369 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			369 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
local mapMinX, mapMinY, mapMaxX, mapMaxY = -3700, -4400, 4500, 8000
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local xDivisions = 34
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local yDivisions = 50
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local xDelta = (mapMaxX - mapMinX) / xDivisions
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local yDelta = (mapMaxY - mapMinY) / yDivisions
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ComboZone = {}
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-- Finds all values in tblA that are not in tblB, using the "id" property
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local function tblDifference(tblA, tblB)
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  local diff
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  for _, a in ipairs(tblA) do
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    local found = false
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    for _, b in ipairs(tblB) do
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      if b.id == a.id then
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        found = true
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        break
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      end
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    end
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    if not found then
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      diff = diff or {}
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      diff[#diff+1] = a
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    end
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  end
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  return diff
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end
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local function _differenceBetweenInsideZones(insideZones, newInsideZones)
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  local insideZonesCount, newInsideZonesCount = #insideZones, #newInsideZones
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  if insideZonesCount == 0 and newInsideZonesCount == 0 then
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    -- No zones to check
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    return false, nil, nil
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  elseif insideZonesCount == 0 and newInsideZonesCount > 0 then
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    -- Was in no zones last check, but in 1 or more zones now (just entered all zones in newInsideZones)
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    return true, copyTbl(newInsideZones), nil
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  elseif insideZonesCount > 0 and newInsideZonesCount == 0 then
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    -- Was in 1 or more zones last check, but in no zones now (just left all zones in insideZones)
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    return true, nil, copyTbl(insideZones)
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  end
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  -- Check for zones that were in insideZones, but are not in newInsideZones (zones the player just left)
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  local leftZones = tblDifference(insideZones, newInsideZones)
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  -- Check for zones that are in newInsideZones, but were not in insideZones (zones the player just entered)
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  local enteredZones = tblDifference(newInsideZones, insideZones)
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  local isDifferent = enteredZones ~= nil or leftZones ~= nil
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  return isDifferent, enteredZones, leftZones
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end
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local function _getZoneBounds(zone)
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  local center = zone.center
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  local radius = zone.radius or zone.boundingRadius
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  local minY = (center.y - radius - mapMinY) // yDelta
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  local maxY = (center.y + radius - mapMinY) // yDelta
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  local minX = (center.x - radius - mapMinX) // xDelta
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  local maxX = (center.x + radius - mapMinX) // xDelta
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  return minY, maxY, minX, maxX
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end
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local function _removeZoneByFunction(predicateFn, zones)
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  if predicateFn == nil or zones == nil or #zones == 0 then return end
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  for i=1, #zones do
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    local possibleZone = zones[i]
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    if possibleZone and predicateFn(possibleZone) then
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      table.remove(zones, i)
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      return possibleZone
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    end
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  end
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  return nil
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end
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local function _addZoneToGrid(grid, zone)
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  local minY, maxY, minX, maxX = _getZoneBounds(zone)
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  for y=minY, maxY do
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    local row = grid[y] or {}
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    for x=minX, maxX do
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      local cell = row[x] or {}
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      cell[#cell+1] = zone
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      row[x] = cell
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    end
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    grid[y] = row
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  end
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end
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local function _getGridCell(pos)
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  local x = (pos.x - mapMinX) // xDelta
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  local y = (pos.y - mapMinY) // yDelta
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  return x, y
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end
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function ComboZone:draw(forceDraw)
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  local zones = self.zones
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  for i=1, #zones do
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    local zone = zones[i]
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    if zone and not zone.destroyed then
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      zone:draw(forceDraw)
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    end
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  end
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end
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local function _initDebug(zone, options)
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  if options.debugBlip then zone:addDebugBlip() end
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  if not options.debugPoly then
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    return
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  end
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  Citizen.CreateThread(function()
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    while not zone.destroyed do
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      zone:draw(false)
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      Citizen.Wait(0)
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    end
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  end)
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end
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function ComboZone:new(zones, options)
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  options = options or {}
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  local useGrid = options.useGrid
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  if useGrid == nil then useGrid = true end
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  local grid = {}
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  -- Add a unique id for each zone in the ComboZone and add to grid cache
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  for i=1, #zones do
