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<li><a href="#Functions">Functions</a></li>
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<h1>Module <code>script.helpers.c_functions</code></h1>
<p>Client extension module for Advanced Roleplay Environment.</p>
<p></p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#ShowNotification">ShowNotification (text)</a></td>
<td class="summary">Shows a notification</td>
</tr>
<tr>
<td class="name" nowrap><a href="#GetClosestPlayer">GetClosestPlayer ()</a></td>
<td class="summary">Gets the closest player</td>
</tr>
<tr>
<td class="name" nowrap><a href="#RunAnimation">RunAnimation (animation, duration, blockActions)</a></td>
<td class="summary">Runs an animation</td>
</tr>
<tr>
<td class="name" nowrap><a href="#CreateProgressBar">CreateProgressBar (text, duration, xFactorParam)</a></td>
<td class="summary">Creates a progress bar</td>
</tr>
<tr>
<td class="name" nowrap><a href="#DestroyProgressBar">DestroyProgressBar (data)</a></td>
<td class="summary">Destroys a progress bar</td>
</tr>
<tr>
<td class="name" nowrap><a href="#IsProgressBarActive">IsProgressBarActive ()</a></td>
<td class="summary">Returns true if a progress bar is active</td>
</tr>
<tr>
<td class="name" nowrap><a href="#CarryPlayer">CarryPlayer (targetData, targetHealthBuffer)</a></td>
<td class="summary">Carrys a player</td>
</tr>
<tr>
<td class="name" nowrap><a href="#StopCarry">StopCarry ()</a></td>
<td class="summary">Stop active carry</td>
</tr>
<tr>
<td class="name" nowrap><a href="#PlayLocalAnimationLoop">PlayLocalAnimationLoop ()</a></td>
<td class="summary">Plays the local animation loop</td>
</tr>
<tr>
<td class="name" nowrap><a href="#EmergencyDispatch">EmergencyDispatch (playerPed, coords)</a></td>
<td class="summary">Emergency dispatch to configured receiver</td>
</tr>
<tr>
<td class="name" nowrap><a href="#LoadPlayer">LoadPlayer ()</a></td>
<td class="summary">Loads the player</td>
</tr>
<tr>
<td class="name" nowrap><a href="#SpawnGameObject">SpawnGameObject (name, x, y, z)</a></td>
<td class="summary">Spawns a game object</td>
</tr>
<tr>
<td class="name" nowrap><a href="#CleanUpGameObjects">CleanUpGameObjects ()</a></td>
<td class="summary">Cleans up spawned game objects</td>
</tr>
<tr>
<td class="name" nowrap><a href="#OpenSelfMenu">OpenSelfMenu ()</a></td>
<td class="summary">Function for the self menu command</td>
</tr>
<tr>
<td class="name" nowrap><a href="#OpenInteractionMenu">OpenInteractionMenu ()</a></td>
<td class="summary">Function for the interaction menu command</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ManualRespawn">ManualRespawn ()</a></td>
<td class="summary">Function for the manual respawn command</td>
</tr>
<tr>
<td class="name" nowrap><a href="#CancelInteraction">CancelInteraction ()</a></td>
<td class="summary">Function for the cancel interaction command</td>
</tr>
<tr>
<td class="name" nowrap><a href="#IsPlayerDamageDisabled">IsPlayerDamageDisabled ()</a></td>
<td class="summary">Returns if the player damage is disabled</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "ShowNotification"></a>
<strong>ShowNotification (text)</strong>
</dt>
<dd>
Shows a notification
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">text</span>
any
</li>
</ul>
</dd>
<dt>
<a name = "GetClosestPlayer"></a>
<strong>GetClosestPlayer ()</strong>
