65 lines
		
	
	
		
			No EOL
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			No EOL
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| Batch = Batch or {}
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| Batch.Event = Batch.Event or {}
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| Batch.Event.Queued = Batch.Event.Queued or {}
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| Batch.Event.IsQueued = Batch.Event.IsQueued or false
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| 
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| local SERVER = IsDuplicityVersion()
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| 
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| -- could do a callback from client to server back to client with a time stamp. Use that timestamp to generate some random string/number and use that fo
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| -- this event name. Would help by masking from exploits. Thinking about making a module out of it
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| 
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| --- This is used to batch single events together to reduce network strain
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| --- 
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| if SERVER then
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|     function Batch.Event.Queue(src, event, ...)
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|         if src == -1 then
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|             src = GetPlayers()
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|             for k, v in pairs(src) do
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|                 local strSrc = tostring(v)   
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|                 Batch.Event.Queued[strSrc] = Batch.Event.Queued[strSrc] or {}
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|                 table.insert(Batch.Event.Queued[strSrc], {
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|                     src = v,
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|                     event = event,
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|                     args = {...}
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|                 })
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|             end
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|         else
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|             local strSrc = tostring(src)   
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|             Batch.Event.Queued[strSrc] = Batch.Event.Queued[strSrc] or {}
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|             table.insert(Batch.Event.Queued[strSrc], {
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|                 src = src,
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|                 event = event,
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|                 args = {...}
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|             })
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|         end
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| 
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|         if Batch.Event.IsQueued then return end
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|         Batch.Event.IsQueued = true
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|         SetTimeout(100, function()
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|             for k, v in pairs(Batch.Event.Queued) do
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|                 TriggerClientEvent('community_bridge:client:BatchEvents', v.src, v)
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|             end  
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|             Batch.Event.IsQueued = false
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|             Batch.Event.Queued = {}
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|         end)
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|     end
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|     return Batch
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| else
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| 
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|     Batch.Event.Fire = function(array)
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|         local playerSrc = PlayerId()
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|         for k, v in pairs(array) do
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|             if v.src == playerSrc then
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|                 local event = v.event
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|                 local args = v.args
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|                 TriggerEvent(event, table.unpack(args))
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|             end
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|         end
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|     end
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| 
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|     RegisterNetEvent('community_bridge:client:BatchEvents', function(array)
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|         Batch.Event.Fire(array)
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|     end)
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| 
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|     return Batch
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| end | 
