Main/resources/[cars]/[lkws]/vapidrvpack/data/vehiclelayouts_guardian.meta
2025-06-17 21:38:35 +02:00

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Text

<?xml version="1.0" encoding="UTF-8"?>
<CVehicleMetadataMgr>
<ClipSetMaps>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_BOAT_DINGHY_REAR_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@boat@dinghy@rds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_BOAT_DINGHY_REAR_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@boat@dinghy@rds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_HELI_SAVAGE_FRONT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@savage@front@ds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_HELI_SAVAGE_FRONT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@savage@front@ds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>INSIDE_CLIPSET_MAP_HELI_SAVAGE_FRONT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@savage@front@ds@base</ClipSetId>
<VarClipSetId>InsideVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_HELI_SAVAGE_REAR</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@savage@rear@ds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_HELI_SAVAGE_REAR</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@savage@rear@ds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_PLANE_VELUM2_REAR_BACK</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@plane@velum2@rear@back@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_PLANE_VELUM2_REAR_BACK</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@plane@velum2@rear@back@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_PLANE_VELUM2_REAR_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@plane@velum2@rear@ds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_PLANE_VELUM2_REAR_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@plane@velum2@rear@ds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_PLANE_VELUM2_REAR_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@plane@velum2@rear@ps@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_PLANE_VELUM2_REAR_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@plane@velum2@rear@ps@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>INSIDE_CLIPSET_MAP_HELI_VELUM2_REAR_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@plane@velum2@rear@ds@base_die</ClipSetId>
<VarClipSetId>InsideVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_TRUCK_GUARDIAN_BACK_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@jeep@guardian@rds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_TRUCK_GUARDIAN_BACK_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@jeep@guardian@rds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_TRUCK_GUARDIAN_BACK_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@jeep@guardian@rps@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_TRUCK_GUARDIAN_BACK_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@jeep@guardian@rps@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>COMMON_CLIPSET_MAP_STD_TECHNICAL_TURRET</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@technical@turret@align_fallback</ClipSetId>
<VarClipSetId>CommonVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@technical@turret@align_rear</ClipSetId>
<VarClipSetId>CommonVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@technical@turret@align_side</ClipSetId>
<VarClipSetId>CommonVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>INSIDE_CLIPSET_MAP_STD_TECHNICAL_TURRET</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@technical@turret@base</ClipSetId>
<VarClipSetId>InsideVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_STD_TECHNICAL_REAR_LEFT_TURRET</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@technical@turret@rds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@technical@turret@enter_exit_left</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_STD_TECHNICAL_REAR_LEFT_TURRET</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@technical@turret@rds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@technical@turret@enter_exit_left</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_STD_TECHNICAL_REAR_RIGHT_TURRET</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@technical@turret@rps@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@technical@turret@enter_exit_right</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_STD_TECHNICAL_REAR_RIGHT_TURRET</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@technical@turret@rps@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@technical@turret@enter_exit_right</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_STD_TECHNICAL_REAR_TURRET</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@technical@turret@rear@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_STD_TECHNICAL_REAR_TURRET</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@technical@turret@rear@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
</ClipSetMaps>
<VehicleCoverBoundOffsetInfos>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>CASCO_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="-0.050000" />
<ExtraForwardOffset value="0.000000" />
<ExtraBackwardOffset value="-0.250000" />
<ExtraZOffset value="-0.250000" />
<CoverBoundInfos />
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>GUARDIAN_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="-0.050000" />
<ExtraForwardOffset value="-0.075000" />
<ExtraBackwardOffset value="-0.375000" />
<ExtraZOffset value="0.325000" />
<CoverBoundInfos />
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>SLAMVAN2_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="-0.050000" />
<ExtraForwardOffset value="0.000000" />
<ExtraBackwardOffset value="-0.250000" />
<ExtraZOffset value="0.300000" />
<CoverBoundInfos />
</Item>
</VehicleCoverBoundOffsetInfos>
<EntryAnimVariations>
<Item type="CEntryAnimVariations">
<Name>ENTRY_ANIM_VARIATIONS_PLANE_VELUM2_REAR_BACK</Name>
<Flags />
<Conditions />
<EntryAnims />
<JackingAnims />
<ExitAnims>
