forked from Simnation/Main
39 lines
1.1 KiB
Lua
39 lines
1.1 KiB
Lua
--[[
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https://github.com/overextended/ox_lib
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This file is licensed under LGPL-3.0 or higher <https://www.gnu.org/licenses/lgpl-3.0.en.html>
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Copyright © 2025 Linden <https://github.com/thelindat>
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]]
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---@param coords vector3 The coords to check from.
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---@param maxDistance? number The max distance to check.
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---@param includePlayerVehicle? boolean Whether or not to include the player's current vehicle.
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---@return { vehicle: number, coords: vector3 }[]
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function lib.getNearbyVehicles(coords, maxDistance, includePlayerVehicle)
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local vehicles = GetGamePool('CVehicle')
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local nearby = {}
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local count = 0
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maxDistance = maxDistance or 2.0
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for i = 1, #vehicles do
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local vehicle = vehicles[i]
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if lib.context == 'server' or not cache.vehicle or vehicle ~= cache.vehicle or includePlayerVehicle then
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local vehicleCoords = GetEntityCoords(vehicle)
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local distance = #(coords - vehicleCoords)
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if distance < maxDistance then
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count += 1
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nearby[count] = {
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vehicle = vehicle,
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coords = vehicleCoords
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}
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end
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end
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end
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return nearby
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end
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return lib.getNearbyVehicles
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