74 lines
		
	
	
		
			No EOL
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			No EOL
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| LootTable = LootTable or {}
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| 
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| local lootTables = {}
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| 
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| LootTable.Register = function(name, items)
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|     local repackedTable = {}
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|     for k, v in pairs(items) do
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|         table.insert(repackedTable, {
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|             name = k,
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|             min = v.min,
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|             max = v.max,
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|             chance = v.chance,
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|             tier = v.tier,
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|             item = v.item,
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|             metadata = v.metadata
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|         })
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|     end
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|     lootTables[name] = repackedTable
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|     return lootTables[name]
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| end
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| 
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| LootTable.Get = function(name)
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|     assert(name, "No Name Passed For Loot Table")
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|     return lootTables[name] or {}
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| end
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| 
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| LootTable.GetRandomItem = function(name, tier, randomNumber)
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|     assert(name, "No Name Passed For Loot Table")
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|     if tier == nil then tier = 1 end
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|     local lootTable = lootTables[name] or {}
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|     math.randomseed(GetGameTimer())
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|     local chance = randomNumber or math.random(1, 100)
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|     for _, v in pairs(lootTable) do
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|         if v.chance <= chance and tier == v.tier then
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|             return { item = v.item,  metadata = v.metadata, count = math.random(v.min, v.max), tier = v.tier, chance = v.chance}
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|         end
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|     end
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| end
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| 
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| LootTable.GetRandomItems = function(name, tier, randomNumber)
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|     assert(name, "No Name Passed For Loot Table")
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|     if tier == nil then tier = 1 end
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|     local lootTable = LootTable.Get(name)
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|     math.randomseed(GetGameTimer())
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|     local chance = randomNumber or math.random(1, 100)
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|     local items = {}
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|     for _, v in pairs(lootTable) do
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|         if v.chance <= chance and tier == v.tier then
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|             table.insert(items,{item = v.item, metadata = v.metadata, count = math.random(v.min, v.max), tier = v.tier, chance = v.chance})
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|         end
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|     end
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|     return items
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| end
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| 
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| LootTable.GetRandomItemsWithLimit = function(name, tier, randomNumber)
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|     assert(name, "No Name Passed For Loot Table")
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|     if tier == nil then tier = 1 end
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|     local lootTable = LootTable.Get(name)
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|     math.randomseed(GetGameTimer())
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|     local chance = randomNumber or math.random(1, 100)
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|     local items = {}
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|     for k = #lootTable, 1, -1 do
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|         local v = lootTable[k]
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|         if chance <= v.chance and tier == v.tier then
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|             table.insert(items, {v.item, v.metadata, math.random(v.min, v.max), v.tier, v.chance})
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|             table.remove(lootTable, k)
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|         end
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|     end
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|     return items
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| end
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| -- 
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| 
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| exports('LootTable', LootTable)
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| return LootTable | 
