249 lines
		
	
	
	
		
			7.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			249 lines
		
	
	
	
		
			7.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| local QBCore = exports['qb-core']:GetCoreObject()
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| 
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| -- List of prop models that should be targetable as shredders
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| local shredderPropModels = {
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|     'm23_1_prop_m31_generator_01a',
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| 
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| }
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| 
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| -- Variable to store the current entity being interacted with
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| local currentEntity = nil
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| 
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| -- Add QB-Target to all matching props in the world
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| Citizen.CreateThread(function()
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|     -- Add target to shredder props
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|     exports['qb-target']:AddTargetModel(shredderPropModels, {
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|         options = {
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|             {
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|                 type = "client",
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|                 event = "disposal:openInventory",
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|                 icon = "fas fa-dumpster",
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|                 label = "Müllschredder öffnen",
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|                 action = function(entity)
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|                     currentEntity = entity
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|                     TriggerEvent('disposal:openInventory')
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|                 end,
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|                 canInteract = function()
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|                     return true
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|                 end,
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|             },
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|             {
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|                 type = "client", 
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|                 event = "disposal:openMenu",
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|                 icon = "fas fa-fire",
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|                 label = "Items vernichten",
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|                 action = function(entity)
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|                     currentEntity = entity
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|                     TriggerEvent('disposal:openMenu')
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|                 end,
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|                 canInteract = function()
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|                     return true
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|                 end,
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|             }
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|         },
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|         distance = 2.0
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|     })
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|     
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|     print("^2[DISPOSAL]^7 Added QB-Target to " .. #shredderPropModels .. " shredder models")
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| end)
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| 
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| -- Function to get container ID from entity
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| function GetContainerIDFromEntity(entity)
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|     if not entity or not DoesEntityExist(entity) then return nil end
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|     
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|     local model = GetEntityModel(entity)
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|     local entityCoords = GetEntityCoords(entity)
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|     return "shredder" .. "_" .. model .. "_" .. math.floor(entityCoords.x) .. "_" .. math.floor(entityCoords.y) .. "_" .. math.floor(entityCoords.z)
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| end
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| 
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| -- Open container inventory
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| RegisterNetEvent('disposal:openInventory', function()
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|     local playerPed = PlayerPedId()
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|     local coords = GetEntityCoords(playerPed)
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|     
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|     if not currentEntity or not DoesEntityExist(currentEntity) then
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|         lib.notify({
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|             title = 'Müllschredder',
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|             description = 'Kein Schredder gefunden!',
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|             type = 'error'
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|         })
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|         return
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|     end
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|     
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|     -- Get container ID
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|     local containerID = GetContainerIDFromEntity(currentEntity)
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|     if not containerID then return end
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|     
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|     -- Open inventory with this unique ID
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|     TriggerServerEvent('disposal:server:openInventory', containerID)
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| end)
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| 
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| -- Open disposal menu
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| RegisterNetEvent('disposal:openMenu', function()
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|     local playerPed = PlayerPedId()
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|     local coords = GetEntityCoords(playerPed)
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|     
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|     if not currentEntity or not DoesEntityExist(currentEntity) then
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|         lib.notify({
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|             title = 'Müllschredder',
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|             description = 'Kein Schredder gefunden!',
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|             type = 'error'
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|         })
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|         return
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|     end
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|     
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|     -- Get container ID
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|     local containerID = GetContainerIDFromEntity(currentEntity)
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|     if not containerID then return end
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|     
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|     -- Get items in this container
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|     TriggerServerEvent('disposal:server:getItems', containerID)
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| end)
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| 
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| -- Show menu with items
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| RegisterNetEvent('disposal:client:showMenu', function(items, containerID)
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|     -- Make sure items is a table
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|     items = items or {}
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|     
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|     -- Check if items is empty
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|     if next(items) == nil then
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|         lib.notify({
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|             title = 'Müllschredder',
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|             description = 'Der Schredder ist leer!',
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|             type = 'error'
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|         })
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|         return
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|     end
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|     
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|     local menuOptions = {}
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|     
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|     -- All items action option
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|     table.insert(menuOptions, {
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|         title = '🔥 ALLE ITEMS VERNICHTEN',
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|         description = 'Vernichtet alle Items im Schredder permanent!',
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|         icon = 'fire',
