88 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
if config.framework ~= "esx" then return end
 | 
						|
if not config.useDefaultInventory then return end
 | 
						|
 | 
						|
local playerJob = ""
 | 
						|
local lastItems = {}
 | 
						|
 | 
						|
local function getInventoryItems()
 | 
						|
    tgiCore.cbFunction('tgiann-weapons-on-back:esx_inv:server:getInventory', function(playerItems, loadout)
 | 
						|
        local itemList = {}
 | 
						|
        -- ESX is suck
 | 
						|
        if loadout and #loadout > 0 then
 | 
						|
            for i = 1, #loadout do
 | 
						|
                itemList[#itemList + 1] = loadout[i]
 | 
						|
            end
 | 
						|
        end
 | 
						|
 | 
						|
        if playerItems and #playerItems > 0 then
 | 
						|
            for i = 1, #playerItems do
 | 
						|
                if playerItems[i].count > 0 then
 | 
						|
                    itemList[#itemList + 1] = playerItems[i]
 | 
						|
                end
 | 
						|
            end
 | 
						|
        end
 | 
						|
        lastItems = itemList
 | 
						|
        weaponCheck()
 | 
						|
    end)
 | 
						|
end
 | 
						|
 | 
						|
RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
 | 
						|
AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
 | 
						|
    playerJob = PlayerData.job.name
 | 
						|
    getInventoryItems()
 | 
						|
end)
 | 
						|
 | 
						|
RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
 | 
						|
    self.Functions.RemoveAllWeapons()
 | 
						|
end)
 | 
						|
 | 
						|
RegisterNetEvent('esx:addInventoryItem')
 | 
						|
AddEventHandler('esx:addInventoryItem', function(job)
 | 
						|
    getInventoryItems()
 | 
						|
end)
 | 
						|
 | 
						|
RegisterNetEvent('esx:removeInventoryItem')
 | 
						|
AddEventHandler('esx:removeInventoryItem', function(job)
 | 
						|
    getInventoryItems()
 | 
						|
end)
 | 
						|
 | 
						|
RegisterNetEvent('tgiCore:Client:OnJobUpdate')
 | 
						|
AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
 | 
						|
    self.Functions.RemoveAllWeapons()
 | 
						|
    playerJob = job.name
 | 
						|
    weaponCheck()
 | 
						|
end)
 | 
						|
 | 
						|
self.Functions.CheckWeaponIsRemoved = function()
 | 
						|
    if not next(self.weapons) then return end
 | 
						|
    for key, _ in pairs(self.weapons) do
 | 
						|
        local success = false
 | 
						|
        for _, item in pairs(lastItems) do
 | 
						|
            if item and key == item.name then
 | 
						|
                success = true
 | 
						|
                break
 | 
						|
            end
 | 
						|
        end
 | 
						|
        if not success then
 | 
						|
            self.Functions.RemoveWeapon(key)
 | 
						|
        end
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
function weaponCheck()
 | 
						|
    self.Functions.CheckWeaponIsRemoved()
 | 
						|
    Wait(100)
 | 
						|
    local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
 | 
						|
    for _, item in pairs(lastItems) do
 | 
						|
        if item and string.find(string.lower(item.name), "weapon") then
 | 
						|
            self.Functions.AddWeapon({
 | 
						|
                weapon = item.name,
 | 
						|
                key = item.name,
 | 
						|
                attachments = config.tgiann_attachments and
 | 
						|
                    getTgiannAttachments(item?.info?.tgiattachments, joaat(item.name)) or item.components,
 | 
						|
                playerJob = playerJob,
 | 
						|
                isMale = isMale
 | 
						|
            })
 | 
						|
        end
 | 
						|
    end
 | 
						|
end
 |