787 lines
		
	
	
		
			No EOL
		
	
	
		
			29 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			787 lines
		
	
	
		
			No EOL
		
	
	
		
			29 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| Scaleform = Scaleform or Require("lib/scaleform/client/scaleform.lua")
 | |
| Utility = Utility or Require("lib/utility/client/utility.lua")
 | |
| Raycast = Raycast or Require("lib/raycast/client/raycast.lua")
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| Language = Language or Require("modules/locales/shared.lua")
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| 
 | |
| PlaceableObject = PlaceableObject or {}
 | |
| 
 | |
| -- Register key mappings for placement controls
 | |
| RegisterKeyMapping('+place_object', locale('placeable_object.object_place'), 'mouse_button', 'MOUSE_LEFT')
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| RegisterKeyMapping('+cancel_placement', locale('placeable_object.object_cancel'), 'mouse_button', 'MOUSE_RIGHT')
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| RegisterKeyMapping('+rotate_left', locale('placeable_object.rotate_left'), 'keyboard', 'LEFT')
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| RegisterKeyMapping('+rotate_right', locale('placeable_object.rotate_right'), 'keyboard', 'RIGHT')
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| RegisterKeyMapping('+scroll_up', locale('placeable_object.object_scroll_up'), 'mouse_wheel', 'IOM_WHEEL_UP')
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| RegisterKeyMapping('+scroll_down', locale('placeable_object.object_scroll_down'), 'mouse_wheel', 'IOM_WHEEL_DOWN')
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| RegisterKeyMapping('+depth_modifier', locale('placeable_object.depth_modifier'), 'keyboard', 'LCONTROL')
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| 
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| local state = {
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|     isPlacing = false,
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|     currentEntity = nil,
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|     mode = 'normal', -- 'normal' or 'movement'
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|     promise = nil,
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|     scaleform = nil,
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| 
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|     -- Placement settings
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|     depth = 2.0,
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|     heading = 0.0,
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|     height = 0.0,
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|     snapToGround = true,
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|     paused = false,
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| 
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|     -- Current settings
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|     settings = {},
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|     boundaryCheck = nil,
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| 
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|     -- Key press states
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|     keys = {
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|         placeObject = false,
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|         cancelPlacement = false,
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|         rotateLeft = false,
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|         rotateRight = false,
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|         scrollUp = false,
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|         scrollDown = false,
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|         depthModifier = false
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|     }
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| }
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| 
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| -- Command handlers for key mappings
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| RegisterCommand('+place_object', function()
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|     if state.isPlacing then
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|         state.keys.placeObject = true
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|     end
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| end, false)
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| 
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| RegisterCommand('-place_object', function()
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|     state.keys.placeObject = false
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| end, false)
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| 
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| RegisterCommand('+cancel_placement', function()
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|     if state.isPlacing then
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|         state.keys.cancelPlacement = true
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|     end
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| end, false)
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| 
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| RegisterCommand('-cancel_placement', function()
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|     state.keys.cancelPlacement = false
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| end, false)
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| 
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| RegisterCommand('+rotate_left', function()
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|     if state.isPlacing then
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|         state.keys.rotateLeft = true
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|     end
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| end, false)
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| 
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| RegisterCommand('-rotate_left', function()
