Main/resources/[creator]/jobs_creator/client/actions/actions.lua
2025-06-07 08:51:21 +02:00

188 lines
8.6 KiB
Lua

local canDoAnyAction = false
JobsCreator.activeActions = {} -- This saves Utils.eventsPrefix .. ':checkAllowedActions' data
local canCheckDrivingLicense = false
local canCheckWeaponLicense = false
local canPlaceAnyObject = false
local placeableObjects = {}
local actionsMenuEnabled = false
-- If the ONLY allowed "actions" are these one, the actions menu wont't open
local ACTIONS_BLACKLIST = {
["whitelisted"] = true,
["actionsMenuEnabled"] = true,
["placeableObjects"] = true,
}
local menuElements = {}
local function checkAllowedActions()
while not config do Citizen.Wait(100) end
canDoAnyAction = false
canPlaceAnyObject = false
JobsCreator.activeActions = TriggerServerPromise(Utils.eventsPrefix .. ':checkAllowedActions')
for action, enabled in pairs(JobsCreator.activeActions) do
if(enabled and not ACTIONS_BLACKLIST[action]) then canDoAnyAction = true break end
end
actionsMenuEnabled = JobsCreator.activeActions.actionsMenuEnabled
placeableObjects = JobsCreator.activeActions.placeableObjects
if(placeableObjects) then
for objectModel, _ in pairs(placeableObjects) do
canPlaceAnyObject = true
canDoAnyAction = true
break
end
end
local actions = {
{condition = JobsCreator.activeActions.enableBilling, label = getLocalizedText('actions_billing'), value = 'createBilling', type = 'player'},
{condition = JobsCreator.activeActions.canRob, label = getLocalizedText('actions_search'), value = 'search', type = 'player'},
{condition = JobsCreator.activeActions.canHandcuff, label = getLocalizedText('actions_put_soft_handcuffs'), value = 'softHandcuff', type = 'player'},
{condition = JobsCreator.activeActions.canHandcuff, label = getLocalizedText('actions_put__hard_handcuffs'), value = 'hardHandcuff', type = 'player'},
{condition = JobsCreator.activeActions.canHandcuff, label = getLocalizedText('actions_start_dragging'), value = 'drag', type = 'player'},
{condition = JobsCreator.activeActions.canHandcuff, label = getLocalizedText('actions_put_in_car'), value = 'putInCar', type = 'player'},
{condition = JobsCreator.activeActions.canHandcuff, label = getLocalizedText('actions_take_from_car'), value = 'takeFromCar', type = 'vehicle'},
{condition = JobsCreator.activeActions.canLockpickCars, label = getLocalizedText('actions_lockpick_car'), value = 'lockpickCar', type = 'vehicle'},
{condition = JobsCreator.activeActions.canWashVehicles, label = getLocalizedText('actions:wash_vehicle'), value = 'washVehicle', type = 'vehicle'},
{condition = JobsCreator.activeActions.canRepairVehicles, label = getLocalizedText('actions:repair_vehicle'), value = 'repairVehicle', type = 'vehicle'},
{condition = JobsCreator.activeActions.canImpoundVehicles, label = getLocalizedText('actions:impound_vehicle'), value = 'impoundVehicle', type = 'vehicle'},
{condition = JobsCreator.activeActions.canCheckIdentity, label = getLocalizedText('actions:check_identity'), value = 'checkIdentity', type = 'player'},
{condition = JobsCreator.activeActions.canCheckVehicleOwner, label = getLocalizedText('actions:check_vehicle_owner'), value = 'checkVehicleOwner', type = 'vehicle'},
{condition = JobsCreator.activeActions.canCheckDrivingLicense or JobsCreator.activeActions.canCheckWeaponLicense, label = getLocalizedText('actions:check_licenses'), value = 'checkLicenses', type = 'player'},
{condition = JobsCreator.activeActions.canHeal, label = getLocalizedText('actions:heal_small'), value = 'healSmall', type = 'player'},
{condition = JobsCreator.activeActions.canHeal, label = getLocalizedText('actions:heal_big'), value = 'healBig', type = 'player'},
{condition = JobsCreator.activeActions.canRevive, label = getLocalizedText('actions:revive'), value = 'revive', type = 'player'},
{condition = canPlaceAnyObject, label = getLocalizedText('actions:place_object'), value = 'placeObject', type = nil},
