forked from Simnation/Main
89 lines
2.8 KiB
Lua
89 lines
2.8 KiB
Lua
if not config["codem-inventory"] then return end
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local playerJob = ""
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local lastItems = {}
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RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
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self.Functions.RemoveAllWeapons()
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end)
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RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
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AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
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playerJob = PlayerData.job.name
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SetTimeout(2000, function() -- some waiting time because the character's inventory data is loaded later
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lastItems = exports['codem-inventory']:GetClientPlayerInventory()
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weaponCheck()
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end)
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end)
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RegisterNetEvent('tgiCore:Client:OnJobUpdate')
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AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
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self.Functions.RemoveAllWeapons()
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playerJob = job.name
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weaponCheck()
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end)
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RegisterNetEvent('codem-inventory:client:additem')
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AddEventHandler('codem-inventory:client:additem', function(slot, data)
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lastItems[tostring(slot)] = data
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weaponCheck()
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end)
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RegisterNetEvent('codem-inventory:client:removeitemtoclientInventory')
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AddEventHandler('codem-inventory:client:removeitemtoclientInventory', function(slot, amount)
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slot = tostring(slot)
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if lastItems[slot] then
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local itemAmount = lastItems[slot].count or lastItems[slot].amount
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if itemAmount == amount then
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lastItems[slot] = nil
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end
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end
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weaponCheck()
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end)
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RegisterNetEvent('codem-inventory:client:clearinventory')
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AddEventHandler('codem-inventory:client:clearinventory', function()
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lastItems = {}
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weaponCheck()
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end)
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RegisterNetEvent('codem-inventory:client:setitembyslot')
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AddEventHandler('codem-inventory:client:setitembyslot', function(slot, itemData)
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lastItems[tostring(slot)] = itemData
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weaponCheck()
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end)
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self.Functions.CheckWeaponIsRemoved = function()
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if not next(self.weapons) then return end
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for key, _ in pairs(self.weapons) do
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local success = false
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for _, item in pairs(lastItems) do
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if key == item.info?.serie or item.name then
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success = true
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break
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end
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end
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if not success then
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self.Functions.RemoveWeapon(key)
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end
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end
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end
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function weaponCheck()
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if not lastItems then return end
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Wait(100)
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self.Functions.CheckWeaponIsRemoved()
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local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
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for _, item in pairs(lastItems) do
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if item and item.type == "weapon" then
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self.Functions.AddWeapon({
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weapon = item.name,
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key = item?.info?.serie or item.name,
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attachments = config.tgiann_attachments and
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getTgiannAttachments(item.info.tgiattachments, joaat(item.name)) or item.info.attachments,
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playerJob = playerJob,
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isMale = isMale
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})
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end
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end
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end
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