<Item type="CConditionalClipSet">
<ClipSet>clipset@veh@plane@velum2@rear@back@exit_skydive</ClipSet>
<AssociatedSpeech />
<Conditions />
<ActionFlags>IsSkyDive</ActionFlags>
</Item>
</ExitAnims>
</Item>
<Item type="CEntryAnimVariations">
<Name>ENTRY_ANIM_VARIATIONS_PLANE_VELUM2_REAR_LEFT</Name>
<Flags />
<Conditions />
<EntryAnims />
<JackingAnims />
<ExitAnims>
<Item type="CConditionalClipSet">
<ClipSet>clipset@veh@plane@velum2@rear@ds@exit_skydive</ClipSet>
<AssociatedSpeech />
<Conditions />
<ActionFlags>IsSkyDive</ActionFlags>
</Item>
</ExitAnims>
</Item>
<Item type="CEntryAnimVariations">
<Name>ENTRY_ANIM_VARIATIONS_PLANE_VELUM2_REAR_RIGHT</Name>
<Flags />
<Conditions />
<EntryAnims />
<JackingAnims />
<ExitAnims>
<Item type="CConditionalClipSet">
<ClipSet>clipset@veh@plane@velum2@rear@ps@exit_skydive</ClipSet>
<AssociatedSpeech />
<Conditions />
<ActionFlags>IsSkyDive</ActionFlags>
</Item>
</ExitAnims>
</Item>
</EntryAnimVariations>
<VehicleExtraPointsInfos>
<Item type="CVehicleExtraPointsInfo">
<Name>EXTRA_VEHICLE_POINTS_DINGHY_REAR_LEFT</Name>
<ExtraVehiclePoints>
<Item>
<LocationType>SEAT_RELATIVE</LocationType>
<PointType>GET_IN</PointType>
<Position x="0.320000" y="-0.600000" z="0.625000" />
<Heading value="0.000000" />
<BoneName />
</Item>
<Item>
<LocationType>SEAT_RELATIVE</LocationType>
<PointType>GET_IN_2</PointType>
<Position x="-1.330000" y="0.185000" z="0.007000" />
<Heading value="-1.694000" />
<BoneName />
</Item>
<Item>
<LocationType>SEAT_RELATIVE</LocationType>
<PointType>GET_IN_3</PointType>
<Position x="-1.020000" y="0.242000" z="1.178000" />
<Heading value="-2.670000" />
<BoneName />
</Item>
<Item>
<LocationType>SEAT_RELATIVE</LocationType>
<PointType>GET_IN_4</PointType>
<Position x="-0.881000" y="-0.621000" z="0.624000" />
<Heading value="0.000000" />
<BoneName />
</Item>
<Item>
<LocationType>SEAT_RELATIVE</LocationType>
<PointType>GET_OUT</PointType>
<Position x="-0.450000" y="-0.400000" z="0.625000" />
<Heading value="0.000000" />
<BoneName />
</Item>
</ExtraVehiclePoints>
</Item>
<Item type="CVehicleExtraPointsInfo">
<Name>EXTRA_VEHICLE_POINTS_HELI_SAVAGE_FRONT</Name>
<ExtraVehiclePoints>
<Item>
<LocationType>SEAT_RELATIVE</LocationType>
<PointType>GET_IN</PointType>
<Position x="-1.120000" y="0.095000" z="0.098000" />
<Heading value="-1.434000" />
<BoneName />
</Item>
</ExtraVehiclePoints>
</Item>
<Item type="CVehicleExtraPointsInfo">
<Name>EXTRA_VEHICLE_POINTS_HELI_SAVAGE_REAR</Name>
<ExtraVehiclePoints>
<Item>
<LocationType>SEAT_RELATIVE</LocationType>
<PointType>GET_IN</PointType>
<Position x="-1.120000" y="0.200000" z="-0.069000" />
<Heading value="-1.384000" />
<BoneName />
</Item>
</ExtraVehiclePoints>
</Item>
<Item type="CVehicleExtraPointsInfo">
<Name>EXTRA_VEHICLE_POINTS_PLANE_VELUM2_REAR</Name>
<ExtraVehiclePoints>
<Item>
<LocationType>ENTITY_RELATIVE</LocationType>
<PointType>GET_IN</PointType>
<Position x="-0.340000" y="-0.830000" z="0.360000" />
<Heading value="-1.570000" />
<BoneName />
</Item>
<Item>
<LocationType>ENTITY_RELATIVE</LocationType>
<PointType>GET_OUT</PointType>
<Position x="-0.005000" y="-0.640000" z="0.332000" />
<Heading value="2.010000" />
<BoneName />
</Item>
</ExtraVehiclePoints>
</Item>
<Item type="CVehicleExtraPointsInfo">
<Name>EXTRA_VEHICLE_POINTS_STD_TECHNICAL_REAR_LEFT_TURRET</Name>
<ExtraVehiclePoints>
<Item>
<LocationType>SEAT_RELATIVE</LocationType>
<PointType>GET_IN</PointType>
<Position x="0.000000" y="-0.2500000" z="0.500000" />
<Heading value="0.0" />
<BoneName />
</Item>
<Item>
<LocationType>ENTITY_RELATIVE</LocationType>
<PointType>CLIMB_UP_FIXUP_POINT</PointType>
<Position x="-0.76000000" y="-1.450" z="1.500000" />
<Heading value="-1.5707" />
<BoneName />
</Item>
<Item>
<LocationType>SEAT_RELATIVE</LocationType>
<PointType>GET_OUT</PointType>
<Position x="0.000000" y="-0.100000" z="0.500000" />
<Heading value="0.0" />
<BoneName />
</Item>
<Item>
<LocationType>SEAT_RELATIVE</LocationType>
<PointType>ON_BOARD_JACK</PointType>
<Position x="-0.50000" y="1.200" z="0.000000" />
<Heading value="-2.0" />
<BoneName />
</Item>
</ExtraVehiclePoints>
</Item>
<Item type="CVehicleExtraPointsInfo">
<Name>EXTRA_VEHICLE_POINTS_STD_TECHNICAL_REAR_RIGHT_TURRET</Name>
<ExtraVehiclePoints>
<Item>
<LocationType>SEAT_RELATIVE</LocationType>
<PointType>GET_IN</PointType>
<Position x="0.000000" y="-0.2500000" z="0.500000" />
<Heading value="0.0" />
<BoneName />
</Item>
<Item>
<LocationType>ENTITY_RELATIVE</LocationType>
<PointType>CLIMB_UP_FIXUP_POINT</PointType>
<Position x="0.74000000" y="-1.400" z="1.500000" />
<Heading value="1.5707" />
<BoneName />
</Item>
<Item>
<LocationType>SEAT_RELATIVE</LocationType>
<PointType>GET_OUT</PointType>
<Position x="0.000000" y="-0.100000" z="0.500000" />
<Heading value="0.0" />
<BoneName />
</Item>
<Item>
<LocationType>SEAT_RELATIVE</LocationType>
<PointType>ON_BOARD_JACK</PointType>
<Position x="0.50000" y="1.2000" z="0.000000" />
<Heading value="2.0" />
<BoneName />
</Item>
</ExtraVehiclePoints>
</Item>
<Item type="CVehicleExtraPointsInfo">
<Name>EXTRA_VEHICLE_POINTS_STD_TECHNICAL_REAR_TURRET</Name>
<ExtraVehiclePoints>
<Item>
<LocationType>SEAT_RELATIVE</LocationType>
<PointType>GET_IN</PointType>
<Position x="0.000000" y="-0.2500000" z="0.500000" />
<Heading value="0.0" />
<BoneName />
</Item>
<Item>
<LocationType>ENTITY_RELATIVE</LocationType>
<PointType>CLIMB_UP_FIXUP_POINT</PointType>
<Position x="0.00000" y="-2.1250" z="1.500000" />
<Heading value="0.0" />
<BoneName />
</Item>
<Item>
<LocationType>SEAT_RELATIVE</LocationType>
<PointType>GET_OUT</PointType>
<Position x="0.000000" y="-0.100000" z="0.500000" />
<Heading value="0.0" />
<BoneName />
</Item>
</ExtraVehiclePoints>
</Item>
</VehicleExtraPointsInfos>
<VehicleDriveByInfos>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_STD_KURUMA2_FRONT_LEFT</Name>
<MinAimSweepHeadingAngleDegs value="-225.000000" />
<MaxAimSweepHeadingAngleDegs value="225.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-100.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-100.000000" />