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|     state.keys.rotateLeft = false
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| end, false)
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| 
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| RegisterCommand('+rotate_right', function()
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|     if state.isPlacing then
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|         state.keys.rotateRight = true
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|     end
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| end, false)
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| 
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| RegisterCommand('-rotate_right', function()
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|     state.keys.rotateRight = false
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| end, false)
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| 
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| RegisterCommand('+scroll_up', function()
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|     if state.isPlacing then
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|         state.keys.scrollUp = true
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|     end
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| end, false)
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| 
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| RegisterCommand('-scroll_up', function()
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|     state.keys.scrollUp = false
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| end, false)
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| 
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| RegisterCommand('+scroll_down', function()
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|     if state.isPlacing then
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|         state.keys.scrollDown = true
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|     end
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| end, false)
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| 
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| RegisterCommand('-scroll_down', function()
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|     state.keys.scrollDown = false
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| end, false)
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| 
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| RegisterCommand('+depth_modifier', function()
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|     if state.isPlacing then
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|         state.keys.depthModifier = true
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|     end
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| end, false)
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| 
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| RegisterCommand('-depth_modifier', function()
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|     state.keys.depthModifier = false
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| end, false)
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| 
 | |
| -- Utility functions
 | |
| local function getMouseWorldPos(depth)
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|     local screenX = GetDisabledControlNormal(0, 239)
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|     local screenY = GetDisabledControlNormal(0, 240)
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| 
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|     local world, normal = GetWorldCoordFromScreenCoord(screenX, screenY)
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|     local playerPos = GetEntityCoords(PlayerPedId())
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|     return playerPos + normal * depth
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| end
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| 
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| -- local function isInBoundary(pos, boundary)
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| --     if not boundary then return true end
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| 
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| --     local x, y, z = table.unpack(pos)
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| 
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| --     -- Handle legacy min/max boundary format for backwards compatibility
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| --     if boundary.min and boundary.max then
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| --         local minX, minY, minZ = table.unpack(boundary.min)
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| --         local maxX, maxY, maxZ = table.unpack(boundary.max)
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| --         return x >= minX and x <= maxX and y >= minY and y <= maxY and z >= minZ and z <= maxZ
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| --     end
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| 
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| --     -- Handle list of points (polygon boundary)
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| --     if boundary.points and #boundary.points > 0 then
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| --         local points = boundary.points
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| --         local minZ = boundary.minZ or -math.huge
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| --         local maxZ = boundary.maxZ or math.huge
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| 
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| --         -- Check Z bounds first
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| --         if z < minZ or z > maxZ then
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| --             return false
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| --         end
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| 
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| --         -- Point-in-polygon test using ray casting algorithm (improved version)
