242 lines
14 KiB
Text
242 lines
14 KiB
Text
<?xml version="1.0" encoding="UTF - 8"?>
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<CWeaponAnimationsSets>
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<WeaponAnimationsSets>
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<Item key="Default">
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<WeaponAnimations>
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<Item key="WATER_NOZZLE">
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<CoverMovementClipSetHash/>
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<CoverMovementExtraClipSetHash/>
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
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<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapon@w_pi_stungun</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash/>
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<MotionStrafingClipSetHash/>
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<MotionStrafingStealthClipSetHash/>
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<MotionStrafingUpperBodyClipSetHash/>
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<WeaponClipSetHash>weapon@w_pi_stungun</WeaponClipSetHash>
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<WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
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<WeaponClipSetHashInjured>weapon@w_pi_stungun_injured</WeaponClipSetHashInjured>
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<WeaponClipSetHashStealth>weapon@w_pi_stungun@stealth</WeaponClipSetHashStealth>
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<WeaponClipSetHashHiCover/>
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<AlternativeClipSetWhenBlocked/>
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<ScopeWeaponClipSet/>
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<AlternateAimingStandingClipSetHash/>
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<AlternateAimingCrouchingClipSetHash/>
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<FiringVariationsStandingClipSetHash/>
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<FiringVariationsCrouchingClipSetHash/>
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<AimTurnStandingClipSetHash/>
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<AimTurnCrouchingClipSetHash/>
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<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
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<MeleeVariationClipSetHash/>
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<MeleeTauntClipSetHash/>
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<MeleeSupportTauntClipSetHash/>
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<MeleeStealthClipSetHash/>
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<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
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<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
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<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
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<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
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<AnimFireRateModifier value="1.000000"/>
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<AnimBlindFireRateModifier value="1.000000"/>
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<AnimWantingToShootFireRateModifier value="-1.000000"/>
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<UseFromStrafeUpperBodyAimNetwork value="true"/>
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<AimingDownTheBarrel value="true"/>
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<WeaponSwapData ref="SWAP_DEFAULT"/>
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<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
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<AimGrenadeThrowAlternateClipsetHash/>
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="FirstPerson">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WATER_NOZZLE">
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<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
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<CoverMovementClipSetHash/>
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<CoverMovementExtraClipSetHash/>
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
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<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash/>
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<MotionStrafingClipSetHash/>
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<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
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<MotionStrafingUpperBodyClipSetHash/>
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<WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
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<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
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<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
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<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
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<WeaponClipSetHashHiCover/>
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<AlternativeClipSetWhenBlocked/>
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<ScopeWeaponClipSet/>
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<AlternateAimingStandingClipSetHash/>
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<AlternateAimingCrouchingClipSetHash/>
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<FiringVariationsStandingClipSetHash/>
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<FiringVariationsCrouchingClipSetHash/>
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<AimTurnStandingClipSetHash/>
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<AimTurnCrouchingClipSetHash/>
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<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
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<MeleeVariationClipSetHash/>
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<MeleeTauntClipSetHash/>
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<MeleeSupportTauntClipSetHash/>
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<MeleeStealthClipSetHash/>
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<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
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<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
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<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
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<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
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<AnimFireRateModifier value="1.000000"/>
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<AnimBlindFireRateModifier value="1.000000"/>
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<AnimWantingToShootFireRateModifier value="-1.000000"/>
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<UseFromStrafeUpperBodyAimNetwork value="true"/>
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<AimingDownTheBarrel value="true"/>
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<WeaponSwapData ref="SWAP_DEFAULT"/>
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<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
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<AimGrenadeThrowAlternateClipsetHash/>
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<FPSTransitionFromIdleHash/>
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<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
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<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
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<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
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<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
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<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
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<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
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<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
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<FPSFidgetClipsetHashes>
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<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
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<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
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<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
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</FPSFidgetClipsetHashes>
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<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="FirstPersonAiming">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WATER_NOZZLE">
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<CoverMovementClipSetHash/>
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<CoverMovementExtraClipSetHash/>
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
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<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash/>
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<MotionStrafingClipSetHash/>
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<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
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<MotionStrafingUpperBodyClipSetHash/>
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<WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
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<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
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<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
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<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHashStealth>
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<WeaponClipSetHashHiCover/>
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<AlternativeClipSetWhenBlocked/>
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<ScopeWeaponClipSet/>
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<AlternateAimingStandingClipSetHash/>
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<AlternateAimingCrouchingClipSetHash/>
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<FiringVariationsStandingClipSetHash/>
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<FiringVariationsCrouchingClipSetHash/>
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<AimTurnStandingClipSetHash/>
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<AimTurnCrouchingClipSetHash/>
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<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
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<MeleeVariationClipSetHash/>
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<MeleeTauntClipSetHash/>
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<MeleeSupportTauntClipSetHash/>
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<MeleeStealthClipSetHash/>
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<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
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<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
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<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
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<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
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<AnimFireRateModifier value="1.000000"/>
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<AnimBlindFireRateModifier value="1.000000"/>
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<AnimWantingToShootFireRateModifier value="-1.000000"/>
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<UseFromStrafeUpperBodyAimNetwork value="true"/>
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<AimingDownTheBarrel value="true"/>
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<WeaponSwapData ref="SWAP_DEFAULT"/>
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<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
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<AimGrenadeThrowAlternateClipsetHash/>
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<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
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<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
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<FPSTransitionFromLTHash/>
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<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
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<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
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<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
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<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
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<FPSFidgetClipsetHashes>
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<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
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<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
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<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
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<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
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</FPSFidgetClipsetHashes>
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="FirstPersonRNG">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WATER_NOZZLE">
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<CoverMovementClipSetHash/>
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<CoverMovementExtraClipSetHash/>
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
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<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash/>
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<MotionStrafingClipSetHash/>
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<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
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<MotionStrafingUpperBodyClipSetHash/>
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<WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
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<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
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<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
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<WeaponClipSetHashStealth>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHashStealth>
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<WeaponClipSetHashHiCover/>
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<AlternativeClipSetWhenBlocked/>
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<ScopeWeaponClipSet/>
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<AlternateAimingStandingClipSetHash/>
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<AlternateAimingCrouchingClipSetHash/>
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<FiringVariationsStandingClipSetHash/>
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<FiringVariationsCrouchingClipSetHash/>
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<AimTurnStandingClipSetHash/>
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<AimTurnCrouchingClipSetHash/>
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<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
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<MeleeVariationClipSetHash/>
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<MeleeTauntClipSetHash/>
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<MeleeSupportTauntClipSetHash/>
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<MeleeStealthClipSetHash/>
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<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
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<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
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<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
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<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
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<AnimFireRateModifier value="1.000000"/>
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<AnimBlindFireRateModifier value="1.000000"/>
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<AnimWantingToShootFireRateModifier value="-1.000000"/>
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<UseFromStrafeUpperBodyAimNetwork value="true"/>
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<AimingDownTheBarrel value="true"/>
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<WeaponSwapData ref="SWAP_DEFAULT"/>
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<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
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<AimGrenadeThrowAlternateClipsetHash/>
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<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
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<FPSTransitionFromRNGHash/>
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<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
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<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
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<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
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<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
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<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
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<FPSFidgetClipsetHashes>
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<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
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<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
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<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
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</FPSFidgetClipsetHashes>
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</Item>
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</WeaponAnimations>
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</Item>
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</WeaponAnimationsSets>
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</CWeaponAnimationsSets>
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