<MaxSmashWindowAngleDegs value="20.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<DriveByAnimInfos>
<Item ref="ZTYPE_DB_ANIM_INFO_ONE_HANDED_DS" />
</DriveByAnimInfos>
<DriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_STD_KURUMA2_FRONT_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-225.000000" />
<MaxAimSweepHeadingAngleDegs value="225.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="100.000000" />
<MinSmashWindowAngleDegs value="-20.000000" />
<MaxSmashWindowAngleDegs value="100.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<DriveByAnimInfos>
<Item ref="ZTYPE_DB_ANIM_INFO_ONE_HANDED_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_STD_KURUMA2_REAR_LEFT</Name>
<MinAimSweepHeadingAngleDegs value="-225.000000" />
<MaxAimSweepHeadingAngleDegs value="225.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="0.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<DriveByAnimInfos>
<Item ref="STD_DB_ANIM_INFO_ONE_HANDED_RDS" />
</DriveByAnimInfos>
<DriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_STD_KURUMA2_REAR_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-225.000000" />
<MaxAimSweepHeadingAngleDegs value="225.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
<MinSmashWindowAngleDegs value="0.000000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<DriveByAnimInfos>
<Item ref="STD_DB_ANIM_INFO_ONE_HANDED_RPS" />
</DriveByAnimInfos>
<DriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
</VehicleDriveByInfos>
<VehicleSeatInfos>
<Item type="CVehicleSeatInfo">
<Name>SEAT_BOAT_REAR_LEFT</Name>
<SeatBoneName>seat_dside_r</SeatBoneName>
<ShuffleLink>SEAT_BOAT_REAR_RIGHT</ShuffleLink>
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsIdleSeat</SeatFlags>
<HairScale value="0.000000" />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_BOAT_REAR_RIGHT</Name>
<SeatBoneName>seat_pside_r</SeatBoneName>
<ShuffleLink>SEAT_BOAT_REAR_LEFT</ShuffleLink>
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsIdleSeat</SeatFlags>
<HairScale value="0.000000" />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_STD_TECHNICAL_REAR_TURRET</Name>
<SeatBoneName>seat_dside_r</SeatBoneName>
<ShuffleLink />
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>KeepOnHeadProp PedInSeatTargetable</SeatFlags>
<HairScale value="0.000000" />
<ShuffleLink2 />
</Item>
</VehicleSeatInfos>
<VehicleSeatAnimInfos>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_HELI_SAVAGE_FRONT</Name>
<DriveByInfo ref="DRIVEBY_HELI_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_HELI_SAVAGE_FRONT" />
<PanicClipSet />
<AgitatedClipSet />
<DuckedClipSet />
<LowLODIdleAnim>HELI_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims CanWarpToDriverSeatIfNoDriver</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId />
<FemaleGestureClipSetId />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_PLANE_VELUM2_REAR_LEFT</Name>
<DriveByInfo ref="NULL" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_HELI_FROGGER_REAR_LEFT" />
<PanicClipSet />
<AgitatedClipSet />
<LowLODIdleAnim>HELI_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>CannotBeJacked UseStandardInVehicleAnims PreventShuffleJack CanWarpToDriverSeatIfNoDriver</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId />
<FemaleGestureClipSetId />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_PLANE_VELUM2_REAR_RIGHT</Name>
<DriveByInfo ref="NULL" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_HELI_VELUM2_REAR_RIGHT" />
<PanicClipSet />
<AgitatedClipSet />
<LowLODIdleAnim>HELI_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>CannotBeJacked UseStandardInVehicleAnims PreventShuffleJack CanWarpToDriverSeatIfNoDriver</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId />
<FemaleGestureClipSetId />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_STD_KURUMA2_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_STD_KURUMA2_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_LEFT" />
<PanicClipSet>clipset@veh@std@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@std@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@std@ds@idle_duck</DuckedClipSet>
<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.040000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_DS</FemaleGestureClipSetId>
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_STD_KURUMA2_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_STD_KURUMA2_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@std@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@std@ps@idle_duck</DuckedClipSet>
<LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_STD_KURUMA2_REAR_LEFT</Name>
<DriveByInfo ref="DRIVEBY_STD_KURUMA2_REAR_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_REAR_LEFT" />
<PanicClipSet>clipset@veh@std@rds@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@std@rds@idle_duck</DuckedClipSet>
<LowLODIdleAnim>STD_CAR_REAR_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_STD_KURUMA2_REAR_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_STD_KURUMA2_REAR_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_REAR_RIGHT" />
<PanicClipSet>clipset@veh@std@rps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@std@rps@idle_duck</DuckedClipSet>
<LowLODIdleAnim>STD_CAR_REAR_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_STD_TECHNICAL_REAR_TURRET</Name>
<DriveByInfo ref="NULL" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_TECHNICAL_TURRET" />
<PanicClipSet></PanicClipSet>
<AgitatedClipSet></AgitatedClipSet>
<DuckedClipSet></DuckedClipSet>
<LowLODIdleAnim>TECHNICAL_TURRET_IDLE</LowLODIdleAnim>
<SeatAmbientContext></SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_TURRET_STANDING</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims RagdollWhenVehicleUpsideDown CanDetachViaRagdoll UseTorsoLeanIK</SeatAnimFlags>
<SteeringSmoothing value="0.040000" />
<ExitToAimInfoName></ExitToAimInfoName>
<MaleGestureClipSetId></MaleGestureClipSetId>
<FemaleGestureClipSetId></FemaleGestureClipSetId>