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| --         local inside = false
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| --         local n = #points
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| 
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| --         for i = 1, n do
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| --             local j = i == n and 1 or i + 1 -- Next point (wrap around)
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| 
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| --             local xi, yi = points[i].x or points[i][1], points[i].y or points[i][2]
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| --             local xj, yj = points[j].x or points[j][1], points[j].y or points[j][2]
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| 
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| --             -- Ensure xi, yi, xj, yj are numbers
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| --             if not (xi and yi and xj and yj) then
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| --                 goto continue
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| --             end
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| 
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| --             -- Ray casting test
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| --             if ((yi > y) ~= (yj > y)) then
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| --                 -- Calculate intersection point
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| --                 local intersect = (xj - xi) * (y - yi) / (yj - yi) + xi
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| --                 if x < intersect then
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| --                     inside = not inside
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| --                 end
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| --             end
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| 
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| --             ::continue::
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| --         end
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| 
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| --         return inside
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| --     end
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| 
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| --     -- Fallback to true if boundary format is not recognized
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| --     return true
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| -- end
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| 
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| local function checkMaterialAndBoundary()
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|     if not state.currentEntity then return true end
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| 
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|     local pos = GetEntityCoords(state.currentEntity)
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|     local inBounds = Bridge.Math.InBoundary(pos, state.settings.boundary)
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| 
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|     -- Check built-in boundary first
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|     if state.settings.boundary and not inBounds then return false end
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| 
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|     -- Check custom boundary function if provided
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|     if state.settings.customCheck then
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|         local customResult = state.settings.customCheck(pos, state.currentEntity, state.settings)
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|         if not customResult then return false end
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|     end
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| 
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|     -- Check allowed materials
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|     if state.settings.allowedMats then
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|         local hit, _, _, _, materialHash = GetShapeTestResult(StartShapeTestRay(pos.x, pos.y, pos.z + 1.0, pos.x, pos.y, pos.z - 5.0, -1, 0, 7))
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|         if hit == 1 then
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|             for _, allowedMat in ipairs(state.settings.allowedMats) do
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|                 if materialHash == GetHashKey(allowedMat) then
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|                     return inBounds
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|                 end
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|             end
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|             return false
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|         end
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|     end
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| 
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|     return inBounds
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| end
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| 
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| local function checkMaterialAndBoundaryDetailed()
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|     if not state.currentEntity then return true, true, true end
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| 
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|     local pos = GetEntityCoords(state.currentEntity)
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|     local inBounds = Bridge.Math.InBoundary(pos, state.settings.boundary)
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|     local customCheckPassed = true
