311 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			311 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF - 8"?>
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| <CWeaponInfoBlob>
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| 	<SlotNavigateOrder>
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| 		<Item>
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| 			<WeaponSlots>
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| 				<Item>
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| 					<OrderNumber value="405"/>
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| 					<Entry>SLOT_WEAPON_NINJASTAR2</Entry>
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| 				</Item>
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| 			</WeaponSlots>
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| 		</Item>
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| 	</SlotNavigateOrder>
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| 	<Infos>
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| 	
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| 	<Item>
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|       <Infos>
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|         
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|         <Item type="CAmmoThrownInfo">
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|           <Name>AMMO_NINJASTAR2</Name>
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|           <Model>w_am_ninjastar2</Model>
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|           <Audio />
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|            <Slot />
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|           <AmmoMax value="10" />
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|           <AmmoMax50 value="10" />
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|           <AmmoMax100 value="10" />
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|           <AmmoMaxMP value="10" />
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|           <AmmoMax50MP value="10" />
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|           <AmmoMax100MP value="10" />
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|           <AmmoFlags>FixedAfterExplosion</AmmoFlags>
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|           <Damage value="25.000000" />
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|           <LifeTime value="10.000000" />
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|           <FromVehicleLifeTime value="2.500000" />
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|           <LifeTimeAfterImpact value="0.001000" />
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|           <LifeTimeAfterExplosion value="0.000000" />
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|           <ExplosionTime value="0.250000" />
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|           <LaunchSpeed value="25.000000" />
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|           <SeparationTime value="0.000000" />
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|           <TimeToReachTarget value="0.000000" />
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|           <Damping value="0.050000" />
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|           <GravityFactor value="1.000000" />
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|           <RicochetTolerance value="0.000000" />
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|           <PedRicochetTolerance value="0.000000" />
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|           <VehicleRicochetTolerance value="0.000000" />
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|           <Explosion>
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|             <Default>DONTCARE</Default>
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|             <HitCar>DONTCARE</HitCar>
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|             <HitTruck>DONTCARE</HitTruck>
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|             <HitBike>DONTCARE</HitBike>
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|             <HitBoat>DONTCARE</HitBoat>
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|             <HitPlane>DONTCARE</HitPlane>
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|           </Explosion>
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|           <FuseFx>proj_snowball_fuse</FuseFx>
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| 		  <FuseFxFP />
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|           <TrailFx>proj_snowball_trail</TrailFx>
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|           <TrailFxUnderWater />
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|           <TrailFxFadeInTime value="0.000000" />
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|           <TrailFxFadeOutTime value="0.000000" />
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|           <PrimedFx />
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|           <DisturbFxDefault />
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|           <DisturbFxSand />
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|           <DisturbFxWater />
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|           <DisturbFxDirt />
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|           <DisturbFxFoliage />
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|           <DisturbFxProbeDist value="0.000000" />
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|           <DisturbFxScale value="0.000000" />
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|           <LightOnlyActiveWhenStuck value="false" />
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|           <LightFlickers value="false" />
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|           <LightBone />
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|           <LightColour x="0.000000" y="0.000000" z="0.000000" />
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|           <LightIntensity value="0.000000" />
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|           <LightRange value="0.000000" />
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|           <LightFalloffExp value="0.000000" />
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|           <LightFrequency value="0.000000" />
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|           <LightPower value="0.000000" />
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|           <CoronaSize value="0.000000" />
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|           <CoronaIntensity value="0.000000" />
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|           <CoronaZBias value="0.000000" />
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|           <ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
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|           <ThrownForce value="0.000000" />
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|           <ThrownForceFromVehicle value="5.000000" />
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|         </Item>
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|        
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|       </Infos>
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|     </Item>
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| 	
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| 		<Item>
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| 			<Infos>
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| 				<Item type="CWeaponInfo">
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| 					<Name>WEAPON_NINJASTAR2</Name>
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| 					<Model>w_am_ninjastar2</Model>
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| 					<Audio/>
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| 					<Slot>SLOT_WEAPON_NINJASTAR2</Slot>
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| 					<DamageType>NONE</DamageType>
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|           <Explosion>
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|             <Default>DONTCARE</Default>
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|             <HitCar>DONTCARE</HitCar>
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|             <HitTruck>DONTCARE</HitTruck>
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|             <HitBike>DONTCARE</HitBike>
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|             <HitBoat>DONTCARE</HitBoat>
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|             <HitPlane>DONTCARE</HitPlane>
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|           </Explosion>
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|           <FireType>PROJECTILE</FireType>
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|           <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
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|           <Group>GROUP_THROWN</Group>
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|           <AmmoInfo ref="AMMO_NINJASTAR2" />
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|           <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
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|           <ClipSize value="1" />
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|           <AccuracySpread value="1.000000" />
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|           <AccurateModeAccuracyModifier value="0.500000" />
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|           <RunAndGunAccuracyModifier value="2.000000" />
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|           <RunAndGunAccuracyMaxModifier value="1.000000" />
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|           <RecoilAccuracyMax value="1.000000" />