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    local zone = zones[i]
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    if zone then
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      zone.id = i
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    end
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    if useGrid then _addZoneToGrid(grid, zone) end
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  end
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  local zone = {
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    name = tostring(options.name) or nil,
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    zones = zones,
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    useGrid = useGrid,
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    grid = grid,
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    debugPoly = options.debugPoly or false,
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    data = options.data or {},
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    isComboZone = true,
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  }
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  setmetatable(zone, self)
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  self.__index = self
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  return zone
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end
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function ComboZone:Create(zones, options)
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  local zone = ComboZone:new(zones, options)
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  _initDebug(zone, options)
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  AddEventHandler("polyzone:pzcomboinfo", function ()
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      zone:printInfo()
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  end)
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  return zone
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end
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function ComboZone:getZones(point)
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  if not self.useGrid then
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    return self.zones
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  end
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  local grid = self.grid
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  local x, y = _getGridCell(point)
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  local row = grid[y]
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  if row == nil or row[x] == nil then
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    return nil
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  end
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  return row[x]
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end
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function ComboZone:AddZone(zone)
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  local zones = self.zones
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  local newIndex = #zones+1
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  zone.id = newIndex
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  zones[newIndex] = zone
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  if self.useGrid then
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    _addZoneToGrid(self.grid, zone)
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  end
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  if self.debugBlip then zone:addDebugBlip() end
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end
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function ComboZone:RemoveZone(nameOrFn)
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  local predicateFn = nameOrFn
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  if type(nameOrFn) == "string" then
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    -- Create on the fly predicate function if nameOrFn is a string (zone name)
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    predicateFn = function (zone) return zone.name == nameOrFn end
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  elseif type(nameOrFn) ~= "function" then
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    return nil
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  end
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  -- Remove from zones table
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  local zone = _removeZoneByFunction(predicateFn, self.zones)
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  if not zone then return nil end
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  -- Remove from grid cache
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  local grid = self.grid
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  local minY, maxY, minX, maxX = _getZoneBounds(zone)
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  for y=minY, maxY do
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    local row = grid[y]
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    if row then
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      for x=minX, maxX do
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        _removeZoneByFunction(predicateFn, row[x])
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      end
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    end
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  end
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  return zone
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end
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function ComboZone:isPointInside(point, zoneName)
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  if self.destroyed then
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    print("[PolyZone] Warning: Called isPointInside on destroyed zone {name=" .. self.name .. "}")
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    return false, {}
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  end
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  local zones = self:getZones(point)
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  if not zones or #zones == 0 then return false end
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  for i=1, #zones do
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    local zone = zones[i]
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    if zone and (zoneName == nil or zoneName == zone.name) and zone:isPointInside(point) then
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      return true, zone
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    end
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  end
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  return false, nil
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end
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function ComboZone:isPointInsideExhaustive(point, insideZones)
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  if self.destroyed then
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    print("[PolyZone] Warning: Called isPointInside on destroyed zone {name=" .. self.name .. "}")
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    return false, {}
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  end
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  if insideZones ~= nil then
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    insideZones = clearTbl(insideZones)
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  else
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    insideZones = {}
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  end
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  local zones = self:getZones(point)
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  if not zones or #zones == 0 then return false, insideZones end
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  for i=1, #zones do
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    local zone = zones[i]
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    if zone and zone:isPointInside(point) then
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      insideZones[#insideZones+1] = zone
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    end
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  end
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  return #insideZones > 0, insideZones
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end
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function ComboZone:destroy()
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  PolyZone.destroy(self)
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  local zones = self.zones
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  for i=1, #zones do
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    local zone = zones[i]
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    if zone and not zone.destroyed then
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      zone:destroy()
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    end
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  end