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|     local materialCheckPassed = true
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| 
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|     -- Check built-in boundary first
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|     if state.settings.boundary and not inBounds then
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|         return false, false, customCheckPassed
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|     end
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| 
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|     -- Check custom boundary function if provided
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|     if state.settings.customCheck then
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|         customCheckPassed = state.settings.customCheck(pos, state.currentEntity, state.settings)
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|         if not customCheckPassed then
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|             return false, inBounds, false
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|         end
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|     end
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| 
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|     -- Check allowed materials
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|     if state.settings.allowedMats then
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|         local hit, _, _, _, materialHash = GetShapeTestResult(StartShapeTestRay(pos.x, pos.y, pos.z + 1.0, pos.x, pos.y, pos.z - 5.0, -1, 0, 7))
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|         if hit == 1 then
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|             for _, allowedMat in ipairs(state.settings.allowedMats) do
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|                 if materialHash == GetHashKey(allowedMat) then
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|                     return inBounds, inBounds, customCheckPassed
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|                 end
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|             end
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|             materialCheckPassed = false
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|             return false, inBounds, customCheckPassed
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|         end
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|     end
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| 
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|     return inBounds, inBounds, customCheckPassed
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| end
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| 
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| -- local function setupInstructionalButtons()
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| --     local buttons = {}
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| 
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| --     -- Common buttons
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| --     table.insert(buttons, {type = "SET_DATA_SLOT", name = state.settings.config?.place_object?.name or 'Place Object:', keyIndex = state.settings.config?.place_object?.key or {223}, int = 5})
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| --     table.insert(buttons, {type = "SET_DATA_SLOT", name = state.settings.config?.cancel_placement?.name or 'Cancel:', keyIndex = state.settings.config?.cancel_placement?.key or {25}, int = 4})
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| 
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| --     if state.mode == 'normal' then
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| --         table.insert(buttons, {type = "SET_DATA_SLOT", name = 'Rotate:', keyIndex = {241, 242}, int = 3})
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| --         table.insert(buttons, {type = "SET_DATA_SLOT", name = 'Depth:', keyIndex = {224}, int = 2})
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| --         if state.settings.allowVertical then
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| --             table.insert(buttons, {type = "SET_DATA_SLOT", name = 'Height:', keyIndex = {16, 17}, int = 1})
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| --             table.insert(buttons, {type = "SET_DATA_SLOT", name = 'Toggle Ground Snap:', keyIndex = {19}, int = 0})
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| --         end
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| --         if state.settings.allowMovement then
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| --             table.insert(buttons, {type = "SET_DATA_SLOT", name = 'Movement Mode:', keyIndex = {38}, int = 6})
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| --         end
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| --     elseif state.mode == 'movement' then
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| --         table.insert(buttons, {type = "SET_DATA_SLOT", name = 'Move:', keyIndex = {32, 33, 34, 35}, int = 3})
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| --         table.insert(buttons, {type = "SET_DATA_SLOT", name = 'Rotate:', keyIndex = {174, 175}, int = 2})
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| --         if state.settings.allowVertical then
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| --             table.insert(buttons, {type = "SET_DATA_SLOT", name = 'Up/Down:', keyIndex = {85, 48}, int = 1})
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| --         end
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| --         if state.settings.allowNormal then
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| --             table.insert(buttons, {type = "SET_DATA_SLOT", name = 'Normal Mode:', keyIndex = {38}, int = 0})
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| --         end
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| --     end
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| 
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| --     table.insert(buttons, {type = "DRAW_INSTRUCTIONAL_BUTTONS"})