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_VAN_SLAMVAN_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_VAN_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_LEFT" />
<PanicClipSet>clipset@veh@std@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@std@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@std@ds@idle_duck</DuckedClipSet>
<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.040000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_DS</FemaleGestureClipSetId>
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_VAN_SLAMVAN_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_VAN_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@std@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@std@ps@idle_duck</DuckedClipSet>
<LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_VAN_SLAMVAN_REAR_LEFT</Name>
<DriveByInfo ref="DRIVEBY_VAN_REAR_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_REAR_LEFT" />
<PanicClipSet />
<AgitatedClipSet />
<LowLODIdleAnim>VAN_REAR_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims PreventShuffleJack UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId />
<FemaleGestureClipSetId />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_VAN_SLAMVAN_REAR_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_VAN_REAR_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_REAR_RIGHT" />
<PanicClipSet />
<AgitatedClipSet />
<LowLODIdleAnim>VAN_REAR_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims PreventShuffleJack UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId />
<FemaleGestureClipSetId />
</Item>
</VehicleSeatAnimInfos>
<VehicleEntryPointInfos>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_BOAT_DINGHY_REAR_LEFT</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_BOAT_REAR_LEFT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_DINGHY_REAR_LEFT" />
<Flags />
<BlockJackReactionSides />
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_BOAT_DINGHY_REAR_RIGHT</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_BOAT_REAR_RIGHT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_DINGHY_RIGHT" />
<Flags />
<BlockJackReactionSides />
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_HELI_SAVAGE_FRONT</Name>
<DoorBoneName>door_dside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>FRONT_LEFT</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_SINGLE_FRONT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_HELI_SAVAGE_FRONT" />
<Flags />
<BlockJackReactionSides />
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_HELI_SAVAGE_REAR</Name>
<DoorBoneName>door_pside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>FRONT_RIGHT</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Seat ref="SEAT_SINGLE_REAR" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_HELI_SAVAGE_REAR" />
<Flags />
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_PLANE_VELUM2_REAR_BACK</Name>
<DoorBoneName>door_dside_r</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_dside_r</DoorHandleBoneName>
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_PLANE_VELUM2_REAR" />
<Flags>IsPlaneHatchEntry</Flags>
<BlockJackReactionSides />
<BreakoutTestPoint>GET_IN</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_PLANE_VELUM2_REAR_LEFT</Name>
<DoorBoneName>door_dside_r</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_dside_r</DoorHandleBoneName>
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_PLANE_VELUM2_REAR" />
<Flags>IsPlaneHatchEntry</Flags>
<BlockJackReactionSides />
<BreakoutTestPoint>GET_IN</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_PLANE_VELUM2_REAR_RIGHT</Name>
<DoorBoneName>door_dside_r</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_dside_r</DoorHandleBoneName>
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_PLANE_VELUM2_REAR" />
<Flags>IsPlaneHatchEntry</Flags>
<BlockJackReactionSides />
<BreakoutTestPoint>GET_IN</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_STD_NOWINDOW_FRONT_LEFT</Name>
<DoorBoneName>door_dside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_STANDARD_FRONT_LEFT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
<Flags>BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides>
<Item>SIDE_LEFT</Item>
</BlockJackReactionSides>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_STD_NOWINDOW_FRONT_RIGHT</Name>
<DoorBoneName>door_pside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_STANDARD_FRONT_RIGHT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
<Flags>BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides>
<Item>SIDE_RIGHT</Item>
</BlockJackReactionSides>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_STD_REAR_LEFT_TURRET</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>REAR_LEFT</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_STD_TECHNICAL_REAR_TURRET" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_TECHNICAL_REAR_LEFT_TURRET" />
<Flags>BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides>
<Item>SIDE_LEFT</Item>
</BlockJackReactionSides>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_STD_REAR_RIGHT_TURRET</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>REAR_LEFT</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_STD_TECHNICAL_REAR_TURRET" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_TECHNICAL_REAR_RIGHT_TURRET" />
<Flags>BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides>
<Item>SIDE_RIGHT</Item>
</BlockJackReactionSides>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_STD_REAR_TURRET</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_REAR</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_STD_TECHNICAL_REAR_TURRET" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_TECHNICAL_REAR_TURRET" />
<Flags>BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides>
<Item>SIDE_REAR</Item>
</BlockJackReactionSides>
</Item>
</VehicleEntryPointInfos>
