89 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| if not config["qs-inventory"] then return end
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| 
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| local playerJob = ""
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| local lastItems = {}
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| local isBussy = false
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| 
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| local function getInventoryItems()
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|     if isBussy then return end
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|     isBussy = true
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|     while exports['qs-inventory']:inInventory() do Wait(10) end -- getUserInventory not updating when inventory is open
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|     Wait(1000)                                                  -- getUserInventory is updating late
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|     lastItems = exports['qs-inventory']:getUserInventory()
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|     weaponCheck(playerJob, true)
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|     isBussy = false
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| end
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| 
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| RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
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| AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
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|     playerJob = PlayerData.job.name
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|     getInventoryItems()
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| end)
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| 
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| RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
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|     self.Functions.RemoveAllWeapons()
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| end)
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| 
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| --ESX
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| RegisterNetEvent('esx:addInventoryItem')
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| AddEventHandler('esx:addInventoryItem', function()
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|     getInventoryItems()
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| end)
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| 
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| RegisterNetEvent('esx:removeInventoryItem')
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| AddEventHandler('esx:removeInventoryItem', function()
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|     getInventoryItems()
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| end)
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| 
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| --QB
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| RegisterNetEvent('QBCore:Player:SetPlayerData', function(PlayerData)
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|     playerJob = PlayerData.job.name
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|     lastItems = PlayerData?.items
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|     weaponCheck()
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| end)
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| 
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| RegisterNetEvent('tgiCore:Client:OnJobUpdate')
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| AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
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|     self.Functions.RemoveAllWeapons()
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|     playerJob = job.name
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|     weaponCheck(playerJob)
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| end)
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| 
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| self.Functions.CheckWeaponIsRemoved = function()
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|     if not next(self.weapons) then return end
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|     for key, _ in pairs(self.weapons) do
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|         local success = false
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|         for _, item in pairs(lastItems) do
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|             if item and key == (item.info?.serie or item.name) then
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|                 success = true
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|                 break
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|             end
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|         end
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|         if not success then
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|             self.Functions.RemoveWeapon(key)
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|         end
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|     end
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| end
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| 
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| function weaponCheck()
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|     Wait(100)
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|     self.Functions.CheckWeaponIsRemoved()
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|     local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
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|     for _, item in pairs(lastItems) do
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|         if item then
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|             local isWeapon = string.find(string.lower(item.name), "weapon")
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|             debug(item.name .. " Check For Add Weapon", "isWeapon: " .. tostring(isWeapon))
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|             if isWeapon then
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|                 debug(item.name .. " Added")
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|                 self.Functions.AddWeapon({
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|                     weapon = item.name,
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|                     key = item.info?.serie or item.name,
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|                     attachments = config.tgiann_attachments and
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|                         getTgiannAttachments(item.info.tgiattachments, joaat(item.name)) or item.info?.attachments,
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|                     playerJob = playerJob,
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|                     isMale = isMale
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|                 })
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|             end
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|         end
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|     end
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| end
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