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| --     table.insert(buttons, {type = "SET_BACKGROUND_COLOUR"})
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| 
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| --     -- return Scaleform.SetupInstructionalButtons(buttons)
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| --     return nil -- Scaleform disabled for now
 | |
| -- end
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| 
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| local function drawBoundaryBox(boundary)
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|     if not boundary then return end
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| 
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|     -- Handle legacy min/max boundary format for backwards compatibility
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|     if boundary.min and boundary.max then
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|         local min = boundary.min
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|         local max = boundary.max
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| 
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|         -- Define the 8 corners of the box
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|         local corners = {
 | |
|             vector3(min.x, min.y, min.z), -- 1
 | |
|             vector3(max.x, min.y, min.z), -- 2
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|             vector3(max.x, max.y, min.z), -- 3
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|             vector3(min.x, max.y, min.z), -- 4
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|             vector3(min.x, min.y, max.z), -- 5
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|             vector3(max.x, min.y, max.z), -- 6
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|             vector3(max.x, max.y, max.z), -- 7
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|             vector3(min.x, max.y, max.z), -- 8
 | |
|         }
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| 
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|         -- Draw wireframe box
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|         local r, g, b, a = 0, 255, 0, 100
 | |
| 
 | |
|         -- Bottom face
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|         DrawLine(corners[1].x, corners[1].y, corners[1].z, corners[2].x, corners[2].y, corners[2].z, r, g, b, a)
 | |
|         DrawLine(corners[2].x, corners[2].y, corners[2].z, corners[3].x, corners[3].y, corners[3].z, r, g, b, a)
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|         DrawLine(corners[3].x, corners[3].y, corners[3].z, corners[4].x, corners[4].y, corners[4].z, r, g, b, a)
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|         DrawLine(corners[4].x, corners[4].y, corners[4].z, corners[1].x, corners[1].y, corners[1].z, r, g, b, a)
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| 
 | |
|         -- Top face
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|         DrawLine(corners[5].x, corners[5].y, corners[5].z, corners[6].x, corners[6].y, corners[6].z, r, g, b, a)
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|         DrawLine(corners[6].x, corners[6].y, corners[6].z, corners[7].x, corners[7].y, corners[7].z, r, g, b, a)
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|         DrawLine(corners[7].x, corners[7].y, corners[7].z, corners[8].x, corners[8].y, corners[8].z, r, g, b, a)
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|         DrawLine(corners[8].x, corners[8].y, corners[8].z, corners[5].x, corners[5].y, corners[5].z, r, g, b, a)
 | |
| 
 | |
|         -- Vertical edges
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|         DrawLine(corners[1].x, corners[1].y, corners[1].z, corners[5].x, corners[5].y, corners[5].z, r, g, b, a)
 | |
|         DrawLine(corners[2].x, corners[2].y, corners[2].z, corners[6].x, corners[6].y, corners[6].z, r, g, b, a)
 | |
|         DrawLine(corners[3].x, corners[3].y, corners[3].z, corners[7].x, corners[7].y, corners[7].z, r, g, b, a)
 | |
|         DrawLine(corners[4].x, corners[4].y, corners[4].z, corners[8].x, corners[8].y, corners[8].z, r, g, b, a)
 | |
|         return
 | |
|     end
 | |
| 
 | |
|     -- Handle list of points (polygon boundary)
 | |
|     if boundary.points and #boundary.points > 0 then
 | |
|         local points = boundary.points
 | |
|         local minZ = boundary.minZ or 0
 | |
|         local maxZ = boundary.maxZ or 50
 | |
|         local r, g, b, a = 0, 255, 0, 100
 | |
| 
 | |
|         -- Draw bottom polygon outline
 | |
|         for i = 1, #points do
 | |
|             local currentPoint = points[i]
 | |
|             local nextPoint = points[i % #points + 1] -- Wrap around to first point
 | |
| 
 | |
|             local x1, y1 = currentPoint.x or currentPoint[1], currentPoint.y or currentPoint[2]
 | |
|             local x2, y2 = nextPoint.x or nextPoint[1], nextPoint.y or nextPoint[2]
 | |
| 
 | |
|             -- Bottom edge
 | |
|             DrawLine(x1, y1, minZ, x2, y2, minZ, r, g, b, a)
 | |
| 
 | |
|             -- Top edge
 | |
|             DrawLine(x1, y1, maxZ, x2, y2, maxZ, r, g, b, a)
 | |
| 
 | |
|             -- Vertical edge
 | |
|             DrawLine(x1, y1, minZ, x1, y1, maxZ, r, g, b, a)
 | |
|         end
 | |
|         return
 | |
|     end
 | |
| end
 | |
| 
 | |
| local function drawEntityBoundingBox(entity, inBounds)
 | |
|     if not entity or not DoesEntityExist(entity) then return end
 | |
| 
 | |
|     -- Enable entity outline
 | |
|     SetEntityDrawOutlineShader(1)
 | |
|     SetEntityDrawOutline(entity, true)
 | |
|     -- Set color based on boundary status
 | |
|     if inBounds then
 | |
|         -- Green outline for valid placement
 | |
|         SetEntityDrawOutlineColor(0, 255, 0, 255)
 | |
|     else
 | |
|         -- Red outline for invalid placement
 | |
|         SetEntityDrawOutlineColor(255, 0, 0, 255)
 | |
|     end
 | |
| end
 | |
| 
 | |
| local function handleNormalMode()
 | |
|     if not state.isPlacing or state.mode ~= 'normal' or state.paused then
 | |
|         return
