Main/resources/[carscripts]/fh_detailer/meta/weapons.meta
2025-07-09 15:06:30 +02:00

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Text

<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="402"/>
<Entry>SLOT_WATER_NOZZLE</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WATER_NOZZLE</Name>
<Model>w_pi_invisgun</Model>
<Audio>NONE</Audio>
<Slot>SLOT_WATER_NOZZLE</Slot>
<DamageType>NONE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FuseFx>proj_snowball_fuse</FuseFx>
<FuseFxFP />
<TrailFx>proj_snowball_trail</TrailFx>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_PISTOL</WheelSlot>
<Group>GROUP_STUNGUN</Group>
<AmmoInfo ref="AMMO_STUNGUN"/>
<AimingInfo ref="PISTOL_2H_BASE_STRAFE"/>
<ClipSize value="2104529083"/>
<AccuracySpread value="1.000000"/>
<AccurateModeAccuracyModifier value="0.500000"/>
<RunAndGunAccuracyModifier value="2.000000"/>
<RunAndGunAccuracyMinOverride value="-1.000000"/>
<RecoilAccuracyMax value="1.000000"/>
<RecoilErrorTime value="0.000000"/>
<RecoilRecoveryRate value="1.000000"/>
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
<MinHeadShotDistanceAI value="1000.000000"/>
<MaxHeadShotDistanceAI value="1000.000000"/>
<HeadShotDamageModifierAI value="1000.000000"/>
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
<MinHeadShotDistancePlayer value="5.000000"/>
<MaxHeadShotDistancePlayer value="40.000000"/>
<HeadShotDamageModifierPlayer value="18.000000"/>
<Damage value="0.000000"/>
<DamageTime value="4.000000"/>
<DamageTimeInVehicle value="5.000000"/>
<DamageTimeInVehicleHeadShot value="5.000000"/>
<HitLimbsDamageModifier value="0.500000"/>
<NetworkHitLimbsDamageModifier value="0.800000"/>
<LightlyArmouredDamageModifier value="0.750000"/>
<ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
<Force value="0.000000"/>
<ForceHitPed value="0.000000"/>
<ForceHitVehicle value="0.000000"/>
<ForceHitFlyingHeli value="0.000000"/>
<OverrideForces/>
<ForceMaxStrengthMult value="0.000000"/>
<ForceFalloffRangeStart value="0.000000"/>
<ForceFalloffRangeEnd value="0.000000"/>
<ForceFalloffMin value="0.000000"/>
<ProjectileForce value="0.000000"/>
<FragImpulse value="0.000000"/>
<Penetration value="0.000000"/>
<VerticalLaunchAdjustment value="0.000000"/>
<DropForwardVelocity value="0.000000"/>
<Speed value="500.000000"/>
<BulletsInBatch value="1"/>
<BatchSpread value="0.000000"/>
<ReloadTimeMP value="-1.000000"/>
<ReloadTimeSP value="-1.000000"/>
<VehicleReloadTime value="2.000000"/>
<AnimReloadRate value="0.500000"/>
<BulletsPerAnimLoop value="1"/>
<TimeBetweenShots value="1.000000"/>
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
<SpinUpTime value="0.000000"/>
<SpinTime value="0.000000"/>
<SpinDownTime value="0.000000"/>
<AlternateWaitTime value="-1.000000"/>
<BulletBendingNearRadius value="0.000000"/>
<BulletBendingFarRadius value="0.250000"/>
<BulletBendingZoomedRadius value="0.150000"/>
<FirstPersonBulletBendingNearRadius value="0.000000"/>
<FirstPersonBulletBendingFarRadius value="0.250000"/>
<FirstPersonBulletBendingZoomedRadius value="0.150000"/>
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
<FlashFx />
<FlashFxAlt/>
<MuzzleSmokeFx/>
<MuzzleSmokeFxMinLevel value="0.000000"/>
<MuzzleSmokeFxIncPerShot value="0.000000"/>
<MuzzleSmokeFxDecPerSec value="0.000000"/>
<ShellFx>NONE</ShellFx>
<TracerFx />
<PedDamageHash>NONE</PedDamageHash>
<TracerFxChanceSP value="0.150000"/>
<TracerFxChanceMP value="0.750000"/>
<FlashFxChanceSP value="1.000000"/>
<FlashFxChanceMP value="1.000000"/>
<FlashFxAltChance value="0.000000"/>
<FlashFxScale value="0.500000"/>
<FlashFxLightEnabled value="false"/>
<FlashFxLightCastsShadows value="false"/>
<FlashFxLightOffsetDist value="0.000000"/>
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000"/>
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000"/>
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000"/>
<FlashFxLightRangeMinMax x="0.000000" y="0.000000"/>
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000"/>
<GroundDisturbFxEnabled value="false"/>
<GroundDisturbFxDist value="5.000000"/>
<GroundDisturbFxNameDefault/>
<GroundDisturbFxNameSand/>
<GroundDisturbFxNameDirt/>
<GroundDisturbFxNameWater/>
<GroundDisturbFxNameFoliage/>
</Fx>
<InitialRumbleDuration value="0"/>
<InitialRumbleIntensity value="0.00000"/>
<InitialRumbleIntensityTrigger value="0.00000"/>
<RumbleDuration value="0"/>
<RumbleIntensity value="0.00000"/>
<RumbleIntensityTrigger value="0.00000"/>
<RumbleDamageIntensity value="0.000000"/>
<InitialRumbleDurationFps value="0"/>
<InitialRumbleIntensityFps value="0.000000"/>
