -1, GetVehicleMaxNumberOfPassengers(vehicle) - 1 do
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|         if ped == GetPedInVehicleSeat(vehicle, i) then
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|             return i
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|         end
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|     end
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| end
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| 
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| ---Get The Server ID of the player
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| ---@return integer | nil
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| function GetServerId()
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|     local ped <const> = PlayerId()
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|     if not ped then return end -- Return unarmed hash if no ped
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|     return GetPlayerServerId(ped)
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| end
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| 
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| --- Get the current weapon of the player
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| --- @return integer | nil
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| function GetWeapon()
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|     local ped = Cache.Get("Ped")
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|     if not ped then return end -- Return unarmed hash if no ped
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|     return GetSelectedPedWeapon(ped)
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| end
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| 
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| Cache.Create("Ped", GetPed, 1000)           -- Check ped every second (adjust as needed)
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| Cache.Create("Vehicle", GetVehicle, 500)    -- Check vehicle every 500ms
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| Cache.Create("Seat", GetVehicleSeat, 500)   -- Check if in vehicle every 500ms
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| Cache.Create("Weapon", GetWeapon , 250)      -- Check weapon every 250ms
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| Cache.Create("ServerId", GetServerId, 1000) -- Check server ID every second
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| 
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| return Cache
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