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|           <RecoilErrorTime value="0.000000" />
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|           <RecoilRecoveryRate value="1.000000" />
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|           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
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|           <MinHeadShotDistanceAI value="1000.000000" />
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|           <MaxHeadShotDistanceAI value="1000.000000" />
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|           <HeadShotDamageModifierAI value="1.000000" />
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|           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
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|           <MinHeadShotDistancePlayer value="5.000000" />
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|           <MaxHeadShotDistancePlayer value="40.000000" />
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|           <HeadShotDamageModifierPlayer value="1.000000" />
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|           <Damage value="0.000000" />
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|           <DamageTime value="0.000000" />
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|           <DamageTimeInVehicle value="0.000000" />
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|           <DamageTimeInVehicleHeadShot value="0.000000" />
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|           <HitLimbsDamageModifier value="1.000000" />
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|           <NetworkHitLimbsDamageModifier value="1.000000" />
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|           <LightlyArmouredDamageModifier value="1.000000" />
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| 		  <VehicleDamageModifier value="0.001000" />
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|           <Force value="0.000000" />
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|           <ForceHitPed value="65.000000" />
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|           <ForceHitVehicle value="0.000000" />
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|           <ForceHitFlyingHeli value="0.000000" />
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|           <OverrideForces>
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|             <Item>
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|               <BoneTag>BONETAG_HEAD</BoneTag>
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|               <ForceFront value="80.000000" />
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|               <ForceBack value="80.000000" />
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|             </Item>
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|             <Item>
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|               <BoneTag>BONETAG_NECK</BoneTag>
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|               <ForceFront value="80.000000" />
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|               <ForceBack value="80.000000" />
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|             </Item>
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|           </OverrideForces>
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|           <ForceMaxStrengthMult value="1.000000" />
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|           <ForceFalloffRangeStart value="0.000000" />
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|           <ForceFalloffRangeEnd value="50.000000" />
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|           <ForceFalloffMin value="1.000000" />
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|           <ProjectileForce value="10.000000" />
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|           <FragImpulse value="1000.000000" />
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|           <Penetration value="0.000000" />
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|           <VerticalLaunchAdjustment value="0.300000" />
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|           <DropForwardVelocity value="4.000000" />
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|           <Speed value="2000.000000" />
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|           <BulletsInBatch value="1" />
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|           <BatchSpread value="0.000000" />
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|           <ReloadTimeMP value="-1.000000" />
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|           <ReloadTimeSP value="-1.000000" />
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|           <VehicleReloadTime value="0.500000" />
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|           <AnimReloadRate value="1.000000" />
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|           <BulletsPerAnimLoop value="1" />
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|           <TimeBetweenShots value="0.000000" />
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|           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
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|           <SpinUpTime value="0.000000" />
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|           <SpinTime value="0.000000" />
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|           <SpinDownTime value="0.000000" />
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|           <AlternateWaitTime value="-1.000000" />
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|           <BulletBendingNearRadius value="0.000000" />
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|           <BulletBendingFarRadius value="0.000000" />
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|           <BulletBendingZoomedRadius value="0.000000" />
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|           <Fx>
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|             <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
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|             <FlashFx />
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|             <FlashFxAlt />
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|             <MuzzleSmokeFx />
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|             <MuzzleSmokeFxMinLevel value="0.000000" />
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|             <MuzzleSmokeFxIncPerShot value="0.000000" />
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|             <MuzzleSmokeFxDecPerSec value="0.000000" />
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|             <ShellFx />
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|             <TracerFx />
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|             <PedDamageHash />
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|             <TracerFxChanceSP value="0.000000" />
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|             <TracerFxChanceMP value="0.000000" />
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|             <FlashFxChanceSP value="0.000000" />
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|             <FlashFxChanceMP value="0.000000" />
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|             <FlashFxAltChance value="0.000000" />
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|             <FlashFxScale value="1.000000" />
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|             <FlashFxLightEnabled value="false" />
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|             <FlashFxLightCastsShadows value="true" />
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|             <FlashFxLightOffsetDist value="0.000000" />
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|             <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
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|             <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
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|             <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
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|             <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
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|             <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
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|             <GroundDisturbFxEnabled value="false" />
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|             <GroundDisturbFxDist value="5.000000" />
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|             <GroundDisturbFxNameDefault />
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|             <GroundDisturbFxNameSand />
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|             <GroundDisturbFxNameDirt />
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|             <GroundDisturbFxNameWater />
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|             <GroundDisturbFxNameFoliage />
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|           </Fx>
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|           <InitialRumbleDuration value="0" />
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|           <InitialRumbleIntensity value="0.000000" />
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|           <InitialRumbleIntensityTrigger value="0.000000" />
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|           <RumbleDuration value="0" />
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|           <RumbleIntensity value="0.000000" />
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|           <RumbleIntensityTrigger value="0.000000" />
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|           <RumbleDamageIntensity value="1.000000" />
