Main/resources/[jobs]/[civ]/wasabi_fishing/bridge/qb/server.lua
2025-07-01 11:20:24 +02:00

98 lines
2.7 KiB
Lua

if GetResourceState('qb-core') ~= 'started' then return end
QBCore = exports['qb-core']:GetCoreObject()
Framework = 'qb'
function GetPlayer(source)
return QBCore.Functions.GetPlayer(source)
end
function KickPlayer(source, reason)
QBCore.Functions.Kick(source, reason, true, true)
end
function HasGroup(source, filter)
local groups = { 'job', 'gang' }
local player = GetPlayer(source)
local type = type(filter)
if type == 'string' then
for i = 1, #groups do
local data = player.PlayerData[groups[i]]
if data.name == filter then
return data.name, data.grade.level
end
end
else
local tabletype = table.type(filter)
if tabletype == 'hash' then
for i = 1, #groups do
local data = player.PlayerData[groups[i]]
local grade = filter[data.name]
if grade and grade <= data.grade.level then
return data.name, data.grade.level
end
end
elseif tabletype == 'array' then
for i = 1, #filter do
local group = filter[i]
for j = 1, #groups do
local data = player.PlayerData[groups[j]]
if data.name == group then
return data.name, data.grade.level
end
end
end
end
end
end
function GetIdentifier(source)
local xPlayer = QBCore.Functions.GetPlayer(source)
return xPlayer.PlayerData.citizenid
end
function GetName(source)
local xPlayer = QBCore.Functions.GetPlayer(source)
return xPlayer.PlayerData.charinfo.firstname..' '..xPlayer.PlayerData.charinfo.lastname
end
function RegisterUsableItem(item, cb)
QBCore.Functions.CreateUseableItem(item, cb)
end
function HasItem(source, item)
local player = GetPlayer(source)
local item = player.Functions.GetItemByName(item)
if GetResourceState('ox_inventory') == 'started' then
return item?.count or 0
else
return item?.amount or 0
end
end
function AddItem(source, item, count, slot, metadata)
local player = GetPlayer(source)
return player.Functions.AddItem(item, count, slot, metadata)
end
function RemoveItem(source, item, count, slot, metadata)
local player = GetPlayer(source)
player.Functions.RemoveItem(item, count, slot, metadata)
end
function AddMoney(source, type, amount)
if type == 'money' then type = 'cash' end
local player = GetPlayer(source)
player.Functions.AddMoney(type, amount)
end
function RemoveMoney(source, type, amount)
if type == 'money' then type = 'cash' end
local player = GetPlayer(source)
player.Functions.RemoveMoney(type, amount)
end