Main/resources/[creator]/farming_creator/locales/de.lua
2025-06-07 08:51:21 +02:00

121 lines
6.8 KiB
Lua

locales["de"] = {
["you_are_not_allowed"] = "Du hast keine Rechte dafür",
["press_to_cancel"] = "Drücke ~INPUT_FRONTEND_PAUSE_ALTERNATE~ um abzubrechen",
["material_found"] = "Material: %s",
["steepness"] = "Entfernung: %s",
["not_found"] = "~r~Nicht gefunden~s~",
["not_possible_to_plant_in_this_soil"] = "Du kannst das nicht in diesem Boden pflanzen",
["this_seed_cant_be_planted_in_this_soil"] = "Diese Saat kann nicht in diesen Boden gepflanzt werden",
["this_ground_is_too_steep"] = "Dieser Boden ist zu steil",
["already_planting"] = "Du planzt gerade",
["you_are_not_close_to_planting_location"] = "Du bist nicht in der Nähe der Pflanze",
["not_enough_police"] = "Es sind nicht genug ~b~polizisten~s~ da",
["plant_stage_label"] = "~g~%s~s~ (%d/%d)",
["time_to_wait"] = "Du musst: ~y~%s~s~ warten",
["time_remaining_hours"] = "%sh %sm",
["time_remaining_minutes"] = "%sm",
["requirements"] = "Du brauchst:\n%s",
["no_requirements"] = "~g~Nichts erforderlich~s~\n",
["press_to_proceed"] = "Drücke ~y~[E]~s~ um fortzufahren",
["required_item"] = "~b~x%d~s~ ~y~%s~s~",
["you_dont_have_enough"] = "Du hast nicht genug ~b~x%d~s~ ~y~%s~s~",
["you_received_item"] = "Du bekommst ~b~x%d~s~ ~y~%s~s~",
["you_received_money"] = "Du bekommst ~b~$%s~s~ ~y~%s~s~",
["you_received_weapon"] = "Du bekommst ~y~%s~s~",
["too_far"] = "Zu weit",
["hold_to_burn"] = "Halte ~r~[G]~s~ zum Verbrennen",
["time_before_death"] = "Zeit vor dem ~r~Tod~s~: ~y~%s~s~",
["too_close_to_another_plant"] = "~r~Zu nah~s~ an einer anderen ~g~Pflanze~s~",
["the_ceil_is_too_close"] = "Die Decke ist ~r~zu nah~s~",
["something_blocks_the_path"] = "Etwas ~r~blockiert~s~ den Weg",
["manual_field_spawn:count"] = "Anzahl der verfügbaren Spawnpunkte: ~y~#%s~s~",
["manual_field_spawn:add"] = "Drücke ~INPUT_CONTEXT~ um ~g~einen Spawnpunkt hinzuzufügen~s~",
["manual_field_spawn:cancel"] = "Drücke ~INPUT_FRONTEND_PAUSE_ALTERNATE~ zum ~r~Abzubrechen~s~",
["manual_field_spawn:confirm"] = "Drücke ~INPUT_CELLPHONE_SELECT~ um zu ~g~Bestätigen~s~",
["manual_field_spawn:no_points_added"] = "~r~Keine Punkte hinzugefügt~s~, Drücke ~y~E~s~, um ein Punkt hinzufügen",
["choose_radius_and_coords_first"] = "~r~Wählen Sie zuerst Radius und Koordinaten~s~",
["manual_field_spawn:outside_the_radius"] = "~r~Außerhalb~s~ des Radius",
["press_to_interact"] = "Drücke ~INPUT_CONTEXT~ um zu interagieren",
["you_dont_have_the_correct_job"] = "Du hast nicht den richtigen ~y~Job~s~",
["you_cant_carry_this_object"] = "Du kannst dieses Item ~r~nicht~s~ tragen",
["you_will_stop_on_finish"] = "Du wirst nach dem verarbeiten stoppen",
["press_to_stop"] = "Drücke ~INPUT_CONTEXT~, um zu stoppen",
["the_active_time_is"] = "Die aktive Zeit ist ~y~%s~s~ - ~y~%s~s~",
["you_must_be_in_a_vehicle"] = "Du ~r~musst~s~ in einem ~y~Auto~s~ sitzen",
["you_are_not_in_the_correct_vehicle"] = "Du ~r~sitzt nicht~s~ im richtigen ~y~Fahrzeug~s~",
["you_must_exit_the_vehicle"] = "Sie müssen das Fahrzeug verlassen",
["interacting"] = "Interagieren...",
["workbench"] = "Werkbank",
["amount"] = "Menge",
["enough_required_item"] = "<span style='color:green'>%s - %d/%d</span>",