<VehicleEntryPointAnimInfos>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_BOAT_DINGHY_REAR_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_DINGHY_FRONT_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_DINGHY_REAR_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_DINGHY_REAR_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.525000" y="0.195000" z="-0.126000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForWaterEntry value="1.000000" />
<EntryPointFlags>HasGetInFromWater JackIncludesGetIn HasOnVehicleEntry UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn UseStandOnGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_BOAT_DINGHY_REAR_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_DINGHY_FRONT_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_DINGHY_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_DINGHY_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.466000" y="0.195000" z="-0.126000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForWaterEntry value="1.000000" />
<EntryPointFlags>HasGetInFromWater JackIncludesGetIn HasOnVehicleEntry UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn UseStandOnGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_HELI_SAVAGE_FRONT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_SAVAGE_FRONT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_SAVAGE_FRONT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.643000" y="0.040000" z="0.000000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UseNewPlaneSystem DontCloseDoorOutside UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_HELI_SAVAGE_REAR</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_SAVAGE_REAR" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_SAVAGE_REAR" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.680000" y="0.255000" z="-0.550000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UseNewPlaneSystem DontCloseDoorOutside UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_HELI_SAVAGE_REAR_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_REAR_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_REAR_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.369200" y="-0.376600" z="-0.180000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_REAR_LEFT" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_HELI_SAVAGE_REAR_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_REAR_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_REAR_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.369200" y="-0.376600" z="-0.180000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_REAR_RIGHT" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_PLANE_VELUM2_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_FRONT_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_VELUM_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_VELUM_FRONT_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.020000" y="-1.940000" z="-0.690000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="0.000000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>HasClimbUp JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseNewPlaneSystem HasOnVehicleEntry HasClimbDown JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_PLANE_VELUM2_REAR_BACK</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_JET" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_VELUM2_REAR_BACK" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_VELUM2_REAR_BACK" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.900000" y="0.820000" z="-0.500000" />
<OpenDoorTranslation x="-0.475000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UseNewPlaneSystem DontCloseDoorInside PreventJackInterrupt DontCloseDoorOutside JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_VELUM2_REAR_BACK" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_PLANE_VELUM2_REAR_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_JET" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_VELUM2_REAR_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_VELUM2_REAR_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.400000" y="1.210000" z="-0.500000" />
<OpenDoorTranslation x="-0.475000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UseNewPlaneSystem DontCloseDoorInside PreventJackInterrupt DontCloseDoorOutside JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_VELUM2_REAR_LEFT" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_PLANE_VELUM2_REAR_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_JET" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_VELUM2_REAR_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_VELUM2_REAR_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="2.010000" y="1.210000" z="-0.500000" />
<OpenDoorTranslation x="-0.475000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UseNewPlaneSystem DontCloseDoorInside PreventJackInterrupt DontCloseDoorOutside JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_VELUM2_REAR_RIGHT" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_TRUCK_GUARDIAN_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_MIXER_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_MIXER_FRONT_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.444000" y="-0.350000" z="-0.300000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_TRUCK_GUARDIAN_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_MIXER_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_MIXER_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.519000" y="-0.475000" z="-0.300000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_TRUCK_GUARDIAN_REAR_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_SANDKING_REAR_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_SANDKING_REAR_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.444000" y="-0.550000" z="-0.300000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_TRUCK_GUARDIAN_REAR_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_MIXER_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_MIXER_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.569300" y="-0.550000" z="-0.300000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_TRUCK_GUARDIAN_BACK_