forked from Simnation/Main
58 lines
1.6 KiB
Lua
58 lines
1.6 KiB
Lua
--[[
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If you have a different script name for the following ones, change it to your one
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Example:
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EXTERNAL_SCRIPTS_NAMES = {
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["es_extended"] = "mygamemode_extended",
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}
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]]
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EXTERNAL_SCRIPTS_NAMES = {
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["es_extended"] = "es_extended",
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["qb-core"] = "qb-core",
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["doors_creator"] = "doors_creator", -- Only doors creator is supported
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-- Safe minigame, credits: https://github.com/VHall1/pd-safe
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["pd-safe"] = "pd-safe",
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-- lockpick minigame, credits: https://github.com/baguscodestudio/lockpick
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["lockpick"] = "lockpick",
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-- datacrack minigame, credits: https://github.com/utkuali/datacrack
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["datacrack"] = "datacrack",
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-- fingerprint minigame, credits: https://github.com/utkuali/Finger-Print-Hacking-Game
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["utk_fingerprint"] = "utk_fingerprint",
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-- memory minigame, credits: https://github.com/ultrahacx/ultra-keypackhack
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["ultra-keypackhack"] = "ultra-keypackhack",
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-- If you don't use these inventories, don't touch
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["ox_inventory"] = "ox_inventory",
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["qs-inventory"] = "qs-inventory",
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-- Targeting
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["ox_target"] = "ox_target",
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["qb-target"] = "qb-target",
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}
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-- Edit here your police jobs
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POLICE_JOBS_NAMES = {
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["police"] = true,
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["sheriff"] = true,
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}
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-- Jobs that won't be able to use any heist step at all
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BLACKLISTED_JOBS = {
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["police"] = true,
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["sheriff"] = true,
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}
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--[[
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The shared object of the framework will refresh each X seconds. If for any reason you don't want it to refresh, set to nil
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]]
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SECONDS_TO_REFRESH_SHARED_OBJECT = nil
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-- Used for outputs
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DEBUG = false
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