<RumbleDurationFps value="0"/>
<RumbleIntensityFps value="0.000000"/>
<NetworkPlayerDamageModifier value="0.000000"/>
<NetworkPedDamageModifier value="0.000000"/>
<NetworkHeadShotPlayerDamageModifier value="0.000000"/>
<LockOnRange value="0.000000"/>
<WeaponRange value="5.000000"/>
<BulletDirectionOffsetInDegrees value="0.000000"/>
<AiSoundRange value="0.000000"/>
<AiPotentialBlastEventRange value="-1.000000"/>
<DamageFallOffRangeMin value="0.000000"/>
<DamageFallOffRangeMax value="0.000000"/>
<DamageFallOffModifier value="0.000000"/>
<VehicleWeaponHash/>
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash/>
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash/>
<RunAndGunAlternativeOrScopedCameraHash/>
<CinematicShootingAlternativeOrScopedCameraHash/>
<CameraFov value="45.000000"/>
<FirstPersonScopeFov value="30.00000"/>
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonScopeOffset x="-0.00300" y="0.0000" z="0.0090"/>
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000"/>
<FirstPersonScopeRotationOffset x="-0.30000" y="0.0000" z="0.0000"/>
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
<FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000"/>
<FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040"/>
<FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250"/>
<FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="-0.020"/>
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.0000000" y="0.000000" z="0.000000"/>
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
<ZoomFactorForAccurateMode value="1.300000"/>
<RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash/>
<MinTimeBetweenRecoilShakes value="150"/>
<RecoilShakeAmplitude value="0.333000"/>
<ExplosionShakeAmplitude value="-1.000000"/>
<IkRecoilDisplacement value="0.0"/>
<IkRecoilDisplacementScope value="0.004"/>
<IkRecoilDisplacementScaleBackward value="1.0"/>
<IkRecoilDisplacementScaleVertical value="0.4"/>
<ReticuleHudPosition x="0.000000" y="0.000000"/>
<AimOffsetMin x="0.200000" y="0.100000" z="0.600000"/>
<AimProbeLengthMin value="0.380000"/>
<AimOffsetMax x="0.170000" y="-0.200000" z="0.500000"/>
<AimProbeLengthMax value="0.315000"/>
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000"/>
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000"/>
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000"/>
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000"/>
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000"/>
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000"/>
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000"/>
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000"/>
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000"/>
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000"/>
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000"/>
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000"/>
<TorsoAimOffset x="-1.300000" y="0.550000"/>
<TorsoCrouchedAimOffset x="0.200000" y="0.050000"/>
<LeftHandIkOffset x="-0.025000" y="0.100000" z="-0.050000"/>
<ReticuleMinSizeStanding value="0.650000"/>
<ReticuleMinSizeCrouched value="0.550000"/>
<ReticuleScale value="0.300000"/>
<ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
<FirstPersonReticuleStyleHash/>
<PickupHash>PICKUP_WEAPON_STUNGUN</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WATER_NOZZLE</HumanNameHash>
<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
<StatName>STUNGUN</StatName>
<KnockdownCount value="-1"/>
<KillshotImpulseScale value="1.000000"/>
<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints/>
<GunFeedBone/>
<TargetSequenceGroup/>
<WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage DisplayRechargeTimeHUD OnlyFireOneShot NonLethal AllowCloseQuarterKills DisablePlayerBlockingInMP CanPerformArrest HasLowCoverSwaps DontBreakRopes QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion DontPlayDryFireAnim</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT"/>
<FiringPatternAliases ref="NULL"/>
<ReloadUpperBodyFixupExpressionData ref="default"/>
<AmmoDiminishingRate value="0"/>
<AimingBreathingAdditiveWeight value="1.000000"/>
<FiringBreathingAdditiveWeight value="1.000000"/>
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
<AimingLeanAdditiveWeight value="1.000000"/>
<FiringLeanAdditiveWeight value="1.000000"/>
<StealthAimingLeanAdditiveWeight value="1.000000"/>
<StealthFiringLeanAdditiveWeight value="1.000000"/>
<ExpandPedCapsuleRadius value="0.000000"/>
<AudioCollisionHash/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>