</dt>
<dd>
Gets the closest player
<h3>Returns:</h3>
<ol>
<li>
integer</li>
<li>
number</li>
</ol>
</dd>
<dt>
<a name = "RunAnimation"></a>
<strong>RunAnimation (animation, duration, blockActions)</strong>
</dt>
<dd>
Runs an animation
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">animation</span>
any
</li>
<li><span class="parameter">duration</span>
any
</li>
<li><span class="parameter">blockActions</span>
any
</li>
</ul>
</dd>
<dt>
<a name = "CreateProgressBar"></a>
<strong>CreateProgressBar (text, duration, xFactorParam)</strong>
</dt>
<dd>
Creates a progress bar
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">text</span>
any
</li>
<li><span class="parameter">duration</span>
any
</li>
<li><span class="parameter">xFactorParam</span>
any
</li>
</ul>
</dd>
<dt>
<a name = "DestroyProgressBar"></a>
<strong>DestroyProgressBar (data)</strong>
</dt>
<dd>
Destroys a progress bar
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">data</span>
any
</li>
</ul>
</dd>
<dt>
<a name = "IsProgressBarActive"></a>
<strong>IsProgressBarActive ()</strong>
</dt>
<dd>
Returns true if a progress bar is active
<h3>Returns:</h3>
<ol>
boolean
</ol>
</dd>
<dt>
<a name = "CarryPlayer"></a>
<strong>CarryPlayer (targetData, targetHealthBuffer)</strong>
</dt>
<dd>
Carrys a player
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">targetData</span>
any
</li>
<li><span class="parameter">targetHealthBuffer</span>
any
</li>
</ul>
</dd>
<dt>
<a name = "StopCarry"></a>
<strong>StopCarry ()</strong>
</dt>
<dd>
Stop active carry
</dd>
<dt>
<a name = "PlayLocalAnimationLoop"></a>
<strong>PlayLocalAnimationLoop ()</strong>
</dt>
<dd>
Plays the local animation loop
</dd>
<dt>
<a name = "EmergencyDispatch"></a>
<strong>EmergencyDispatch (playerPed, coords)</strong>
</dt>
<dd>
Emergency dispatch to configured receiver
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">playerPed</span>
any
</li>
<li><span class="parameter">coords</span>
any
</li>
</ul>
</dd>
<dt>
<a name = "LoadPlayer"></a>
<strong>LoadPlayer ()</strong>
</dt>
<dd>
Loads the player
</dd>
<dt>
<a name = "SpawnGameObject"></a>
<strong>SpawnGameObject (name, x, y, z)</strong>
</dt>
<dd>
Spawns a game object
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">name</span>
any
</li>
<li><span class="parameter">x</span>
any
</li>
<li><span class="parameter">y</span>
any
</li>
<li><span class="parameter">z</span>
any
</li>
</ul>
<h3>Returns:</h3>
<ol>
any
</ol>
</dd>
<dt>
<a name = "CleanUpGameObjects"></a>
<strong>CleanUpGameObjects ()</strong>
</dt>
<dd>
Cleans up spawned game objects
</dd>
<dt>
<a name = "OpenSelfMenu"></a>
<strong>OpenSelfMenu ()</strong>
</dt>
<dd>
Function for the self menu command
</dd>
<dt>
<a name = "OpenInteractionMenu"></a>
<strong>OpenInteractionMenu ()</strong>
</dt>
<dd>
Function for the interaction menu command
</dd>
<dt>
<a name = "ManualRespawn"></a>
<strong>ManualRespawn ()</strong>
</dt>
<dd>
Function for the manual respawn command
</dd>
<dt>
<a name = "CancelInteraction"></a>
<strong>CancelInteraction ()</strong>
</dt>
<dd>
Function for the cancel interaction command
</dd>
<dt>
<a name = "IsPlayerDamageDisabled"></a>
<strong>IsPlayerDamageDisabled ()</strong>
</dt>
<dd>
Returns if the player damage is disabled
<h3>Returns:</h3>
<ol>
boolean
</ol>
</dd>
</dl>
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