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_GUARDIAN_BACK_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_GUARDIAN_BACK_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="0.455000" y="-0.990000" z="-0.425000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="0.000000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_TRUCK_GUARDIAN_BACK_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_GUARDIAN_BACK_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_GUARDIAN_BACK_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-0.205000" y="-0.970000" z="-0.400000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="0.000000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_STD_TECHNICAL_REAR_LEFT_TURRET</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_STD_TECHNICAL_TURRET" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_TECHNICAL_REAR_LEFT_TURRET" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_TECHNICAL_REAR_LEFT_TURRET" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.575" y="-1.325" z="0.500" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.571" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>PreventJackInterrupt HasClimbUp JackIncludesGetIn UseNewPlaneSystem DontCloseDoorInside HasOnVehicleEntry HasGetOutToVehicle UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn UseVehicleRelativeEntryPosition</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_STD_TECHNICAL_REAR_RIGHT_TURRET</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_STD_TECHNICAL_TURRET" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_TECHNICAL_REAR_RIGHT_TURRET" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_TECHNICAL_REAR_RIGHT_TURRET" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.575" y="-1.325" z="0.500" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.571" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>PreventJackInterrupt HasClimbUp JackIncludesGetIn UseNewPlaneSystem DontCloseDoorInside HasOnVehicleEntry HasGetOutToVehicle UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn UseVehicleRelativeEntryPosition</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_STD_TECHNICAL_REAR_TURRET</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_STD_TECHNICAL_TURRET" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_TECHNICAL_REAR_TURRET" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_TECHNICAL_REAR_TURRET" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="0.050" y="-2.900" z="0.500" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="0.000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>PreventJackInterrupt HasClimbUp JackIncludesGetIn UseNewPlaneSystem DontCloseDoorInside HasOnVehicleEntry HasGetOutToVehicle UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn UseVehicleRelativeEntryPosition</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_VAN_SLAMVAN_REAR_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_REAR_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_REAR_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.777000" y="-0.100000" z="0.300000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.570800" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_REAR_LEFT" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_VAN_SLAMVAN_REAR_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_REAR_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_REAR_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.770359" y="0.176154" z="0.300000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570800" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_REAR_RIGHT" />
</Item>
</VehicleEntryPointAnimInfos>
<VehicleLayoutInfos>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_BOAT_DINGHY3</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_BOAT_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_BOAT_DINGHY_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_BOAT_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_BOAT_DINGHY_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_BOAT_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_BOAT_DINGHY_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_BOAT_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_BOAT_DINGHY_FRONT_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY_REAR_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY_REARCLIMB_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY_REARCLIMB_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY_REARCLIMB_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY_REARCLIMB_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseLeanSteerAnims DisableJackingAndBusting</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="BOAT_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_HELI_SAVAGE</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_SINGLE_FRONT" />
<SeatAnimInfo ref="SEAT_ANIM_HELI_SAVAGE_FRONT" />
</Item>
<Item>
<SeatInfo ref="SEAT_SINGLE_REAR" />
<SeatAnimInfo ref="SEAT_ANIM_HELI_SAVAGE_FRONT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_HELI_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_HELI_REAR_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_HELI_SAVAGE_FRONT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_SAVAGE_FRONT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_HELI_SAVAGE_REAR" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_SAVAGE_REAR" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_HELI_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_SAVAGE_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_HELI_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_SAVAGE_REAR_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims DisableJackingAndBusting UseFinerAlignTolerance</LayoutFlags>