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|         onSelect = function()
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|             confirmDestroyAll(containerID)
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|         end
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|     })
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|     
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|     table.insert(menuOptions, {
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|         title = '─────────────────',
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|         description = 'Einzelne Items:',
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|         disabled = true
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|     })
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|     
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|     -- Add individual items to menu
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|     local hasItems = false
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|     for slot, item in pairs(items) do
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|         if item and item.amount and item.amount > 0 then
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|             hasItems = true
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|             table.insert(menuOptions, {
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|                 title = (item.label or item.name),
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|                 description = 'Anzahl: ' .. item.amount .. ' | Slot: ' .. slot,
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|                 icon = 'trash',
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|                 onSelect = function()
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|                     confirmDestroySingle(item.name, item.amount, slot, containerID)
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|                 end
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|             })
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|         end
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|     end
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|     
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|     if not hasItems then
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|         lib.notify({
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|             title = 'Müllschredder',
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|             description = 'Der Schredder ist leer!',
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|             type = 'error'
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|         })
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|         return
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|     end
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|     
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|     lib.registerContext({
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|         id = 'disposal_menu',
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|         title = '🗑️ Müllschredder Verwaltung',
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|         options = menuOptions
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|     })
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|     
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|     lib.showContext('disposal_menu')
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| end)
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| 
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| -- Confirm single item disposal
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| function confirmDestroySingle(itemName, amount, slot, containerID)
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|     lib.registerContext({
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|         id = 'dispose_single_confirm',
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|         title = '⚠️ Item vernichten?',
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|         options = {
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|             {
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|                 title = '🔥 Ja, vernichten',
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|                 description = itemName .. ' (' .. amount .. 'x) wird permanent gelöscht!',
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|                 icon = 'check',
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|                 onSelect = function()
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|                     TriggerServerEvent('disposal:server:disposeSingle', itemName, amount, slot, containerID)
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|                 end
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|             },
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|             {
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|                 title = '❌ Abbrechen',
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|                 description = 'Zurück zum Hauptmenü',
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|                 icon = 'times',
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|                 onSelect = function()
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|                     TriggerServerEvent('disposal:server:getItems', containerID)
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|                 end
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|             }
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|         }
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|     })
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|     
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|     lib.showContext('dispose_single_confirm')
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| end
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| 
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| -- Confirm all items disposal
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| function confirmDestroyAll(containerID)
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|     lib.registerContext({
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|         id = 'dispose_all_confirm',
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|         title = '⚠️ WARNUNG ⚠️',
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|         options = {
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|             {
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|                 title = '🔥 JA, ALLES VERNICHTEN',
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|                 description = 'ALLE Items im Schredder werden permanent gelöscht!',
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|                 icon = 'fire',
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|                 onSelect = function()
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|                     TriggerServerEvent('disposal:server:disposeAll', containerID)
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|                 end
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|             },
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|             {
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|                 title = '❌ Abbrechen',
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|                 description = 'Zurück zum Hauptmenü',
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|                 icon = 'times',
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|                 onSelect = function()
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|                     TriggerServerEvent('disposal:server:getItems', containerID)
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|                 end
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|             }
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|         }
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|     })
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|     
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|     lib.showContext('dispose_all_confirm')
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| end
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| 
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| -- Success notification with effect
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| RegisterNetEvent('disposal:client:itemDisposed', function(message)
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|     lib.notify({
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|         title = 'Müllschredder',
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|         description = message,
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|         type = 'success',
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|         duration = 4000
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|     })
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|     
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|     -- Particle effect
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|     local playerPed = PlayerPedId()
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|     local coords = GetEntityCoords(playerPed)
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|     
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|     RequestNamedPtfxAsset("core")
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|     while not HasNamedPtfxAssetLoaded("core") do
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|         Wait(1)
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|     end
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|     
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|     UseParticleFxAssetNextCall("core")
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|     
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|     -- Intense effect for shredder
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|     StartParticleFxNonLoopedAtCoord("ent_sht_flame", coords.x, coords.y, coords.z + 1.0, 0.0, 0.0, 0.0, 1.0, false, false, false)
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|     PlaySoundFrontend(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", 1)
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| end)
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