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end
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function ComboZone:onPointInOut(getPointCb, onPointInOutCb, waitInMS)
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  -- Localize the waitInMS value for performance reasons (default of 500 ms)
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  local _waitInMS = 500
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  if waitInMS ~= nil then _waitInMS = waitInMS end
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  Citizen.CreateThread(function()
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    local isInside = nil
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    local insideZone = nil
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    while not self.destroyed do
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      if not self.paused then
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        local point = getPointCb()
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        local newIsInside, newInsideZone = self:isPointInside(point)
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        if newIsInside ~= isInside then
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          onPointInOutCb(newIsInside, point, newInsideZone or insideZone)
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          isInside = newIsInside
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          insideZone = newInsideZone
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        end
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      end
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      Citizen.Wait(_waitInMS)
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    end
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  end)
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end
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function ComboZone:onPointInOutExhaustive(getPointCb, onPointInOutCb, waitInMS)
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  -- Localize the waitInMS value for performance reasons (default of 500 ms)
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  local _waitInMS = 500
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  if waitInMS ~= nil then _waitInMS = waitInMS end
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  Citizen.CreateThread(function()
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    local isInside, insideZones = nil, {}
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    local newIsInside, newInsideZones = nil, {}
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    while not self.destroyed do
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      if not self.paused then
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        local point = getPointCb()
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        newIsInside, newInsideZones = self:isPointInsideExhaustive(point, newInsideZones)
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        local isDifferent, enteredZones, leftZones = _differenceBetweenInsideZones(insideZones, newInsideZones)
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        if newIsInside ~= isInside or isDifferent then
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          isInside = newIsInside
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          insideZones = copyTbl(newInsideZones)
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          onPointInOutCb(isInside, point, insideZones, enteredZones, leftZones)
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        end
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      end
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      Citizen.Wait(_waitInMS)
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    end
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  end)
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end
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function ComboZone:onPlayerInOut(onPointInOutCb, waitInMS)
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  self:onPointInOut(PolyZone.getPlayerPosition, onPointInOutCb, waitInMS)
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end
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function ComboZone:onPlayerInOutExhaustive(onPointInOutCb, waitInMS)
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  self:onPointInOutExhaustive(PolyZone.getPlayerPosition, onPointInOutCb, waitInMS)
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end
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function ComboZone:addEvent(eventName, zoneName)
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  if self.events == nil then self.events = {} end
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  local internalEventName = eventPrefix .. eventName
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  RegisterNetEvent(internalEventName)
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  self.events[eventName] = AddEventHandler(internalEventName, function (...)
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    if self:isPointInside(PolyZone.getPlayerPosition(), zoneName) then
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      TriggerEvent(eventName, ...)
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    end
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  end)
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end
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function ComboZone:removeEvent(name)
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  PolyZone.removeEvent(self, name)
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end
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function ComboZone:addDebugBlip()
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  self.debugBlip = true
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  local zones = self.zones
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  for i=1, #zones do
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    local zone = zones[i]
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    if zone then zone:addDebugBlip() end
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  end
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end
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function ComboZone:printInfo()
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  local zones = self.zones
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  local polyCount, boxCount, circleCount, entityCount, comboCount = 0, 0, 0, 0, 0
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  for i=1, #zones do
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    local zone = zones[i]
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    if zone then
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      if zone.isEntityZone then entityCount = entityCount + 1
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      elseif zone.isCircleZone then circleCount = circleCount + 1
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      elseif zone.isComboZone then comboCount = comboCount + 1
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      elseif zone.isBoxZone then boxCount = boxCount + 1
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      elseif zone.isPolyZone then polyCount = polyCount + 1 end
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    end
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  end
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  local name = self.name ~= nil and ("\"" .. self.name .. "\"") or nil
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  print("-----------------------------------------------------")
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  print("[PolyZone] Info for ComboZone { name = " .. tostring(name) .. " }:")
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  print("[PolyZone]   Total zones: " .. #zones)
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  if boxCount > 0 then print("[PolyZone]   BoxZones: " .. boxCount) end
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  if circleCount > 0 then print("[PolyZone]   CircleZones: " .. circleCount) end
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  if polyCount > 0 then print("[PolyZone]   PolyZones: " .. polyCount) end
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  if entityCount > 0 then print("[PolyZone]   EntityZones: " .. entityCount) end
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  if comboCount > 0 then print("[PolyZone]   ComboZones: " .. comboCount) end
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  print("-----------------------------------------------------")
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end
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function ComboZone:setPaused(paused)
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  self.paused = paused
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end
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function ComboZone:isPaused()
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  return self.paused
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end
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