 | |
|     end
 | |
| 
 | |
|     -- Disable conflicting controls
 | |
|     DisableControlAction(0, 24, true) -- Attack
 | |
|     DisableControlAction(0, 25, true) -- Aim
 | |
|     DisableControlAction(0, 36, true) -- Duck
 | |
| 
 | |
|     local moveSpeed = state.keys.depthModifier and (state.settings.depthStep or 0.1) or (state.settings.rotationStep or 0.5)
 | |
| 
 | |
|     -- Scroll wheel controls using key mappings
 | |
|     if state.keys.depthModifier then -- Depth modifier held - depth control
 | |
|         if state.keys.scrollUp then
 | |
|             state.keys.scrollUp = false -- Reset the key state
 | |
|             state.depth = math.min(state.settings.maxDepth, state.depth + moveSpeed) -- Use maxDepth setting
 | |
|         elseif state.keys.scrollDown then
 | |
|             state.keys.scrollDown = false -- Reset the key state
 | |
|             state.depth = math.max(1.0, state.depth - moveSpeed) -- Fixed: scroll down decreases distance
 | |
|         end
 | |
|     else -- Regular scroll - rotation
 | |
|         if state.keys.scrollUp then
 | |
|             state.keys.scrollUp = false -- Reset the key state
 | |
|             state.heading = state.heading - 5.0 -- Fixed: scroll up = counterclockwise
 | |
|         elseif state.keys.scrollDown then
 | |
|             state.keys.scrollDown = false -- Reset the key state
 | |
|             state.heading = state.heading + 5.0 -- Fixed: scroll down = clockwise
 | |
|         end
 | |
|     end
 | |
| 
 | |
|     -- -- Arrow key rotation using key mappings
 | |
|     -- if state.keys.rotateLeft then
 | |
|     --     state.heading = state.heading + 2.0
 | |
|     -- elseif state.keys.rotateRight then
 | |
|     --     state.heading = state.heading - 2.0
 | |
|     -- end
 | |
| 
 | |
|     -- Height controls (only if vertical movement allowed and not snapped to ground)
 | |
|     if state.settings.allowVertical and not state.snapToGround then
 | |
|         if IsControlPressed(0, 16) then -- Q
 | |
|             state.height = state.height + (state.settings.heightStep or 0.5)
 | |
|         elseif IsControlPressed(0, 17) then -- E
 | |
|             state.height = state.height - (state.settings.heightStep or 0.5)
 | |
|         end
 | |
|     end
 | |
|     -- Toggle ground snap
 | |
|     if state.settings.allowVertical and IsControlJustPressed(0, 19) then -- Alt
 | |
|         state.snapToGround = not state.snapToGround
 | |
|         if state.snapToGround then
 | |
|             state.height = 0.0
 | |
|         end
 | |
|     end
 | |
| 
 | |
|     -- Switch to movement mode
 | |
|     if state.settings.allowMovement and IsControlJustPressed(0, 38) then -- E
 | |
|         state.mode = 'movement'
 | |
|         SetEntityCollision(state.currentEntity, false, false)
 | |
|     end
 | |
|     -- Update entity position
 | |
|     local pos = getMouseWorldPos(state.depth)
 | |
| 
 | |
|     if not state.snapToGround and state.settings.allowVertical then
 | |
|         pos = pos + vector3(0, 0, state.height)
 | |
|     end
 | |
| 
 | |
|     if state.currentEntity then
 | |
|         SetEntityCoords(state.currentEntity, pos.x, pos.y, pos.z, false, false, false, false)
 | |
|         SetEntityHeading(state.currentEntity, state.heading)
 | |
|         if state.snapToGround then
 | |
|             local slerp = PlaceObjectOnGroundProperly(state.currentEntity)
 | |
|             if not slerp then
 | |
|                 -- If the object can't be placed on the ground, adjust its Z position
 | |
|                 local groundZ, _z = GetGroundZFor_3dCoord(pos.x, pos.y, pos.z + 50, false)
 | |
|                 if groundZ then
 | |
|                     SetEntityCoords(state.currentEntity, pos.x, pos.y, _z, false, false, false, true)
 | |
|                 end
 | |
|             end
 | |
|         end
 | |
|     end
 | |
|     -- Visual feedback
 | |
|     if not state.settings.disableSphere then
 | |
|         DrawSphere(pos.x, pos.y, pos.z, 0.5, 255, 0, 0, 50)
 | |
|     end
 | |
| end
 | |
| 
 | |
| local function handleMovementMode()
 | |
|     if not state.isPlacing or state.mode ~= 'movement' or not DoesEntityExist(state.currentEntity) then
 | |
|         return
 | |
|     end
 | |
| 
 | |
|     -- Disable player movement
 | |
|     DisableControlAction(0, 30, true) -- Move Left/Right
 | |
|     DisableControlAction(0, 31, true) -- Move Forward/Back
 | |
|     DisableControlAction(0, 36, true) -- Duck
 | |
|     DisableControlAction(0, 21, true) -- Sprint
 | |
|     DisableControlAction(0, 22, true) -- Jump
 | |
| 
 | |
|     local coords = GetEntityCoords(state.currentEntity)
 | |
|     local heading = GetEntityHeading(state.currentEntity)
 | |
|     local moveSpeed = IsControlPressed(0, 21) and (state.settings.movementStepFast or 0.5) or (state.settings.movementStep or 0.1) -- Faster with shift
 | |
|     local moved = false
 | |
| 
 | |
|     -- Get camera direction for relative movement
 | |
|     local camRot = GetGameplayCamRot(2)
 | |
|     local camHeading = math.rad(camRot.z)
 | |
|     local camForward = vector3(-math.sin(camHeading), math.cos(camHeading), 0)
 | |
|     local camRight = vector3(math.cos(camHeading), math.sin(camHeading), 0)
 | |
| 
 | |
|     -- WASD movement
 | |
|     if IsControlPressed(0, 32) then -- W
 | |
|         coords = coords + camForward * moveSpeed
 | |
|         moved = true
 | |
|     elseif IsControlPressed(0, 33) then -- S
 | |
|         coords = coords - camForward * moveSpeed
 | |
|         moved = true
 | |
|     end
 | |
| 
 | |
|     if IsControlPressed(0, 34) then -- A
 | |
|         coords = coords - camRight * moveSpeed
 | |
|         moved = true
 | |
|     elseif IsControlPressed(0, 35) then -- D
 | |
|         coords = coords + camRight * moveSpeed
 | |
|         moved = true
 | |
|     end
 | |
| 
 | |
|     -- Vertical movement
 | |
|     if state.settings.allowVertical then
 | |
|         if IsControlPressed(0, 85) then -- Q
 | |
|             coords = coords + vector3(0, 0, moveSpeed)
 | |
|             moved = true
 | |
|         elseif IsControlPressed(0, 48) then -- Z
 | |
|             coords = coords + vector3(0, 0, -moveSpeed)
 | |
|             moved = true
 | |
|         end
 | |
|     end
 | |
| 
 | |
|     -- Rotation
 | |