<BicycleInfo ref="NULL" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_PLANE_VELUM2</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_CUBAN_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_CUBAN_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_VELUM2_REAR_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_VELUM2_REAR_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_VELUM2_REAR_LEFT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_PLANE_VELUM_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_VELUM2_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_PLANE_VELUM_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_VELUM_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_PLANE_VELUM2_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_VELUM2_REAR_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_PLANE_VELUM2_REAR_BACK" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_VELUM2_REAR_BACK" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_PLANE_VELUM2_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_VELUM2_REAR_LEFT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims DisableJackingAndBusting UseFinerAlignTolerance</LayoutFlags>
<BicycleInfo ref="NULL" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="50.000000" />
<BodyLeanXApproachSpeed value="1.500000" />
<BodyLeanXSmallDelta value="0.100000" />
<LookBackApproachSpeedScale value="1.000000" />
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_STD_KURUMA</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_STANDARD_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_STANDARD_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_EXITFIXUP_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_EXITFIXUP_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_EXITFIXUP_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_EXITFIXUP_REAR_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="4.00000" />
<BodyLeanXApproachSpeed value="5.00000" />
<BodyLeanXSmallDelta value="0.30000" />
<LookBackApproachSpeedScale value="1.00000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@std@ds@idle_a</Item>
<Item>clipset@veh@std@ds@idle_b</Item>
<Item>clipset@veh@std@ds@idle_c</Item>
<Item>clipset@veh@std@ds@idle_d</Item>
<Item>clipset@veh@std@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_STD_KURUMA2</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_STD_KURUMA2_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_STD_KURUMA2_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_STD_KURUMA2_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_STD_KURUMA2_REAR_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STD_NOWINDOW_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STD_NOWINDOW_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_EXITFIXUP_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_EXITFIXUP_REAR_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance DisableJackingAndBusting</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="4.00000" />
<BodyLeanXApproachSpeed value="5.00000" />
<BodyLeanXSmallDelta value="0.30000" />
<LookBackApproachSpeedScale value="1.00000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@std@ds@idle_a</Item>
<Item>clipset@veh@std@ds@idle_b</Item>
<Item>clipset@veh@std@ds@idle_c</Item>
<Item>clipset@veh@std@ds@idle_d</Item>
<Item>clipset@veh@std@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_STD_TECHNICAL</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_STD_HIGHWINDOW_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_STD_HIGHWINDOW_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STD_TECHNICAL_REAR_TURRET" />
<SeatAnimInfo ref="SEAT_ANIM_STD_TECHNICAL_REAR_TURRET" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_BOBCAT_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_BOBCAT_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STD_REAR_LEFT_TURRET" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_TECHNICAL_REAR_LEFT_TURRET" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STD_REAR_RIGHT_TURRET" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_TECHNICAL_REAR_RIGHT_TURRET" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STD_REAR_TURRET" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_TECHNICAL_REAR_TURRET" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="4.00000" />
<BodyLeanXApproachSpeed value="5.00000" />
<BodyLeanXSmallDelta value="0.30000" />
<LookBackApproachSpeedScale value="1.00000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@std@ds@idle_a</Item>
<Item>clipset@veh@std@ds@idle_b</Item>
<Item>clipset@veh@std@ds@idle_c</Item>
<Item>clipset@veh@std@ds@idle_d</Item>
<Item>clipset@veh@std@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_TRUCK_GUARDIAN</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_TRUCK_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_TRUCK_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_RANGER_SANDKING_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_RANGER_SANDKING_REAR_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_VAN_EXTRA_LEFT_2" />
<SeatAnimInfo ref="SEAT_ANIM_BODHI_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_VAN_EXTRA_RIGHT_2" />
<SeatAnimInfo ref="SEAT_ANIM_BODHI_REAR_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_GUARDIAN_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_GUARDIAN_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_GUARDIAN_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_GUARDIAN_REAR_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_VAN_EXTRA_LEFT_2" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_GUARDIAN_BACK_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_VAN_EXTRA_RIGHT_2" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_GUARDIAN_BACK_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_VAN_EXTRA_LEFT_2" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BODHI_REAR_LEFT_BED" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_VAN_EXTRA_RIGHT_2" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BODHI_REAR_RIGHT_BED" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseLeanSteerAnims UseFinerAlignTolerance UseLowerDoorBlockTest</LayoutFlags>
<BicycleInfo ref="NULL" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="3.00000" />
<BodyLeanXApproachSpeed value="10.00000" />