["not_enough_required_item"] = "<span style='color:orange'>%s - %d/%d</span>",
["crafting"] = "Basteln...",
["known_formulas"] = "Bekannte Formeln",
["new_formula"] = "Neue Formel",
["confirm_formula"] = "<span style='color: green'>Bestätigen</span>",
["choose_quantity"] = "Menge wählen",
["invalid_quantity"] = "Menge ungültig",
["foundry"] = "Gießerei",
["something_suspicious_happened"] = "Etwas ~r~Verdächtiges~s~ ist passiert",
["explosion_in"] = "In ~y~%d~s~ Sekunden wird es eine ~r~Explosion~s~ geben! ~r~LAUF~s~",
["you_learned_formula"] = "Du hast die Formel von ~g~%s~s~ gelernt",
["no_known_formulas"] = "Keine bekannten Formeln",
["you_must_be_on_the_ground"] = "Sie müssen am Boden sein",
-- [[ Logs ]]
['log:generic'] = "Spitzname: %s\nKennung: %s\n\n%s",
["logs:planted_seed"] = "Samen gepflanzt",
["logs:planted_seed:description"] = "Gepflanzt hat **%s** (Samen ID: **%s**)\nCoords: x = **%.2f**, y = **%.2f**, z = **%.2f**",
["logs:plant_burned"] = "Pflanze verbrannt",
["logs:plant_burned:description"] = "Hat Pflanze verbrannt ID **%d**",
["logs:plant_upgraded"] = "Anlage modernisiert",
["logs:plant_upgraded:description"] = "Hat Anlage aufgerüstet ID **%d** - stage **%d/%d**\n\n__Artikel verwendet:__\n%s\n__Artikel erhalten:__\n%s",
["logs:field_harvest"] = "Feldernte",
["logs:field_harvest:description"] = "Hat Objekt im Feld geerntet ID **%d**\n\n__Artikel verwendet:__\n%s\n__Artikel erhalten:__\n%s",
["logs:farm_harvest"] = "Ernte auf dem Bauernhof",
["logs:farm_harvest:description"] = "Hat Objekt in der Farm geerntet ID **%d**\n\n__Artikel verwendet:__\n%s\n__Artikel erhalten:__\n%s",
["logs:workbench_craft"] = "Werkbank Handwerk",
["logs:workbench_craft:description"] = "Gebastelt hat **%s** in Werkbank ID **%d**\n\n__Artikel verwendet:__\n%s\n__Artikel erhalten:__\n%s",
["logs:foundry_crafted"] = "Gießerei-Handwerk",
["logs:foundry_crafted:description"] = "Hat Formel hergestellt **%s** in Gießerei ID **%d**\n\n__Artikel verwendet:__\n%s\n__Artikel erhalten:__\n%s",
-- [[ Materials ]]
["concrete"] = "Beton",
["dusty_concrete"] = "Staubiger Beton",
["tarmac"] = "Asphalt",
["rock"] = "Felsen",
["mossy_rocks"] = "Moosige Felsen",
["stone"] = "Stein",
["cobblestone"] = "Kopfsteinpflaster",
["brick"] = "Backstein",
["marble"] = "Marmor",
["solid_sandstone"] = "Massiver Sandstein",
["brittle_sandstone"] = "Spröder Sandstein",
["loose_sand"] = "Loser Sand",
["compact_sand"] = "Kompakter Sand",
["wet_sand"] = "Nasser Sand",
["sand_track"] = "Sandspur",
["dry_sand_deep"] = "Trockener Sand tief",
["wet_sand_deep"] = "Nasser Sand tief",
["loose_snow"] = "Lockerer Schnee",
["compact_snow"] = "Kompakter Schnee",
["deep_snow"] = "Tiefer Schnee",
["small_gravel"] = "Kleiner Kies",
["large_gravel"] = "Großer Kies",
["deep_gravel"] = "Tiefer Kies",
["dirt_track"] = "Feldweg",
["hard_mud"] = "Harter Schlamm",
["soft_mud"] = "Weicher Schlamm",
["underwater_mud"] = "Unterwasserschlamm",
["deep_mud"] = "Tiefer Schlamm",
["marsh"] = "Sumpf",
["deep_marsh"] = "Tiefer Sumpf",
["hard_clay"] = "Harter Ton",
["soft_clay"] = "Weichen Lehm",
["long_grass"] = "Langes Graß",
["grass"] = "Gras",
["short_grass"] = "Kurzes Gras",
["hay"] = "Es gibt",
["twigs"] = "Zweige",
["leaves"] = "Laub",
}