}
menuElements = {}
for i=1, #actions do
local action = actions[i]
if action.condition then
table.insert(menuElements, {
icon = "fas fa-user",
label = action.label,
value = action.value,
extraData = action.extraData,
})
if(action.type == "player") then
Target.addGlobalPlayerToTargeting(action.value, action.label, {onSelect = function(data) local entity = type(data) == "table" and data.entity or data; TriggerEvent(Utils.eventsPrefix .. ':actions:' .. action.value, entity) end })
elseif(action.type == "vehicle") then
Target.addGlobalVehicleToTargeting(action.value, action.label, {onSelect = function(data) local entity = type(data) == "table" and data.entity or data; TriggerEvent(Utils.eventsPrefix .. ':actions:' .. action.value, entity) end })
end
else
if(action.type == "player") then
Target.removeGlobalPlayerFromTargeting(action.value)
elseif(action.type == "vehicle") then
Target.removeGlobalVehicleFromTargeting(action.value)
end
end
JobsCreator.activeActions[action.value] = action.condition
end
return JobsCreator.activeActions
end
function getClosestPlayerId(maxDistance)
maxDistance = maxDistance or 2.0
local plyPed = PlayerPedId()
local plyCoords = GetEntityCoords(plyPed)
local closestPlayerId, closestDistance = ESX.Game.GetClosestPlayer(plyCoords)
if(closestPlayerId == PlayerId()) then
closestPlayerId, closestDistance = ESX.Game.GetClosestPlayer()
end
if(closestPlayerId ~= -1 and closestDistance and closestDistance < maxDistance) then
return closestPlayerId
else
return false
end
end
function getClosestPed(maxDistance)
maxDistance = maxDistance or 2.0
local closestPlayer, closestDistance = ESX.Game.GetClosestPed()
if(closestPlayer ~= -1 and closestDistance and closestDistance < maxDistance) then
return closestPlayer
else
return false
end
end
RegisterNetEvent(Utils.eventsPrefix .. ':actions:checkLicenses', function()
local elements = {}
if(JobsCreator.activeActions.canCheckDrivingLicense) then
table.insert(elements, {
label = getLocalizedText('actions:driving_license'),
value = "driver"
})
end
if(JobsCreator.activeActions.canCheckWeaponLicense) then
table.insert(elements, {
label = getLocalizedText('actions:weapon_license'),
value = "weapon"
})
end
Utils.openInteractionMenu("actions_check_licenses", getLocalizedText('actions_menu'), elements, function(selected, scrollIndex, args)
local licenseCategory = args.value
openLicenseMenu(licenseCategory)
end)
end)
local function openActionsMenu()
if not canDoAnyAction or not actionsMenuEnabled or IsPedDeadOrDyingCustom(PlayerPedId()) then return end
if(canDoAnyAction and (not config.canUseActionsMenuWhileOffDuty and not isOnDuty)) then
notifyClient(getLocalizedText("you_are_not_on_duty"))
return
end
if(exports[ GetCurrentResourceName() ]:isPlayerHandcuffed()) then
notifyClient(getLocalizedText("you_cant_while_handcuffed"))
return
end
Utils.hideInteractionMenu()
Utils.openInteractionMenu("actions", getLocalizedText('actions_menu'), menuElements, function(selected, scrollIndex, args)
TriggerEvent(Utils.eventsPrefix .. ':actions:' .. args.value, args.extraData)
end)
end
RegisterNetEvent(Utils.eventsPrefix .. ':openActionsMenu', openActionsMenu)
AddEventHandler(Utils.eventsPrefix .. ":clientConfigLoaded", function()
local message = getLocalizedText('open_actions_menu') or "Open actions menu"
registerAdvancedKeymap("_jobcreator_openactionsmenu", config.actionsMenuKey, "action_key", message, openActionsMenu)
end)
-- Reload allowed actions
RegisterNetEvent('esx:setJob', checkAllowedActions)
RegisterNetEvent('QBCore:Client:OnJobUpdate', checkAllowedActions)
RegisterNetEvent(Utils.eventsPrefix .. ':framework:ready', checkAllowedActions)
-- To refresh manually the allowed actions
RegisterNetEvent(Utils.eventsPrefix .. ':checkAllowedActions', checkAllowedActions)
-- Retrieve player allowed actions from anywhere
exports('getAllowedActions', checkAllowedActions)