|     if IsControlPressed(0, 174) then -- Left arrow
 | |
|         heading = heading + 2.0
 | |
|         moved = true
 | |
|     elseif IsControlPressed(0, 175) then -- Right arrow
 | |
|         heading = heading - 2.0
 | |
|         moved = true
 | |
|     end
 | |
| 
 | |
|     -- Apply changes
 | |
|     if moved then
 | |
|         SetEntityCoords(state.currentEntity, coords.x, coords.y, coords.z, false, false, false, true)
 | |
|         SetEntityHeading(state.currentEntity, heading)
 | |
|     end
 | |
| 
 | |
|     -- Switch to normal mode
 | |
|     if state.settings.allowNormal and IsControlJustPressed(0, 38) then -- E
 | |
|         state.mode = 'normal'
 | |
|         SetEntityCollision(state.currentEntity, true, true)
 | |
|     end
 | |
| 
 | |
|     -- Snap to ground
 | |
|     if IsControlJustPressed(0, 19) then -- Alt
 | |
|         PlaceObjectOnGroundProperly(state.currentEntity)
 | |
|     end
 | |
| end
 | |
| 
 | |
| local function placementLoop()
 | |
|     CreateThread(function()
 | |
|         while state.isPlacing do
 | |
|             Wait(0)
 | |
| 
 | |
|             -- Handle input based on mode
 | |
|             if state.mode == 'normal' then
 | |
|                 handleNormalMode()
 | |
|             elseif state.mode == 'movement' then
 | |
|                 handleMovementMode()
 | |
|             end
 | |
| 
 | |
|             -- Common controls using key mappings
 | |
|             if state.keys.placeObject then
 | |
|                 state.keys.placeObject = false -- Reset the key state
 | |
|                 local canPlace = checkMaterialAndBoundary()
 | |
|                 if canPlace then
 | |
|                     Wait(100)
 | |
|                     local coords = GetEntityCoords(state.currentEntity)
 | |
|                     if not state.settings.allowVertical or state.snapToGround then
 | |
|                         local groundZ, _z = GetGroundZFor_3dCoord(coords.x, coords.y, coords.z + 50, false)
 | |
|                         if groundZ then
 | |
|                             coords = vector3(coords.x, coords.y, _z)
 | |
|                         end
 | |
|                     end
 | |
| 
 | |
|                     local rotation = GetEntityRotation(state.currentEntity)
 | |
|                     if state.promise then
 | |
|                         state.promise:resolve({
 | |
|                             entity = state.currentEntity,
 | |
|                             coords = coords,
 | |
|                             rotation = rotation,
 | |
|                             placed = true
 | |
|                         })
 | |
|                     end
 | |
| 
 | |
|                     PlaceableObject.Stop()
 | |
|                     break
 | |
|                 end
 | |
|             end
 | |
| 
 | |
|             -- Cancel placement using key mapping
 | |
|             if state.keys.cancelPlacement then
 | |
|                 state.keys.cancelPlacement = false -- Reset the key state
 | |
|                 if state.promise then
 | |
|                     state.promise:resolve(false)
 | |
|                 end
 | |
| 
 | |
|                 PlaceableObject.Stop()
 | |
|                 break
 | |
|             end
 | |
| 
 | |
|             -- Check if entity is outside boundary and cancel if so
 | |
|             if state.settings.boundary and state.currentEntity then
 | |
|                 local canPlace = checkMaterialAndBoundary()
 | |
|                 if not canPlace then
 | |
|                     if state.promise then
 | |
|                         state.promise:resolve(false)
 | |
|                     end
 | |
| 
 | |
|                     PlaceableObject.Stop()
 | |
|                     break
 | |
|                 end
 | |
|             end
 | |
| 
 | |
|             -- Draw boundary if exists and enabled
 | |
|             if state.settings.drawBoundary then
 | |
|                 drawBoundaryBox(state.settings.boundary)
 | |
|             end
 | |
| 
 | |
|             -- Draw entity bounding box if enabled
 | |
|             if state.settings.drawInBoundary and state.currentEntity then
 | |
|                 local overallResult, boundaryResult, customResult = checkMaterialAndBoundaryDetailed()
 | |
|                 -- Show red if any check fails, green if all pass
 | |
|                 local inBounds = overallResult
 | |
|                 drawEntityBoundingBox(state.currentEntity, inBounds)
 | |
|             end
 | |
| 
 | |
|             -- Show help text for placement controls
 | |
|             local placementText = {
 | |
|                 string.format(locale('placeable_object.place_object_place'), Bridge.Utility.GetCommandKey('+place_object')),
 | |
|                 string.format(locale('placeable_object.place_object_cancel'), Bridge.Utility.GetCommandKey('+cancel_placement')),
 | |
|                 -- string.format(locale('placeable_object.rotate_left'), Bridge.Utility.GetCommandKey('+rotate_left')),
 | |
|                 -- string.format(locale('placeable_object.rotate_right'), Bridge.Utility.GetCommandKey('+rotate_right')),
 | |
|                 string.format(locale('placeable_object.place_object_scroll_up'), Bridge.Utility.GetCommandKey('+scroll_up')),
 | |
|                 string.format(locale('placeable_object.place_object_scroll_down'), Bridge.Utility.GetCommandKey('+scroll_down')),
 | |
|                 string.format(locale('placeable_object.depth_modifier'), Bridge.Utility.GetCommandKey('+depth_modifier'))
 | |
|             }
 | |
|             Bridge.Notify.ShowHelpText(type(placementText) == 'table' and table.concat(placementText))
 | |
| 
 | |
|             -- -- Draw entity bounding box
 | |
|             -- drawEntityBoundingBox(state.currentEntity, checkMaterialAndBoundary())
 | |
| 
 | |
|             -- -- Update instructional buttons
 | |
|             -- if state.scaleform then
 | |
|             --     Scaleform.RenderInstructionalButtons(state.scaleform)
 | |
|             -- end
 | |
|         end
 | |
|     end)
 | |
| end
 | |
| 
 | |
| -- Main functions
 | |
| 
 | |
| 
 | |
| ---@param model - Model name or hash
 | |
| ---@param settings - Configuration table:
 | |
| --[[
 | |
|     depth (3.0): Starting distance from player,
 | |
|     allowVertical (false): Enable height controls,
 | |