<BodyLeanXSmallDelta value="0.30000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@van@ds@idle_a</Item>
<Item>clipset@veh@van@ds@idle_b</Item>
<Item>clipset@veh@van@ds@idle_c</Item>
<Item>clipset@veh@van@ds@idle_d</Item>
<Item>clipset@veh@van@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_VAN_SLAMVAN</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_VAN_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_VAN_SLAMVAN_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_VAN_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_VAN_SLAMVAN_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_VAN_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_VAN_SLAMVAN_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_VAN_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_VAN_SLAMVAN_REAR_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_RIPLEY_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_RIPLEY_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_VAN_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_SLAMVAN_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_VAN_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_SLAMVAN_REAR_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseVanOpenDoorBlendParams UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="4.00000" />
<BodyLeanXApproachSpeed value="5.00000" />
<BodyLeanXSmallDelta value="0.30000" />
<LookBackApproachSpeedScale value="0.80000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@std@ds@idle_a</Item>
<Item>clipset@veh@std@ds@idle_b</Item>
<Item>clipset@veh@std@ds@idle_c</Item>
<Item>clipset@veh@std@ds@idle_d</Item>
<Item>clipset@veh@std@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
</Item>
</VehicleLayoutInfos>
<SeatOverrideAnimInfos>
<Item type="CSeatOverrideAnimInfo">
<Name>SEAT_ANIM_OVERRIDE_HEIST_NARCOTICS_TREVOR_MULE_FRONT_RIGHT</Name>
<SeatOverrideClipSet>anim@heists@narcotics@finale@ig_5_trevor_in_truck</SeatOverrideClipSet>
<SeatOverrideAnimFlags />
</Item>
</SeatOverrideAnimInfos>
<InVehicleOverrideInfos>
<Item type="CInVehicleOverrideInfo">
<Name>HEIST_NARCOTICS_TREVOR_MULE_FRONT_RIGHT</Name>
<SeatOverrideInfos>
<Item type="CSeatOverrideInfo">
<SeatAnimInfo ref="SEAT_ANIM_VAN_MULE_FRONT_RIGHT" />
<SeatOverrideAnimInfo ref="SEAT_ANIM_OVERRIDE_HEIST_NARCOTICS_TREVOR_MULE_FRONT_RIGHT" />
</Item>
</SeatOverrideInfos>
</Item>
</InVehicleOverrideInfos>
<FirstPersonDriveByLookAroundData>
<Item type="CFirstPersonDriveByLookAroundData">
<Name>STD_KURUMA2_FRONT_LEFT</Name>
<AllowLookback value="true" />
<HeadingLimits x="-180.000000" y="90.000000" />
<DataLeft>
<Offsets>
<Item>
<Offset value="0.165000" />
<AngleToBlendInOffset x="10.000000" y="40.000000" />
</Item>
<Item>
<Offset value="0.000000" />
<AngleToBlendInOffset x="0.000000" y="65.000000" />
</Item>
<Item>
<Offset value="0.038000" />
<AngleToBlendInOffset x="60.000000" y="90.000000" />
</Item>
</Offsets>
<ExtraRelativePitch x="0.000000" y="-10.000000" />
<AngleToBlendInExtraPitch x="0.000000" y="0.000000" />
</DataLeft>
<DataRight>
<Offsets>
<Item>
<Offset value="0.100000" />
<AngleToBlendInOffset x="0.000000" y="180.000000" />
</Item>
<Item>
<Offset value="0.000000" />
<AngleToBlendInOffset x="0.000000" y="180.000000" />
</Item>
<Item>
<Offset value="0.000000" />
<AngleToBlendInOffset x="90.000000" y="180.000000" />
</Item>
</Offsets>
<ExtraRelativePitch x="0.000000" y="-10.000000" />
<AngleToBlendInExtraPitch x="0.000000" y="0.000000" />
</DataRight>
</Item>
<Item type="CFirstPersonDriveByLookAroundData">
<Name>STD_KURUMA2_FRONT_RIGHT</Name>
<AllowLookback value="true" />
<HeadingLimits x="-180.000000" y="90.000000" />
<DataLeft>
<Offsets>
<Item>
<Offset value="-0.060000" />
<AngleToBlendInOffset x="0.000000" y="180.000000" />
</Item>
<Item>
<Offset value="-0.020000" />
<AngleToBlendInOffset x="90.000000" y="140.000000" />
</Item>
<Item>
<Offset value="0.020000" />
<AngleToBlendInOffset x="90.000000" y="180.000000" />
</Item>
</Offsets>
<ExtraRelativePitch x="0.000000" y="-10.000000" />
<AngleToBlendInExtraPitch x="0.000000" y="0.000000" />
</DataLeft>
<DataRight>
<Offsets>
<Item>
<Offset value="-0.165000" />
<AngleToBlendInOffset x="10.000000" y="40.000000" />
</Item>
<Item>
<Offset value="0.000000" />
<AngleToBlendInOffset x="0.000000" y="65.000000" />
</Item>
<Item>
<Offset value="0.028000" />
<AngleToBlendInOffset x="60.000000" y="90.000000" />
</Item>
</Offsets>
<ExtraRelativePitch x="0.000000" y="-10.000000" />
<AngleToBlendInExtraPitch x="0.000000" y="0.000000" />
</DataRight>
</Item>
<Item type="CFirstPersonDriveByLookAroundData">
<Name>STD_KURUMA2_REAR_LEFT</Name>
<AllowLookback value="true" />
<HeadingLimits x="-210.000000" y="95.000000" />
<DataLeft>
<Offsets>
<Item>
<Offset value="0.160000" />
<AngleToBlendInOffset x="10.000000" y="80.000000" />
</Item>
<Item>
<Offset value="0.000000" />
<AngleToBlendInOffset x="0.000000" y="80.000000" />
</Item>
<Item>
<Offset value="0.000000" />
<AngleToBlendInOffset x="0.000000" y="80.000000" />
</Item>
</Offsets>
<ExtraRelativePitch x="0.000000" y="-10.000000" />
<AngleToBlendInExtraPitch x="0.000000" y="0.000000" />
</DataLeft>
<DataRight>
<Offsets>
<Item>
<Offset value="-0.100000" />
<AngleToBlendInOffset x="0.000000" y="190.000000" />
</Item>
<Item>
<Offset value="0.000000" />
<AngleToBlendInOffset x="0.000000" y="190.000000" />
</Item>
<Item>
<Offset value="0.000000" />
<AngleToBlendInOffset x="0.000000" y="190.000000" />
</Item>
</Offsets>
<ExtraRelativePitch x="0.000000" y="-10.000000" />
<AngleToBlendInExtraPitch x="0.000000" y="0.000000" />
</DataRight>
</Item>
<Item type="CFirstPersonDriveByLookAroundData">
<Name>STD_KURUMA2_REAR_RIGHT</Name>
<AllowLookback value="true" />
<HeadingLimits x="-210.000000" y="95.000000" />
<DataLeft>
<Offsets>
<Item>
<Offset value="0.150000" />
<AngleToBlendInOffset x="0.000000" y="190.000000" />
</Item>
<Item>
<Offset value="0.000000" />
<AngleToBlendInOffset x="0.000000" y="190.000000" />
</Item>
<Item>
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