40 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| --[[
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|     https://github.com/overextended/ox_lib
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| 
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|     This file is licensed under LGPL-3.0 or higher <https://www.gnu.org/licenses/lgpl-3.0.en.html>
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| 
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|     Copyright © 2025 Linden <https://github.com/thelindat>
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| ]]
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| 
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| ---@param coords vector3 The coords to check from.
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| ---@param maxDistance? number The max distance to check.
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| ---@param includePlayer? boolean Whether or not to include the current player.
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| ---@return number? playerId
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| ---@return number? playerPed
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| ---@return vector3? playerCoords
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| function lib.getClosestPlayer(coords, maxDistance, includePlayer)
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| 	local players = GetActivePlayers()
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| 	local closestId, closestPed, closestCoords
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| 	maxDistance = maxDistance or 2.0
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| 
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| 	for i = 1, #players do
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| 		local playerId = players[i]
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| 
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| 		if playerId ~= cache.playerId or includePlayer then
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| 			local playerPed = GetPlayerPed(playerId)
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| 			local playerCoords = GetEntityCoords(playerPed)
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| 			local distance = #(coords - playerCoords)
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| 
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| 			if distance < maxDistance then
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| 				maxDistance = distance
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| 				closestId = playerId
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| 				closestPed = playerPed
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| 				closestCoords = playerCoords
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| 			end
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| 		end
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| 	end
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| 
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| 	return closestId, closestPed, closestCoords
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| end
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| 
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| return lib.getClosestPlayer
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