|     allowMovement (false): Enable WASD mode,
 | |
|     disableSphere (false): Hide position indicator,
 | |
|     boundary: Area restriction {min = vector3(), max = vector3()},
 | |
|     allowedMats: Surface materials {"concrete", "grass"},
 | |
|     depthStep (0.1): Step size for depth adjustment,
 | |
|     rotationStep (0.5): Step size for rotation,
 | |
|     heightStep (0.5): Step size for height adjustment,
 | |
|     movementStep (0.1): Step size for normal movement,
 | |
|     movementStepFast (0.5): Step size for fast movement (with shift),
 | |
|     maxDepth (50.0): Maximum distance from player,
 | |
| --]]
 | |
| ---@returns Promise with: {entity, coords, heading, placed, cancelled}
 | |
| --[[
 | |
|     Example:
 | |
|     local result = Citizen.Await(PlaceableObject.Create("prop_barrier_work05", {
 | |
|         depth = 5.0,
 | |
|         allowVertical = false
 | |
|     }))
 | |
| --]]
 | |
| 
 | |
| function PlaceableObject.Create(model, settings)
 | |
|     if state.isPlacing then
 | |
|         PlaceableObject.Stop()
 | |
|     end
 | |
| 
 | |
|     -- Default settings
 | |
|     settings = settings or {}
 | |
|     settings.depth = settings.depth or 3.0  -- Start closer to player
 | |
|     settings.allowVertical = settings.allowVertical or false
 | |
|     settings.allowMovement = settings.allowMovement or false
 | |
|     settings.allowNormal = settings.allowNormal or false
 | |
|     settings.disableSphere = settings.disableSphere or false
 | |
|     settings.drawBoundary = settings.drawBoundary or false
 | |
|     settings.drawInBoundary = settings.drawInBoundary or false
 | |
| 
 | |
|     -- Movement speed settings
 | |
|     settings.depthStep = settings.depthStep or 0.1 -- Fine control for depth adjustment
 | |
|     settings.rotationStep = settings.rotationStep or 0.5 -- Normal rotation speed
 | |
|     settings.heightStep = settings.heightStep or 0.5 -- Height adjustment speed
 | |
|     settings.movementStep = settings.movementStep or 0.1 -- Normal movement speed
 | |
|     settings.movementStepFast = settings.movementStepFast or 0.5 -- Fast movement speed (with shift)
 | |
|     settings.maxDepth = settings.maxDepth or 5.0 -- Maximum distance from player
 | |
| 
 | |
|     state.settings = settings
 | |
|     state.depth = settings.depth  -- Use the settings depth
 | |
|     state.heading = -GetEntityHeading(PlayerPedId())
 | |
|     state.height = 0.0
 | |
|     state.snapToGround = not settings.allowVertical
 | |
|     state.mode = 'normal'
 | |
| 
 | |
|     local p = promise.new()
 | |
|     state.promise = p
 | |
| 
 | |
|     local point = Bridge.ClientEntity.Create({
 | |
|         id = 'placeable_object',
 | |
|         entityType = 'object',
 | |
|         model = model,
 | |
|         coords = GetEntityCoords(PlayerPedId()),
 | |
|         rotation = vector3(0.0, 0.0, state.heading),
 | |
|         OnSpawn= function(data)
 | |
|             state.currentEntity = data.spawned
 | |
|             SetEntityCollision(state.currentEntity, false, false)
 | |
|             FreezeEntityPosition(state.currentEntity, false)
 | |
| 
 | |
|             -- Set initial position based on depth
 | |
|             local playerPos = GetEntityCoords(PlayerPedId())
 | |
|             local forward = GetEntityForwardVector(PlayerPedId())
 | |
|             local spawnPos = playerPos + forward * state.depth
 | |
|             SetEntityCoords(state.currentEntity, spawnPos.x, spawnPos.y, spawnPos.z + state.height, false, false, false, true)
 | |
|         end,
 | |
|     })
 | |
|     -- Setup instructional buttons
 | |
|     -- state.scaleform = setupInstructionalButtons()
 | |
|     state.scaleform = nil
 | |
| 
 | |
|     state.isPlacing = true
 | |
| 
 | |
|     -- Show help text for placement controls
 | |
|     local placementText = {
 | |
|         string.format(locale('placeable_object.place_object_place'), Bridge.Utility.GetCommandKey('+place_object')),
 | |
|         string.format(locale('placeable_object.place_object_cancel'), Bridge.Utility.GetCommandKey('+cancel_placement')),
 | |
|         -- string.format(locale('placeable_object.rotate_left'), Bridge.Utility.GetCommandKey('+rotate_left')),
 | |
|         -- string.format(locale('placeable_object.rotate_right'), Bridge.Utility.GetCommandKey('+rotate_right')),
 | |
|         string.format(locale('placeable_object.place_object_scroll_up'), Bridge.Utility.GetCommandKey('+scroll_up')),
 | |
|         string.format(locale('placeable_object.place_object_scroll_down'), Bridge.Utility.GetCommandKey('+scroll_down')),
 | |
|         string.format(locale('placeable_object.depth_modifier'), Bridge.Utility.GetCommandKey('+depth_modifier'))
 | |
|     }
 | |
|     Bridge.Notify.ShowHelpText(type(placementText) == 'table' and table.concat(placementText))
 | |
| 
 | |
|     placementLoop()
 | |
| 
 | |
| 
 | |
|     return Citizen.Await(p)
 | |
| end
 | |
| 
 | |
| function PlaceableObject.Stop()
 | |
|     Bridge.Notify.HideHelpText()
 | |
|     if state.currentEntity and DoesEntityExist(state.currentEntity) then
 | |
|         -- Disable entity outline before deleting
 | |
|         SetEntityDrawOutline(state.currentEntity, false)
 | |
|         DeleteObject(state.currentEntity)
 | |
|     end
 | |
| 
 | |
|     if state.scaleform then
 | |
|         Scaleform.Unload(state.scaleform)
 | |
|     end
 | |
|     ClientEntity.Unregister('placeable_object')
 | |
|     -- Reset state
 | |
|     state.isPlacing = false
 | |
|     state.currentEntity = nil
 | |
|     state.mode = 'normal'
 | |
|     state.promise = nil
 | |
|     state.scaleform = nil
 | |
|     state.settings = {}
 | |
| 
 | |
|     return true
 | |
| end
 | |
| 
 | |
| -- Status functions
 | |
| function PlaceableObject.IsPlacing()
 | |
|     return state.isPlacing
 | |
| end
 | |
| 
 | |
| function PlaceableObject.GetCurrentEntity()
 | |
|     return state.currentEntity
 | |
| end
 | |
| 
 | |
| function PlaceableObject.GetCurrentMode()
 | |
|     return state.mode
 | |
| end
 | |
| 
 | |
| AddEventHandler('onResourceStop', function(resource)
 | |
|     if resource ~= GetCurrentResourceName() then return end
 | |
|     if state.isPlacing then
 | |
|         PlaceableObject.Stop()
 | |
|     end
 | |
| end)
 | |
| 
 | |
| return PlaceableObject | 