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|           <NetworkPlayerDamageModifier value="1.000000" />
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|           <NetworkPedDamageModifier value="1.000000" />
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|           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
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|           <LockOnRange value="35.000000" />
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|           <WeaponRange value="40.000000" />
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|           <BulletDirectionOffsetInDegrees value="0.000000" />
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|           <AiSoundRange value="-1.000000" />
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|           <AiPotentialBlastEventRange value="-1.000000" />
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|           <DamageFallOffRangeMin value="0.000000" />
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|           <DamageFallOffRangeMax value="0.000000" />
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|           <DamageFallOffModifier value="1.000000" />
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|           <VehicleWeaponHash />
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|           <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
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|           <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
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|           <CoverReadyToFireCameraHash />
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|           <RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
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|           <CinematicShootingCameraHash />
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|           <AlternativeOrScopedCameraHash />
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|           <RunAndGunAlternativeOrScopedCameraHash />
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|           <CinematicShootingAlternativeOrScopedCameraHash />
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|           <CameraFov value="50.000000" />
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|           <ZoomFactorForAccurateMode value="1.000000" />
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|           <RecoilShakeHash />
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|           <RecoilShakeHashFirstPerson />
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|           <AccuracyOffsetShakeHash />
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|           <MinTimeBetweenRecoilShakes value="150" />
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|           <RecoilShakeAmplitude value="1.000000" />
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|           <ExplosionShakeAmplitude value="-1.000000" />
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|           <ReticuleHudPosition x="0.000000" y="0.000000" />
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|           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
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|           <AimProbeLengthMin value="0.000000" />
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|           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
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|           <AimProbeLengthMax value="0.000000" />
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|           <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
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|           <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
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|           <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
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|           <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
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|           <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
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|           <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
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|           <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
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|           <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
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|           <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
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|           <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
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|           <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
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|           <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
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|           <AimOffsetEndPosMinFPSLT x="0.144000" y="0.157000" z="0.130000" />
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|           <AimOffsetEndPosMedFPSLT x="0.043000" y="0.567000" z="0.488000" />
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|           <AimOffsetEndPosMaxFPSLT x="0.158000" y="-0.112000" z="0.879000" />
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|           <AimProbeRadiusOverrideFPSIdle value="0.000000" />
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|           <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
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|           <AimProbeRadiusOverrideFPSLT value="0.280000" />
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|           <AimProbeRadiusOverrideFPSRNG value="0.000000" />
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|           <AimProbeRadiusOverrideFPSScope value="0.000000" />
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|           <TorsoAimOffset x="0.000000" y="0.000000" />
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|           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
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|           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
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|           <ReticuleMinSizeStanding value="1.000000" />
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|           <ReticuleMinSizeCrouched value="1.000000" />
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|           <ReticuleScale value="1.000000" />
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|           <ReticuleStyleHash />
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|           <FirstPersonReticuleStyleHash />
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|           <PickupHash />
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|           <MPPickupHash />
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|           <HumanNameHash>WT_SNWBALL</HumanNameHash>
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|           <MovementModeConditionalIdle />
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|           <StatName />
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|           <KnockdownCount value="-1" />
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|           <KillshotImpulseScale value="1.000000" />
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|           <NmShotTuningSet>Normal</NmShotTuningSet>
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|           <AttachPoints />
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|           <GunFeedBone />
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|           <TargetSequenceGroup />
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|           <WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover NonViolent SuppressGunshotEvent ThrowOnly NoWheelStats DisableLeftHandIkWhenOnFoot SwapToUnarmedWhenOutOfThrownAmmo UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope DamageCausesDisputes</WeaponFlags>
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|           <TintSpecValues ref="TINT_DEFAULT" />
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|           <FiringPatternAliases ref="NULL" />
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|           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
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|           <AmmoDiminishingRate value="3" />
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|           <AimingBreathingAdditiveWeight value="1.000000" />
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|           <FiringBreathingAdditiveWeight value="1.000000" />
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|           <StealthAimingBreathingAdditiveWeight value="0.000000" />
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|           <StealthFiringBreathingAdditiveWeight value="0.000000" />
 | |
|           <AimingLeanAdditiveWeight value="1.000000" />
 | |
|           <FiringLeanAdditiveWeight value="1.000000" />
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|           <StealthAimingLeanAdditiveWeight value="0.000000" />
 | |
|           <StealthFiringLeanAdditiveWeight value="0.000000" />
 | |
|           <ExpandPedCapsuleRadius value="0.000000" />
 | |
|           <AudioCollisionHash />
 | |
|           <HudDamage value="0" />
 | |
|           <HudSpeed value="100" />
 | |
|           <HudCapacity value="1" />
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|           <HudAccuracy value="10" />
 | |
|           <HudRange value="0" />
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| 				</Item>
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| 			</Infos>
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| 		</Item>
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| 	</Infos>
 | |
| 	<Name>AR</Name>
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| </CWeaponInfoBlob>
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| 
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